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C++ Any函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中Any函数的典型用法代码示例。如果您正苦于以下问题:C++ Any函数的具体用法?C++ Any怎么用?C++ Any使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了Any函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: switch

	// 获取属性值
	Any TriggerObject::getProperty(uint id)const
	{
		if(id > ID_NullObject_Begin && id < ID_NullObject_End)
			return NullObject::getProperty(id);
		switch(id)
		{
		case ID_Trigger:							// 触发器设置
			{
				return Any();
			}
			break;
		case ID_TriggerCondition:							// 满足条件
			{
				return Any(getCondition());
			}
			break;
		case ID_TriggerOnEnterEvent:							// 进入事件
			{
				return Any(getOnEnterEvent());
			}
			break;
		case ID_TriggerOnLeaveEvent:							// 退出事件
			{
				return Any(getOnLeaveEvent());
			}
			break;
		default:
			return Any();
			break;
		}
	}
开发者ID:duzhi5368,项目名称:FKOgreWorldEdit,代码行数:32,代码来源:TriggerObject.cpp


示例2: PageData

	//---------------------------------------------------------------------
	WorkQueue::Response* Page::handleRequest(const WorkQueue::Request* req, const WorkQueue* srcQ)
	{
		// Background thread (maybe)

		PageRequest preq = any_cast<PageRequest>(req->getData());
		// only deal with own requests; we shouldn't ever get here though
		if (preq.srcPage != this)
			return 0;

		PageResponse res;
		res.pageData = OGRE_NEW PageData();
		WorkQueue::Response* response = 0;
		try
		{
			prepareImpl(res.pageData);
			response = OGRE_NEW WorkQueue::Response(req, true, Any(res));
		}
		catch (Exception& e)
		{
			// oops
			response = OGRE_NEW WorkQueue::Response(req, false, Any(res), 
				e.getFullDescription());
		}

		return response;
	}
开发者ID:JangoOs,项目名称:kbengine_ogre_demo,代码行数:27,代码来源:OgrePage.cpp


示例3: Any

    //---------------------------------------------------------------------
    WorkQueue::Response* TerrainPagedWorldSection::handleRequest(const WorkQueue::Request* req, const WorkQueue* srcQ)
    {
        if(mPagesInLoading.empty())
        {
            mHasRunningTasks = false;
            req->abortRequest();
            return OGRE_NEW WorkQueue::Response(req, true, Any());
        }

        unsigned long currentTime = Root::getSingletonPtr()->getTimer()->getMilliseconds();
        if(currentTime < mNextLoadingTime)
        {
            // Wait until the next page is to be loaded -> we are in background thread here
            OGRE_THREAD_SLEEP(mNextLoadingTime - currentTime);
        }

        PageID pageID = mPagesInLoading.front();

        // call the TerrainDefiner from the background thread
        long x, y;
        // pageID is the same as a packed index
        mTerrainGroup->unpackIndex(pageID, &x, &y);

        if(!mTerrainDefiner)
            mTerrainDefiner = OGRE_NEW TerrainDefiner();
        mTerrainDefiner->define(mTerrainGroup, x, y);

        // continue loading in main thread
        return OGRE_NEW WorkQueue::Response(req, true, Any());
    }
开发者ID:LiberatorUSA,项目名称:GUCEF,代码行数:31,代码来源:OgreTerrainPagedWorldSection.cpp


示例4: if

        void Preferences::onChangeHedgeSelection(int) {
            fl::Engine* engine = Model::Default()->engine();
            if (ui->ckx_any->isChecked() and not engine->hasHedge(Any().name()))
                engine->addHedge(new Any);
            else if (not ui->ckx_any->isChecked() and engine->hasHedge(Any().name()))
                delete engine->removeHedge(Any().name());

            if (ui->ckx_extremely->isChecked() and not engine->hasHedge(Extremely().name()))
                engine->addHedge(new Extremely);
            else if (not ui->ckx_extremely->isChecked() and engine->hasHedge(Extremely().name()))
                delete engine->removeHedge(Extremely().name());

            if (ui->ckx_not->isChecked() and not engine->hasHedge(Not().name()))
                engine->addHedge(new Not);
            else if (not ui->ckx_not->isChecked() and engine->hasHedge(Not().name()))
                delete engine->removeHedge(Not().name());

            if (ui->ckx_seldom->isChecked() and not engine->hasHedge(Seldom().name()))
                engine->addHedge(new Seldom);
            else if (not ui->ckx_seldom->isChecked() and engine->hasHedge(Seldom().name()))
                delete engine->removeHedge(Seldom().name());

            if (ui->ckx_somewhat->isChecked() and not engine->hasHedge(Somewhat().name()))
                engine->addHedge(new Somewhat);
            else if (not ui->ckx_somewhat->isChecked() and engine->hasHedge(Somewhat().name()))
                delete engine->removeHedge(Somewhat().name());

            if (ui->ckx_very->isChecked() and not engine->hasHedge(Very().name()))
                engine->addHedge(new Very);
            else if (not ui->ckx_very->isChecked() and engine->hasHedge(Very().name()))
                delete engine->removeHedge(Very().name());

            Window::mainWindow()->fixDependencies();
        }
开发者ID:DevasenaInupakutika,项目名称:assn2,代码行数:34,代码来源:Preferences.cpp


示例5: Any

Any Converter<float>::convert(const Any& a)
{
	if (typeid(int) == a.type())
		return Any(helper<float, int>::convert(a));
	else if (typeid(const char *) == a.type())
		return Any(helper<float, const char *>::convert(a));

	return any_cast<float>(a);
}
开发者ID:biofag,项目名称:UMOF,代码行数:9,代码来源:converters.cpp


示例6: Any

Any Converter<float>::convert(const Any& a)
{
    if (Type::from<int>() == a.type())
		return Any(helper<float, int>::convert(a));
    else if (Type::from<const char *>() == a.type())
		return Any(helper<float, const char *>::convert(a));

	return any_cast<float>(a);
}
开发者ID:crazybie,项目名称:uMOF,代码行数:9,代码来源:converter.cpp


示例7: switch

	// 获取属性值
	Any CameraObject::getProperty(uint id)const
	{
		if(id > ID_NullObject_Begin && id < ID_NullObject_End)
			return NullObject::getProperty(id);
		switch(id)
		{
		case ID_Camera:							// 摄像机设置
			{
				return Any();
			}
			break;
		case ID_PolygonMode:						// 几何渲染模式
			{
				return Any((long)m_camera->getPolygonMode());
			}
			break;
		case ID_LodBias:							// LOD偏移
			{
				return Any(m_camera->getLodBias());
			}
			break;
		case ID_NearClipDistance:				// 近裁面
			{
				return Any(m_camera->getNearClipDistance());
			}
			break;
		case ID_FarClipDistance:					// 远裁面
			{
				return Any(m_camera->getFarClipDistance());
			}
			break;
		case ID_FOVy:							// FOVy角度
			{
				return Any(m_camera->getFOVy().valueDegrees());
			}
			break;
		case ID_AspectRatio:						// 窗口比率
			{
				return Any(m_camera->getAspectRatio());
			}
			break;
		case ID_ProjectionType:					// 投影方式
			{
				return Any((long)m_camera->getProjectionType());
			}
			break;
		case ID_OrthoWindow:						// 正交投影窗口大小
			{
				return Any(Vector2(m_camera->getOrthoWindowWidth() , m_camera->getOrthoWindowHeight()));
			}
			break;
		default:
			return Any();
			break;
		}
	}
开发者ID:duzhi5368,项目名称:FKOgreWorldEdit,代码行数:57,代码来源:CameraObject.cpp


示例8: Any

Any ArticulatedModel::Instruction::Identifier::toAny() const {
    if (isAll()) {
        return Any(Any::ARRAY, "all");
    } else if (isRoot()) {
        return Any(Any::ARRAY, "root");
    } else if (id.initialized()) {
        return Any(int(id));
    } else {
        return Any(name);
    }
}
开发者ID:A7med-Shoukry,项目名称:g3d,代码行数:11,代码来源:ArticulatedModel_serialize.cpp


示例9: convertToAny

Any convertToAny(NPP npp, const NPVariant* variant)
{
    switch (variant->type)
    {
    case NPVariantType_Void:
    case NPVariantType_Null:
        return Any();
        break;
    case NPVariantType_Bool:
        return NPVARIANT_TO_BOOLEAN(*variant);
        break;
    case NPVariantType_Int32:
        return NPVARIANT_TO_INT32(*variant);
        break;
    case NPVariantType_Double:
        return NPVARIANT_TO_DOUBLE(*variant);
        break;
    case NPVariantType_String:
        return std::string(NPVARIANT_TO_STRING(*variant).utf8characters, NPVARIANT_TO_STRING(*variant).utf8length);
        break;
    case NPVariantType_Object:
    {
        NPObject* object = NPVARIANT_TO_OBJECT(*variant);
        if (!object)
        {
            break;
        }
        if (StubObject::isStub(object))
        {
            StubObject* stub = static_cast<StubObject*>(object);
            return stub->getObject();
        }
        PluginInstance* instance = static_cast<PluginInstance*>(npp->pdata);
        if (instance)
        {
            ProxyControl* proxyControl = instance->getProxyControl();
            if (proxyControl)
            {
                return proxyControl->createProxy(object);
            }
        }
        break;
    }
    default:
        break;
    }
    return Any();
}
开发者ID:giobeatle1794,项目名称:es-operating-system,代码行数:48,代码来源:bridge.cpp


示例10: Any

void CCPlayer::Open(const std::string& loadParams)
{
    CCMessageCenter::GetInstance()->PostMessage(MESSAGE_OBJECT_ENUM_CLIENT,
                                                MESSAGE_OBJECT_ENUM_PLAYER,
                                                COMMAND_TYPE_ENUM_OPEN,
                                                Any(loadParams));
}
开发者ID:fastget,项目名称:CCPlayer_On_iOS,代码行数:7,代码来源:Player.cpp


示例11: find

    //---------------------------------------------------------------------
    void TerrainPagedWorldSection::loadPage(PageID pageID, bool forceSynchronous)
    {
        if (!mParent->getManager()->getPagingOperationsEnabled())
            return;

        PageMap::iterator i = mPages.find(pageID);
        if (i == mPages.end())
        {
            std::list<PageID>::iterator it = find( mPagesInLoading.begin(), mPagesInLoading.end(), pageID);
            if(it==mPagesInLoading.end())
            {
                mPagesInLoading.push_back(pageID);
                mHasRunningTasks = true;
            }
            
            // no running tasks, start the new one
            if(mPagesInLoading.size()==1)
            {
                Root::getSingleton().getWorkQueue()->addRequest(
                    mWorkQueueChannel, WORKQUEUE_LOAD_TERRAIN_PAGE_REQUEST, 
                    Any(), 0, forceSynchronous);
            }
        }

        PagedWorldSection::loadPage(pageID, forceSynchronous);
    }
开发者ID:LiberatorUSA,项目名称:GUCEF,代码行数:27,代码来源:OgreTerrainPagedWorldSection.cpp


示例12: RTException

void	StateRoom::accessRoom()
{
  INetworkRelay *network = this->_world->getSharedObject<INetworkRelay>("NetworkRelay");

  if (network) {
    Remote *remote = NULL;
    if (this->_textboxRoom->getString() != "")
      this->_textboxRoom->setString("defaulte");
    if (!(remote = network->getRemote(0)))
      throw RTException("Invalid remote");
    IBuffer *buffer = network->getTCPBuffer();
    *buffer << static_cast<char>(INetworkRelay::CHANGE_ROOM_QUERY);
    *buffer << this->_textboxRoom->getString();
    remote->sendTCP(buffer);
    Thread<INetworkRelay> *thread = new Thread<INetworkRelay>();

    thread->start(network, &INetworkRelay::start, Any());

    while (42) {
      LockVector<IBuffer *> &recv_buffer = remote->getRecvBufferTCP();
      auto guard = create_lock(recv_buffer);

      for (auto it = recv_buffer.begin(); it != recv_buffer.end();)
	{
	  if (this->parsePacket(recv_buffer, it))
	    return ;
	}
    }
  } else {
    throw RTException("Invalid network");
  }
}
开发者ID:deb0ch,项目名称:R-Type,代码行数:32,代码来源:StateRoom.cpp


示例13: ss

Signature TextureProxy::MakeSignature(const Proxy<res::Image> &image, vid::opengl::TextureFormat format, vid::opengl::TextureFlags flags, const math::Vector<2, bool> &clamp)
{
    std::ostringstream ss(image.GetSignature());
    switch (format)
    {
    case vid::opengl::defaultTextureFormat:
        break;
    case vid::opengl::alphaTextureFormat:
        ss << ":alpha";
        break;
    case vid::opengl::luminanceTextureFormat:
        ss << ":luminance";
        break;
    default:
        assert(!"invalid texture format");
    }
    if (flags & vid::opengl::filterTextureFlag) ss << ":filter";
    if (flags & vid::opengl::mipmapTextureFlag) ss << ":mipmap";
    if (Any(clamp))
    {
        ss << ":clamp";
        if      (!clamp.x) ss << ".y";
        else if (!clamp.y) ss << ".x";
    }
    return Signature("OpenGL texture", ss.str());
}
开发者ID:davidosborn,项目名称:page,代码行数:26,代码来源:TextureProxy.cpp


示例14: Room

RoomServer::RoomServer(ServerRelay *server, const std::string &nameRoomServer)
  : Room(), _serverRelay(server), _nameRoomServer(nameRoomServer)
{
  std::cout << "Creating new room: " << this->_nameRoomServer << std::endl;
  this->_runWorldServer = new RunWorldServer(server, nameRoomServer);
  this->_thread.start(this->_runWorldServer, &RunWorldServer::run, Any());
}
开发者ID:deb0ch,项目名称:R-Type,代码行数:7,代码来源:RoomServer.cpp


示例15: inputStream

void Instance::LoadModList()
{
	if (GetModListFile().FileExists())
	{
		wxFileInputStream inputStream(GetModListFile().GetFullPath());
		wxStringList modListFile = ReadAllLines(inputStream);
		
		for (wxStringList::iterator iter = modListFile.begin(); iter != modListFile.end(); iter++)
		{
			// Normalize the path to the instMods dir.
			wxFileName modFile(*iter);
			modFile.Normalize(wxPATH_NORM_ALL, GetInstModsDir().GetFullPath());
			modFile.MakeRelativeTo();
			
			if (!Any(modList.begin(), modList.end(), [&modFile] (Mod mod) -> bool
				{ return mod.GetFileName().SameAs(wxFileName(modFile)); }))
			{
				//SetNeedsRebuild();
				modList.push_back(Mod(modFile));
			}
		}
	}
	
	for (size_t i = 0; i < modList.size(); i++)
	{
		if (!modList[i].GetFileName().FileExists())
		{
			SetNeedsRebuild();
			modList.erase(modList.begin() + i);
			i--;
		}
	}
	
	LoadModListFromDir(GetInstModsDir());
}
开发者ID:bartbes,项目名称:MultiMC4,代码行数:35,代码来源:instance.cpp


示例16: Any

void GameObject::createGameObject(const String &name, const String &meshName)
{
	mEntity = mSceneMgr->createEntity(generateName(name), meshName);
	mSceneNode = mSceneMgr->getRootSceneNode()->createChildSceneNode();
	mSceneNode->getUserObjectBindings().setUserAny("GameObject", Any(this));
	mSceneNode->attachObject(mEntity);
}
开发者ID:keinerweiss,项目名称:3DGPProject,代码行数:7,代码来源:GameObject.cpp


示例17: ServiceControl

 void ServiceControl(int offset, const std::string& operation, int ranking)
 {
     if (0 <= offset && offset <= 3)
     {
         if (operation == "register")
         {
             if (!servregs[offset])
             {
                 std::stringstream servicename;
                 servicename << SERVICE << offset;
                 InterfaceMap ifm;
                 ifm.insert(std::make_pair(servicename.str(), static_cast<void*>(this)));
                 ServiceProperties props;
                 props.insert(std::make_pair(ServiceConstants::SERVICE_RANKING(), Any(ranking)));
                 servregs[offset] = mc->RegisterService(ifm, props);
             }
         }
         if (operation == "unregister")
         {
             if (servregs[offset])
             {
                 ServiceRegistrationU sr1 = servregs[offset];
                 sr1.Unregister();
                 servregs[offset] = 0;
             }
         }
     }
 }
开发者ID:GHfangxin,项目名称:MITK,代码行数:28,代码来源:usTestModuleS.cpp


示例18: csharpformat

	std::string csharpformat(std::string fmt, T1 t1)
	{
		std::vector<streamable> args;
		args.push_back(Any(t1));

		csharpformat(fmt, arga);
	}
开发者ID:GoMani,项目名称:Mervin,代码行数:7,代码来源:logger.cpp


示例19: switch

	Any& Any::operator=(Type t) {
		switch (t) {
		case NONE:
			*this = Any();
			break;

		case TABLE:
		case ARRAY:
			*this = Any(t);
			break;

		default:
			alwaysAssertM(false, "Can only assign NONE, TABLE, or ARRAY Type enum.");
		}

		return *this;
	}
开发者ID:lev1976g,项目名称:easywow,代码行数:17,代码来源:Any.cpp


示例20: Any

GLight::operator Any() const {
    Any a(Any::TABLE, "GLight");
    a.set("position", position.operator Any());
    a.set("rightDirection", rightDirection.operator Any());
    a.set("spotDirection", spotDirection.operator Any());
    a.set("spotCutoff", spotCutoff);
    a.set("spotSquare", spotSquare);

    Any att(Any::ARRAY);
    att.append(attenuation[0], attenuation[1], attenuation[2]);
    a.set("attenuation", att);
    a.set("color", color.operator Any());
    a.set("enabled", enabled);
    a.set("specular", specular);
    a.set("diffuse", diffuse);
    return a;
}
开发者ID:Blumfield,项目名称:TBCPvP,代码行数:17,代码来源:GLight.cpp



注:本文中的Any函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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