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C# FsmObject类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中FsmObject的典型用法代码示例。如果您正苦于以下问题:C# FsmObject类的具体用法?C# FsmObject怎么用?C# FsmObject使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



FsmObject类属于命名空间,在下文中一共展示了FsmObject类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: Reset

 public override void Reset()
 {
     graph = new FsmObject();
     nodes = new FsmObject();
     number = 0;
     everyFrame = false;
 }
开发者ID:kiriri,项目名称:playmaker-astar-actions,代码行数:7,代码来源:createNodes.cs


示例2: Reset

 public override void Reset()
 {
     listView = null;
     listItem = null;
     sprite = null;
     text = new FsmString[0];
     data = new FsmObject { UseVariable = true };
 }
开发者ID:ojh6t3k,项目名称:IronBoyApp,代码行数:8,代码来源:ListViewAddItem.cs


示例3: Reset

 public override void Reset()
 {
     node = new FsmObject {UseVariable = true};
     penalty = new FsmInt {UseVariable = true};
     tags = new FsmInt() {UseVariable = true};
     walkable = new FsmBool {UseVariable = true};
     position = new FsmVector3 {UseVariable = true};
 }
开发者ID:kiriri,项目名称:playmaker-astar-actions,代码行数:8,代码来源:setNodeInfo.cs


示例4: Reset

 public override void Reset()
 {
     astarPath = new FsmObject { UseVariable = true };
     astarData = new FsmObject { UseVariable = true };
     isScanning = new FsmBool { UseVariable = true };
     showGraphs = new FsmBool { UseVariable = true };
     lastUniqueAreaIndex = new FsmInt { UseVariable = true };
     graphs = new FsmObject { UseVariable = true };
 }
开发者ID:kiriri,项目名称:playmaker-astar-actions,代码行数:9,代码来源:setAStarPathInfo.cs


示例5: Reset

		public override void Reset()
		{
			theMixer = null;
			exposedFloatName = null;
			floatvalue = null;
			everyFrame = false;
		}
开发者ID:JSWEX7,项目名称:Foxtrot,代码行数:7,代码来源:AudioMixerSetFloatValue.cs


示例6: Reset

		public override void Reset()
		{
			gameObject = null;
			materialIndex = 0;
			namedTexture = "_MainTex";
			movieTexture = null;
		}
开发者ID:nermakov777,项目名称:Unity_Tests,代码行数:7,代码来源:SetMaterialMovieTexture.cs


示例7: OnEnter

 public override void OnEnter()
 {
     Transform speakerTransform = (speaker.Value != null) ? speaker.Value.transform : null;
     Transform listenerTransform = (listener.Value != null) ? listener.Value.transform : null;
     storeResult = DialogueManager.PlaySequence(sequence.Value, speakerTransform, listenerTransform, informParticipants.Value);
     Finish();
 }
开发者ID:JohnnyVox,项目名称:schoolfire,代码行数:7,代码来源:StartSequence.cs


示例8: Reset

        public override void Reset()
        {
            base.Reset();

            wp = null;
            to = null;
        }
开发者ID:ddionisio,项目名称:1GAM_01_Aries,代码行数:7,代码来源:WaypointGetCurrent.cs


示例9: Reset

        public override void Reset()
        {
            base.Reset();

            waypoint = null;
            toObject = null;
        }
开发者ID:ddionisio,项目名称:1GAM_01_Aries,代码行数:7,代码来源:WaypointGetByName.cs


示例10: Reset

		public override void Reset()
		{
			gameObject = null;
			volume = 1f;
			oneShotClip = null;
		    finishedEvent = null;
		}
开发者ID:nermakov777,项目名称:Unity_Tests,代码行数:7,代码来源:AudioPlay.cs


示例11: Reset

		public override void Reset()
		{
			gameObject = null;
			resetOnExit = false;

			spriteToSwap = new Sprite();
		}
开发者ID:ChetahPangestu,项目名称:MajorProjectReveal,代码行数:7,代码来源:SwapSprite.cs


示例12: Reset

 public override void Reset()
 {
     gameObject = null;
     position = new FsmVector3 { UseVariable = true };
     clip = null;
     volume = 1;
 }
开发者ID:Streek,项目名称:FSM-Action-Collection-for-UN-PM,代码行数:7,代码来源:PlaySound.cs


示例13: Reset

 public override void Reset()
 {
     InputPath = null;
     DistanceFrom = null;
     node = null;
     position = null;
 }
开发者ID:kiriri,项目名称:playmaker-astar-actions,代码行数:7,代码来源:getClosestPointOnPath.cs


示例14: Reset

	public override void Reset()
	{
		clip = null;
		clipObj = null;
		loop = null;
		finishedEvent = null;
	}
开发者ID:Avatarchik,项目名称:Off-Peak,代码行数:7,代码来源:PlayClipImmediately.cs


示例15: Reset

 public override void Reset()
 {
     this.gameObject = null;
     this.position = false;
     this.rotation = true;
     this.scale = false;
     this.storeAnimationClip = null;
 }
开发者ID:GameDiffs,项目名称:TheForest,代码行数:8,代码来源:CapturePoseAsAnimationClip.cs


示例16: Reset

 public override void Reset()
 {
     if (sequence != null) sequence.Value = string.Empty;
     if (speaker != null) speaker.Value = null;
     if (listener != null) listener.Value = null;
     if (informParticipants != null) informParticipants.Value = false;
     storeResult = null;
 }
开发者ID:JohnnyVox,项目名称:schoolfire,代码行数:8,代码来源:StartSequence.cs


示例17: Reset

        public override void Reset()
        {
            base.Reset();

            wp = null;
            isTrue = null;
            isFalse = null;
        }
开发者ID:ddionisio,项目名称:1GAM_01_Aries,代码行数:8,代码来源:WaypointIsComplete.cs


示例18: Reset

		public override void Reset()
		{
			fsmObject = null;
			isNull = null;
			isNotNull = null;
			storeResult = null;
			everyFrame = false;
		}
开发者ID:paulmcgrath,项目名称:testfile-FS001,代码行数:8,代码来源:ObjectIsNull.cs


示例19: Reset

		public override void Reset()
		{

			OrButtonTweenComponent = null;
			
			playDirection = Direction.Forward;
			
		}
开发者ID:JulyMars,项目名称:frozen_free_fall,代码行数:8,代码来源:NGuiSetButtonTweenDirection.cs


示例20: Reset

        public override void Reset()
        {
            base.Reset();

            wp = null;
            isFirst = null;
            loop = false;
        }
开发者ID:ddionisio,项目名称:1GAM_01_Aries,代码行数:8,代码来源:WaypointPrevious.cs



注:本文中的FsmObject类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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C# FsmOwnerDefault类代码示例发布时间:2022-05-24
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C# FsmInt类代码示例发布时间:2022-05-24
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