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C++ ANIM_editkeyframes_ok函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中ANIM_editkeyframes_ok函数的典型用法代码示例。如果您正苦于以下问题:C++ ANIM_editkeyframes_ok函数的具体用法?C++ ANIM_editkeyframes_ok怎么用?C++ ANIM_editkeyframes_ok使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了ANIM_editkeyframes_ok函数的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: actkeys_mselect_single

/* option 1) select keyframe directly under mouse */
static void actkeys_mselect_single(bAnimContext *ac, bAnimListElem *ale, short select_mode, float selx)
{
	KeyframeEditData ked = {{NULL}};
	KeyframeEditFunc select_cb, ok_cb;
	
	/* get functions for selecting keyframes */
	select_cb = ANIM_editkeyframes_select(select_mode);
	ok_cb = ANIM_editkeyframes_ok(BEZT_OK_FRAME);
	ked.f1 = selx;
	
	/* select the nominated keyframe on the given frame */
	if (ale->type == ANIMTYPE_GPLAYER)
		ED_gpencil_select_frame(ale->data, selx, select_mode);
	else if (ale->type == ANIMTYPE_MASKLAYER)
		ED_mask_select_frame(ale->data, selx, select_mode);
	else {
		if (ELEM(ac->datatype, ANIMCONT_GPENCIL, ANIMCONT_MASK) &&
		    (ale->type == ANIMTYPE_SUMMARY) && (ale->datatype == ALE_ALL))
		{
			ListBase anim_data = {NULL, NULL};
			int filter;
			filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE /*| ANIMFILTER_CURVESONLY */ | ANIMFILTER_NODUPLIS);
			ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
			for (ale = anim_data.first; ale; ale = ale->next) {
				if (ale->type == ANIMTYPE_GPLAYER)
					ED_gpencil_select_frame(ale->data, selx, select_mode);
				else if (ale->type == ANIMTYPE_MASKLAYER)
					ED_mask_select_frame(ale->data, selx, select_mode);
			}
		}
		else {
			ANIM_animchannel_keyframes_loop(&ked, ac->ads, ale, ok_cb, select_cb, NULL);
		}
	}
}
开发者ID:vanangamudi,项目名称:blender-main,代码行数:36,代码来源:action_select.c


示例2: poselib_apply_pose

/* Applies the appropriate stored pose from the pose-library to the current pose
 *	- assumes that a valid object, with a poselib has been supplied
 *	- gets the string to print in the header
 *  - this code is based on the code for extract_pose_from_action in blenkernel/action.c
 */
static void poselib_apply_pose(tPoseLib_PreviewData *pld)
{
	PointerRNA *ptr = &pld->rna_ptr;
	bArmature *arm = pld->arm;
	bPose *pose = pld->pose;
	bPoseChannel *pchan;
	bAction *act = pld->act;
	bActionGroup *agrp;
	
	KeyframeEditData ked = {{NULL}};
	KeyframeEditFunc group_ok_cb;
	int frame = 1;
	
	/* get the frame */
	if (pld->marker)
		frame = pld->marker->frame;
	else
		return;
	
	
	/* init settings for testing groups for keyframes */
	group_ok_cb = ANIM_editkeyframes_ok(BEZT_OK_FRAMERANGE);
	ked.f1 = ((float)frame) - 0.5f;
	ked.f2 = ((float)frame) + 0.5f;
	
	
	/* start applying - only those channels which have a key at this point in time! */
	for (agrp = act->groups.first; agrp; agrp = agrp->next) {
		/* check if group has any keyframes */
		if (ANIM_animchanneldata_keyframes_loop(&ked, NULL, agrp, ALE_GROUP, NULL, group_ok_cb, NULL)) {
			/* has keyframe on this frame, so try to get a PoseChannel with this name */
			pchan = BKE_pose_channel_find_name(pose, agrp->name);
			
			if (pchan) {
				short ok = 0;
				
				/* check if this bone should get any animation applied */
				if (pld->selcount == 0) {
					/* if no bones are selected, then any bone is ok */
					ok = 1;
				}
				else if (pchan->bone) {
					/* only ok if bone is visible and selected */
					if ((pchan->bone->flag & BONE_SELECTED) &&
					    (pchan->bone->flag & BONE_HIDDEN_P) == 0 &&
					    (pchan->bone->layer & arm->layer))
					{
						ok = 1;
					}
				}
				
				if (ok) 
					animsys_evaluate_action_group(ptr, act, agrp, NULL, (float)frame);
			}
		}
	}
}
开发者ID:castlelore,项目名称:blender-git,代码行数:62,代码来源:pose_lib.c


示例3: deselect_action_keys

/* Deselects keyframes in the action editor
 *	- This is called by the deselect all operator, as well as other ones!
 *
 * 	- test: check if select or deselect all
 *	- sel: how to select keyframes (SELECT_*)
 */
static void deselect_action_keys (bAnimContext *ac, short test, short sel)
{
	ListBase anim_data = {NULL, NULL};
	bAnimListElem *ale;
	int filter;
	
	KeyframeEditData ked= {{NULL}};
	KeyframeEditFunc test_cb, sel_cb;
	
	/* determine type-based settings */
	if (ac->datatype == ANIMCONT_GPENCIL)
		filter= (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_NODUPLIS);
	else
		filter= (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE /*| ANIMFILTER_CURVESONLY*/ | ANIMFILTER_NODUPLIS);
	
	/* filter data */
	ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
	
	/* init BezTriple looping data */
	test_cb= ANIM_editkeyframes_ok(BEZT_OK_SELECTED);
	
	/* See if we should be selecting or deselecting */
	if (test) {
		for (ale= anim_data.first; ale; ale= ale->next) {
			if (ale->type == ANIMTYPE_GPLAYER) {
				if (is_gplayer_frame_selected(ale->data)) {
					sel= SELECT_SUBTRACT;
					break;
				}
			}
			else {
				if (ANIM_fcurve_keyframes_loop(&ked, ale->key_data, NULL, test_cb, NULL)) {
					sel= SELECT_SUBTRACT;
					break;
				}
			}
		}
	}
	
	/* convert sel to selectmode, and use that to get editor */
	sel_cb= ANIM_editkeyframes_select(sel);
	
	/* Now set the flags */
	for (ale= anim_data.first; ale; ale= ale->next) {
		if (ale->type == ANIMTYPE_GPLAYER)
			set_gplayer_frame_selection(ale->data, sel);
		else
			ANIM_fcurve_keyframes_loop(&ked, ale->key_data, NULL, sel_cb, NULL); 
	}
	
	/* Cleanup */
	BLI_freelistN(&anim_data);
}
开发者ID:mik0001,项目名称:Blender,代码行数:59,代码来源:action_select.c


示例4: markers_selectkeys_between

/* TODO, this is almost an _exact_ duplicate of a function of the same name in graph_select.c
 * should de-duplicate - campbell */
static void markers_selectkeys_between(bAnimContext *ac)
{
	ListBase anim_data = {NULL, NULL};
	bAnimListElem *ale;
	int filter;
	
	KeyframeEditFunc ok_cb, select_cb;
	KeyframeEditData ked = {{NULL}};
	float min, max;
	
	/* get extreme markers */
	ED_markers_get_minmax(ac->markers, 1, &min, &max);
	min -= 0.5f;
	max += 0.5f;
	
	/* get editing funcs + data */
	ok_cb = ANIM_editkeyframes_ok(BEZT_OK_FRAMERANGE);
	select_cb = ANIM_editkeyframes_select(SELECT_ADD);

	ked.f1 = min;
	ked.f2 = max;
	
	/* filter data */
	filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE /*| ANIMFILTER_CURVESONLY */ | ANIMFILTER_NODUPLIS);
	ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
	
	/* select keys in-between */
	for (ale = anim_data.first; ale; ale = ale->next) {
		AnimData *adt = ANIM_nla_mapping_get(ac, ale);
		
		if (adt) {
			ANIM_nla_mapping_apply_fcurve(adt, ale->key_data, 0, 1);
			ANIM_fcurve_keyframes_loop(&ked, ale->key_data, ok_cb, select_cb, NULL);
			ANIM_nla_mapping_apply_fcurve(adt, ale->key_data, 1, 1);
		}
		else if (ale->type == ANIMTYPE_GPLAYER) {
			ED_gplayer_frames_select_border(ale->data, min, max, SELECT_ADD);
		}
		else if (ale->type == ANIMTYPE_MASKLAYER) {
			ED_masklayer_frames_select_border(ale->data, min, max, SELECT_ADD);
		}
		else {
			ANIM_fcurve_keyframes_loop(&ked, ale->key_data, ok_cb, select_cb, NULL);
		}
	}
	
	/* Cleanup */
	ANIM_animdata_freelist(&anim_data);
}
开发者ID:mgschwan,项目名称:blensor,代码行数:51,代码来源:action_select.c


示例5: actkeys_mselect_single

/* option 1) select keyframe directly under mouse */
static void actkeys_mselect_single (bAnimContext *ac, bAnimListElem *ale, short select_mode, float selx)
{
	KeyframeEditData ked= {{NULL}};
	KeyframeEditFunc select_cb, ok_cb;
	
	/* get functions for selecting keyframes */
	select_cb= ANIM_editkeyframes_select(select_mode);
	ok_cb= ANIM_editkeyframes_ok(BEZT_OK_FRAME);
	ked.f1= selx;
	
	/* select the nominated keyframe on the given frame */
	if (ale->type == ANIMTYPE_GPLAYER)
		select_gpencil_frame(ale->data, selx, select_mode);
	else
		ANIM_animchannel_keyframes_loop(&ked, ac->ads, ale, ok_cb, select_cb, NULL);
}
开发者ID:mik0001,项目名称:Blender,代码行数:17,代码来源:action_select.c


示例6: actkeys_mselect_column

/* Option 3) Selects all visible keyframes in the same frame as the mouse click */
static void actkeys_mselect_column(bAnimContext *ac, short select_mode, float selx)
{
	ListBase anim_data = {NULL, NULL};
	bAnimListElem *ale;
	int filter;
	
	KeyframeEditFunc select_cb, ok_cb;
	KeyframeEditData ked = {{NULL}};
	
	/* set up BezTriple edit callbacks */
	select_cb = ANIM_editkeyframes_select(select_mode);
	ok_cb = ANIM_editkeyframes_ok(BEZT_OK_FRAME);
	
	/* loop through all of the keys and select additional keyframes
	 * based on the keys found to be selected above
	 */
	if (ELEM(ac->datatype, ANIMCONT_GPENCIL, ANIMCONT_MASK))
		filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE /*| ANIMFILTER_CURVESONLY */ | ANIMFILTER_NODUPLIS);
	else
		filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_NODUPLIS);
	ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
	
	for (ale = anim_data.first; ale; ale = ale->next) {
		AnimData *adt = ANIM_nla_mapping_get(ac, ale);
		
		/* set frame for validation callback to refer to */
		if (adt)
			ked.f1 = BKE_nla_tweakedit_remap(adt, selx, NLATIME_CONVERT_UNMAP);
		else
			ked.f1 = selx;
		
		/* select elements with frame number matching cfra */
		if (ale->type == ANIMTYPE_GPLAYER)
			ED_gpencil_select_frame(ale->key_data, selx, select_mode);
		else if (ale->type == ANIMTYPE_MASKLAYER)
			ED_mask_select_frame(ale->key_data, selx, select_mode);
		else
			ANIM_fcurve_keyframes_loop(&ked, ale->key_data, ok_cb, select_cb, NULL);
	}
	
	/* free elements */
	BLI_freelistN(&ked.list);
	ANIM_animdata_freelist(&anim_data);
}
开发者ID:mgschwan,项目名称:blensor,代码行数:45,代码来源:action_select.c


示例7: ANIM_unit_mapping_apply_fcurve

/* Apply/Unapply units conversions to keyframes */
void ANIM_unit_mapping_apply_fcurve(Scene *scene, ID *id, FCurve *fcu, short flag)
{
	KeyframeEditData ked;
	KeyframeEditFunc sel_cb;
	float fac;
	
	/* abort if rendering - we may get some race condition issues... */
	if (G.is_rendering) return;
	
	/* calculate mapping factor, and abort if nothing to change */
	fac = ANIM_unit_mapping_get_factor(scene, id, fcu, (flag & ANIM_UNITCONV_RESTORE));
	if (fac == 1.0f)
		return;
	
	/* init edit data 
	 *	- mapping factor is stored in f1
	 *	- flags are stored in 'i1'
	 */
	memset(&ked, 0, sizeof(KeyframeEditData));
	ked.f1 = (float)fac;
	ked.i1 = (int)flag;
	
	/* only selected? */
	if (flag & ANIM_UNITCONV_ONLYSEL)
		sel_cb = ANIM_editkeyframes_ok(BEZT_OK_SELECTED);
	else
		sel_cb = NULL;
	
	/* apply to F-Curve */
	ANIM_fcurve_keyframes_loop(&ked, fcu, sel_cb, bezt_unit_mapping_apply, NULL);
	
	// FIXME: loop here for samples should be generalised
	// TODO: only sel?
	if (fcu->fpt) {
		FPoint *fpt;
		unsigned int i;
		
		for (i = 0, fpt = fcu->fpt; i < fcu->totvert; i++, fpt++) {
			/* apply unit mapping */
			fpt->vec[1] *= fac;
		}
	}
}
开发者ID:244xiao,项目名称:blender,代码行数:44,代码来源:anim_draw.c


示例8: borderselect_action

static void borderselect_action (bAnimContext *ac, rcti rect, short mode, short selectmode)
{
	ListBase anim_data = {NULL, NULL};
	bAnimListElem *ale;
	int filter;
	
	KeyframeEditData ked;
	KeyframeEditFunc ok_cb, select_cb;
	View2D *v2d= &ac->ar->v2d;
	rctf rectf;
	float ymin=0, ymax=(float)(-ACHANNEL_HEIGHT_HALF);
	
	/* convert mouse coordinates to frame ranges and channel coordinates corrected for view pan/zoom */
	UI_view2d_region_to_view(v2d, rect.xmin, rect.ymin+2, &rectf.xmin, &rectf.ymin);
	UI_view2d_region_to_view(v2d, rect.xmax, rect.ymax-2, &rectf.xmax, &rectf.ymax);
	
	/* filter data */
	filter= (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_LIST_CHANNELS | ANIMFILTER_NODUPLIS);
	ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
	
	/* get beztriple editing/validation funcs  */
	select_cb= ANIM_editkeyframes_select(selectmode);
	
	if (ELEM(mode, ACTKEYS_BORDERSEL_FRAMERANGE, ACTKEYS_BORDERSEL_ALLKEYS))
		ok_cb= ANIM_editkeyframes_ok(BEZT_OK_FRAMERANGE);
	else
		ok_cb= NULL;
		
	/* init editing data */
	memset(&ked, 0, sizeof(KeyframeEditData));
	
	/* loop over data, doing border select */
	for (ale= anim_data.first; ale; ale= ale->next) {
		AnimData *adt= ANIM_nla_mapping_get(ac, ale);
		
		/* get new vertical minimum extent of channel */
		ymin= ymax - ACHANNEL_STEP;
		
		/* set horizontal range (if applicable) */
		if (ELEM(mode, ACTKEYS_BORDERSEL_FRAMERANGE, ACTKEYS_BORDERSEL_ALLKEYS)) {
			/* if channel is mapped in NLA, apply correction */
			if (adt) {
				ked.f1= BKE_nla_tweakedit_remap(adt, rectf.xmin, NLATIME_CONVERT_UNMAP);
				ked.f2= BKE_nla_tweakedit_remap(adt, rectf.xmax, NLATIME_CONVERT_UNMAP);
			}
			else {
				ked.f1= rectf.xmin;
				ked.f2= rectf.xmax;
			}
		}
		
		/* perform vertical suitability check (if applicable) */
		if ( (mode == ACTKEYS_BORDERSEL_FRAMERANGE) || 
			!((ymax < rectf.ymin) || (ymin > rectf.ymax)) )
		{
			/* loop over data selecting */
			if (ale->type == ANIMTYPE_GPLAYER)
				borderselect_gplayer_frames(ale->data, rectf.xmin, rectf.xmax, selectmode);
			else
				ANIM_animchannel_keyframes_loop(&ked, ac->ads, ale, ok_cb, select_cb, NULL);
		}
		
		/* set minimum extent to be the maximum of the next channel */
		ymax=ymin;
	}
	
	/* cleanup */
	BLI_freelistN(&anim_data);
}
开发者ID:mik0001,项目名称:Blender,代码行数:69,代码来源:action_select.c


示例9: region_select_action_keys

static void region_select_action_keys(bAnimContext *ac, const rctf *rectf_view, short mode, short selectmode, void *data)
{
	ListBase anim_data = {NULL, NULL};
	bAnimListElem *ale;
	int filter;
	
	KeyframeEditData ked;
	KeyframeEditFunc ok_cb, select_cb;
	View2D *v2d = &ac->ar->v2d;
	rctf rectf, scaled_rectf;
	float ymin = 0, ymax = (float)(-ACHANNEL_HEIGHT_HALF(ac));
	
	/* convert mouse coordinates to frame ranges and channel coordinates corrected for view pan/zoom */
	UI_view2d_region_to_view_rctf(v2d, rectf_view, &rectf);
	
	/* filter data */
	filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_LIST_CHANNELS);
	ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
	
	/* get beztriple editing/validation funcs  */
	select_cb = ANIM_editkeyframes_select(selectmode);
	ok_cb = ANIM_editkeyframes_ok(mode);
	
	/* init editing data */
	memset(&ked, 0, sizeof(KeyframeEditData));
	if (mode == BEZT_OK_CHANNEL_LASSO) {
		KeyframeEdit_LassoData *data_lasso = data;
		data_lasso->rectf_scaled = &scaled_rectf;
		ked.data = data_lasso;
	}
	else if (mode == BEZT_OK_CHANNEL_CIRCLE) {
		KeyframeEdit_CircleData *data_circle = data;
		data_circle->rectf_scaled = &scaled_rectf;
		ked.data = data;
	}
	else {
		ked.data = &scaled_rectf;
	}
	
	/* loop over data, doing region select */
	for (ale = anim_data.first; ale; ale = ale->next) {
		AnimData *adt = ANIM_nla_mapping_get(ac, ale);
		
		/* get new vertical minimum extent of channel */
		ymin = ymax - ACHANNEL_STEP(ac);
		
		/* compute midpoint of channel (used for testing if the key is in the region or not) */
		ked.channel_y = ymin + ACHANNEL_HEIGHT_HALF(ac);
		
		/* if channel is mapped in NLA, apply correction
		 * - Apply to the bounds being checked, not all the keyframe points,
		 *   to avoid having scaling everything
		 * - Save result to the scaled_rect, which is all that these operators
		 *   will read from
		 */
		if (adt) {
			ked.iterflags &= ~(KED_F1_NLA_UNMAP | KED_F2_NLA_UNMAP);
			ked.f1 = BKE_nla_tweakedit_remap(adt, rectf.xmin, NLATIME_CONVERT_UNMAP);
			ked.f2 = BKE_nla_tweakedit_remap(adt, rectf.xmax, NLATIME_CONVERT_UNMAP);
		}
		else {
			ked.iterflags |= (KED_F1_NLA_UNMAP | KED_F2_NLA_UNMAP); /* for summary tracks */
			ked.f1 = rectf.xmin;
			ked.f2 = rectf.xmax;
		}
		
		/* Update values for scaled_rectf - which is used to compute the mapping in the callbacks
		 * NOTE: Since summary tracks need late-binding remapping, the callbacks may overwrite these 
		 *       with the properly remapped ked.f1/f2 values, when needed
		 */
		scaled_rectf.xmin = ked.f1;
		scaled_rectf.xmax = ked.f2;
		scaled_rectf.ymin = ymin;
		scaled_rectf.ymax = ymax;
		
		/* perform vertical suitability check (if applicable) */
		if ((mode == ACTKEYS_BORDERSEL_FRAMERANGE) ||
		    !((ymax < rectf.ymin) || (ymin > rectf.ymax)))
		{
			/* loop over data selecting */
			switch (ale->type) {
#if 0 /* XXX: Keyframes are not currently shown here */
				case ANIMTYPE_GPDATABLOCK:
				{
					bGPdata *gpd = ale->data;
					bGPDlayer *gpl;
					for (gpl = gpd->layers.first; gpl; gpl = gpl->next) {
						ED_gplayer_frames_select_region(&ked, ale->data, mode, selectmode);
					}
					break;
				}
#endif
				case ANIMTYPE_GPLAYER:
				{
					ED_gplayer_frames_select_region(&ked, ale->data, mode, selectmode);
					break;
				}
				case ANIMTYPE_MASKDATABLOCK:
				{
					Mask *mask = ale->data;
//.........这里部分代码省略.........
开发者ID:mgschwan,项目名称:blensor,代码行数:101,代码来源:action_select.c


示例10: actkeys_select_leftright

static void actkeys_select_leftright(bAnimContext *ac, short leftright, short select_mode)
{
	ListBase anim_data = {NULL, NULL};
	bAnimListElem *ale;
	int filter;
	
	KeyframeEditFunc ok_cb, select_cb;
	KeyframeEditData ked = {{NULL}};
	Scene *scene = ac->scene;
	
	/* if select mode is replace, deselect all keyframes (and channels) first */
	if (select_mode == SELECT_REPLACE) {
		select_mode = SELECT_ADD;
		
		/* - deselect all other keyframes, so that just the newly selected remain
		 * - channels aren't deselected, since we don't re-select any as a consequence
		 */
		deselect_action_keys(ac, 0, SELECT_SUBTRACT);
	}
	
	/* set callbacks and editing data */
	ok_cb = ANIM_editkeyframes_ok(BEZT_OK_FRAMERANGE);
	select_cb = ANIM_editkeyframes_select(select_mode);
	
	if (leftright == ACTKEYS_LRSEL_LEFT) {
		ked.f1 = MINAFRAMEF;
		ked.f2 = (float)(CFRA + 0.1f);
	}
	else {
		ked.f1 = (float)(CFRA - 0.1f);
		ked.f2 = MAXFRAMEF;
	}
	
	/* filter data */
	if (ELEM(ac->datatype, ANIMCONT_GPENCIL, ANIMCONT_MASK))
		filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_NODUPLIS);
	else
		filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE /*| ANIMFILTER_CURVESONLY*/ | ANIMFILTER_NODUPLIS);
	ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
		
	/* select keys */
	for (ale = anim_data.first; ale; ale = ale->next) {
		AnimData *adt = ANIM_nla_mapping_get(ac, ale);
		
		if (adt) {
			ANIM_nla_mapping_apply_fcurve(adt, ale->key_data, 0, 1);
			ANIM_fcurve_keyframes_loop(&ked, ale->key_data, ok_cb, select_cb, NULL);
			ANIM_nla_mapping_apply_fcurve(adt, ale->key_data, 1, 1);
		}
		else if (ale->type == ANIMTYPE_GPLAYER)
			ED_gplayer_frames_select_border(ale->data, ked.f1, ked.f2, select_mode);
		else if (ale->type == ANIMTYPE_MASKLAYER)
			ED_masklayer_frames_select_border(ale->data, ked.f1, ked.f2, select_mode);
		else
			ANIM_fcurve_keyframes_loop(&ked, ale->key_data, ok_cb, select_cb, NULL);
	}
	
	/* Sync marker support */
	if (select_mode == SELECT_ADD) {
		SpaceAction *saction = (SpaceAction *)ac->sl;
		
		if ((saction) && (saction->flag & SACTION_MARKERS_MOVE)) {
			ListBase *markers = ED_animcontext_get_markers(ac);
			TimeMarker *marker;
			
			for (marker = markers->first; marker; marker = marker->next) {
				if (((leftright == ACTKEYS_LRSEL_LEFT)  && (marker->frame <  CFRA)) ||
				    ((leftright == ACTKEYS_LRSEL_RIGHT) && (marker->frame >= CFRA)))
				{
					marker->flag |= SELECT;
				}
				else {
					marker->flag &= ~SELECT;
				}
			}
		}
	}

	/* Cleanup */
	ANIM_animdata_freelist(&anim_data);
}
开发者ID:mgschwan,项目名称:blensor,代码行数:81,代码来源:action_select.c


示例11: copy_animedit_keys

/* This function adds data to the keyframes copy/paste buffer, freeing existing data first */
short copy_animedit_keys(bAnimContext *ac, ListBase *anim_data)
{	
	bAnimListElem *ale;
	Scene *scene = ac->scene;
	
	/* clear buffer first */
	free_anim_copybuf();
	
	/* assume that each of these is an F-Curve */
	for (ale = anim_data->first; ale; ale = ale->next) {
		FCurve *fcu = (FCurve *)ale->key_data;
		tAnimCopybufItem *aci;
		BezTriple *bezt, *nbezt, *newbuf;
		int i;
		
		/* firstly, check if F-Curve has any selected keyframes
		 *	- skip if no selected keyframes found (so no need to create unnecessary copy-buffer data)
		 *	- this check should also eliminate any problems associated with using sample-data
		 */
		if (ANIM_fcurve_keyframes_loop(NULL, fcu, NULL, ANIM_editkeyframes_ok(BEZT_OK_SELECTED), NULL) == 0)
			continue;
		
		/* init copybuf item info */
		aci = MEM_callocN(sizeof(tAnimCopybufItem), "AnimCopybufItem");
		aci->id = ale->id;
		aci->id_type = GS(ale->id->name);
		aci->grp = fcu->grp;
		aci->rna_path = MEM_dupallocN(fcu->rna_path);
		aci->array_index = fcu->array_index;
		
		/* detect if this is a bone. We do that here rather than during pasting because ID pointers will get invalidated if we undo.
		 * storing the relevant information here helps avoiding crashes if we undo-repaste */
		if ((aci->id_type == ID_OB) && (((Object *)aci->id)->type == OB_ARMATURE) && aci->rna_path) {
			Object *ob = (Object *)aci->id;
			bPoseChannel *pchan;
			char *bone_name;

			bone_name = BLI_str_quoted_substrN(aci->rna_path, "pose.bones[");
			pchan = BKE_pose_channel_find_name(ob->pose, bone_name);
			if (pchan) {
				aci->is_bone = true;
			}
			if (bone_name) MEM_freeN(bone_name);
		}
		
		BLI_addtail(&animcopybuf, aci);
		
		/* add selected keyframes to buffer */
		/* TODO: currently, we resize array every time we add a new vert -
		 * this works ok as long as it is assumed only a few keys are copied */
		for (i = 0, bezt = fcu->bezt; i < fcu->totvert; i++, bezt++) {
			if (BEZT_ISSEL_ANY(bezt)) {
				/* add to buffer */
				newbuf = MEM_callocN(sizeof(BezTriple) * (aci->totvert + 1), "copybuf beztriple");
				
				/* assume that since we are just re-sizing the array, just copy all existing data across */
				if (aci->bezt)
					memcpy(newbuf, aci->bezt, sizeof(BezTriple) * (aci->totvert));
				
				/* copy current beztriple across too */
				nbezt = &newbuf[aci->totvert];
				*nbezt = *bezt;
				
				/* ensure copy buffer is selected so pasted keys are selected */
				BEZT_SEL_ALL(nbezt);
				
				/* free old array and set the new */
				if (aci->bezt) MEM_freeN(aci->bezt);
				aci->bezt = newbuf;
				aci->totvert++;
				
				/* check if this is the earliest frame encountered so far */
				if (bezt->vec[1][0] < animcopy_firstframe)
					animcopy_firstframe = bezt->vec[1][0];
				if (bezt->vec[1][0] > animcopy_lastframe)
					animcopy_lastframe = bezt->vec[1][0];
			}
		}
		
	}
	
	/* check if anything ended up in the buffer */
	if (ELEM(NULL, animcopybuf.first, animcopybuf.last))
		return -1;

	/* in case 'relative' paste method is used */
	animcopy_cfra = CFRA;

	/* everything went fine */
	return 0;
}
开发者ID:Moguri,项目名称:blender,代码行数:92,代码来源:keyframes_general.c


示例12: copy_animedit_keys

/* This function adds data to the keyframes copy/paste buffer, freeing existing data first */
short copy_animedit_keys(bAnimContext *ac, ListBase *anim_data)
{	
	bAnimListElem *ale;
	Scene *scene = ac->scene;
	
	/* clear buffer first */
	free_anim_copybuf();
	
	/* assume that each of these is an F-Curve */
	for (ale = anim_data->first; ale; ale = ale->next) {
		FCurve *fcu = (FCurve *)ale->key_data;
		tAnimCopybufItem *aci;
		BezTriple *bezt, *nbezt, *newbuf;
		int i;
		
		/* firstly, check if F-Curve has any selected keyframes
		 *	- skip if no selected keyframes found (so no need to create unnecessary copy-buffer data)
		 *	- this check should also eliminate any problems associated with using sample-data
		 */
		if (ANIM_fcurve_keyframes_loop(NULL, fcu, NULL, ANIM_editkeyframes_ok(BEZT_OK_SELECTED), NULL) == 0)
			continue;
		
		/* init copybuf item info */
		aci = MEM_callocN(sizeof(tAnimCopybufItem), "AnimCopybufItem");
		aci->id = ale->id;
		aci->id_type = GS(ale->id->name);
		aci->grp = fcu->grp;
		aci->rna_path = MEM_dupallocN(fcu->rna_path);
		aci->array_index = fcu->array_index;
		BLI_addtail(&animcopybuf, aci);
		
		/* add selected keyframes to buffer */
		/* TODO: currently, we resize array every time we add a new vert -
		 * this works ok as long as it is assumed only a few keys are copied */
		for (i = 0, bezt = fcu->bezt; i < fcu->totvert; i++, bezt++) {
			if (BEZSELECTED(bezt)) {
				/* add to buffer */
				newbuf = MEM_callocN(sizeof(BezTriple) * (aci->totvert + 1), "copybuf beztriple");
				
				/* assume that since we are just re-sizing the array, just copy all existing data across */
				if (aci->bezt)
					memcpy(newbuf, aci->bezt, sizeof(BezTriple) * (aci->totvert));
				
				/* copy current beztriple across too */
				nbezt = &newbuf[aci->totvert];
				*nbezt = *bezt;
				
				/* ensure copy buffer is selected so pasted keys are selected */
				BEZ_SEL(nbezt);
				
				/* free old array and set the new */
				if (aci->bezt) MEM_freeN(aci->bezt);
				aci->bezt = newbuf;
				aci->totvert++;
				
				/* check if this is the earliest frame encountered so far */
				if (bezt->vec[1][0] < animcopy_firstframe)
					animcopy_firstframe = bezt->vec[1][0];
				if (bezt->vec[1][0] > animcopy_lastframe)
					animcopy_lastframe = bezt->vec[1][0];
			}
		}
		
	}
	
	/* check if anything ended up in the buffer */
	if (ELEM(NULL, animcopybuf.first, animcopybuf.last))
		return -1;

	/* in case 'relative' paste method is used */
	animcopy_cfra = CFRA;

	/* everything went fine */
	return 0;
}
开发者ID:Eibriel,项目名称:kiriblender,代码行数:76,代码来源:keyframes_general.c


示例13: borderselect_action

static void borderselect_action(bAnimContext *ac, const rcti rect, short mode, short selectmode)
{
	ListBase anim_data = {NULL, NULL};
	bAnimListElem *ale;
	int filter;
	
	KeyframeEditData ked;
	KeyframeEditFunc ok_cb, select_cb;
	View2D *v2d = &ac->ar->v2d;
	rctf rectf;
	float ymin = 0, ymax = (float)(-ACHANNEL_HEIGHT_HALF(ac));
	
	/* convert mouse coordinates to frame ranges and channel coordinates corrected for view pan/zoom */
	UI_view2d_region_to_view(v2d, rect.xmin, rect.ymin + 2, &rectf.xmin, &rectf.ymin);
	UI_view2d_region_to_view(v2d, rect.xmax, rect.ymax - 2, &rectf.xmax, &rectf.ymax);
	
	/* filter data */
	filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_LIST_CHANNELS);
	ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
	
	/* get beztriple editing/validation funcs  */
	select_cb = ANIM_editkeyframes_select(selectmode);
	
	if (ELEM(mode, ACTKEYS_BORDERSEL_FRAMERANGE, ACTKEYS_BORDERSEL_ALLKEYS))
		ok_cb = ANIM_editkeyframes_ok(BEZT_OK_FRAMERANGE);
	else
		ok_cb = NULL;
		
	/* init editing data */
	memset(&ked, 0, sizeof(KeyframeEditData));
	
	/* loop over data, doing border select */
	for (ale = anim_data.first; ale; ale = ale->next) {
		AnimData *adt = ANIM_nla_mapping_get(ac, ale);
		
		/* get new vertical minimum extent of channel */
		ymin = ymax - ACHANNEL_STEP(ac);
		
		/* set horizontal range (if applicable) */
		if (ELEM(mode, ACTKEYS_BORDERSEL_FRAMERANGE, ACTKEYS_BORDERSEL_ALLKEYS)) {
			/* if channel is mapped in NLA, apply correction */
			if (adt) {
				ked.iterflags &= ~(KED_F1_NLA_UNMAP | KED_F2_NLA_UNMAP);
				ked.f1 = BKE_nla_tweakedit_remap(adt, rectf.xmin, NLATIME_CONVERT_UNMAP);
				ked.f2 = BKE_nla_tweakedit_remap(adt, rectf.xmax, NLATIME_CONVERT_UNMAP);
			}
			else {
				ked.iterflags |= (KED_F1_NLA_UNMAP | KED_F2_NLA_UNMAP); /* for summary tracks */
				ked.f1 = rectf.xmin;
				ked.f2 = rectf.xmax;
			}
		}
		
		/* perform vertical suitability check (if applicable) */
		if ((mode == ACTKEYS_BORDERSEL_FRAMERANGE) ||
		    !((ymax < rectf.ymin) || (ymin > rectf.ymax)))
		{
			/* loop over data selecting */
			switch (ale->type) {
#if 0 /* XXX: Keyframes are not currently shown here */
				case ANIMTYPE_GPDATABLOCK:
				{
					bGPdata *gpd = ale->data;
					bGPDlayer *gpl;
					for (gpl = gpd->layers.first; gpl; gpl = gpl->next) {
						ED_gplayer_frames_select_border(gpl, rectf.xmin, rectf.xmax, selectmode);
					}
					break;
				}
#endif
				case ANIMTYPE_GPLAYER:
					ED_gplayer_frames_select_border(ale->data, rectf.xmin, rectf.xmax, selectmode);
					break;
				case ANIMTYPE_MASKDATABLOCK:
				{
					Mask *mask = ale->data;
					MaskLayer *masklay;
					for (masklay = mask->masklayers.first; masklay; masklay = masklay->next) {
						ED_masklayer_frames_select_border(masklay, rectf.xmin, rectf.xmax, selectmode);
					}
					break;
				}
				case ANIMTYPE_MASKLAYER:
					ED_masklayer_frames_select_border(ale->data, rectf.xmin, rectf.xmax, selectmode);
					break;
				default:
					ANIM_animchannel_keyframes_loop(&ked, ac->ads, ale, ok_cb, select_cb, NULL);
					break;
			}
		}
		
		/* set minimum extent to be the maximum of the next channel */
		ymax = ymin;
	}
	
	/* cleanup */
	ANIM_animdata_freelist(&anim_data);
}
开发者ID:mgschwan,项目名称:blensor,代码行数:98,代码来源:action_select.c



注:本文中的ANIM_editkeyframes_ok函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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C++ ANIM_editkeyframes_select函数代码示例发布时间:2022-05-30
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C++ ANIM_animdata_get_context函数代码示例发布时间:2022-05-30
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