本文整理汇总了C#中FsmObject类的典型用法代码示例。如果您正苦于以下问题:C# FsmObject类的具体用法?C# FsmObject怎么用?C# FsmObject使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
FsmObject类属于命名空间,在下文中一共展示了FsmObject类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: Reset
public override void Reset()
{
graph = new FsmObject();
nodes = new FsmObject();
number = 0;
everyFrame = false;
}
开发者ID:kiriri,项目名称:playmaker-astar-actions,代码行数:7,代码来源:createNodes.cs
示例2: Reset
public override void Reset()
{
listView = null;
listItem = null;
sprite = null;
text = new FsmString[0];
data = new FsmObject { UseVariable = true };
}
开发者ID:ojh6t3k,项目名称:IronBoyApp,代码行数:8,代码来源:ListViewAddItem.cs
示例3: Reset
public override void Reset()
{
node = new FsmObject {UseVariable = true};
penalty = new FsmInt {UseVariable = true};
tags = new FsmInt() {UseVariable = true};
walkable = new FsmBool {UseVariable = true};
position = new FsmVector3 {UseVariable = true};
}
开发者ID:kiriri,项目名称:playmaker-astar-actions,代码行数:8,代码来源:setNodeInfo.cs
示例4: Reset
public override void Reset()
{
astarPath = new FsmObject { UseVariable = true };
astarData = new FsmObject { UseVariable = true };
isScanning = new FsmBool { UseVariable = true };
showGraphs = new FsmBool { UseVariable = true };
lastUniqueAreaIndex = new FsmInt { UseVariable = true };
graphs = new FsmObject { UseVariable = true };
}
开发者ID:kiriri,项目名称:playmaker-astar-actions,代码行数:9,代码来源:setAStarPathInfo.cs
示例5: Reset
public override void Reset()
{
theMixer = null;
exposedFloatName = null;
floatvalue = null;
everyFrame = false;
}
开发者ID:JSWEX7,项目名称:Foxtrot,代码行数:7,代码来源:AudioMixerSetFloatValue.cs
示例6: Reset
public override void Reset()
{
gameObject = null;
materialIndex = 0;
namedTexture = "_MainTex";
movieTexture = null;
}
开发者ID:nermakov777,项目名称:Unity_Tests,代码行数:7,代码来源:SetMaterialMovieTexture.cs
示例7: OnEnter
public override void OnEnter()
{
Transform speakerTransform = (speaker.Value != null) ? speaker.Value.transform : null;
Transform listenerTransform = (listener.Value != null) ? listener.Value.transform : null;
storeResult = DialogueManager.PlaySequence(sequence.Value, speakerTransform, listenerTransform, informParticipants.Value);
Finish();
}
开发者ID:JohnnyVox,项目名称:schoolfire,代码行数:7,代码来源:StartSequence.cs
示例8: Reset
public override void Reset()
{
base.Reset();
wp = null;
to = null;
}
开发者ID:ddionisio,项目名称:1GAM_01_Aries,代码行数:7,代码来源:WaypointGetCurrent.cs
示例9: Reset
public override void Reset()
{
base.Reset();
waypoint = null;
toObject = null;
}
开发者ID:ddionisio,项目名称:1GAM_01_Aries,代码行数:7,代码来源:WaypointGetByName.cs
示例10: Reset
public override void Reset()
{
gameObject = null;
volume = 1f;
oneShotClip = null;
finishedEvent = null;
}
开发者ID:nermakov777,项目名称:Unity_Tests,代码行数:7,代码来源:AudioPlay.cs
示例11: Reset
public override void Reset()
{
gameObject = null;
resetOnExit = false;
spriteToSwap = new Sprite();
}
开发者ID:ChetahPangestu,项目名称:MajorProjectReveal,代码行数:7,代码来源:SwapSprite.cs
示例12: Reset
public override void Reset()
{
gameObject = null;
position = new FsmVector3 { UseVariable = true };
clip = null;
volume = 1;
}
开发者ID:Streek,项目名称:FSM-Action-Collection-for-UN-PM,代码行数:7,代码来源:PlaySound.cs
示例13: Reset
public override void Reset()
{
InputPath = null;
DistanceFrom = null;
node = null;
position = null;
}
开发者ID:kiriri,项目名称:playmaker-astar-actions,代码行数:7,代码来源:getClosestPointOnPath.cs
示例14: Reset
public override void Reset()
{
clip = null;
clipObj = null;
loop = null;
finishedEvent = null;
}
开发者ID:Avatarchik,项目名称:Off-Peak,代码行数:7,代码来源:PlayClipImmediately.cs
示例15: Reset
public override void Reset()
{
this.gameObject = null;
this.position = false;
this.rotation = true;
this.scale = false;
this.storeAnimationClip = null;
}
开发者ID:GameDiffs,项目名称:TheForest,代码行数:8,代码来源:CapturePoseAsAnimationClip.cs
示例16: Reset
public override void Reset()
{
if (sequence != null) sequence.Value = string.Empty;
if (speaker != null) speaker.Value = null;
if (listener != null) listener.Value = null;
if (informParticipants != null) informParticipants.Value = false;
storeResult = null;
}
开发者ID:JohnnyVox,项目名称:schoolfire,代码行数:8,代码来源:StartSequence.cs
示例17: Reset
public override void Reset()
{
base.Reset();
wp = null;
isTrue = null;
isFalse = null;
}
开发者ID:ddionisio,项目名称:1GAM_01_Aries,代码行数:8,代码来源:WaypointIsComplete.cs
示例18: Reset
public override void Reset()
{
fsmObject = null;
isNull = null;
isNotNull = null;
storeResult = null;
everyFrame = false;
}
开发者ID:paulmcgrath,项目名称:testfile-FS001,代码行数:8,代码来源:ObjectIsNull.cs
示例19: Reset
public override void Reset()
{
OrButtonTweenComponent = null;
playDirection = Direction.Forward;
}
开发者ID:JulyMars,项目名称:frozen_free_fall,代码行数:8,代码来源:NGuiSetButtonTweenDirection.cs
示例20: Reset
public override void Reset()
{
base.Reset();
wp = null;
isFirst = null;
loop = false;
}
开发者ID:ddionisio,项目名称:1GAM_01_Aries,代码行数:8,代码来源:WaypointPrevious.cs
注:本文中的FsmObject类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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