本文整理汇总了C++中ANIM_nla_mapping_get函数 的典型用法代码示例。如果您正苦于以下问题:C++ ANIM_nla_mapping_get函数的具体用法?C++ ANIM_nla_mapping_get怎么用?C++ ANIM_nla_mapping_get使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了ANIM_nla_mapping_get函数 的19个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: mirror_action_keys
/* this function is responsible for mirroring keyframes */
static void mirror_action_keys(bAnimContext *ac, short mode)
{
ListBase anim_data = {NULL, NULL};
bAnimListElem *ale;
int filter;
BeztEditData bed;
BeztEditFunc edit_cb;
/* get beztriple editing callbacks */
edit_cb= ANIM_editkeyframes_mirror(mode);
memset(&bed, 0, sizeof(BeztEditData));
bed.scene= ac->scene;
/* for 'first selected marker' mode, need to find first selected marker first! */
// XXX should this be made into a helper func in the API?
if (mode == ACTKEYS_MIRROR_MARKER) {
TimeMarker *marker= NULL;
/* find first selected marker */
if (ac->markers) {
for (marker= ac->markers->first; marker; marker=marker->next) {
if (marker->flag & SELECT) {
break;
}
}
}
/* store marker's time (if available) */
if (marker)
bed.f1= (float)marker->frame;
else
return;
}
/* filter data */
if (ac->datatype == ANIMCONT_GPENCIL)
filter= (ANIMFILTER_VISIBLE | ANIMFILTER_FOREDIT);
else
filter= (ANIMFILTER_VISIBLE | ANIMFILTER_FOREDIT | ANIMFILTER_CURVESONLY);
ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
/* mirror keyframes */
for (ale= anim_data.first; ale; ale= ale->next) {
AnimData *adt= ANIM_nla_mapping_get(ac, ale);
if (adt) {
ANIM_nla_mapping_apply_fcurve(adt, ale->key_data, 0, 1);
ANIM_fcurve_keys_bezier_loop(&bed, ale->key_data, NULL, edit_cb, calchandles_fcurve);
ANIM_nla_mapping_apply_fcurve(adt, ale->key_data, 1, 1);
}
//else if (ale->type == ACTTYPE_GPLAYER)
// snap_gplayer_frames(ale->data, mode);
else
ANIM_fcurve_keys_bezier_loop(&bed, ale->key_data, NULL, edit_cb, calchandles_fcurve);
}
BLI_freelistN(&anim_data);
}
开发者ID:jinjoh, 项目名称:NOOR, 代码行数:60, 代码来源:action_edit.c
示例2: mirror_action_keys
/* this function is responsible for mirroring keyframes */
static void mirror_action_keys(bAnimContext *ac, short mode)
{
ListBase anim_data = {NULL, NULL};
bAnimListElem *ale;
int filter;
KeyframeEditData ked = {{NULL}};
KeyframeEditFunc edit_cb;
/* get beztriple editing callbacks */
edit_cb = ANIM_editkeyframes_mirror(mode);
ked.scene = ac->scene;
/* for 'first selected marker' mode, need to find first selected marker first! */
/* XXX should this be made into a helper func in the API? */
if (mode == ACTKEYS_MIRROR_MARKER) {
TimeMarker *marker = ED_markers_get_first_selected(ac->markers);
if (marker)
ked.f1 = (float)marker->frame;
else
return;
}
/* filter data */
if (ELEM(ac->datatype, ANIMCONT_GPENCIL, ANIMCONT_MASK))
filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_FOREDIT | ANIMFILTER_NODUPLIS);
else
filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_FOREDIT /*| ANIMFILTER_CURVESONLY*/ | ANIMFILTER_NODUPLIS);
ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
/* mirror keyframes */
for (ale = anim_data.first; ale; ale = ale->next) {
AnimData *adt = ANIM_nla_mapping_get(ac, ale);
if (adt) {
ANIM_nla_mapping_apply_fcurve(adt, ale->key_data, 0, 1);
ANIM_fcurve_keyframes_loop(&ked, ale->key_data, NULL, edit_cb, calchandles_fcurve);
ANIM_nla_mapping_apply_fcurve(adt, ale->key_data, 1, 1);
}
//else if (ale->type == ACTTYPE_GPLAYER)
// snap_gplayer_frames(ale->data, mode);
else
ANIM_fcurve_keyframes_loop(&ked, ale->key_data, NULL, edit_cb, calchandles_fcurve);
ale->update |= ANIM_UPDATE_DEFAULT;
}
ANIM_animdata_update(ac, &anim_data);
ANIM_animdata_freelist(&anim_data);
}
开发者ID:pawkoz, 项目名称:dyplom, 代码行数:53, 代码来源:action_edit.c
示例3: snap_action_keys
/* this function is responsible for snapping keyframes to frame-times */
static void snap_action_keys(bAnimContext *ac, short mode)
{
ListBase anim_data = {NULL, NULL};
bAnimListElem *ale;
int filter;
KeyframeEditData ked = {{NULL}};
KeyframeEditFunc edit_cb;
/* filter data */
if (ELEM(ac->datatype, ANIMCONT_GPENCIL, ANIMCONT_MASK))
filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_FOREDIT);
else
filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_FOREDIT /*| ANIMFILTER_CURVESONLY*/ | ANIMFILTER_NODUPLIS);
ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
/* get beztriple editing callbacks */
edit_cb = ANIM_editkeyframes_snap(mode);
ked.scene = ac->scene;
if (mode == ACTKEYS_SNAP_NEAREST_MARKER) {
ked.list.first = (ac->markers) ? ac->markers->first : NULL;
ked.list.last = (ac->markers) ? ac->markers->last : NULL;
}
/* snap keyframes */
for (ale = anim_data.first; ale; ale = ale->next) {
AnimData *adt = ANIM_nla_mapping_get(ac, ale);
if (ale->type == ANIMTYPE_GPLAYER) {
ED_gplayer_snap_frames(ale->data, ac->scene, mode);
}
else if (ale->type == ANIMTYPE_MASKLAYER) {
ED_masklayer_snap_frames(ale->data, ac->scene, mode);
}
else if (adt) {
ANIM_nla_mapping_apply_fcurve(adt, ale->key_data, 0, 1);
ANIM_fcurve_keyframes_loop(&ked, ale->key_data, NULL, edit_cb, calchandles_fcurve);
ANIM_nla_mapping_apply_fcurve(adt, ale->key_data, 1, 1);
}
else {
ANIM_fcurve_keyframes_loop(&ked, ale->key_data, NULL, edit_cb, calchandles_fcurve);
}
ale->update |= ANIM_UPDATE_DEFAULT;
}
ANIM_animdata_update(ac, &anim_data);
ANIM_animdata_freelist(&anim_data);
}
开发者ID:pawkoz, 项目名称:dyplom, 代码行数:51, 代码来源:action_edit.c
示例4: get_keyframe_extents
/* Get the min/max keyframes*/
static void get_keyframe_extents (bAnimContext *ac, float *min, float *max, const short onlySel)
{
ListBase anim_data = {NULL, NULL};
bAnimListElem *ale;
int filter;
/* get data to filter, from Action or Dopesheet */
filter= (ANIMFILTER_VISIBLE | ANIMFILTER_SEL | ANIMFILTER_CURVESONLY | ANIMFILTER_NODUPLIS);
ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
/* set large values to try to override */
*min= 999999999.0f;
*max= -999999999.0f;
/* check if any channels to set range with */
if (anim_data.first) {
/* go through channels, finding max extents */
for (ale= anim_data.first; ale; ale= ale->next) {
AnimData *adt= ANIM_nla_mapping_get(ac, ale);
FCurve *fcu= (FCurve *)ale->key_data;
float tmin, tmax;
/* get range and apply necessary scaling before processing */
calc_fcurve_range(fcu, &tmin, &tmax, onlySel);
if (adt) {
tmin= BKE_nla_tweakedit_remap(adt, tmin, NLATIME_CONVERT_MAP);
tmax= BKE_nla_tweakedit_remap(adt, tmax, NLATIME_CONVERT_MAP);
}
/* try to set cur using these values, if they're more extreme than previously set values */
*min= MIN2(*min, tmin);
*max= MAX2(*max, tmax);
}
/* free memory */
BLI_freelistN(&anim_data);
}
else {
/* set default range */
if (ac->scene) {
*min= (float)ac->scene->r.sfra;
*max= (float)ac->scene->r.efra;
}
else {
*min= -5;
*max= 100;
}
}
}
开发者ID:OldBrunet, 项目名称:BGERTPS, 代码行数:51, 代码来源:action_edit.c
示例5: insert_action_keys
/* this function is responsible for snapping keyframes to frame-times */
static void insert_action_keys(bAnimContext *ac, short mode)
{
ListBase anim_data = {NULL, NULL};
bAnimListElem *ale;
int filter;
ReportList *reports = ac->reports;
Scene *scene = ac->scene;
short flag = 0;
/* filter data */
filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_FOREDIT /*| ANIMFILTER_CURVESONLY*/ | ANIMFILTER_NODUPLIS);
if (mode == 2) filter |= ANIMFILTER_SEL;
else if (mode == 3) filter |= ANIMFILTER_ACTGROUPED;
ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
/* init keyframing flag */
flag = ANIM_get_keyframing_flags(scene, 1);
/* insert keyframes */
for (ale = anim_data.first; ale; ale = ale->next) {
AnimData *adt = ANIM_nla_mapping_get(ac, ale);
FCurve *fcu = (FCurve *)ale->key_data;
float cfra;
/* adjust current frame for NLA-scaling */
if (adt)
cfra = BKE_nla_tweakedit_remap(adt, (float)CFRA, NLATIME_CONVERT_UNMAP);
else
cfra = (float)CFRA;
/* read value from property the F-Curve represents, or from the curve only?
* - ale->id != NULL: Typically, this means that we have enough info to try resolving the path
* - ale->owner != NULL: If this is set, then the path may not be resolvable from the ID alone,
* so it's easier for now to just read the F-Curve directly.
* (TODO: add the full-blown PointerRNA relative parsing case here...)
*/
if (ale->id && !ale->owner)
insert_keyframe(reports, ale->id, NULL, ((fcu->grp) ? (fcu->grp->name) : (NULL)), fcu->rna_path, fcu->array_index, cfra, flag);
else
insert_vert_fcurve(fcu, cfra, fcu->curval, 0);
ale->update |= ANIM_UPDATE_DEFAULT;
}
ANIM_animdata_update(ac, &anim_data);
ANIM_animdata_freelist(&anim_data);
}
开发者ID:pawkoz, 项目名称:dyplom, 代码行数:50, 代码来源:action_edit.c
示例6: markers_selectkeys_between
/* TODO, this is almost an _exact_ duplicate of a function of the same name in graph_select.c
* should de-duplicate - campbell */
static void markers_selectkeys_between(bAnimContext *ac)
{
ListBase anim_data = {NULL, NULL};
bAnimListElem *ale;
int filter;
KeyframeEditFunc ok_cb, select_cb;
KeyframeEditData ked = {{NULL}};
float min, max;
/* get extreme markers */
ED_markers_get_minmax(ac->markers, 1, &min, &max);
min -= 0.5f;
max += 0.5f;
/* get editing funcs + data */
ok_cb = ANIM_editkeyframes_ok(BEZT_OK_FRAMERANGE);
select_cb = ANIM_editkeyframes_select(SELECT_ADD);
ked.f1 = min;
ked.f2 = max;
/* filter data */
filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE /*| ANIMFILTER_CURVESONLY */ | ANIMFILTER_NODUPLIS);
ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
/* select keys in-between */
for (ale = anim_data.first; ale; ale = ale->next) {
AnimData *adt = ANIM_nla_mapping_get(ac, ale);
if (adt) {
ANIM_nla_mapping_apply_fcurve(adt, ale->key_data, 0, 1);
ANIM_fcurve_keyframes_loop(&ked, ale->key_data, ok_cb, select_cb, NULL);
ANIM_nla_mapping_apply_fcurve(adt, ale->key_data, 1, 1);
}
else if (ale->type == ANIMTYPE_GPLAYER) {
ED_gplayer_frames_select_border(ale->data, min, max, SELECT_ADD);
}
else if (ale->type == ANIMTYPE_MASKLAYER) {
ED_masklayer_frames_select_border(ale->data, min, max, SELECT_ADD);
}
else {
ANIM_fcurve_keyframes_loop(&ked, ale->key_data, ok_cb, select_cb, NULL);
}
}
/* Cleanup */
ANIM_animdata_freelist(&anim_data);
}
开发者ID:mgschwan, 项目名称:blensor, 代码行数:51, 代码来源:action_select.c
示例7: actkeys_mselect_column
/* Option 3) Selects all visible keyframes in the same frame as the mouse click */
static void actkeys_mselect_column(bAnimContext *ac, short select_mode, float selx)
{
ListBase anim_data = {NULL, NULL};
bAnimListElem *ale;
int filter;
KeyframeEditFunc select_cb, ok_cb;
KeyframeEditData ked = {{NULL}};
/* set up BezTriple edit callbacks */
select_cb = ANIM_editkeyframes_select(select_mode);
ok_cb = ANIM_editkeyframes_ok(BEZT_OK_FRAME);
/* loop through all of the keys and select additional keyframes
* based on the keys found to be selected above
*/
if (ELEM(ac->datatype, ANIMCONT_GPENCIL, ANIMCONT_MASK))
filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE /*| ANIMFILTER_CURVESONLY */ | ANIMFILTER_NODUPLIS);
else
filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_NODUPLIS);
ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
for (ale = anim_data.first; ale; ale = ale->next) {
AnimData *adt = ANIM_nla_mapping_get(ac, ale);
/* set frame for validation callback to refer to */
if (adt)
ked.f1 = BKE_nla_tweakedit_remap(adt, selx, NLATIME_CONVERT_UNMAP);
else
ked.f1 = selx;
/* select elements with frame number matching cfra */
if (ale->type == ANIMTYPE_GPLAYER)
ED_gpencil_select_frame(ale->key_data, selx, select_mode);
else if (ale->type == ANIMTYPE_MASKLAYER)
ED_mask_select_frame(ale->key_data, selx, select_mode);
else
ANIM_fcurve_keyframes_loop(&ked, ale->key_data, ok_cb, select_cb, NULL);
}
/* free elements */
BLI_freelistN(&ked.list);
ANIM_animdata_freelist(&anim_data);
}
开发者ID:mgschwan, 项目名称:blensor, 代码行数:45, 代码来源:action_select.c
示例8: actkeys_framejump_exec
/* snap current-frame indicator to 'average time' of selected keyframe */
static int actkeys_framejump_exec(bContext *C, wmOperator *op)
{
bAnimContext ac;
ListBase anim_data= {NULL, NULL};
bAnimListElem *ale;
int filter;
BeztEditData bed;
/* get editor data */
if (ANIM_animdata_get_context(C, &ac) == 0)
return OPERATOR_CANCELLED;
/* init edit data */
memset(&bed, 0, sizeof(BeztEditData));
/* loop over action data, averaging values */
filter= (ANIMFILTER_VISIBLE | ANIMFILTER_CURVESONLY);
ANIM_animdata_filter(&ac, &anim_data, filter, ac.data, ac.datatype);
for (ale= anim_data.first; ale; ale= ale->next) {
AnimData *adt= ANIM_nla_mapping_get(&ac, ale);
if (adt) {
ANIM_nla_mapping_apply_fcurve(adt, ale->key_data, 0, 1);
ANIM_fcurve_keys_bezier_loop(&bed, ale->key_data, NULL, bezt_calc_average, NULL);
ANIM_nla_mapping_apply_fcurve(adt, ale->key_data, 1, 1);
}
else
ANIM_fcurve_keys_bezier_loop(&bed, ale->key_data, NULL, bezt_calc_average, NULL);
}
BLI_freelistN(&anim_data);
/* set the new current frame value, based on the average time */
if (bed.i1) {
Scene *scene= ac.scene;
CFRA= (int)floor((bed.f1 / bed.i1) + 0.5f);
}
/* set notifier that things have changed */
WM_event_add_notifier(C, NC_SCENE|ND_FRAME, ac.scene);
return OPERATOR_FINISHED;
}
开发者ID:jinjoh, 项目名称:NOOR, 代码行数:45, 代码来源:action_edit.c
示例9: snap_action_keys
/* this function is responsible for snapping keyframes to frame-times */
static void snap_action_keys(bAnimContext *ac, short mode)
{
ListBase anim_data = {NULL, NULL};
bAnimListElem *ale;
int filter;
BeztEditData bed;
BeztEditFunc edit_cb;
/* filter data */
if (ac->datatype == ANIMCONT_GPENCIL)
filter= (ANIMFILTER_VISIBLE | ANIMFILTER_FOREDIT);
else
filter= (ANIMFILTER_VISIBLE | ANIMFILTER_FOREDIT | ANIMFILTER_CURVESONLY);
ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
/* get beztriple editing callbacks */
edit_cb= ANIM_editkeyframes_snap(mode);
memset(&bed, 0, sizeof(BeztEditData));
bed.scene= ac->scene;
if (mode == ACTKEYS_SNAP_NEAREST_MARKER) {
bed.list.first= (ac->markers) ? ac->markers->first : NULL;
bed.list.last= (ac->markers) ? ac->markers->last : NULL;
}
/* snap keyframes */
for (ale= anim_data.first; ale; ale= ale->next) {
AnimData *adt= ANIM_nla_mapping_get(ac, ale);
if (adt) {
ANIM_nla_mapping_apply_fcurve(adt, ale->key_data, 0, 1);
ANIM_fcurve_keys_bezier_loop(&bed, ale->key_data, NULL, edit_cb, calchandles_fcurve);
ANIM_nla_mapping_apply_fcurve(adt, ale->key_data, 1, 1);
}
//else if (ale->type == ACTTYPE_GPLAYER)
// snap_gplayer_frames(ale->data, mode);
else
ANIM_fcurve_keys_bezier_loop(&bed, ale->key_data, NULL, edit_cb, calchandles_fcurve);
}
BLI_freelistN(&anim_data);
}
开发者ID:jinjoh, 项目名称:NOOR, 代码行数:43, 代码来源:action_edit.c
示例10: actkeys_framejump_exec
/* snap current-frame indicator to 'average time' of selected keyframe */
static int actkeys_framejump_exec(bContext *C, wmOperator *UNUSED(op))
{
bAnimContext ac;
ListBase anim_data = {NULL, NULL};
bAnimListElem *ale;
int filter;
KeyframeEditData ked = {{NULL}};
/* get editor data */
if (ANIM_animdata_get_context(C, &ac) == 0)
return OPERATOR_CANCELLED;
/* init edit data */
/* loop over action data, averaging values */
filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE /*| ANIMFILTER_CURVESONLY */ | ANIMFILTER_NODUPLIS);
ANIM_animdata_filter(&ac, &anim_data, filter, ac.data, ac.datatype);
for (ale = anim_data.first; ale; ale = ale->next) {
AnimData *adt = ANIM_nla_mapping_get(&ac, ale);
if (adt) {
ANIM_nla_mapping_apply_fcurve(adt, ale->key_data, 0, 1);
ANIM_fcurve_keyframes_loop(&ked, ale->key_data, NULL, bezt_calc_average, NULL);
ANIM_nla_mapping_apply_fcurve(adt, ale->key_data, 1, 1);
}
else
ANIM_fcurve_keyframes_loop(&ked, ale->key_data, NULL, bezt_calc_average, NULL);
}
ANIM_animdata_freelist(&anim_data);
/* set the new current frame value, based on the average time */
if (ked.i1) {
Scene *scene = ac.scene;
CFRA = iroundf(ked.f1 / ked.i1);
SUBFRA = 0.f;
}
/* set notifier that things have changed */
WM_event_add_notifier(C, NC_SCENE | ND_FRAME, ac.scene);
return OPERATOR_FINISHED;
}
开发者ID:pawkoz, 项目名称:dyplom, 代码行数:43, 代码来源:action_edit.c
示例11: insert_action_keys
/* this function is responsible for snapping keyframes to frame-times */
static void insert_action_keys(bAnimContext *ac, short mode)
{
ListBase anim_data = {NULL, NULL};
bAnimListElem *ale;
int filter;
Scene *scene= ac->scene;
float cfra= (float)CFRA;
short flag = 0;
/* filter data */
filter= (ANIMFILTER_VISIBLE | ANIMFILTER_FOREDIT | ANIMFILTER_CURVESONLY);
if (mode == 2) filter |= ANIMFILTER_SEL;
else if (mode == 3) filter |= ANIMFILTER_ACTGROUPED;
ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
/* init keyframing flag */
if (IS_AUTOKEY_FLAG(AUTOMATKEY)) flag |= INSERTKEY_MATRIX;
if (IS_AUTOKEY_FLAG(INSERTNEEDED)) flag |= INSERTKEY_NEEDED;
if (IS_AUTOKEY_MODE(scene, EDITKEYS)) flag |= INSERTKEY_REPLACE;
/* insert keyframes */
for (ale= anim_data.first; ale; ale= ale->next) {
AnimData *adt= ANIM_nla_mapping_get(ac, ale);
FCurve *fcu= (FCurve *)ale->key_data;
/* adjust current frame for NLA-scaling */
if (adt)
cfra= BKE_nla_tweakedit_remap(adt, (float)CFRA, NLATIME_CONVERT_UNMAP);
else
cfra= (float)CFRA;
/* if there's an id */
if (ale->id)
insert_keyframe(ale->id, NULL, ((fcu->grp)?(fcu->grp->name):(NULL)), fcu->rna_path, fcu->array_index, cfra, flag);
else
insert_vert_fcurve(fcu, cfra, fcu->curval, 0);
}
BLI_freelistN(&anim_data);
}
开发者ID:jinjoh, 项目名称:NOOR, 代码行数:43, 代码来源:action_edit.c
示例12: region_select_action_keys
static void region_select_action_keys(bAnimContext *ac, const rctf *rectf_view, short mode, short selectmode, void *data)
{
ListBase anim_data = {NULL, NULL};
bAnimListElem *ale;
int filter;
KeyframeEditData ked;
KeyframeEditFunc ok_cb, select_cb;
View2D *v2d = &ac->ar->v2d;
rctf rectf, scaled_rectf;
float ymin = 0, ymax = (float)(-ACHANNEL_HEIGHT_HALF(ac));
/* convert mouse coordinates to frame ranges and channel coordinates corrected for view pan/zoom */
UI_view2d_region_to_view_rctf(v2d, rectf_view, &rectf);
/* filter data */
filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_LIST_CHANNELS);
ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
/* get beztriple editing/validation funcs */
select_cb = ANIM_editkeyframes_select(selectmode);
ok_cb = ANIM_editkeyframes_ok(mode);
/* init editing data */
memset(&ked, 0, sizeof(KeyframeEditData));
if (mode == BEZT_OK_CHANNEL_LASSO) {
KeyframeEdit_LassoData *data_lasso = data;
data_lasso->rectf_scaled = &scaled_rectf;
ked.data = data_lasso;
}
else if (mode == BEZT_OK_CHANNEL_CIRCLE) {
KeyframeEdit_CircleData *data_circle = data;
data_circle->rectf_scaled = &scaled_rectf;
ked.data = data;
}
else {
ked.data = &scaled_rectf;
}
/* loop over data, doing region select */
for (ale = anim_data.first; ale; ale = ale->next) {
AnimData *adt = ANIM_nla_mapping_get(ac, ale);
/* get new vertical minimum extent of channel */
ymin = ymax - ACHANNEL_STEP(ac);
/* compute midpoint of channel (used for testing if the key is in the region or not) */
ked.channel_y = ymin + ACHANNEL_HEIGHT_HALF(ac);
/* if channel is mapped in NLA, apply correction
* - Apply to the bounds being checked, not all the keyframe points,
* to avoid having scaling everything
* - Save result to the scaled_rect, which is all that these operators
* will read from
*/
if (adt) {
ked.iterflags &= ~(KED_F1_NLA_UNMAP | KED_F2_NLA_UNMAP);
ked.f1 = BKE_nla_tweakedit_remap(adt, rectf.xmin, NLATIME_CONVERT_UNMAP);
ked.f2 = BKE_nla_tweakedit_remap(adt, rectf.xmax, NLATIME_CONVERT_UNMAP);
}
else {
ked.iterflags |= (KED_F1_NLA_UNMAP | KED_F2_NLA_UNMAP); /* for summary tracks */
ked.f1 = rectf.xmin;
ked.f2 = rectf.xmax;
}
/* Update values for scaled_rectf - which is used to compute the mapping in the callbacks
* NOTE: Since summary tracks need late-binding remapping, the callbacks may overwrite these
* with the properly remapped ked.f1/f2 values, when needed
*/
scaled_rectf.xmin = ked.f1;
scaled_rectf.xmax = ked.f2;
scaled_rectf.ymin = ymin;
scaled_rectf.ymax = ymax;
/* perform vertical suitability check (if applicable) */
if ((mode == ACTKEYS_BORDERSEL_FRAMERANGE) ||
!((ymax < rectf.ymin) || (ymin > rectf.ymax)))
{
/* loop over data selecting */
switch (ale->type) {
#if 0 /* XXX: Keyframes are not currently shown here */
case ANIMTYPE_GPDATABLOCK:
{
bGPdata *gpd = ale->data;
bGPDlayer *gpl;
for (gpl = gpd->layers.first; gpl; gpl = gpl->next) {
ED_gplayer_frames_select_region(&ked, ale->data, mode, selectmode);
}
break;
}
#endif
case ANIMTYPE_GPLAYER:
{
ED_gplayer_frames_select_region(&ked, ale->data, mode, selectmode);
break;
}
case ANIMTYPE_MASKDATABLOCK:
{
Mask *mask = ale->data;
//.........这里部分代码省略.........
开发者ID:mgschwan, 项目名称:blensor, 代码行数:101, 代码来源:action_select.c
示例13: summary_keyframes_loop
/* This function is used to loop over the keyframe data in a DopeSheet summary */
static short summary_keyframes_loop(KeyframeEditData *ked, bAnimContext *ac, KeyframeEditFunc key_ok, KeyframeEditFunc key_cb, FcuEditFunc fcu_cb)
{
ListBase anim_data = {NULL, NULL};
bAnimListElem *ale;
int filter, ret_code = 0;
/* sanity check */
if (ac == NULL)
return 0;
/* get F-Curves to take keyframes from */
filter = ANIMFILTER_DATA_VISIBLE;
ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
/* loop through each F-Curve, working on the keyframes until the first curve aborts */
for (ale = anim_data.first; ale; ale = ale->next) {
switch (ale->datatype) {
case ALE_MASKLAY:
case ALE_GPFRAME:
break;
case ALE_FCURVE:
default:
{
if (ked && ked->iterflags) {
/* make backups of the current values, so that a localised fix
* (e.g. NLA time remapping) can be applied to these values
*/
float f1 = ked->f1;
float f2 = ked->f2;
if (ked->iterflags & (KED_F1_NLA_UNMAP | KED_F2_NLA_UNMAP)) {
AnimData *adt = ANIM_nla_mapping_get(ac, ale);
if (ked->iterflags & KED_F1_NLA_UNMAP)
ked->f1 = BKE_nla_tweakedit_remap(adt, f1, NLATIME_CONVERT_UNMAP);
if (ked->iterflags & KED_F2_NLA_UNMAP)
ked->f2 = BKE_nla_tweakedit_remap(adt, f2, NLATIME_CONVERT_UNMAP);
}
/* now operate on the channel as per normal */
ret_code = ANIM_fcurve_keyframes_loop(ked, ale->data, key_ok, key_cb, fcu_cb);
/* reset */
ked->f1 = f1;
ked->f2 = f2;
}
else {
/* no special handling required... */
ret_code = ANIM_fcurve_keyframes_loop(ked, ale->data, key_ok, key_cb, fcu_cb);
}
break;
}
}
if (ret_code)
break;
}
ANIM_animdata_freelist(&anim_data);
return ret_code;
}
开发者ID:LucaRood, 项目名称:Blender, 代码行数:64, 代码来源:keyframes_edit.c
示例14: mouse_action_keys
static void mouse_action_keys(bAnimContext *ac, const int mval[2], short select_mode, bool column, bool same_channel)
{
ListBase anim_data = {NULL, NULL};
DLRBT_Tree anim_keys;
bAnimListElem *ale;
int filter;
View2D *v2d = &ac->ar->v2d;
bDopeSheet *ads = NULL;
int channel_index;
bool found = false;
float frame = 0.0f; /* frame of keyframe under mouse - NLA corrections not applied/included */
float selx = 0.0f; /* frame of keyframe under mouse */
float key_hsize;
float x, y;
rctf rectf;
/* get dopesheet info */
if (ac->datatype == ANIMCONT_DOPESHEET)
ads = ac->data;
/* use View2D to determine the index of the channel (i.e a row in the list) where keyframe was */
UI_view2d_region_to_view(v2d, mval[0], mval[1], &x, &y);
UI_view2d_listview_view_to_cell(v2d, 0, ACHANNEL_STEP(ac), 0, (float)ACHANNEL_HEIGHT_HALF(ac), x, y, NULL, &channel_index);
/* x-range to check is +/- 7px for standard keyframe under standard dpi/y-scale (in screen/region-space),
* on either side of mouse click (size of keyframe icon)
*/
key_hsize = ACHANNEL_HEIGHT(ac) * 0.8f; /* standard channel height (to allow for some slop) */
key_hsize = roundf(key_hsize / 2.0f); /* half-size (for either side), but rounded up to nearest int (for easier targetting) */
UI_view2d_region_to_view(v2d, mval[0] - (int)key_hsize, mval[1], &rectf.xmin, &rectf.ymin);
UI_view2d_region_to_view(v2d, mval[0] + (int)key_hsize, mval[1], &rectf.xmax, &rectf.ymax);
/* filter data */
filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_LIST_CHANNELS);
ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
/* try to get channel */
ale = BLI_findlink(&anim_data, channel_index);
if (ale == NULL) {
/* channel not found */
printf("Error: animation channel (index = %d) not found in mouse_action_keys()\n", channel_index);
ANIM_animdata_freelist(&anim_data);
return;
}
else {
/* found match - must return here... */
AnimData *adt = ANIM_nla_mapping_get(ac, ale);
ActKeyColumn *ak, *akn = NULL;
/* make list of keyframes */
BLI_dlrbTree_init(&anim_keys);
if (ale->key_data) {
switch (ale->datatype) {
case ALE_SCE:
{
Scene *scene = (Scene *)ale->key_data;
scene_to_keylist(ads, scene, &anim_keys, NULL);
break;
}
case ALE_OB:
{
Object *ob = (Object *)ale->key_data;
ob_to_keylist(ads, ob, &anim_keys, NULL);
break;
}
case ALE_ACT:
{
bAction *act = (bAction *)ale->key_data;
action_to_keylist(adt, act, &anim_keys, NULL);
break;
}
case ALE_FCURVE:
{
FCurve *fcu = (FCurve *)ale->key_data;
fcurve_to_keylist(adt, fcu, &anim_keys, NULL);
break;
}
}
}
else if (ale->type == ANIMTYPE_SUMMARY) {
/* dopesheet summary covers everything */
summary_to_keylist(ac, &anim_keys, NULL);
}
else if (ale->type == ANIMTYPE_GROUP) {
// TODO: why don't we just give groups key_data too?
bActionGroup *agrp = (bActionGroup *)ale->data;
agroup_to_keylist(adt, agrp, &anim_keys, NULL);
}
else if (ale->type == ANIMTYPE_GPLAYER) {
// TODO: why don't we just give gplayers key_data too?
bGPDlayer *gpl = (bGPDlayer *)ale->data;
gpl_to_keylist(ads, gpl, &anim_keys);
}
else if (ale->type == ANIMTYPE_MASKLAYER) {
// TODO: why don't we just give masklayers key_data too?
MaskLayer *masklay = (MaskLayer *)ale->data;
mask_to_keylist(ads, masklay, &anim_keys);
//.........这里部分代码省略.........
开发者ID:mgschwan, 项目名称:blensor, 代码行数:101, 代码来源:action_select.c
示例15: borderselect_action
static void borderselect_action(bAnimContext *ac, const rcti rect, short mode, short selectmode)
{
ListBase anim_data = {NULL, NULL};
bAnimListElem *ale;
int filter;
KeyframeEditData ked;
KeyframeEditFunc ok_cb, select_cb;
View2D *v2d = &ac->ar->v2d;
rctf rectf;
float ymin = 0, ymax = (float)(-ACHANNEL_HEIGHT_HALF(ac));
/* convert mouse coordinates to frame ranges and channel coordinates corrected for view pan/zoom */
UI_view2d_region_to_view(v2d, rect.xmin, rect.ymin + 2, &rectf.xmin, &rectf.ymin);
UI_view2d_region_to_view(v2d, rect.xmax, rect.ymax - 2, &rectf.xmax, &rectf.ymax);
/* filter data */
filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_LIST_CHANNELS);
ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
/* get beztriple editing/validation funcs */
select_cb = ANIM_editkeyframes_select(selectmode);
if (ELEM(mode, ACTKEYS_BORDERSEL_FRAMERANGE, ACTKEYS_BORDERSEL_ALLKEYS))
ok_cb = ANIM_editkeyframes_ok(BEZT_OK_FRAMERANGE);
else
ok_cb = NULL;
/* init editing data */
memset(&ked, 0, sizeof(KeyframeEditData));
/* loop over data, doing border select */
for (ale = anim_data.first; ale; ale = ale->next) {
AnimData *adt = ANIM_nla_mapping_get(ac, ale);
/* get new vertical minimum extent of channel */
ymin = ymax - ACHANNEL_STEP(ac);
/* set horizontal range (if applicable) */
if (ELEM(mode, ACTKEYS_BORDERSEL_FRAMERANGE, ACTKEYS_BORDERSEL_ALLKEYS)) {
/* if channel is mapped in NLA, apply correction */
if (adt) {
ked.iterflags &= ~(KED_F1_NLA_UNMAP | KED_F2_NLA_UNMAP);
ked.f1 = BKE_nla_tweakedit_remap(adt, rectf.xmin, NLATIME_CONVERT_UNMAP);
ked.f2 = BKE_nla_tweakedit_remap(adt, rectf.xmax, NLATIME_CONVERT_UNMAP);
}
else {
ked.iterflags |= (KED_F1_NLA_UNMAP | KED_F2_NLA_UNMAP); /* for summary tracks */
ked.f1 = rectf.xmin;
ked.f2 = rectf.xmax;
}
}
/* perform vertical suitability check (if applicable) */
if ((mode == ACTKEYS_BORDERSEL_FRAMERANGE) ||
!((ymax < rectf.ymin) || (ymin > rectf.ymax)))
{
/* loop over data selecting */
switch (ale->type) {
#if 0 /* XXX: Keyframes are not currently shown here */
case ANIMTYPE_GPDATABLOCK:
{
bGPdata *gpd = ale->data;
bGPDlayer *gpl;
for (gpl = gpd->layers.first; gpl; gpl = gpl->next) {
ED_gplayer_frames_select_border(gpl, rectf.xmin, rectf.xmax, selectmode);
}
break;
}
#endif
case ANIMTYPE_GPLAYER:
ED_gplayer_frames_select_border(ale->data, rectf.xmin, rectf.xmax, selectmode);
break;
case ANIMTYPE_MASKDATABLOCK:
{
Mask *mask = ale->data;
MaskLayer *masklay;
for (masklay = mask->masklayers.first; masklay; masklay = masklay->next) {
ED_masklayer_frames_select_border(masklay, rectf.xmin, rectf.xmax, selectmode);
}
break;
}
case ANIMTYPE_MASKLAYER:
ED_masklayer_frames_select_border(ale->data, rectf.xmin, rectf.xmax, selectmode);
break;
default:
ANIM_animchannel_keyframes_loop(&ked, ac->ads, ale, ok_cb, select_cb, NULL);
break;
}
}
/* set minimum extent to be the maximum of the next channel */
ymax = ymin;
}
/* cleanup */
ANIM_animdata_freelist(&anim_data);
}
开发者ID:mgschwan, 项目名称:blensor, 代码行数:98, 代码来源:action_select.c
示例16: borderselect_action
static void borderselect_action (bAnimContext *ac, rcti rect, short mode, short selectmode)
{
ListBase anim_data = {NULL, NULL};
bAnimListElem *ale;
int filter;
KeyframeEditData ked;
KeyframeEditFunc ok_cb, select_cb;
View2D *v2d= &ac->ar->v2d;
rctf rectf;
float ymin=0, ymax=(float)(-ACHANNEL_HEIGHT_HALF);
/* convert mouse coordinates to frame ranges and channel coordinates corrected for view pan/zoom */
UI_view2d_region_to_view(v2d, rect.xmin, rect.ymin+2, &rectf.xmin, &rectf.ymin);
UI_view2d_region_to_view(v2d, rect.xmax, rect.ymax-2, &rectf.xmax, &rectf.ymax);
/* filter data */
filter= (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_LIST_CHANNELS | ANIMFILTER_NODUPLIS);
ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
/* get beztriple editing/validation funcs */
select_cb= ANIM_editkeyframes_select(selectmode);
if (ELEM(mode, ACTKEYS_BORDERSEL_FRAMERANGE, ACTKEYS_BORDERSEL_ALLKEYS))
ok_cb= ANIM_editkeyframes_ok(BEZT_OK_FRAMERANGE);
else
ok_cb= NULL;
/* init editing data */
memset(&ked, 0, sizeof(KeyframeEditData));
/* loop over data, doing border select */
for (ale= anim_data.first; ale; ale= ale->next) {
AnimData *adt= ANIM_nla_mapping_get(ac, ale);
/* get new vertical minimum extent of channel */
ymin= ymax - ACHANNEL_STEP;
/* set horizontal range (if applicable) */
if (ELEM(mode, ACTKEYS_BORDERSEL_FRAMERANGE, ACTKEYS_BORDERSEL_ALLKEYS)) {
/* if channel is mapped in NLA, apply correction */
if (adt) {
ked.f1= BKE_nla_tweakedit_remap(adt, rectf.xmin, NLATIME_CONVERT_UNMAP);
ked.f2= BKE_nla_tweakedit_remap(adt, rectf.xmax, NLATIME_CONVERT_UNMAP);
}
else {
ked.f1= rectf.xmin;
ked.f2= rectf.xmax;
}
}
/* perform vertical suitability check (if applicable) */
if ( (mode == ACTKEYS_BORDERSEL_FRAMERANGE) ||
!((ymax < rectf.ymin) || (ymin > rectf.ymax)) )
{
/* loop over data selecting */
if (ale->type == ANIMTYPE_GPLAYER)
borderselect_gplayer_frames(ale->data, rectf.xmin, rectf.xmax, selectmode);
else
ANIM_animchannel_keyframes_loop(&ked, ac->ads, ale, ok_cb, select_cb, NULL);
}
/* set minimum extent to be the maximum of the next channel */
ymax=ymin;
}
/* cleanup */
BLI_freelistN(&anim_data);
}
开发者ID:mik0001, 项目名称:Blender, 代码行数:69, 代码来源:action_select.c
示例17: actkeys_select_leftright
static void actkeys_select_leftright(bAnimContext *ac, short leftright, short select_mode)
{
ListBase anim_data = {NULL, NULL};
bAnimListElem *ale;
int filter;
KeyframeEditFunc ok_cb, select_cb;
KeyframeEditData ked = {{NULL}};
Scene *scene = ac->scene;
/* if select mode is replace, deselect all keyframes (and channels) first */
if (select_mode == SELECT_REPLACE) {
select_mode = SELECT_ADD;
/* - deselect all other keyframes, so that just the newly selected remain
* - channels aren't deselected, since we don't re-select any as a consequence
*/
deselect_action_keys(ac, 0, SELECT_SUBTRACT);
}
/* set callbacks and editing data */
ok_cb = ANIM_editkeyframes_ok(BEZT_OK_FRAMERANGE);
select_cb = ANIM_editkeyframes_select(select_mode);
if (leftright == ACTKEYS_LRSEL_LEFT) {
ked.f1 = MINAFRAMEF;
ked.f2 = (float)(CFRA + 0.1f);
}
else {
ked.f1 = (float)(CFRA - 0.1f);
ked.f2 = MAXFRAMEF;
}
/* filter data */
if (ELEM(ac->datatype, ANIMCONT_GPENCIL, ANIMCONT_MASK))
filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_NODUPLIS);
else
filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE /*| ANIMFILTER_CURVESONLY*/ | ANIMFILTER_NODUPLIS);
ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
/* select keys */
for (ale = anim_data.first; ale; ale = ale->next) {
AnimData *adt = ANIM_nla_mapping_get(ac, ale);
if (adt) {
ANIM_nla_mapping_apply_fcurve(adt, ale->key_data, 0, 1);
ANIM_fcurve_keyframes_loop(&ked, ale->key_data, ok_cb, select_cb, NULL);
ANIM_nla_mapping_apply_fcurve(adt, ale->key_data, 1, 1);
}
else if (ale->type == ANIMTYPE_GPLAYER)
ED_gplayer_frames_select_border(ale->data, ked.f1, ked.f2, select_mode);
else if (ale->type == ANIMTYPE_MASKLAYER)
ED_masklayer_frames_select_border(ale->data, ked.f1, ked.f2, select_mode);
else
ANIM_fcurve_keyframes_loop(&ked, ale->key_data, ok_cb, select_cb, NULL);
}
/* Sync marker support */
if (select_mode == SELECT_ADD) {
SpaceAction *saction = (SpaceAction *)ac->sl;
if ((saction) && (saction->flag & SACTION_MARKERS_MOVE)) {
ListBase *markers = ED_animcontext_get_markers(ac);
TimeMarker *marker;
for (marker = markers->first; marker; marker = marker->next) {
if (((leftright == ACTKEYS_LRSEL_LEFT) && (marker->frame < CFRA)) ||
((leftright == ACTKEYS_LRSEL_RIGHT) && (marker->frame >= CFRA)))
{
marker->flag |= SELECT;
}
else {
marker->flag &= ~SELECT;
}
}
}
}
/* Cleanup */
ANIM_animdata_freelist(&anim_data);
}
开发者ID:mgschwan, 项目名称:blensor, 代码行数:81, 代码来源:action_select.c
示例18: draw_channel_strips
//.........这里部分代码省略.........
if (ac->datatype == ANIMCONT_ACTION)
glRectf(act_start, (float)y - ACHANNEL_HEIGHT_HALF, act_end, (float)y + ACHANNEL_HEIGHT_HALF);
}
else if (ac->datatype == ANIMCONT_GPENCIL) {
/* frames less than one get less saturated background */
if (sel) glColor4ub(col1[0], col1[1], col1[2], 0x22);
else glColor4ub(col2[0], col2[1], col2[2], 0x22);
glRectf(0.0f, (float)y - ACHANNEL_HEIGHT_HALF, v2d->cur.xmin, (float)y + ACHANNEL_HEIGHT_HALF);
/* frames one and higher get a saturated background */
if (sel) glColor4ub(col1[0], col1[1], col1[2], 0x44);
else glColor4ub(col2[0], col2[1], col2[2], 0x44);
glRectf(v2d->cur.xmin, (float)y - ACHANNEL_HEIGHT_HALF, v2d->cur.xmax + EXTRA_SCROLL_PAD, (float)y + ACHANNEL_HEIGHT_HALF);
}
else if (ac->datatype == ANIMCONT_MASK) {
/* TODO --- this is a copy of gpencil */
/* frames less than one get less saturated background */
if (sel) glColor4ub(col1[0], col1[1], col1[2], 0x22);
else glColor4ub(col2[0], col2[1], col2[2], 0x22);
glRectf(0.0f, (float)y - ACHANNEL_HEIGHT_HALF, v2d->cur.xmin, (float)y + ACHANNEL_HEIGHT_HALF);
/* frames one and higher get a saturated background */
if (sel) glColor4ub(col1[0], col1[1], col1[2], 0x44);
else glColor4ub(col2[0], col2[1], col2[2], 0x44);
glRectf(v2d->cur.xmin, (float)y - ACHANNEL_HEIGHT_HALF, v2d->cur.xmax + EXTRA_SCROLL_PAD, (float)y + ACHANNEL_HEIGHT_HALF);
}
}
}
/* Increment the step */
y -= ACHANNEL_STEP;
}
glDisable(GL_BLEND);
/* Draw keyframes
* 1) Only channels that are visible in the Action Editor get drawn/evaluated.
* This is to try to optimize this for heavier data sets
* 2) Keyframes which are out of view horizontally are disregarded
*/
y = (float)(-ACHANNEL_HEIGHT);
for (ale = anim_data.first; ale; ale = ale->next) {
const float yminc = (float)(y - ACHANNEL_HEIGHT_HALF);
const float ymaxc = (float)(y + ACHANNEL_HEIGHT_HALF);
/* check if visible */
if (IN_RANGE(yminc, v2d->cur.ymin, v2d->cur.ymax) ||
IN_RANGE(ymaxc, v2d->cur.ymin, v2d->cur.ymax) )
{
/* check if anything to show for this channel */
if (ale->datatype != ALE_NONE) {
adt = ANIM_nla_mapping_get(ac, ale);
/* draw 'keyframes' for each specific datatype */
switch (ale->datatype) {
case ALE_ALL:
draw_summary_channel(v2d, ale->data, y);
break;
case ALE_SCE:
draw_scene_channel(v2d, ads, ale->key_data, y);
break;
case ALE_OB:
draw_object_channel(v2d, ads, ale->key_data, y);
break;
case ALE_ACT:
draw_action_channel(v2d, adt, ale->key_data, y);
break;
case ALE_GROUP:
draw_agroup_channel(v2d, adt, ale->data, y);
break;
case ALE_FCURVE:
draw_fcurve_channel(v2d, adt, ale->key_data, y);
break;
case ALE_GPFRAME:
draw_gpl_channel(v2d, ads, ale->data, y);
break;
case ALE_MASKLAY:
draw_masklay_channel(v2d, ads, ale->data, y);
break;
}
}
}
y -= ACHANNEL_STEP;
}
/* free tempolary channels used for drawing */
BLI_freelistN(&anim_data);
/* black line marking 'current frame' for Time-Slide transform mode */
if (saction->flag & SACTION_MOVING) {
glColor3f(0.0f, 0.0f, 0.0f);
glBegin(GL_LINES);
glVertex2f(saction->timeslide, v2d->cur.ymin - EXTRA_SCROLL_PAD);
glVertex2f(saction->timeslide, v2d->cur.ymax);
glEnd();
}
}
开发者ID:vanangamudi, 项目名称:blender-main, 代码行数:101, 代码来源:action_draw.c
示例19: paste_animedit_keys
六六分期app的软件客服如何联系?不知道吗?加qq群【895510560】即可!标题:六六分期
阅读:18443| 2023-10-27
今天小编告诉大家如何处理win10系统火狐flash插件总是崩溃的问题,可能很多用户都不知
阅读:9750| 2022-11-06
今天小编告诉大家如何对win10系统删除桌面回收站图标进行设置,可能很多用户都不知道
阅读:8230| 2022-11-06
今天小编告诉大家如何对win10系统电脑设置节能降温的设置方法,想必大家都遇到过需要
阅读:8590| 2022-11-06
我们在使用xp系统的过程中,经常需要对xp系统无线网络安装向导设置进行设置,可能很多
阅读:8503| 2022-11-06
今天小编告诉大家如何处理win7系统玩cf老是与主机连接不稳定的问题,可能很多用户都不
阅读:9467| 2022-11-06
电脑对日常生活的重要性小编就不多说了,可是一旦碰到win7系统设置cf烟雾头的问题,很
阅读:8484| 2022-11-06
我们在日常使用电脑的时候,有的小伙伴们可能在打开应用的时候会遇见提示应用程序无法
阅读:7910| 2022-11-06
今天小编告诉大家如何对win7系统打开vcf文件进行设置,可能很多用户都不知道怎么对win
阅读:8466| 2022-11-06
今天小编告诉大家如何对win10系统s4开启USB调试模式进行设置,可能很多用户都不知道怎
阅读:7435| 2022-11-06
请发表评论