本文整理汇总了C++中WriteBuffer类的典型用法代码示例。如果您正苦于以下问题:C++ WriteBuffer类的具体用法?C++ WriteBuffer怎么用?C++ WriteBuffer使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了WriteBuffer类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: time
WONStatus AuthSession::Encrypt(ByteBufferPtr &theMsg)
{
mLastUseTime = time(NULL);
if(mAuthType==AUTH_TYPE_NONE || mAuthType==AUTH_TYPE_PERSISTENT_NOCRYPT)
return WS_Success;
WriteBuffer aMsg(mLengthFieldSize);
aMsg.AppendByte(12); // encrypted message
WriteBuffer aSeqBuf;
const char *aBuf = theMsg->data() + mLengthFieldSize;
unsigned short aLen = theMsg->length() - mLengthFieldSize;
if(mAuthType==AUTH_TYPE_SESSION)
{
aMsg.AppendShort(mId);
aSeqBuf.AppendShort(++mOutSeq);
aSeqBuf.AppendBytes(aBuf,aLen);
aBuf = aSeqBuf.data();
aLen = aSeqBuf.length();
}
ByteBufferPtr anEncrypt = mKey.Encrypt(aBuf,aLen);
if(anEncrypt.get()==NULL)
return WS_AuthSession_EncryptFailure;
aMsg.AppendBytes(anEncrypt->data(),anEncrypt->length());
theMsg = aMsg.ToByteBuffer();
return WS_Success;
}
开发者ID:Joincheng,项目名称:lithtech,代码行数:31,代码来源:AuthSession.cpp
示例2: aComplete
WONStatus PeerAuthServer::GetComplete(WONStatus theStatus, ByteBufferPtr &theComplete)
{
mState = STATE_NOT_STARTED; // reset state now
WriteBuffer aComplete(mLengthFieldSize);
aComplete.AppendLong(203); // Auth peer to peer service
aComplete.AppendLong(53); // Complete
if(theStatus!=WS_Success)
{
aComplete.AppendShort(WS_CommServ_InvalidParameters); // failure status
aComplete.AppendShort(1); // num errors
aComplete.AppendString(WONStatusToString(theStatus));
}
else
{
aComplete.AppendShort(WS_Success);
WriteBuffer anEncryptBuf;
anEncryptBuf.AppendShort(mSecretA.GetKeyLen());
anEncryptBuf.AppendBytes(mSecretA.GetKey(),mSecretA.GetKeyLen());
ByteBufferPtr anEncrypt = mClientCertificate->GetPubKey().Encrypt(anEncryptBuf.data(),anEncryptBuf.length());
if(anEncrypt.get()==NULL)
return WS_PeerAuthServer_FailedToEncryptWithClientPubKey;
aComplete.AppendShort(anEncrypt->length());
aComplete.AppendBytes(anEncrypt->data(),anEncrypt->length());
mSession = new AuthSession(mAuthType, 0, mSecretB, mLengthFieldSize);
}
theComplete = aComplete.ToByteBuffer();
return WS_Success;
}
开发者ID:SOLARIC,项目名称:world-opponent-network,代码行数:34,代码来源:PeerAuthServer.cpp
示例3: close
void MavlinkSerial::async_write_end(const boost::system::error_code &error, std::size_t bytes_transferred)
{
if (error)
{
close();
return;
}
mutex_lock lock(mutex_);
if (write_queue_.empty())
{
write_in_progress_ = false;
return;
}
WriteBuffer *buffer = write_queue_.front();
buffer->pos += bytes_transferred;
if (buffer->nbytes() == 0)
{
write_queue_.pop_front();
delete buffer;
}
if (write_queue_.empty())
write_in_progress_ = false;
else
do_async_write(false);
}
开发者ID:byu-magicc,项目名称:fcu_io2,代码行数:28,代码来源:mavlink_serial.cpp
示例4: SetNetAddrPort
void AddServiceOp::SetNetAddrPort(unsigned short thePort)
{
WriteBuffer theBuf;
theBuf.AppendShort( htons(thePort) );
SetNetAddr(theBuf.ToByteBuffer());
}
开发者ID:Joincheng,项目名称:lithtech,代码行数:7,代码来源:AddEntityOp.cpp
示例5: SendReadyRequest
void StagingLogic::SendReadyRequest(bool isReady)
{
WriteBuffer aMsg;
aMsg.AppendByte(LobbyGameMsg_ReadyRequest);
aMsg.AppendBool(isReady);
SendGameMessageToCaptain(aMsg.ToByteBuffer());
}
开发者ID:SOLARIC,项目名称:world-opponent-network,代码行数:7,代码来源:StagingLogic.cpp
示例6: staticWriteByte
NTA_Int32 staticWriteByte(NTA_WriteBufferHandle handle, NTA_Byte value)
{
NTA_CHECK(handle != NULL);
WriteBuffer * wb = reinterpret_cast<WriteBuffer *>(handle);
return wb->write(value);
}
开发者ID:Asele,项目名称:nupic.core,代码行数:7,代码来源:Buffer.cpp
示例7: staticGetData
const Byte * staticGetData(NTA_WriteBufferHandle handle)
{
NTA_CHECK(handle != NULL);
WriteBuffer * wb = reinterpret_cast<WriteBuffer *>(handle);
return wb->getData();
}
开发者ID:Asele,项目名称:nupic.core,代码行数:7,代码来源:Buffer.cpp
示例8: staticWriteBufferGetSize
NTA_Size staticWriteBufferGetSize(NTA_WriteBufferHandle handle)
{
NTA_CHECK(handle != NULL);
WriteBuffer * wb = reinterpret_cast<WriteBuffer *>(handle);
return wb->getSize();
}
开发者ID:Asele,项目名称:nupic.core,代码行数:7,代码来源:Buffer.cpp
示例9: aChallenge
WONStatus PeerAuthServer::GetChallenge1(ByteBufferPtr &theChallenge)
{
WriteBuffer aChallenge(mLengthFieldSize);
aChallenge.AppendLong(203); // Auth peer to peer service
aChallenge.AppendLong(51); // Challenge1
mSecretB.Create(8);
WriteBuffer aChallengeSecret;
aChallengeSecret.AppendShort(mSecretB.GetKeyLen());
aChallengeSecret.AppendBytes(mSecretB.GetKey(),mSecretB.GetKeyLen());
ByteBufferPtr anEncrypt = mClientCertificate->GetPubKey().Encrypt(aChallengeSecret.data(),aChallengeSecret.length());
if(anEncrypt.get()==NULL)
return WS_PeerAuthServer_FailedToEncryptWithClientPubKey;
aChallenge.AppendShort(anEncrypt->length());
aChallenge.AppendBytes(anEncrypt->data(),anEncrypt->length());
if(mUseAuth2)
aChallenge.AppendBuffer(mPeerData->GetCertificate2()->GetRawBuf(),2);
else
aChallenge.AppendBuffer(mPeerData->GetCertificate()->GetRawBuf(),2);
theChallenge = aChallenge.ToByteBuffer();
return WS_Success;
}
开发者ID:SOLARIC,项目名称:world-opponent-network,代码行数:27,代码来源:PeerAuthServer.cpp
示例10: Convert
bool Convert(const VfsPath& daeFilename, const VfsPath& pmdFilename, CColladaManager::FileType type)
{
// To avoid always loading the DLL when it's usually not going to be
// used (and to do the same on Linux where delay-loading won't help),
// and to avoid compile-time dependencies (because it's a minor pain
// to get all the right libraries to build the COLLADA DLL), we load
// it dynamically when it is required, instead of using the exported
// functions and binding at link-time.
if (!dll.IsLoaded())
{
if (!TryLoadDLL())
return false;
if (!LoadSkeletonDefinitions())
{
dll.Unload(); // Error should have been logged already
return false;
}
}
// Set the filename for the logger to report
set_logger(ColladaLog, const_cast<void*>(static_cast<const void*>(&daeFilename)));
// We need to null-terminate the buffer, so do it (possibly inefficiently)
// by converting to a CStr
CStr daeData;
{
CVFSFile daeFile;
if (daeFile.Load(m_VFS, daeFilename) != PSRETURN_OK)
return false;
daeData = daeFile.GetAsString();
}
// Do the conversion into a memory buffer
// We need to check the result, as archive builder needs to know if the source dae
// was sucessfully converted to .pmd/psa
int result = -1;
WriteBuffer writeBuffer;
switch (type)
{
case CColladaManager::PMD:
result = convert_dae_to_pmd(daeData.c_str(), ColladaOutput, &writeBuffer);
break;
case CColladaManager::PSA:
result = convert_dae_to_psa(daeData.c_str(), ColladaOutput, &writeBuffer);
break;
}
// don't create zero-length files (as happens in test_invalid_dae when
// we deliberately pass invalid XML data) because the VFS caching
// logic warns when asked to load such.
if (writeBuffer.Size())
{
Status ret = m_VFS->CreateFile(pmdFilename, writeBuffer.Data(), writeBuffer.Size());
ENSURE(ret == INFO::OK);
}
return (result == 0);
}
开发者ID:2asoft,项目名称:0ad,代码行数:59,代码来源:ColladaManager.cpp
示例11: GetJoinGameRequest
ByteBufferPtr LobbyGame::GetJoinGameRequest()
{
WriteBuffer aBuf;
aBuf.AppendByte(LobbyGameMsg_JoinRequest);
aBuf.AppendShort(mPing);
GetJoinGameRequestHook(aBuf);
return aBuf.ToByteBuffer();
}
开发者ID:SOLARIC,项目名称:world-opponent-network,代码行数:8,代码来源:LobbyGame.cpp
示例12: staticWriteString
NTA_Int32 staticWriteString(NTA_WriteBufferHandle handle, const NTA_Byte * value, NTA_Size size)
{
NTA_CHECK(handle != NULL);
NTA_CHECK(value != NULL);
WriteBuffer * wb = reinterpret_cast<WriteBuffer *>(handle);
return wb->writeString(value, size);
}
开发者ID:Asele,项目名称:nupic.core,代码行数:8,代码来源:Buffer.cpp
示例13: serializeBinary
void DataTypeFixedString::serializeBinary(const Field & field, WriteBuffer & ostr) const
{
const String & s = get<const String &>(field);
ostr.write(s.data(), std::min(s.size(), n));
if (s.size() < n)
for (size_t i = s.size(); i < n; ++i)
ostr.write(0);
}
开发者ID:Aahart911,项目名称:ClickHouse,代码行数:8,代码来源:DataTypeFixedString.cpp
示例14: SendDissolveGame
void StagingLogic::SendDissolveGame()
{
if(!IAmCaptain())
return;
WriteBuffer aMsg;
aMsg.AppendByte(LobbyGameMsg_DissolveGame);
BroadcastGameMessage(aMsg.ToByteBuffer());
}
开发者ID:SOLARIC,项目名称:world-opponent-network,代码行数:9,代码来源:StagingLogic.cpp
示例15: staticWriteReal64Array
NTA_Int32 staticWriteReal64Array(NTA_WriteBufferHandle handle, const NTA_Real64 * value, NTA_Size size)
{
NTA_CHECK(handle != NULL);
NTA_CHECK(value != NULL);
NTA_CHECK(size > 0);
WriteBuffer * wb = reinterpret_cast<WriteBuffer *>(handle);
return wb->write(value, size);
}
开发者ID:Asele,项目名称:nupic.core,代码行数:9,代码来源:Buffer.cpp
示例16: queueSendTo
void Connection::queueSendTo(const boost::asio::ip::udp::endpoint &endpoint, WriteBuffer &writeBuffer)
{
socket_.async_send_to(boost::asio::buffer(&writeBuffer.getPayload()[0], writeBuffer.getPayload().getSize()),
endpoint,
strand_.wrap(std::bind(&Connection::sendToHandler,
this,
endpoint,
std::placeholders::_1,
std::placeholders::_2)));
}
开发者ID:Genilson23,项目名称:emu,代码行数:10,代码来源:connection.cpp
示例17: HandleJoinGameRequest
ByteBufferPtr LobbyGame::HandleJoinGameRequest(ReadBuffer &theMsg, LobbyClient *theClient)
{
WriteBuffer aBuf;
aBuf.AppendByte(LobbyGameMsg_JoinReply);
aBuf.AppendShort(0); // reserve space for status
short aStatus = HandleJoinGameRequest(theMsg,theClient,aBuf);
aBuf.SetShort(1,aStatus);
return aBuf.ToByteBuffer();
}
开发者ID:SOLARIC,项目名称:world-opponent-network,代码行数:11,代码来源:LobbyGame.cpp
示例18: move
unique_ptr<Card> PlayerServer::judge()
{
auto card = move(GAME->drawCards(1).front());
WriteBuffer wb;
wb << card->id;
GAME->notify(100, Notify_JudgeStart, wb);
TRIEV(t_Judge, &card);
wb.clear();
wb << card->id;
GAME->notify(100, Notify_JudgeEnd, wb);
return card;
}
开发者ID:popkc,项目名称:FreeSanGuoSha,代码行数:12,代码来源:player.cpp
示例19: BitVector
SuccinctVector::SuccinctVector(WriteBuffer& buffer, usint block_bytes, usint universe_size) :
BitVector()
{
if(buffer.ownsData())
{
this->initializeFrom(buffer.stealData(), block_bytes, universe_size);
}
else
{
this->initializeUsing(buffer.rawData(), block_bytes, universe_size);
}
}
开发者ID:alexandrutomescu,项目名称:complete-contigs,代码行数:12,代码来源:succinctvector.cpp
示例20: NotifyPingChange
void StagingLogic::NotifyPingChange(LobbyGame *theGame)
{
if(mGame.get()==NULL || IAmCaptain())
return;
if(!theGame->IsSameGame(mGame))
return;
WriteBuffer aMsg;
aMsg.AppendByte(LobbyGameMsg_PingChangedRequest);
aMsg.AppendShort(theGame->GetPing());
SendGameMessageToCaptain(aMsg.ToByteBuffer());
}
开发者ID:SOLARIC,项目名称:world-opponent-network,代码行数:13,代码来源:StagingLogic.cpp
注:本文中的WriteBuffer类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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