Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Welcome To Ask or Share your Answers For Others

Categories

0 votes
3.8k views
in Technique[技术] by (71.8m points)

unity3d - Capsule collider effect for a custom kinematic player controller script

I am making a 2d platformer and I built my own script for player controller using raycasts. the player moves by using transform.Translate.

Now my character has a round head, so I want to add a capsule collider effect on its head so when it jumps up and bumps into corners of platforms, the rounded angle of its collider will push him slightly off the corner.

However, it is not effective to use a capsule collider 2d, as the player moves solely through script.

I would be incredibly thankful for any ideas on how to implement such a script.


与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome To Ask or Share your Answers For Others

1 Reply

0 votes
by (71.8m points)
等待大神解答

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
OGeek|极客中国-欢迎来到极客的世界,一个免费开放的程序员编程交流平台!开放,进步,分享!让技术改变生活,让极客改变未来! Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Click Here to Ask a Question

...