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C++ featurelist::iterator类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中featurelist::iterator的典型用法代码示例。如果您正苦于以下问题:C++ iterator类的具体用法?C++ iterator怎么用?C++ iterator使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



在下文中一共展示了iterator类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: parts

osg::Geode*
BuildGeometryFilter::processPoints(FeatureList& features, FilterContext& context)
{
    osg::Geode* geode = new osg::Geode();

    bool makeECEF = false;
    const SpatialReference* featureSRS = 0L;
    const SpatialReference* mapSRS = 0L;

    // set up referencing information:
    if ( context.isGeoreferenced() )
    {
        makeECEF   = context.getSession()->getMapInfo().isGeocentric();
        featureSRS = context.extent()->getSRS();
        mapSRS     = context.getSession()->getMapInfo().getProfile()->getSRS();
    }

    for( FeatureList::iterator f = features.begin(); f != features.end(); ++f )
    {
        Feature* input = f->get();

        GeometryIterator parts( input->getGeometry(), true );
        while( parts.hasMore() )
        {
            Geometry* part = parts.next();

            // extract the required point symbol; bail out if not found.
            const PointSymbol* point =
                input->style().isSet() && input->style()->has<PointSymbol>() ? input->style()->get<PointSymbol>() :
                _style.get<PointSymbol>();

            if ( !point )
                continue;

            // resolve the color:
            osg::Vec4f primaryColor = point->fill()->color();
            
            osg::ref_ptr<osg::Geometry> osgGeom = new osg::Geometry();
            //osgGeom->setUseVertexBufferObjects( true );
            //osgGeom->setUseDisplayList( false );

            // embed the feature name if requested. Warning: blocks geometry merge optimization!
            if ( _featureNameExpr.isSet() )
            {
                const std::string& name = input->eval( _featureNameExpr.mutable_value(), &context );
                osgGeom->setName( name );
            }

            // build the geometry:
            osg::Vec3Array* allPoints = new osg::Vec3Array();

            transformAndLocalize( part->asVector(), featureSRS, allPoints, mapSRS, _world2local, makeECEF );

            osgGeom->addPrimitiveSet( new osg::DrawArrays(GL_POINTS, 0, allPoints->getNumElements()) );
            osgGeom->setVertexArray( allPoints );

            if ( input->style().isSet() )
            {
                //TODO: re-evaluate this. does it hinder geometry merging?
                applyPointSymbology( osgGeom->getOrCreateStateSet(), point );
            }

            // assign the primary color (PER_VERTEX required for later optimization)
            osg::Vec4Array* colors = new osg::Vec4Array;
            colors->assign( osgGeom->getVertexArray()->getNumElements(), primaryColor );
            osgGeom->setColorArray( colors );
            osgGeom->setColorBinding( osg::Geometry::BIND_PER_VERTEX );

            geode->addDrawable( osgGeom );

            // record the geometry's primitive set(s) in the index:
            if ( context.featureIndex() )
                context.featureIndex()->tagDrawable( osgGeom, input );
        
            // install clamping attributes if necessary
            if (_style.has<AltitudeSymbol>() &&
                _style.get<AltitudeSymbol>()->technique() == AltitudeSymbol::TECHNIQUE_GPU)
            {            
                Clamping::applyDefaultClampingAttrs( osgGeom, input->getDouble("__oe_verticalOffset", 0.0) );
            }
        }
    }
    
    return geode;
}
开发者ID:makemefriendanshu,项目名称:osgearth,代码行数:85,代码来源:BuildGeometryFilter.cpp


示例2: polygonize

osg::Node*
PolygonizeLinesFilter::push(FeatureList& input, FilterContext& cx)
{
    // compute the coordinate localization matrices.
    computeLocalizers( cx );

    // establish some things
    bool                    makeECEF   = false;
    const SpatialReference* featureSRS = 0L;
    const SpatialReference* mapSRS     = 0L;

    if ( cx.isGeoreferenced() )
    {
        makeECEF   = cx.getSession()->getMapInfo().isGeocentric();
        featureSRS = cx.extent()->getSRS();
        mapSRS     = cx.getSession()->getMapInfo().getProfile()->getSRS();
    }

    // The operator we'll use to make lines into polygons.
    const LineSymbol* line = _style.get<LineSymbol>();
    PolygonizeLinesOperator polygonize( line ? (*line->stroke()) : Stroke() );

    // Geode to hold all the geometries.
    osg::Geode* geode = new osg::Geode();

    // iterate over all features.
    for( FeatureList::iterator i = input.begin(); i != input.end(); ++i )
    {
        Feature* f = i->get();

        // iterate over all the feature's geometry parts. We will treat
        // them as lines strings.
        GeometryIterator parts( f->getGeometry(), false );
        while( parts.hasMore() )
        {
            Geometry* part = parts.next();

            // skip empty geometry
            if ( part->size() == 0 )
                continue;

            // transform the geometry into the target SRS and localize it about 
            // a local reference point.
            osg::Vec3Array* verts   = new osg::Vec3Array();
            osg::Vec3Array* normals = new osg::Vec3Array();
            transformAndLocalize( part->asVector(), featureSRS, verts, normals, mapSRS, _world2local, makeECEF );

            // turn the lines into polygons.
            osg::Geometry* geom = polygonize( verts, normals );
            geode->addDrawable( geom );

            // record the geometry's primitive set(s) in the index:
            if ( cx.featureIndex() )
                cx.featureIndex()->tagPrimitiveSets( geom, f );
        }
    }

    // attempt to combine geometries for better performance
    MeshConsolidator::run( *geode );

    // GPU performance optimization:
    VertexCacheOptimizer vco;
    geode->accept( vco );

    // If we're auto-scaling, we need a shader
    float minPixels = line ? line->stroke()->minPixels().getOrUse( 0.0f ) : 0.0f;
    if ( minPixels > 0.0f )
    {
        osg::StateSet* stateSet = geode->getOrCreateStateSet();

        VirtualProgram* vp = VirtualProgram::getOrCreate(stateSet);
        vp->setName( "osgEarth::PolygonizeLines" );

        const char* vs =
            "#version " GLSL_VERSION_STR "\n"
            GLSL_DEFAULT_PRECISION_FLOAT "\n"
            "attribute vec3   oe_polyline_center; \n"
            "uniform   float  oe_polyline_scale;  \n"
            "uniform   float  oe_polyline_min_pixels; \n"
            "uniform   mat3   oe_WindowScaleMatrix; \n"

            "void oe_polyline_scalelines(inout vec4 VertexMODEL) \n"
            "{ \n"
            "   if ( oe_polyline_scale != 1.0 || oe_polyline_min_pixels > 0.0 ) \n"
            "   { \n"
            "       vec4  center_model = vec4(oe_polyline_center*VertexMODEL.w, VertexMODEL.w); \n"
            "       vec4  vector_model = VertexMODEL - center_model; \n"
            "       if ( length(vector_model.xyz) > 0.0 ) \n"
            "       { \n"
            "           float scale = oe_polyline_scale; \n"

            "           vec4 vertex_clip = gl_ModelViewProjectionMatrix * VertexMODEL; \n"
            "           vec4 center_clip = gl_ModelViewProjectionMatrix * center_model; \n"
            "           vec4 vector_clip = vertex_clip - center_clip; \n"

            "           if ( oe_polyline_min_pixels > 0.0 ) \n"
            "           { \n"
            "               vec3 vector_win = oe_WindowScaleMatrix * (vertex_clip.xyz/vertex_clip.w - center_clip.xyz/center_clip.w); \n"
            "               float min_scale = max( (0.5*oe_polyline_min_pixels)/length(vector_win.xy), 1.0 ); \n"
            "               scale = max( scale, min_scale ); \n"
//.........这里部分代码省略.........
开发者ID:jy4618272,项目名称:osgearth,代码行数:101,代码来源:PolygonizeLines.cpp


示例3: Point

FilterContext
BuildGeometryFilter::push( FeatureList& input, const FilterContext& context )
{
    reset();

    OE_DEBUG << LC 
        << context.toString() << std::endl;

    bool ok = true;
    for( FeatureList::iterator i = input.begin(); i != input.end(); i++ )
        if ( !push( i->get(), context ) )
            ok = false;

    // In a feature class with one point-per-feature, you end up with one geometry per point,
    // which results is (a) very bad performance and (b) geometries with a zero bbox that therefore
    // don't draw. This is not a total solution (won't work for a single point, isn't friendly for
    // doing feature-selection, etc.) but is a workable temporary fix. In the future we're going
    // to replace this filter anyway with something more highly optimized (a la osgGIS).
    //
    // however...seems that MERGE_GEOMETRY destroys almost everything except for points!!
    if ( _mergeGeometry == true )
    {
        osgUtil::Optimizer optimizer;
        optimizer.optimize( _geode.get(), osgUtil::Optimizer::MERGE_GEOMETRY );
    }

    if ( ok )
    {
        if ( !_style.empty() && _geode.valid() )
        {
            // could optimize this to only happen is lines or points were created ..
            const LineSymbol* lineSymbol = _style.getSymbol<LineSymbol>();
            float size = 1.0;
            if (lineSymbol)
                size = lineSymbol->stroke()->width().value();

            _geode->getOrCreateStateSet()->setAttribute( new osg::Point(size), osg::StateAttribute::ON );
            _geode->getOrCreateStateSet()->setAttribute( new osg::LineWidth(size), osg::StateAttribute::ON );

            const PointSymbol* pointSymbol = _style.getSymbol<PointSymbol>();
            if ( pointSymbol && pointSymbol->size().isSet() )
                _geode->getOrCreateStateSet()->setAttribute( 
                    new osg::Point( *pointSymbol->size() ), osg::StateAttribute::ON );
        }

        _result = _geode.release();

        if ( context.hasReferenceFrame() )
        {
            osg::MatrixTransform* delocalizer = new osg::MatrixTransform( context.inverseReferenceFrame() );
            delocalizer->addChild( _result.get() );
            _result = delocalizer;
        }
    }
    else
    {
        _result = 0L;
    }

    FilterContext outCx( context );
    outCx.setReferenceFrame( osg::Matrixd::identity() ); // clear the ref frame.
    return outCx;
}
开发者ID:korash,项目名称:osgearth,代码行数:63,代码来源:BuildGeometryFilter.cpp


示例4: temp

osg::Geode*
BuildGeometryFilter::processLines(FeatureList& features, FilterContext& context)
{
    osg::Geode* geode = new osg::Geode();

    bool makeECEF = false;
    const SpatialReference* featureSRS = 0L;
    const SpatialReference* mapSRS = 0L;

    // set up referencing information:
    if ( context.isGeoreferenced() )
    {
        makeECEF   = context.getSession()->getMapInfo().isGeocentric();
        featureSRS = context.extent()->getSRS();
        mapSRS     = context.getSession()->getMapInfo().getProfile()->getSRS();
    }

    for( FeatureList::iterator f = features.begin(); f != features.end(); ++f )
    {
        Feature* input = f->get();

        // extract the required line symbol; bail out if not found.
        const LineSymbol* line = 
            input->style().isSet() && input->style()->has<LineSymbol>() ? input->style()->get<LineSymbol>() :
            _style.get<LineSymbol>();

        if ( !line )
            continue;

        // run a symbol script if present.
        if ( line->script().isSet() )
        {
            StringExpression temp( line->script().get() );
            input->eval( temp, &context );
        }

        GeometryIterator parts( input->getGeometry(), true );
        while( parts.hasMore() )
        {
            Geometry* part = parts.next();

            // skip invalid geometry for lines.
            if ( part->size() < 2 )
                continue;

            // if the underlying geometry is a ring (or a polygon), use a line loop; otherwise
            // use a line strip.
            GLenum primMode = dynamic_cast<Ring*>(part) ? GL_LINE_LOOP : GL_LINE_STRIP;

            // resolve the color:
            osg::Vec4f primaryColor = line->stroke()->color();
            
            osg::ref_ptr<osg::Geometry> osgGeom = new osg::Geometry();
            //osgGeom->setUseVertexBufferObjects( true );
            //osgGeom->setUseDisplayList( false );

            // embed the feature name if requested. Warning: blocks geometry merge optimization!
            if ( _featureNameExpr.isSet() )
            {
                const std::string& name = input->eval( _featureNameExpr.mutable_value(), &context );
                osgGeom->setName( name );
            }

            // build the geometry:
            osg::Vec3Array* allPoints = new osg::Vec3Array();

            transformAndLocalize( part->asVector(), featureSRS, allPoints, mapSRS, _world2local, makeECEF );

            osgGeom->addPrimitiveSet( new osg::DrawArrays(primMode, 0, allPoints->getNumElements()) );
            osgGeom->setVertexArray( allPoints );

            if ( input->style().isSet() )
            {
                //TODO: re-evaluate this. does it hinder geometry merging?
                applyLineSymbology( osgGeom->getOrCreateStateSet(), line );
            }
            
            // subdivide the mesh if necessary to conform to an ECEF globe;
            // but if the tessellation is set to zero, or if the style specifies a
            // tessellation size, skip this step.
            if ( makeECEF && !line->tessellation().isSetTo(0) && !line->tessellationSize().isSet() )
            {
                double threshold = osg::DegreesToRadians( *_maxAngle_deg );
                OE_DEBUG << "Running mesh subdivider with threshold " << *_maxAngle_deg << std::endl;

                MeshSubdivider ms( _world2local, _local2world );
                //ms.setMaxElementsPerEBO( INT_MAX );
                if ( input->geoInterp().isSet() )
                    ms.run( *osgGeom, threshold, *input->geoInterp() );
                else
                    ms.run( *osgGeom, threshold, *_geoInterp );
            }

            // assign the primary color (PER_VERTEX required for later optimization)
            osg::Vec4Array* colors = new osg::Vec4Array;
            colors->assign( osgGeom->getVertexArray()->getNumElements(), primaryColor );
            osgGeom->setColorArray( colors );
            osgGeom->setColorBinding( osg::Geometry::BIND_PER_VERTEX );

            geode->addDrawable( osgGeom );
//.........这里部分代码省略.........
开发者ID:makemefriendanshu,项目名称:osgearth,代码行数:101,代码来源:BuildGeometryFilter.cpp


示例5: temp

void
AltitudeFilter::pushAndDontClamp( FeatureList& features, FilterContext& cx )
{
    NumericExpression scaleExpr;
    if ( _altitude.valid() && _altitude->verticalScale().isSet() )
        scaleExpr = *_altitude->verticalScale();

    NumericExpression offsetExpr;
    if ( _altitude.valid() && _altitude->verticalOffset().isSet() )
        offsetExpr = *_altitude->verticalOffset();

    bool gpuClamping =
        _altitude.valid() &&
        _altitude->technique() == _altitude->TECHNIQUE_GPU;

    for( FeatureList::iterator i = features.begin(); i != features.end(); ++i )
    {
        Feature* feature = i->get();
        
        // run a symbol script if present.
        if ( _altitude.valid() && _altitude->script().isSet() )
        {
            StringExpression temp( _altitude->script().get() );
            feature->eval( temp, &cx );
        }

        double minHAT       =  DBL_MAX;
        double maxHAT       = -DBL_MAX;

        double scaleZ = 1.0;
        if ( _altitude.valid() && _altitude->verticalScale().isSet() )
            scaleZ = feature->eval( scaleExpr, &cx );

        double offsetZ = 0.0;
        if ( _altitude.valid() && _altitude->verticalOffset().isSet() )
            offsetZ = feature->eval( offsetExpr, &cx );
        
        GeometryIterator gi( feature->getGeometry() );
        while( gi.hasMore() )
        {
            Geometry* geom = gi.next();
            for( Geometry::iterator g = geom->begin(); g != geom->end(); ++g )
            {
                if ( !gpuClamping )
                {
                    g->z() *= scaleZ;
                    g->z() += offsetZ;
                }

                if ( g->z() < minHAT )
                    minHAT = g->z();
                if ( g->z() > maxHAT )
                    maxHAT = g->z();
            }
        }

        if ( minHAT != DBL_MAX )
        {
            feature->set( "__min_hat", minHAT );
            feature->set( "__max_hat", maxHAT );
        }

        // encode the Z offset if
        if ( gpuClamping )
        {
            feature->set("__oe_verticalScale",  scaleZ);
            feature->set("__oe_verticalOffset", offsetZ);
        }
    }
}
开发者ID:3dcl,项目名称:osgearth,代码行数:70,代码来源:AltitudeFilter.cpp


示例6: parts

bool
BuildGeometryFilter::process( FeatureList& features, const FilterContext& context )
{
    bool makeECEF = false;
    const SpatialReference* featureSRS = 0L;
    const SpatialReference* mapSRS = 0L;

    if ( context.isGeoreferenced() )
    {
        makeECEF   = context.getSession()->getMapInfo().isGeocentric();
        featureSRS = context.extent()->getSRS();
        mapSRS     = context.getSession()->getMapInfo().getProfile()->getSRS();
    }

    for( FeatureList::iterator f = features.begin(); f != features.end(); ++f )
    {
        Feature* input = f->get();

        GeometryIterator parts( input->getGeometry(), false );
        while( parts.hasMore() )
        {
            Geometry* part = parts.next();

            // skip empty geometry
            if ( part->size() == 0 )
                continue;

            const Style& myStyle = input->style().isSet() ? *input->style() : _style;

            bool  setLinePropsHere   = input->style().isSet(); // otherwise it will be set globally, we assume
            float width              = 1.0f;
            bool  hasPolyOutline     = false;

            const PointSymbol*   pointSymbol = myStyle.get<PointSymbol>();
            const LineSymbol*    lineSymbol  = myStyle.get<LineSymbol>();
            const PolygonSymbol* polySymbol  = myStyle.get<PolygonSymbol>();

            // resolve the geometry type from the component type and the symbology:
            Geometry::Type renderType = Geometry::TYPE_UNKNOWN;

            // First priority is a matching part type and symbol:
            if ( polySymbol != 0L && part->getType() == Geometry::TYPE_POLYGON )
            {
                renderType = Geometry::TYPE_POLYGON;
            }
            else if ( lineSymbol != 0L && part->isLinear() )
            {
                renderType = part->getType();
            }
            else if ( pointSymbol != 0L && part->getType() == Geometry::TYPE_POINTSET )
            {
                renderType = Geometry::TYPE_POINTSET;
            }

            // Second priority is the symbol:
            else if ( polySymbol != 0L )
            {
                renderType = Geometry::TYPE_POLYGON;
            }
            else if ( lineSymbol != 0L )
            {
                if ( part->getType() == Geometry::TYPE_POLYGON )
                    renderType = Geometry::TYPE_RING;
                else
                    renderType = Geometry::TYPE_LINESTRING;
            }
            else if ( pointSymbol != 0L )
            {
                renderType = Geometry::TYPE_POINTSET;
            }

            // No symbol? just use the geometry type.
            else
            {
                renderType = part->getType();
            }

            // validate the geometry:
            if ( renderType == Geometry::TYPE_POLYGON && part->size() < 3 )
                continue;
            else if ( (renderType == Geometry::TYPE_LINESTRING || renderType == Geometry::TYPE_RING) && part->size() < 2 )
                continue;

            // resolve the color:
            osg::Vec4f primaryColor =
                polySymbol ? osg::Vec4f(polySymbol->fill()->color()) :
                lineSymbol ? osg::Vec4f(lineSymbol->stroke()->color()) :
                pointSymbol ? osg::Vec4f(pointSymbol->fill()->color()) :
                osg::Vec4f(1,1,1,1);
            
            osg::Geometry* osgGeom = new osg::Geometry();
            osgGeom->setUseVertexBufferObjects( _useVertexBufferObjects.value() );

            if ( _featureNameExpr.isSet() )
            {
                const std::string& name = input->eval( _featureNameExpr.mutable_value(), &context );
                osgGeom->setName( name );
            }

            // build the geometry:
//.........这里部分代码省略.........
开发者ID:Sylla,项目名称:osgearth,代码行数:101,代码来源:BuildGeometryFilter.cpp


示例7: polygonize

osg::Node*
PolygonizeLinesFilter::push(FeatureList& input, FilterContext& cx)
{
    // compute the coordinate localization matrices.
    computeLocalizers( cx );

    // establish some things
    bool                    makeECEF   = false;
    const SpatialReference* featureSRS = 0L;
    const SpatialReference* mapSRS     = 0L;

    if ( cx.isGeoreferenced() )
    {
        makeECEF   = cx.getSession()->getMapInfo().isGeocentric();
        featureSRS = cx.extent()->getSRS();
        mapSRS     = cx.getSession()->getMapInfo().getProfile()->getSRS();
    }

    // The operator we'll use to make lines into polygons.
    const LineSymbol* line = _style.get<LineSymbol>();
    PolygonizeLinesOperator polygonize( line ? (*line->stroke()) : Stroke() );

    // Geode to hold all the geometries.
    osg::Geode* geode = new PixelScalingGeode(); //osg::Geode();

    // iterate over all features.
    for( FeatureList::iterator i = input.begin(); i != input.end(); ++i )
    {
        Feature* f = i->get();

        // iterate over all the feature's geometry parts. We will treat
        // them as lines strings.
        GeometryIterator parts( f->getGeometry(), false );
        while( parts.hasMore() )
        {
            Geometry* part = parts.next();

            // skip empty geometry
            if ( part->size() == 0 )
                continue;

            // transform the geometry into the target SRS and localize it about 
            // a local reference point.
            osg::Vec3Array* verts   = new osg::Vec3Array();
            osg::Vec3Array* normals = new osg::Vec3Array();
            transformAndLocalize( part->asVector(), featureSRS, verts, normals, mapSRS, _world2local, makeECEF );

            // turn the lines into polygons.
            osg::Geometry* geom = polygonize( verts, normals );

            // install.
            geode->addDrawable( geom );

            // record the geometry's primitive set(s) in the index:
            if ( cx.featureIndex() )
                cx.featureIndex()->tagDrawable( geom, f );
        }
    }

    // attempt to combine geometries for better performance
    MeshConsolidator::run( *geode );

    // GPU performance optimization:
    VertexCacheOptimizer vco;
    geode->accept( vco );

    // If we're auto-scaling, we need a shader
    polygonize.installShaders( geode );

    return delocalize( geode );
}
开发者ID:emminizer,项目名称:osgearth,代码行数:71,代码来源:PolygonizeLines.cpp


示例8: wallSkinPRNG

bool
ExtrudeGeometryFilter::process( FeatureList& features, FilterContext& context )
{
    // seed our random number generators
    Random wallSkinPRNG( _wallSkinSymbol.valid()? *_wallSkinSymbol->randomSeed() : 0, Random::METHOD_FAST );
    Random roofSkinPRNG( _roofSkinSymbol.valid()? *_roofSkinSymbol->randomSeed() : 0, Random::METHOD_FAST );

    for( FeatureList::iterator f = features.begin(); f != features.end(); ++f )
    {
        Feature* input = f->get();

        GeometryIterator iter( input->getGeometry(), false );
        while( iter.hasMore() )
        {
            Geometry* part = iter.next();

            osg::ref_ptr<osg::Geometry> walls = new osg::Geometry();
            walls->setUseVertexBufferObjects( _useVertexBufferObjects.get() );
            
            osg::ref_ptr<osg::Geometry> rooflines = 0L;
            osg::ref_ptr<osg::Geometry> baselines = 0L;
            osg::ref_ptr<osg::Geometry> outlines  = 0L;
            
            if ( part->getType() == Geometry::TYPE_POLYGON )
            {
                rooflines = new osg::Geometry();
                rooflines->setUseVertexBufferObjects( _useVertexBufferObjects.get() );

                // prep the shapes by making sure all polys are open:
                static_cast<Polygon*>(part)->open();
            }

            // fire up the outline geometry if we have a line symbol.
            if ( _outlineSymbol != 0L )
            {
                outlines = new osg::Geometry();
                outlines->setUseVertexBufferObjects( _useVertexBufferObjects.get() );
            }

            // make a base cap if we're doing stencil volumes.
            if ( _makeStencilVolume )
            {
                baselines = new osg::Geometry();
                baselines->setUseVertexBufferObjects( _useVertexBufferObjects.get() );
            }

            // calculate the extrusion height:
            float height;

            if ( _heightCallback.valid() )
            {
                height = _heightCallback->operator()(input, context);
            }
            else if ( _heightExpr.isSet() )
            {
                height = input->eval( _heightExpr.mutable_value(), &context );
            }
            else
            {
                height = *_extrusionSymbol->height();
            }

            // calculate the height offset from the base:
            float offset = 0.0;
            if ( _heightOffsetExpr.isSet() )
            {
                offset = input->eval( _heightOffsetExpr.mutable_value(), &context );
            }

            osg::ref_ptr<osg::StateSet> wallStateSet;
            osg::ref_ptr<osg::StateSet> roofStateSet;

            // calculate the wall texturing:
            SkinResource* wallSkin = 0L;
            if ( _wallSkinSymbol.valid() )
            {
                if ( _wallResLib.valid() )
                {
                    SkinSymbol querySymbol( *_wallSkinSymbol.get() );
                    querySymbol.objectHeight() = fabs(height) - offset;
                    wallSkin = _wallResLib->getSkin( &querySymbol, wallSkinPRNG, context.getDBOptions() );
                }

                else
                {
                    //TODO: simple single texture?
                }
            }

            // calculate the rooftop texture:
            SkinResource* roofSkin = 0L;
            if ( _roofSkinSymbol.valid() )
            {
                if ( _roofResLib.valid() )
                {
                    SkinSymbol querySymbol( *_roofSkinSymbol.get() );
                    roofSkin = _roofResLib->getSkin( &querySymbol, roofSkinPRNG, context.getDBOptions() );
                }

                else
//.........这里部分代码省略.........
开发者ID:jy4618272,项目名称:osgearth,代码行数:101,代码来源:ExtrudeGeometryFilter.cpp


示例9: renderFeaturesForStyle

    //override
    bool renderFeaturesForStyle(
        const Style&       style,
        const FeatureList& features,
        osg::Referenced*   buildData,
        const GeoExtent&   imageExtent,
        osg::Image*        image )
    {
        // A processing context to use with the filters:
        FilterContext context;
        context.setProfile( getFeatureSource()->getFeatureProfile() );

        const LineSymbol*    masterLine = style.getSymbol<LineSymbol>();
        const PolygonSymbol* masterPoly = style.getSymbol<PolygonSymbol>();

        // sort into bins, making a copy for lines that require buffering.
        FeatureList polygons;
        FeatureList lines;

        for(FeatureList::const_iterator f = features.begin(); f != features.end(); ++f)
        {
            if ( f->get()->getGeometry() )
            {
                if ( masterPoly || f->get()->style()->has<PolygonSymbol>() )
                {
                    polygons.push_back( f->get() );
                }

                if ( masterLine || f->get()->style()->has<LineSymbol>() )
                {
                    Feature* newFeature = new Feature( *f->get() );
                    if ( !newFeature->getGeometry()->isLinear() )
                    {
                        newFeature->setGeometry( newFeature->getGeometry()->cloneAs(Geometry::TYPE_RING) );
                    }
                    lines.push_back( newFeature );
                }
            }
        }

        // initialize:
        RenderFrame frame;
        frame.xmin = imageExtent.xMin();
        frame.ymin = imageExtent.yMin();
        frame.xf   = (double)image->s() / imageExtent.width();
        frame.yf   = (double)image->t() / imageExtent.height();

        if ( lines.size() > 0 )
        {
            // We are buffering in the features native extent, so we need to use the
            // transformed extent to get the proper "resolution" for the image
            const SpatialReference* featureSRS = context.profile()->getSRS();
            GeoExtent transformedExtent = imageExtent.transform(featureSRS);

            double trans_xf = (double)image->s() / transformedExtent.width();
            double trans_yf = (double)image->t() / transformedExtent.height();

            // resolution of the image (pixel extents):
            double xres = 1.0/trans_xf;
            double yres = 1.0/trans_yf;

            // downsample the line data so that it is no higher resolution than to image to which
            // we intend to rasterize it. If you don't do this, you run the risk of the buffer 
            // operation taking forever on very high-res input data.
            if ( _options.optimizeLineSampling() == true )
            {
                ResampleFilter resample;
                resample.minLength() = osg::minimum( xres, yres );
                context = resample.push( lines, context );
            }

            // now run the buffer operation on all lines:
            BufferFilter buffer;
            double lineWidth = 1.0;
            if ( masterLine )
            {
                buffer.capStyle() = masterLine->stroke()->lineCap().value();

                if ( masterLine->stroke()->width().isSet() )
                {
                    lineWidth = masterLine->stroke()->width().value();

                    GeoExtent imageExtentInFeatureSRS = imageExtent.transform(featureSRS);
                    double pixelWidth = imageExtentInFeatureSRS.width() / (double)image->s();

                    // if the width units are specified, process them:
                    if (masterLine->stroke()->widthUnits().isSet() &&
                        masterLine->stroke()->widthUnits().get() != Units::PIXELS)
                    {
                        const Units& featureUnits = featureSRS->getUnits();
                        const Units& strokeUnits  = masterLine->stroke()->widthUnits().value();

                        // if the units are different than those of the feature data, we need to
                        // do a units conversion.
                        if ( featureUnits != strokeUnits )
                        {
                            if ( Units::canConvert(strokeUnits, featureUnits) )
                            {
                                // linear to linear, no problem
                                lineWidth = strokeUnits.convertTo( featureUnits, lineWidth );
//.........这里部分代码省略.........
开发者ID:APerennec,项目名称:osgearth,代码行数:101,代码来源:AGGLiteRasterizerTileSource.cpp


示例10: parts

osg::Geode*
BuildGeometryFilter::processPolygons(FeatureList& features, const FilterContext& context)
{
    osg::Geode* geode = new osg::Geode();

    bool makeECEF = false;
    const SpatialReference* featureSRS = 0L;
    const SpatialReference* mapSRS = 0L;

    // set up the reference system info:
    if ( context.isGeoreferenced() )
    {
        makeECEF   = context.getSession()->getMapInfo().isGeocentric();
        featureSRS = context.extent()->getSRS();
        mapSRS     = context.getSession()->getMapInfo().getProfile()->getSRS();
    }

    for( FeatureList::iterator f = features.begin(); f != features.end(); ++f )
    {
        Feature* input = f->get();

        GeometryIterator parts( input->getGeometry(), false );
        while( parts.hasMore() )
        {
            Geometry* part = parts.next();

            // skip geometry that is invalid for a polygon
            if ( part->size() < 3 )
                continue;

            // access the polygon symbol, and bail out if there isn't one
            const PolygonSymbol* poly =
                input->style().isSet() && input->style()->has<PolygonSymbol>() ? input->style()->get<PolygonSymbol>() :
                _style.get<PolygonSymbol>();
            if ( !poly )
                continue;

            // resolve the color:
            osg::Vec4f primaryColor = poly->fill()->color();
            
            osg::ref_ptr<osg::Geometry> osgGeom = new osg::Geometry();
            osgGeom->setUseVertexBufferObjects( true );
            osgGeom->setUseDisplayList( false );

            // are we embedding a feature name?
            if ( _featureNameExpr.isSet() )
            {
                const std::string& name = input->eval( _featureNameExpr.mutable_value(), &context );
                osgGeom->setName( name );
            }

            // build the geometry:
            buildPolygon(part, featureSRS, mapSRS, makeECEF, true, osgGeom);

            osg::Vec3Array* allPoints = static_cast<osg::Vec3Array*>(osgGeom->getVertexArray());
            
            // subdivide the mesh if necessary to conform to an ECEF globe:
            if ( makeECEF )
            {
                double threshold = osg::DegreesToRadians( *_maxAngle_deg );
                OE_DEBUG << "Running mesh subdivider with threshold " << *_maxAngle_deg << std::endl;

                MeshSubdivider ms( _world2local, _local2world );
                //ms.setMaxElementsPerEBO( INT_MAX );
                if ( input->geoInterp().isSet() )
                    ms.run( *osgGeom, threshold, *input->geoInterp() );
                else
                    ms.run( *osgGeom, threshold, *_geoInterp );
            }

            // assign the primary color array. PER_VERTEX required in order to support
            // vertex optimization later
            osg::Vec4Array* colors = new osg::Vec4Array;
            colors->assign( osgGeom->getVertexArray()->getNumElements(), primaryColor );
            osgGeom->setColorArray( colors );
            osgGeom->setColorBinding( osg::Geometry::BIND_PER_VERTEX );

            geode->addDrawable( osgGeom );

            // record the geometry's primitive set(s) in the index:
            if ( context.featureIndex() )
                context.featureIndex()->tagPrimitiveSets( osgGeom, input );
        }
    }
    
    return geode;
}
开发者ID:APerennec,项目名称:osgearth,代码行数:87,代码来源:BuildGeometryFilter.cpp


示例11: createFeatureCursor

    FeatureCursor* createFeatureCursor(const Symbology::Query& query, ProgressCallback* progress)
    {
        FeatureCursor* result = 0L;

        std::string url = createURL( query );

        // the URL wil lbe empty if it was invalid or outside the level bounds of the layer.
        if (url.empty())
            return 0L;

        OE_DEBUG << LC << url << std::endl;
        URI uri(url, _options.url()->context());

        // read the data:
        ReadResult r = uri.readString(_readOptions.get(), progress);

        const std::string& buffer = r.getString();
        const Config&      meta   = r.metadata();

        bool dataOK = false;

        FeatureList features;
        if ( !buffer.empty() )
        {
            // Get the mime-type from the metadata record if possible
            std::string mimeType = r.metadata().value( IOMetadata::CONTENT_TYPE );
            //If the mimetype is empty then try to set it from the format specification
            if (mimeType.empty())
            {
                if (_options.format().value() == "json") mimeType = "json";
                else if (_options.format().value().compare("gml") == 0) mimeType = "text/xml";
                else if (_options.format().value().compare("pbf") == 0) mimeType = "application/x-protobuf";
            }
            dataOK = getFeatures( buffer, *query.tileKey(), mimeType, features );
        }

        if ( dataOK )
        {
            OE_DEBUG << LC << "Read " << features.size() << " features" << std::endl;
        }

        //If we have any filters, process them here before the cursor is created
        if (getFilters() && !getFilters()->empty() && !features.empty())
        {
            FilterContext cx;
            cx.setProfile(getFeatureProfile());
            cx.extent() = query.tileKey()->getExtent();

            for (FeatureFilterChain::const_iterator i = getFilters()->begin(); i != getFilters()->end(); ++i)
            {
                FeatureFilter* filter = i->get();
                cx = filter->push(features, cx);
            }
        }

        // If we have any features and we have an fid attribute, override the fid of the features
        if (_options.fidAttribute().isSet())
        {
            for (FeatureList::iterator itr = features.begin(); itr != features.end(); ++itr)
            {
                std::string attr = itr->get()->getString(_options.fidAttribute().get());                
                FeatureID fid = as<long>(attr, 0);
                itr->get()->setFID( fid );
            }
        }

        result = new FeatureListCursor(features);
        return result;
    }
开发者ID:aroth-fastprotect,项目名称:osgearth,代码行数:69,代码来源:FeatureSourceTFS.cpp


示例12: push

    FilterContext push(FeatureList& input, FilterContext& context)
    {
        if (_featureSource.valid())
        {
            // Get any features that intersect this query.
            FeatureList boundaries;
            getFeatures(context.extent().get(), boundaries );
            
            
            // The list of output features
            FeatureList output;

            if (boundaries.empty())
            {
                // No intersecting features.  If contains is false, then just the output to the input.
                if (contains() == false)
                {
                    output = input;
                }
            }
            else
            {
                // Transform the boundaries into the coordinate system of the features
                for (FeatureList::iterator itr = boundaries.begin(); itr != boundaries.end(); ++itr)
                {
                    itr->get()->transform( context.profile()->getSRS() );
                }

                for(FeatureList::const_iterator f = input.begin(); f != input.end(); ++f)
                {
                    Feature* feature = f->get();
                    if ( feature && feature->getGeometry() )
                    {
                        osg::Vec2d c = feature->getGeometry()->getBounds().center2d();

                        if ( contains() == true )
                        {
                            // coarsest:
                            if (_featureSource->getFeatureProfile()->getExtent().contains(GeoPoint(feature->getSRS(), c.x(), c.y())))
                            {
                                for (FeatureList::iterator itr = boundaries.begin(); itr != boundaries.end(); ++itr)
                                {
                                    Ring* ring = dynamic_cast< Ring*>(itr->get()->getGeometry());
                                    if (ring && ring->contains2D(c.x(), c.y()))
                                    {
                                        output.push_back( feature );
                                    }
                                }                        
                            }
                        }

                        else
                        {    
                            bool contained = false;

                            // coarsest:
                            if (_featureSource->getFeatureProfile()->getExtent().contains(GeoPoint(feature->getSRS(), c.x(), c.y())))
                            {
                                for (FeatureList::iterator itr = boundaries.begin(); itr != boundaries.end(); ++itr)
                                {
                                    Ring* ring = dynamic_cast< Ring*>(itr->get()->getGeometry());
                                    if (ring && ring->contains2D(c.x(), c.y()))
                                    {                             
                                        contained = true;
                                        break;
                                    }
                                }
                            }
                            if ( !contained )
                            {
                                output.push_back( feature );
                            }
                        }
                    }
                }
            }

            OE_INFO << LC << "Allowed " << output.size() << " out of " << input.size() << " features\n";

            input = output;
        }

        return context;
    }
开发者ID:XenonofArcticus,项目名称:osgearth,代码行数:84,代码来源:IntersectFeatureFilter.cpp


示例13: renderFeaturesForStyle

    //override
    bool renderFeaturesForStyle(
        const Style&       style,
        const FeatureList& inFeatures,
        osg::Referenced*   buildData,
        const GeoExtent&   imageExtent,
        osg::Image*        image )
    {
        // local copy of the features that we can process
        FeatureList features = inFeatures;

        BuildData* bd = static_cast<BuildData*>( buildData );

        // A processing context to use with the filters:
        FilterContext context;
        context.profile() = getFeatureSource()->getFeatureProfile();

        const LineSymbol* masterLine = style.getSymbol<LineSymbol>();
        const PolygonSymbol* masterPoly = style.getSymbol<PolygonSymbol>();

        //bool embeddedStyles = getFeatureSource()->hasEmbeddedStyles();

        // if only a line symbol exists, and there are polygons in the mix, draw them
        // as outlines (line rings).
        //OE_INFO << LC << "Line Symbol = " << (masterLine == 0L ? "null" : masterLine->getConfig().toString()) << std::endl;
        //OE_INFO << LC << "Poly SYmbol = " << (masterPoly == 0L ? "null" : masterPoly->getConfig().toString()) << std::endl;

        //bool convertPolysToRings = poly == 0L && line != 0L;
        //if ( convertPolysToRings )
        //    OE_INFO << LC << "No PolygonSymbol; will draw polygons to rings" << std::endl;

        // initialize:
        double xmin = imageExtent.xMin();
        double ymin = imageExtent.yMin();
        //double s = (double)image->s();
        //double t = (double)image->t();
        double xf = (double)image->s() / imageExtent.width();
        double yf = (double)image->t() / imageExtent.height();

        // strictly speaking we should iterate over the features and buffer each one that's a line,
        // rather then checking for the existence of a LineSymbol.
        FeatureList linesToBuffer;
        for(FeatureList::iterator i = features.begin(); i != features.end(); i++)
        {
            Feature* feature = i->get();
            Geometry* geom = feature->getGeometry();

            if ( geom )
            {
                // check for an embedded style:
                const LineSymbol* line = feature->style().isSet() ? 
                    feature->style()->getSymbol<LineSymbol>() : masterLine;

                const PolygonSymbol* poly =
                    feature->style().isSet() ? feature->style()->getSymbol<PolygonSymbol>() : masterPoly;

                // if we have polygons but only a LineSymbol, draw the poly as a line.
                if ( geom->getComponentType() == Geometry::TYPE_POLYGON )
                {
                    if ( !poly && line )
                    {
                        Feature* outline = new Feature( *feature );
                        geom = geom->cloneAs( Geometry::TYPE_RING );
                        outline->setGeometry( geom );
                        *i = outline;
                        feature = outline;
                    }
                    //TODO: fix to enable outlined polys. doesn't work, not sure why -gw
                    //else if ( poly && line )
                    //{
                    //    Feature* outline = new Feature();
                    //    geom = geom->cloneAs( Geometry::TYPE_LINESTRING );
                    //    outline->setGeometry( geom );
                    //    features.push_back( outline );
                    //}
                }

                bool needsBuffering =
                    geom->getComponentType() == Geometry::TYPE_LINESTRING || 
                    geom->getComponentType() == Geometry::TYPE_RING;

                if ( needsBuffering )
                {
                    l 

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