本文整理汇总了C#中FsmInt类的典型用法代码示例。如果您正苦于以下问题:C# FsmInt类的具体用法?C# FsmInt怎么用?C# FsmInt使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
FsmInt类属于命名空间,在下文中一共展示了FsmInt类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: ResetAction
protected override void ResetAction()
{
weight = new FsmFloat { UseVariable = true };
iterations = new FsmInt { UseVariable = true };
iterations = 4;
}
开发者ID:cupsster,项目名称:ExtremeBusiness,代码行数:7,代码来源:FBBIKSettings.cs
示例2: Reset
public override void Reset()
{
qualityIndex = new FsmInt() {UseVariable=true};
qualityName = new FsmString() {UseVariable=true};
applyExpensiveChanges = null;
LimitReachedEvent = null;
}
开发者ID:jeanfabre,项目名称:PlayMakerCustomActions_U4,代码行数:7,代码来源:QualityDecreaseLevel.cs
示例3: Reset
public override void Reset()
{
intVariable = null;
compareTo = new FsmInt[1];
sendEvent = new FsmEvent[1];
everyFrame = false;
}
开发者ID:DIGM680,项目名称:NarrativePlatformer,代码行数:7,代码来源:IntSwitch.cs
示例4: InitGDE
protected override void InitGDE()
{
FsmVariables vars = PlayMakerGlobals.Instance.Variables;
if (isGDEInitialized == null)
isGDEInitialized = vars.GetVariable("gde_initialized") as FsmBool;
if (isGDEInitialized != null && isGDEInitialized.Value == true)
{
single_bool = vars.GetVariable("single_bool") as FsmBool;
single_custom_bool = vars.GetVariable("single_custom_bool") as FsmBool;
single_float = vars.GetVariable("single_float") as FsmFloat;
single_custom_float = vars.GetVariable("single_custom_float") as FsmFloat;
single_int = vars.GetVariable("single_int") as FsmInt;
single_custom_int = vars.GetVariable("single_custom_int") as FsmInt;
single_string = vars.GetVariable("single_string") as FsmString;
single_custom_string = vars.GetVariable("single_custom_string") as FsmString;
single_custom = vars.GetVariable("single_custom") as FsmString;
single_vec2 = vars.GetVariable("single_vector2") as FsmVector2;
single_custom_vec2 = vars.GetVariable("single_custom_vector2") as FsmVector2;
single_vec3 = vars.GetVariable("single_vector3") as FsmVector3;
single_custom_vec3 = vars.GetVariable("single_custom_vector3") as FsmVector3;
single_color = vars.GetVariable("single_color") as FsmColor;
single_custom_color = vars.GetVariable("single_custom_color") as FsmColor;
}
}
开发者ID:wang-yichun,项目名称:Sadyrinth,代码行数:31,代码来源:SetDataPlaymaker.cs
示例5: Reset
public override void Reset()
{
EventID = new FsmString() { UseVariable = false };
Currency = new FsmString() { UseVariable = false };
Amount = new FsmInt() { UseVariable = false };
Position = new FsmVector3() { UseVariable = true };
}
开发者ID:jscott1989,项目名称:public-access-wars,代码行数:7,代码来源:SendBusinessEvent.cs
示例6: Reset
public override void Reset()
{
serverAddress = "app-eu.exitgamescloud.com";
port = 5055;
applicationID = "YOUR APP ID";
clientGameVersion = "1.0";
}
开发者ID:JulyMars,项目名称:frozen_free_fall,代码行数:7,代码来源:PhotonNetworkConnectManually.cs
示例7: Reset
public override void Reset()
{
gameObject = null;
materialIndex = 0;
namedTexture = "_MainTex";
movieTexture = null;
}
开发者ID:nermakov777,项目名称:Unity_Tests,代码行数:7,代码来源:SetMaterialMovieTexture.cs
示例8: Reset
public override void Reset()
{
gameObject = null;
textureGradient = 0;
everyframe = false;
}
开发者ID:PushoN,项目名称:game-off-2013,代码行数:7,代码来源:Tk2dTextMeshGetTextureGradient.cs
示例9: Reset
public override void Reset()
{
gameObject = null;
layerIndex = null;
layerWeight= null;
everyFrame = false;
}
开发者ID:SpacesAdventure,项目名称:Kio-2,代码行数:7,代码来源:SetAnimatorLayerWeight.cs
示例10: Reset
public override void Reset()
{
floatVariable = null;
intVariable = null;
rounding = FloatRounding.Nearest;
everyFrame = false;
}
开发者ID:hughrogers,项目名称:RPGQuest,代码行数:7,代码来源:ConvertFloatToInt.cs
示例11: Reset
public override void Reset()
{
gameObject = null;
failureEvent = null;
reference = null;
index = null;
}
开发者ID:davidmfry,项目名称:Sales-Ipad-app,代码行数:7,代码来源:ArrayListRemoveAt.cs
示例12: Reset
public override void Reset()
{
levelIndex = null;
additive = false;
loadedEvent = null;
dontDestroyOnLoad = true;
}
开发者ID:AlexanderUrbano,项目名称:shapewars,代码行数:7,代码来源:LoadLevelNum.cs
示例13: Reset
public override void Reset()
{
stringVariable = null;
charCount = 0;
storeResult = null;
everyFrame = false;
}
开发者ID:ChetahPangestu,项目名称:MajorProjectReveal,代码行数:7,代码来源:GetStringLeft.cs
示例14: Reset
public override void Reset()
{
connectionIndex = 0;
connectionGUID = null;
sendDisconnectionNotification = true;
}
开发者ID:Foxzter,项目名称:net.kibotu.sandbox.unity.dragnslay,代码行数:7,代码来源:NetworkCloseConnection.cs
示例15: Reset
public override void Reset()
{
gameObject = null;
reference = null;
count = null;
}
开发者ID:JulyMars,项目名称:frozen_free_fall,代码行数:7,代码来源:HashTableCount.cs
示例16: Reset
public override void Reset()
{
clickCount = null;
clickTime = null;
delta = null;
dragging = null;
eligibleForClick = null;
enterEventCamera = null;
pressEventCamera = null;
isPointerMoving= null;
isScrolling = null;
lastPress = null;
pointerDrag = null;
pointerEnter = null;
pointerId = null;
pointerPress = null;
position = null;
pressPosition = null;
rawPointerPress = null;
scrollDelta = null;
used = null;
useDragThreshold = null;
worldNormal = null;
worldPosition = null;
}
开发者ID:OmegaDEVAU,项目名称:Simulator,代码行数:25,代码来源:GetLastPointerEventData.cs
示例17: Reset
public override void Reset()
{
gameObject = null;
numDrawnCharacters = null;
everyframe = false;
}
开发者ID:PushoN,项目名称:game-off-2013,代码行数:7,代码来源:Tk2dTextMeshGetNumDrawnCharacters.cs
示例18: Reset
public override void Reset()
{
gameObject = null;
layer = null;
ORlayerName = null;
cost = null;
}
开发者ID:TerribleProductions,项目名称:BREACH,代码行数:7,代码来源:AgentSetLayerCost.cs
示例19: Reset
public override void Reset()
{
ipAddress = "127.0.0.1";
port = 10002;
updateRate = 60;
dedicatedServer = false;
}
开发者ID:sweety-apps,项目名称:1528Workspace,代码行数:7,代码来源:MasterServerSetProperties.cs
示例20: Reset
/// <summary>
/// Resets this instance to default values.
/// </summary>
public override void Reset()
{
timerName = null;
ticks = null;
ticksSubtracted = null;
sendEvent = null;
}
开发者ID:missionpinball,项目名称:unity-bcp-server,代码行数:10,代码来源:GetBCPTimerTimeSubtracted.cs
注:本文中的FsmInt类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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