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C++ audio::Timestamp类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中audio::Timestamp的典型用法代码示例。如果您正苦于以下问题:C++ Timestamp类的具体用法?C++ Timestamp怎么用?C++ Timestamp使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



在下文中一共展示了Timestamp类的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: getFrameRate

uint VideoDecoder::FixedRateVideoTrack::getFrameAtTime(const Audio::Timestamp &time) const {
	Common::Rational frameRate = getFrameRate();

	// Easy conversion
	if (frameRate == time.framerate())
		return time.totalNumberOfFrames();

	// Create the rational based on the time first to hopefully cancel out
	// *something* when multiplying by the frameRate (which can be large in
	// some AVI videos).
	return (Common::Rational(time.totalNumberOfFrames(), time.framerate()) * frameRate).toInt();
}
开发者ID:86400,项目名称:scummvm,代码行数:12,代码来源:video_decoder.cpp


示例2:

void AVIDecoder::AVIAudioTrack::skipAudio(const Audio::Timestamp &time, const Audio::Timestamp &frameTime) {
	Audio::Timestamp timeDiff = time.convertToFramerate(_wvInfo.samplesPerSec) - frameTime.convertToFramerate(_wvInfo.samplesPerSec);
	int skipFrames = timeDiff.totalNumberOfFrames();

	if (skipFrames <= 0)
		return;

	if (_audStream->isStereo())
		skipFrames *= 2;

	int16 *tempBuffer = new int16[skipFrames];
	_audStream->readBuffer(tempBuffer, skipFrames);
	delete[] tempBuffer;
}
开发者ID:MaddTheSane,项目名称:scummvm,代码行数:14,代码来源:avi_decoder.cpp


示例3: seek

bool VideoDecoder::seek(const Audio::Timestamp &time) {
	if (!isSeekable())
		return false;

	// Stop all tracks so they can be seeked
	if (isPlaying())
		stopAudio();

	// Do the actual seeking
	if (!seekIntern(time))
		return false;

	// Seek any external track too
	for (TrackListIterator it = _externalTracks.begin(); it != _externalTracks.end(); it++)
		if (!(*it)->seek(time))
			return false;

	_lastTimeChange = time;

	// Now that we've seeked, start all tracks again
	// Also reset our start time
	if (isPlaying()) {
		startAudio();
		_startTime = g_system->getMillis() - (time.msecs() / _playbackRate).toInt();
	}

	resetPauseStartTime();
	findNextVideoTrack();
	_needsUpdate = true;
	return true;
}
开发者ID:86400,项目名称:scummvm,代码行数:31,代码来源:video_decoder.cpp


示例4: seek

bool VideoDecoder::seek(const Audio::Timestamp &time) {
	if (!isSeekable())
		return false;

	// Stop all tracks so they can be seeked
	if (isPlaying())
		stopAudio();

	for (TrackList::iterator it = _tracks.begin(); it != _tracks.end(); it++)
		if (!(*it)->seek(time))
			return false;

	_lastTimeChange = time;

	// Now that we've seeked, start all tracks again
	// Also reset our start time
	if (isPlaying()) {
		startAudio();
		_startTime = g_system->getMillis() - time.msecs();
	}

	resetPauseStartTime();
	_needsUpdate = true;
	return true;
}
开发者ID:uli,项目名称:scummvm-spmp8000,代码行数:25,代码来源:video_decoder.cpp


示例5: sfGetSoundEnergy

int16 ScriptFunctions::sfGetSoundEnergy(int16 argc, int16 *argv) {
	// This is called while in-game voices are played to animate
	// mouths when NPCs are talking
	int result = 0;
	if (_vm->_mixer->isSoundHandleActive(_audioStreamHandle) && _vm->_soundEnergyArray) {
		while (_vm->_soundEnergyIndex < _vm->_soundEnergyArray->size()) {
			SoundEnergyItem *soundEnergyItem = &(*_vm->_soundEnergyArray)[_vm->_soundEnergyIndex];
			const Audio::Timestamp ts = _vm->_mixer->getElapsedTime(_audioStreamHandle);
			if (ts.convertToFramerate(_vm->_soundRate).totalNumberOfFrames() < (int)soundEnergyItem->position) {
				result = soundEnergyItem->energy;
				break;
			}
			_vm->_soundEnergyIndex++;
		}
		if (_vm->_soundEnergyIndex >= _vm->_soundEnergyArray->size())
			result = 0;
	}
	return result;
}
开发者ID:Bundesdrucker,项目名称:scummvm,代码行数:19,代码来源:scriptfuncs.cpp


示例6: setEndTime

void VideoDecoder::setEndTime(const Audio::Timestamp &endTime) {
	Audio::Timestamp startTime = 0;

	if (isPlaying()) {
		startTime = getTime();
		stopAudio();
	}

	_endTime = endTime;
	_endTimeSet = true;

	if (startTime > endTime)
		return;

	if (isPlaying()) {
		// We'll assume the audio track is going to start up at the same time it just was
		// and therefore not do any seeking.
		// Might want to set it anyway if we're seekable.
		startAudioLimit(_endTime.msecs() - startTime.msecs());
		_lastTimeChange = startTime;
	}
}
开发者ID:86400,项目名称:scummvm,代码行数:22,代码来源:video_decoder.cpp


示例7: seekToFrame

void QuickTimeDecoder::seekToFrame(uint32 frame) {
	assert(_videoTrackIndex >= 0);
	assert(frame < _tracks[_videoTrackIndex]->frameCount);

	// Stop all audio (for now)
	stopAudio();

	// Track down the keyframe
	_curFrame = findKeyFrame(frame) - 1;
	while (_curFrame < (int32)frame - 1)
		decodeNextFrame();

	// Map out the starting point
	_nextFrameStartTime = 0;
	uint32 curFrame = 0;

	for (int32 i = 0; i < _tracks[_videoTrackIndex]->timeToSampleCount && curFrame < frame; i++) {
		for (int32 j = 0; j < _tracks[_videoTrackIndex]->timeToSample[i].count && curFrame < frame; j++) {
			curFrame++;
			_nextFrameStartTime += _tracks[_videoTrackIndex]->timeToSample[i].duration;
		}
	}

	// Adjust the video starting point
	const Audio::Timestamp curVideoTime(0, _nextFrameStartTime, _tracks[_videoTrackIndex]->timeScale);
	_startTime = g_system->getMillis() - curVideoTime.msecs();
	resetPauseStartTime();

	// Adjust the audio starting point
	if (_audioTrackIndex >= 0) {
		_audioStartOffset = curVideoTime;

		// Seek to the new audio location
		setAudioStreamPos(_audioStartOffset);

		// Restart the audio
		startAudio();
	}
}
开发者ID:TomFrost,项目名称:scummvm,代码行数:39,代码来源:qt_decoder.cpp


示例8: getVOCFrame

uint32 SoundManager::getVOCFrame() {
	Audio::Timestamp timestamp = _mixer->getElapsedTime(_soundHandle);
	return timestamp.secs();
}
开发者ID:Cruel,项目名称:scummvm,代码行数:4,代码来源:sound.cpp


示例9: seekToFrame

void QuickTimeDecoder::seekToFrame(uint32 frame) {
	assert(_videoStreamIndex >= 0);
	assert(frame < _streams[_videoStreamIndex]->nb_frames);

	// Stop all audio (for now)
	stopAudio();

	// Track down the keyframe
	_curFrame = findKeyFrame(frame) - 1;
	while (_curFrame < (int32)frame - 1)
		decodeNextFrame();

	// Map out the starting point
	_nextFrameStartTime = 0;
	uint32 curFrame = 0;

	for (int32 i = 0; i < _streams[_videoStreamIndex]->stts_count && curFrame < frame; i++) {
		for (int32 j = 0; j < _streams[_videoStreamIndex]->stts_data[i].count && curFrame < frame; j++) {
			curFrame++;
			_nextFrameStartTime += _streams[_videoStreamIndex]->stts_data[i].duration;
		}
	}

	// Adjust the video starting point
	const Audio::Timestamp curVideoTime(0, _nextFrameStartTime, _streams[_videoStreamIndex]->time_scale);
	_startTime = g_system->getMillis() - curVideoTime.msecs();
	resetPauseStartTime();

	// Adjust the audio starting point
	if (_audioStreamIndex >= 0) {
		_audioStartOffset = curVideoTime;

		// Re-create the audio stream
		STSDEntry *entry = &_streams[_audioStreamIndex]->stsdEntries[0];
		_audStream = Audio::makeQueuingAudioStream(entry->sampleRate, entry->channels == 2);

		// First, we need to track down what audio sample we need
		Audio::Timestamp curAudioTime(0, _streams[_audioStreamIndex]->time_scale);
		uint sample = 0;
		bool done = false;
		for (int32 i = 0; i < _streams[_audioStreamIndex]->stts_count && !done; i++) {
			for (int32 j = 0; j < _streams[_audioStreamIndex]->stts_data[i].count; j++) {
				curAudioTime = curAudioTime.addFrames(_streams[_audioStreamIndex]->stts_data[i].duration);

				if (curAudioTime > curVideoTime) {
					done = true;
					break;
				}

				sample++;
			}
		}

		// Now to track down what chunk it's in
		_curAudioChunk = 0;
		uint32 totalSamples = 0;
		for (uint32 i = 0; i < _streams[_audioStreamIndex]->chunk_count; i++, _curAudioChunk++) {
			int sampleToChunkIndex = -1;

			for (uint32 j = 0; j < _streams[_audioStreamIndex]->sample_to_chunk_sz; j++)
				if (i >= _streams[_audioStreamIndex]->sample_to_chunk[j].first)
					sampleToChunkIndex = j;

			assert(sampleToChunkIndex >= 0);

			totalSamples += _streams[_audioStreamIndex]->sample_to_chunk[sampleToChunkIndex].count;

			if (sample < totalSamples) {
				totalSamples -= _streams[_audioStreamIndex]->sample_to_chunk[sampleToChunkIndex].count;
				break;
			}
		}
		
		// Reposition the audio stream
		readNextAudioChunk();
		if (sample != totalSamples) {
			// HACK: Skip a certain amount of samples from the stream
			// (There's got to be a better way to do this!)
			int16 *tempBuffer = new int16[sample - totalSamples];
			_audStream->readBuffer(tempBuffer, sample - totalSamples);
			delete[] tempBuffer;
			debug(3, "Skipping %d audio samples", sample - totalSamples);
		}
		
		// Restart the audio
		startAudio();
	}
}
开发者ID:jweinberg,项目名称:scummvm,代码行数:88,代码来源:qt_decoder.cpp


示例10: getFrameDuration

bool QuickTimeDecoder::VideoTrackHandler::seek(const Audio::Timestamp &requestedTime) {
	uint32 convertedFrames = requestedTime.convertToFramerate(_decoder->_timeScale).totalNumberOfFrames();
	for (_curEdit = 0; !atLastEdit(); _curEdit++)
		if (convertedFrames >= _parent->editList[_curEdit].timeOffset && convertedFrames < _parent->editList[_curEdit].timeOffset + _parent->editList[_curEdit].trackDuration)
			break;

	// If we did reach the end of the track, break out
	if (atLastEdit())
		return true;

	// If this track is in an empty edit, position us at the next non-empty
	// edit. There's nothing else to do after this.
	if (_parent->editList[_curEdit].mediaTime == -1) {
		while (!atLastEdit() && _parent->editList[_curEdit].mediaTime == -1)
			_curEdit++;

		if (!atLastEdit())
			enterNewEditList(true);

		return true;
	}

	enterNewEditList(false);

	// One extra check for the end of a track
	if (atLastEdit())
		return true;

	// Now we're in the edit and need to figure out what frame we need
	Audio::Timestamp time = requestedTime.convertToFramerate(_parent->timeScale);
	while (getRateAdjustedFrameTime() < (uint32)time.totalNumberOfFrames()) {
		_curFrame++;
		if (_durationOverride >= 0) {
			_nextFrameStartTime += _durationOverride;
			_durationOverride = -1;
		} else {
			_nextFrameStartTime += getFrameDuration();
		}
	}

	// All that's left is to figure out what our starting time is going to be
	// Compare the starting point for the frame to where we need to be
	_holdNextFrameStartTime = getRateAdjustedFrameTime() != (uint32)time.totalNumberOfFrames();

	// If we went past the time, go back a frame. _curFrame before this point is at the frame
	// that should be displayed. This adjustment ensures it is on the frame before the one that
	// should be displayed.
	if (_holdNextFrameStartTime)
		_curFrame--;

	if (_reversed) {
		// Call setReverse again to update
		setReverse(true);
	} else {
		// Handle the keyframe here
		int32 destinationFrame = _curFrame + 1;

		assert(destinationFrame < (int32)_parent->frameCount);
		_curFrame = findKeyFrame(destinationFrame) - 1;
		while (_curFrame < destinationFrame - 1)
			bufferNextFrame();
	}

	return true;
}
开发者ID:Fyre91,项目名称:scummvm,代码行数:65,代码来源:qt_decoder.cpp



注:本文中的audio::Timestamp类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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