• 设为首页
  • 点击收藏
  • 手机版
    手机扫一扫访问
    迪恩网络手机版
  • 关注官方公众号
    微信扫一扫关注
    迪恩网络公众号

ianterrell/TauEngine: 2D game engine built on iOS 5's GLKit

原作者: [db:作者] 来自: 网络 收藏 邀请

开源软件名称(OpenSource Name):

ianterrell/TauEngine

开源软件地址(OpenSource Url):

https://github.com/ianterrell/TauEngine

开源编程语言(OpenSource Language):

Objective-C 100.0%

开源软件介绍(OpenSource Introduction):

TauEngine!

This is a 2D game engine built from scratch for iOS 5's GLKit. It's powering at least one game live in the app store (mine!), but it's still early in its development. You may be more interested in the more mature Cocos2d framework for game development. On the other hand, maybe you enjoy GLKit's helper functions and ARC—in which case, hack away!

Features

  • Scene management
  • Object trees with smartly cached modelView matrices
  • Shape drawing support (polygons, ellipses)
  • Loader to create objects from JSON notation for quick editing
  • Full 2d degrees of freedom: translation, rotation, scale
  • Animation on all degrees of freedom
  • Secondary and tertiary degrees of freedom: velocity, acceleration, angular velocity, angular acceleration
  • Solid color and vertex color support
  • Text, sprites, buttons
  • Polygon and circle collision detection
  • Utility functions for sound effects, random number generation, texture loading, etc

Installation

You can set up your project to use TauEngine by using XCode's workspaces feature. Here is a good blog post that details how to do it.




鲜花

握手

雷人

路过

鸡蛋
该文章已有0人参与评论

请发表评论

全部评论

专题导读
热门推荐
阅读排行榜

扫描微信二维码

查看手机版网站

随时了解更新最新资讯

139-2527-9053

在线客服(服务时间 9:00~18:00)

在线QQ客服
地址:深圳市南山区西丽大学城创智工业园
电邮:jeky_zhao#qq.com
移动电话:139-2527-9053

Powered by 互联科技 X3.4© 2001-2213 极客世界.|Sitemap