本文整理汇总了C#中FsmGameObject类的典型用法代码示例。如果您正苦于以下问题:C# FsmGameObject类的具体用法?C# FsmGameObject怎么用?C# FsmGameObject使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
FsmGameObject类属于命名空间,在下文中一共展示了FsmGameObject类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: Reset
public override void Reset()
{
fromObject = new FsmGameObject { UseVariable = true} ;
fromPosition = new FsmVector3 { UseVariable = true};
direction = new FsmVector3 { UseVariable = true};
color = Color.white;
}
开发者ID:DIGM680,项目名称:NarrativePlatformer,代码行数:7,代码来源:DrawDebugRay.cs
示例2: Reset
public override void Reset()
{
transformRotation = new FsmGameObject { UseVariable = true};
vectorRotation = new FsmVector3 { UseVariable = true };
time = 1f;
space = Space.World;
}
开发者ID:AlexanderUrbano,项目名称:shapewars,代码行数:7,代码来源:iTweenRotateUpdate.cs
示例3: Reset
public override void Reset()
{
gameObject = null;
connectedBody = new FsmGameObject { UseVariable = true };
breakForce = new FsmFloat { UseVariable = true };
breakTorque = new FsmFloat { UseVariable = true };
anchor = new FsmVector3 { UseVariable = true };
axis = new FsmVector3 { UseVariable = true };
useSpring = new FsmBool { UseVariable = true };
spring = new FsmFloat { UseVariable = true };
damper = new FsmFloat { UseVariable = true };
targetPosition = new FsmFloat { UseVariable = true };
useMotor = new FsmBool { UseVariable = true };
targetVelocity = new FsmFloat { UseVariable = true };
force = new FsmFloat { UseVariable = true };
freeSpin = new FsmBool { UseVariable = true };
useLimits = new FsmBool { UseVariable = true };
min = new FsmFloat { UseVariable = true };
max = new FsmFloat { UseVariable = true };
minBounce = new FsmFloat { UseVariable = true };
maxBounce = new FsmFloat { UseVariable = true };
everyFrame = false;
}
开发者ID:realshyfox,项目名称:PlayMakerCustomActions_U3,代码行数:29,代码来源:SetHingeJointProperties.cs
示例4: Reset
public override void Reset()
{
base.Reset();
this.id = new FsmString
{
UseVariable = true
};
this.time = 1f;
this.delay = 0f;
this.loopType = iTween.LoopType.none;
this.vector = new FsmVector3
{
UseVariable = true
};
this.speed = new FsmFloat
{
UseVariable = true
};
this.space = Space.World;
this.orientToPath = false;
this.lookAtObject = new FsmGameObject
{
UseVariable = true
};
this.lookAtVector = new FsmVector3
{
UseVariable = true
};
this.lookTime = 0f;
this.axis = iTweenFsmAction.AxisRestriction.none;
}
开发者ID:GameDiffs,项目名称:TheForest,代码行数:31,代码来源:iTweenMoveBy.cs
示例5: Reset
public override void Reset()
{
transformTarget = new FsmGameObject { UseVariable = true};
vectorTarget = new FsmVector3 { UseVariable = true};
time = 1f;
axis = iTweenFsmAction.AxisRestriction.none;
}
开发者ID:DIGM680,项目名称:NarrativePlatformer,代码行数:7,代码来源:iTweenLookUpdate.cs
示例6: Reset
public override void Reset()
{
objectName = "";
withTag = "Untagged";
store = null;
TagDoesntExistEvent = null;
}
开发者ID:jeanfabre,项目名称:PlayMakerCustomActions_U4,代码行数:7,代码来源:FindGameObject2.cs
示例7: Reset
public override void Reset()
{
gameObject = null;
childName = "";
withTag = "Untagged";
storeResult = null;
}
开发者ID:AlexanderUrbano,项目名称:shapewars,代码行数:7,代码来源:GetChild.cs
示例8: Reset
public override void Reset()
{
gameObject = null;
reference = null;
mesh = null;
}
开发者ID:JulyMars,项目名称:frozen_free_fall,代码行数:7,代码来源:ArrayListGetVertexColors.cs
示例9: Reset
public override void Reset()
{
gameObject = null;
withTag = "Untagged";
mustBeVisible = false;
storeObject = null;
}
开发者ID:AlexanderUrbano,项目名称:shapewars,代码行数:7,代码来源:FindClosest.cs
示例10: Reset
public override void Reset()
{
trigger = PlayMakerUnity2d.Trigger2DType.OnTriggerEnter2D;
collideTag = new FsmString(){UseVariable=true};
sendEvent = null;
storeCollider = null;
}
开发者ID:DIGM680,项目名称:NarrativePlatformer,代码行数:7,代码来源:Trigger2dEvent.cs
示例11: Reset
public override void Reset()
{
gameObject = null;
parent = null;
resetLocalPosition = null;
resetLocalRotation = null;
}
开发者ID:Streek,项目名称:FSM-Action-Collection-for-UN-PM,代码行数:7,代码来源:SetParent.cs
示例12: Reset
public override void Reset()
{
this.gameObject = null;
this.storeNextChild = null;
this.loopEvent = null;
this.finishedEvent = null;
}
开发者ID:GameDiffs,项目名称:TheForest,代码行数:7,代码来源:GetNextChild.cs
示例13: Reset
public override void Reset()
{
this.ArrayListReference = string.Empty;
this.store = null;
this.foundEvent = null;
this.notFoundEvent = null;
}
开发者ID:GameDiffs,项目名称:TheForest,代码行数:7,代码来源:FindArrayList.cs
示例14: Reset
public override void Reset()
{
this.gameObject = null;
this.childName = string.Empty;
this.withTag = "Untagged";
this.storeResult = null;
}
开发者ID:GameDiffs,项目名称:TheForest,代码行数:7,代码来源:GetChild.cs
示例15: Reset
public override void Reset()
{
gameObject = null;
bone = HumanBodyBones.Hips;
boneAsString = new FsmString(){UseVariable=false};
boneGameObject = null;
}
开发者ID:SpacesAdventure,项目名称:Kio-2,代码行数:7,代码来源:GetAnimatorBoneGameObject.cs
示例16: Reset
public override void Reset()
{
gameObject = null;
storeIntValue = null;
storeNameValue = null;
everyFrame = false;
}
开发者ID:nothiphop,项目名称:PlayMakerCustomActions_U3,代码行数:7,代码来源:GetLayer2.cs
示例17: Reset
public override void Reset()
{
gameObject = null;
reference = null;
mesh = null;
everyFrame = false;
}
开发者ID:JulyMars,项目名称:frozen_free_fall,代码行数:7,代码来源:ArrayListSetVertexColors.cs
示例18: Reset
public override void Reset()
{
this.broadcastEvent = null;
this.gameObject = null;
this.sendToChildren = false;
this.excludeSelf = false;
}
开发者ID:GameDiffs,项目名称:TheForest,代码行数:7,代码来源:BroadcastEvent.cs
示例19: Reset
public override void Reset()
{
trigger = TriggerType.OnTriggerEnter;
collideTag = "Untagged";
sendEvent = null;
storeCollider = null;
}
开发者ID:CodeStrumpet,项目名称:Elemental,代码行数:7,代码来源:TriggerEvent.cs
示例20: Reset
public override void Reset()
{
gameObject = null;
target = null;
storeResult = null;
everyFrame = true;
}
开发者ID:nermakov777,项目名称:Unity_Tests,代码行数:7,代码来源:GetDistance.cs
注:本文中的FsmGameObject类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
请发表评论