本文整理汇总了C++中TextFieldTTF类的典型用法代码示例。如果您正苦于以下问题:C++ TextFieldTTF类的具体用法?C++ TextFieldTTF怎么用?C++ TextFieldTTF使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了TextFieldTTF类的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: new
TextFieldTTF * TextFieldTTF::textFieldWithPlaceHolder(const std::string& placeholder, const std::string& fontName, float fontSize)
{
TextFieldTTF *ret = new (std::nothrow) TextFieldTTF();
if(ret && ret->initWithPlaceHolder("", fontName, fontSize))
{
ret->autorelease();
if (placeholder.size()>0)
{
ret->setPlaceHolder(placeholder);
}
return ret;
}
CC_SAFE_DELETE(ret);
return nullptr;
}
开发者ID:CheukKin,项目名称:HelloWorld,代码行数:15,代码来源:CCTextFieldTTF.cpp
示例2: TextFieldTTF
TextFieldTTF * TextFieldTTF::textFieldWithPlaceHolder(const std::string& placeholder, const Size& dimensions, TextHAlignment alignment, const std::string& fontName, float fontSize)
{
TextFieldTTF *ret = new TextFieldTTF();
if(ret && ret->initWithPlaceHolder("", dimensions, alignment, fontName, fontSize))
{
ret->autorelease();
if (placeholder.size()>0)
{
ret->setPlaceHolder(placeholder);
}
return ret;
}
CC_SAFE_DELETE(ret);
return nullptr;
}
开发者ID:JeeLiu,项目名称:tutorial-puzzle,代码行数:15,代码来源:CCTextFieldTTF.cpp
示例3: CC_CALLBACK_2
bool MainScene::init()
{
if ( !Layer::init() )
{
return false;
}
_size = Director::getInstance()->getWinSize();
_xPosition = 0;
_xMoved = 0;
_touchListener = EventListenerTouchOneByOne::create();
_touchListener->onTouchBegan = CC_CALLBACK_2(MainScene::touchBegan,this);
_touchListener->onTouchMoved = CC_CALLBACK_2(MainScene::touchMoved, this);
_touchListener->onTouchEnded = CC_CALLBACK_2(MainScene::touchEnded,this);
getEventDispatcher()->addEventListenerWithFixedPriority(_touchListener, 100);
addScreen(1, new MainScreen);
addScreen(2, new MainScreen);
_fon = Sprite::create("img/ScreenFon.png");
_fon->setScaleX(_size.width/_fon->getContentSize().width);
_fon->setScaleY(_size.height/_fon->getContentSize().height);
_fon->setPosition(Point(_size.width/2, _size.height/2));
this->addChild(_fon,0);
_menu = new MenuView;
_menu->initialization(this);
TextFieldTTF * tf = TextFieldTTF::textFieldWithPlaceHolder("click for input",
"fonts/menuFont.otf",
26);
tf->setPosition(Point(300,300));
this->addChild(tf, 10);
tf->attachWithIME();
//this->schedule(schedule_selector(MainScene::update),0.05f);
return true;
}
开发者ID:Dzhekson6000,项目名称:StepInTime,代码行数:42,代码来源:MainScene.cpp
示例4: CC_CALLBACK_1
// on "init" you need to initialize your instance
bool HelloWorld::init()
{
//////////////////////////////
// 1. super init first
if ( !Layer::init() )
{
return false;
}
Size visibleSize = Director::getInstance()->getVisibleSize();
Point origin = Director::getInstance()->getVisibleOrigin();
/////////////////////////////
// 2. add a menu item with "X" image, which is clicked to quit the program
// you may modify it.
// add a "close" icon to exit the progress. it's an autorelease object
MenuItemImage *closeItem = MenuItemImage::create(
"button.png",
"button.png",
CC_CALLBACK_1(HelloWorld::menuCloseCallback, this));
closeItem->setPosition(Point(981 ,720-288));
// create menu, it's an autorelease object
Menu* menu = Menu::create(closeItem, NULL);
menu->setPosition(Point::ZERO);
this->addChild(menu, 1);
/////////////////////////////
// 3. add your codes below...
// add a label shows "Hello World"
// create and initialize a label
TextFieldTTF* label = TextFieldTTF::textFieldWithPlaceHolder("Username", "Arial Black", 25);
//label->attachWithIME();
// position the label on the center of the screen
label->setPosition(Point(874,720-164));
// add the label as a child to this layer
this->addChild(label, 1);
this->username=label;
label = TextFieldTTF::textFieldWithPlaceHolder("Host Address", "Arial Black", 25);
//label->attachWithIME();
// position the label on the center of the screen
label->setPosition(Point(874,720-229));
// add the label as a child to this layer
this->addChild(label, 2);
this->sockaddr=label;
// add "HelloWorld" splash screen"
Sprite* sprite = Sprite::create("login.png");
// position the sprite on the center of the screen
sprite->setPosition(Point(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));
// add the sprite as a child to this layer
this->addChild(sprite, 0);
CocosDenshion::SimpleAudioEngine::sharedEngine()->playBackgroundMusic("Raujika-Pastoral.mp3", true);
this->setTouchEnabled(true);
/*CCSprite *player = CCSprite::create("cards.png",
CCRectMake(5, 5, 75, 104) );
player->setPosition( Point(100,100 ));
this->addChild(player);*/
//while(1);
return true;
}
开发者ID:velicue,项目名称:hearts,代码行数:82,代码来源:HelloWorldScene.cpp
注:本文中的TextFieldTTF类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
请发表评论