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C# FsmInt类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中FsmInt的典型用法代码示例。如果您正苦于以下问题:C# FsmInt类的具体用法?C# FsmInt怎么用?C# FsmInt使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



FsmInt类属于命名空间,在下文中一共展示了FsmInt类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: ResetAction

        protected override void ResetAction()
        {
            weight = new FsmFloat { UseVariable = true };
            iterations = new FsmInt { UseVariable = true };

            iterations = 4;
        }
开发者ID:cupsster,项目名称:ExtremeBusiness,代码行数:7,代码来源:FBBIKSettings.cs


示例2: Reset

 public override void Reset()
 {
     qualityIndex = new FsmInt() {UseVariable=true};
     qualityName = new FsmString() {UseVariable=true};
     applyExpensiveChanges = null;
     LimitReachedEvent = null;
 }
开发者ID:jeanfabre,项目名称:PlayMakerCustomActions_U4,代码行数:7,代码来源:QualityDecreaseLevel.cs


示例3: Reset

		public override void Reset()
		{
			intVariable = null;
			compareTo = new FsmInt[1];
			sendEvent = new FsmEvent[1];
			everyFrame = false;
		}
开发者ID:DIGM680,项目名称:NarrativePlatformer,代码行数:7,代码来源:IntSwitch.cs


示例4: InitGDE

    protected override void InitGDE()
    {
        FsmVariables vars = PlayMakerGlobals.Instance.Variables;
        if (isGDEInitialized == null)
            isGDEInitialized = vars.GetVariable("gde_initialized") as FsmBool;

        if (isGDEInitialized != null && isGDEInitialized.Value == true)
        {
            single_bool = vars.GetVariable("single_bool") as FsmBool;
            single_custom_bool = vars.GetVariable("single_custom_bool") as FsmBool;

            single_float = vars.GetVariable("single_float") as FsmFloat;
            single_custom_float = vars.GetVariable("single_custom_float") as FsmFloat;

            single_int = vars.GetVariable("single_int") as FsmInt;
            single_custom_int = vars.GetVariable("single_custom_int") as FsmInt;

            single_string = vars.GetVariable("single_string") as FsmString;
            single_custom_string = vars.GetVariable("single_custom_string") as FsmString;
            single_custom = vars.GetVariable("single_custom") as FsmString;

            single_vec2 = vars.GetVariable("single_vector2") as FsmVector2;
            single_custom_vec2 = vars.GetVariable("single_custom_vector2") as FsmVector2;

            single_vec3 = vars.GetVariable("single_vector3") as FsmVector3;
            single_custom_vec3 = vars.GetVariable("single_custom_vector3") as FsmVector3;

            single_color = vars.GetVariable("single_color") as FsmColor;
            single_custom_color = vars.GetVariable("single_custom_color") as FsmColor;
        }
    }
开发者ID:wang-yichun,项目名称:Sadyrinth,代码行数:31,代码来源:SetDataPlaymaker.cs


示例5: Reset

 public override void Reset()
 {
     EventID = new FsmString() { UseVariable = false };
     Currency = new FsmString() { UseVariable = false };
     Amount = new FsmInt() { UseVariable = false };
     Position = new FsmVector3() { UseVariable = true };
 }
开发者ID:jscott1989,项目名称:public-access-wars,代码行数:7,代码来源:SendBusinessEvent.cs


示例6: Reset

		public override void Reset()
		{
			serverAddress  = "app-eu.exitgamescloud.com";
			port = 5055;
			applicationID = "YOUR APP ID";
			clientGameVersion = "1.0";
		}
开发者ID:JulyMars,项目名称:frozen_free_fall,代码行数:7,代码来源:PhotonNetworkConnectManually.cs


示例7: Reset

		public override void Reset()
		{
			gameObject = null;
			materialIndex = 0;
			namedTexture = "_MainTex";
			movieTexture = null;
		}
开发者ID:nermakov777,项目名称:Unity_Tests,代码行数:7,代码来源:SetMaterialMovieTexture.cs


示例8: Reset

		public override void Reset()
		{
			gameObject = null;
			textureGradient = 0;
			
			everyframe = false;
		}
开发者ID:PushoN,项目名称:game-off-2013,代码行数:7,代码来源:Tk2dTextMeshGetTextureGradient.cs


示例9: Reset

		public override void Reset()
		{
			gameObject = null;
			layerIndex = null;
			layerWeight= null;
			everyFrame = false;
		}
开发者ID:SpacesAdventure,项目名称:Kio-2,代码行数:7,代码来源:SetAnimatorLayerWeight.cs


示例10: Reset

 public override void Reset()
 {
     floatVariable = null;
     intVariable = null;
     rounding = FloatRounding.Nearest;
     everyFrame = false;
 }
开发者ID:hughrogers,项目名称:RPGQuest,代码行数:7,代码来源:ConvertFloatToInt.cs


示例11: Reset

 public override void Reset()
 {
     gameObject = null;
     failureEvent = null;
     reference = null;
     index = null;
 }
开发者ID:davidmfry,项目名称:Sales-Ipad-app,代码行数:7,代码来源:ArrayListRemoveAt.cs


示例12: Reset

		public override void Reset()
		{
			levelIndex = null;
			additive = false;
			loadedEvent = null;
			dontDestroyOnLoad = true;
		}
开发者ID:AlexanderUrbano,项目名称:shapewars,代码行数:7,代码来源:LoadLevelNum.cs


示例13: Reset

		public override void Reset()
		{
			stringVariable = null;
			charCount = 0;
			storeResult = null;
			everyFrame = false;
		}
开发者ID:ChetahPangestu,项目名称:MajorProjectReveal,代码行数:7,代码来源:GetStringLeft.cs


示例14: Reset

        public override void Reset()
        {
            connectionIndex = 0;
            connectionGUID = null;

            sendDisconnectionNotification = true;
        }
开发者ID:Foxzter,项目名称:net.kibotu.sandbox.unity.dragnslay,代码行数:7,代码来源:NetworkCloseConnection.cs


示例15: Reset

		public override void Reset()
		{
			gameObject = null;
			reference = null;
			count = null;

		}
开发者ID:JulyMars,项目名称:frozen_free_fall,代码行数:7,代码来源:HashTableCount.cs


示例16: Reset

		public override void Reset()
		{
			clickCount = null;
			clickTime = null;
			delta = null;
			dragging = null;
			eligibleForClick = null;
			enterEventCamera = null;
			pressEventCamera = null;
			isPointerMoving= null;
			isScrolling = null;
			lastPress = null;
			pointerDrag = null;
			pointerEnter = null;
			pointerId = null;
			pointerPress = null;
			position = null;
			pressPosition = null;
			rawPointerPress = null;
			scrollDelta = null;
			used = null;
			useDragThreshold = null;
			worldNormal = null;
			worldPosition = null;
		}
开发者ID:OmegaDEVAU,项目名称:Simulator,代码行数:25,代码来源:GetLastPointerEventData.cs


示例17: Reset

		public override void Reset()
		{
			gameObject = null;
			numDrawnCharacters = null;
			
			everyframe = false;
		}
开发者ID:PushoN,项目名称:game-off-2013,代码行数:7,代码来源:Tk2dTextMeshGetNumDrawnCharacters.cs


示例18: Reset

 public override void Reset()
 {
     gameObject = null;
     layer = null;
     ORlayerName = null;
     cost = null;
 }
开发者ID:TerribleProductions,项目名称:BREACH,代码行数:7,代码来源:AgentSetLayerCost.cs


示例19: Reset

 public override void Reset()
 {
     ipAddress = "127.0.0.1";
     port = 10002;
     updateRate = 60;
     dedicatedServer = false;
 }
开发者ID:sweety-apps,项目名称:1528Workspace,代码行数:7,代码来源:MasterServerSetProperties.cs


示例20: Reset

 /// <summary>
 /// Resets this instance to default values.
 /// </summary>
 public override void Reset()
 {
     timerName = null;
     ticks = null;
     ticksSubtracted = null;
     sendEvent = null;
 }
开发者ID:missionpinball,项目名称:unity-bcp-server,代码行数:10,代码来源:GetBCPTimerTimeSubtracted.cs



注:本文中的FsmInt类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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上一篇:
C# FsmObject类代码示例发布时间:2022-05-24
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C# FsmGameObject类代码示例发布时间:2022-05-24
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