本文整理汇总了C++中App函数的典型用法代码示例。如果您正苦于以下问题:C++ App函数的具体用法?C++ App怎么用?C++ App使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了App函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: main
int main(int argc, char** argv)
{
int gameState = 0;
srand(time(NULL));
// ================ Initialising ! ================
// Create main window
// Black screen
sf::RenderWindow App(sf::VideoMode(WINDOW_WIDTH, WINDOW_HEIGHT), "SIMPLE RUMBLE !!!");
sf::CircleShape circle;
circle.setRadius(150);
circle.setOutlineColor(sf::Color::Red);
circle.setOutlineThickness(5);
circle.setPosition(10, 20);
// App.draw(circle);
sf::Clock clock;
while (App.isOpen())
{
// Process events
sf::Event event;
sf::Time elapsedTime = clock.getElapsedTime();
clock.restart();
while (App.pollEvent(event))
{
// Event processing
if(event.type == sf::Event::Closed){ App.close(); }
if(event.type == sf::Event::KeyPressed)
{
if (event.key.code == sf::Keyboard::Escape){ App.close(); }
}
}
App.draw(circle);
App.display();
}
return EXIT_SUCCESS;
}
开发者ID:r1d1,项目名称:simplerumble2,代码行数:40,代码来源:testShape.cpp
示例2: main
int
main(int argc, char** argv)
{
int rc = 0;
Miro::Client client(argc, argv);
try {
QApplication App(argc, argv);
PolicyEditorClass PolicyEditor(argc, argv, client);
// TODO warning dialog
if (argc>2) {
std::cout << argv[0] << " [policyfile]" << std::endl;
return 1;
}
// TODO load comman line argument policy here
App.setMainWidget(&PolicyEditor);
PolicyEditor.show();
App.exec();
}
catch (const std::string& s) {
std::cerr << "Uncought exception: " << s << std::endl;
rc = 1;
}
catch (const Miro::Exception& e) {
std::cerr << "Uncought Miro exception: " << e << endl;
rc = 1;
}
catch (const CORBA::Exception& e) {
std::cerr << "Uncought CORBA exception: " << e << endl;
rc = 1;
}
return rc;
}
开发者ID:BackupTheBerlios,项目名称:miro-middleware-svn,代码行数:40,代码来源:PolicyEditor.cpp
示例3: main
int main(int argc, char *argv[]) {
QApplication App(argc, argv);
QImage MemoryImage("D:/Vyzkumak/Workspace/Qt/Qt/Debug/Picture.png");
QImage ShowImage("D:/Vyzkumak/Workspace/Qt/Qt/Debug/Picture.png");
QLabel label;
label.setPixmap(QPixmap::fromImage(ShowImage));
label.show();
int w = MemoryImage.width();
int h = MemoryImage.height();
start = time (NULL);
for (int j=0; j<1; j++){
qreal H, S, V;
QColor Color;
qreal cont=0;
for (int i=0; i<100; i++){
cont=cont+0.01;
for ( int x = 0; x < w; x++ ){
for ( int y = 0; y < h; y++ ){
QRgb Rgb = MemoryImage.pixel( x, y);
Color.setRgb(Rgb);
Color.getHsvF(&H, &S, &V);
qreal v=V*cont;
Color.setHsvF(H, S, v);
Rgb = Color.rgb();
ShowImage.setPixel(x, y, Rgb);
}
}
label.setPixmap(QPixmap::fromImage(ShowImage));
label.repaint();
}
}
end = time (NULL);
int length = (int) (end - start);
std::cout << "Length of rendering 100 frames was: " << length << " seconds.\n";
std::cout << "Average fps is: " << 100. / (float)length << " frames per seconds.\n";
App.exec();
}
开发者ID:flaska,项目名称:VUworkspace,代码行数:39,代码来源:main.cpp
示例4: main
int main(int argc, char** argv) {
GApp::Settings settings;
settings.useDeveloperTools = false;
settings.window.fullScreen = false;
settings.window.framed = ! settings.window.fullScreen;
settings.window.msaaSamples = 1;
settings.dataDir = "./";
settings.window.defaultIconFilename = "g3d.ico";
# ifdef G3D_WIN32
if (!FileSystem::exists(settings.window.defaultIconFilename)) {
// We are probably running in the debugger and launched from the wrong directory
chdir("../build/win-i386-vc9.0/bin/gfxmeter");
debugAssert(FileSystem::exists(settings.window.defaultIconFilename));
}
# endif
App(settings).run();
return 0;
}
开发者ID:luaman,项目名称:g3d-cvs,代码行数:22,代码来源:main.cpp
示例5: GetStretchHandleData
void OBSBasicPreview::GetStretchHandleData(const vec2 &pos)
{
OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
OBSScene scene = main->GetCurrentScene();
if (!scene)
return;
HandleFindData data(pos, main->previewScale);
obs_scene_enum_items(scene, FindHandleAtPos, &data);
stretchItem = std::move(data.item);
stretchHandle = data.handle;
if (stretchHandle != ItemHandle::None) {
matrix4 boxTransform;
vec3 itemUL;
float itemRot;
stretchItemSize = GetItemSize(stretchItem);
obs_sceneitem_get_box_transform(stretchItem, &boxTransform);
itemRot = obs_sceneitem_getrot(stretchItem);
vec3_from_vec4(&itemUL, &boxTransform.t);
/* build the item space conversion matrices */
matrix4_identity(&itemToScreen);
matrix4_rotate_aa4f(&itemToScreen, &itemToScreen,
0.0f, 0.0f, 1.0f, RAD(itemRot));
matrix4_translate3f(&itemToScreen, &itemToScreen,
itemUL.x, itemUL.y, 0.0f);
matrix4_identity(&screenToItem);
matrix4_translate3f(&screenToItem, &screenToItem,
-itemUL.x, -itemUL.y, 0.0f);
matrix4_rotate_aa4f(&screenToItem, &screenToItem,
0.0f, 0.0f, 1.0f, RAD(-itemRot));
}
}
开发者ID:antihax,项目名称:obs-studio,代码行数:39,代码来源:window-basic-preview.cpp
示例6: main
int main(int argc, char** argv)
{
(void) argc;
(void) argv;
sf::Font MyFont;
//MyFont.LoadFromFile("data/Polsku.ttf");
MyFont.LoadFromFile("data/Junicode-Bold.ttf");
// Create main window
sf::RenderWindow App(sf::VideoMode(SCREEN_W, SCREEN_H), "DDcar", sf::Style::Fullscreen);
App.UseVerticalSync(true);
App.SetFramerateLimit(60);
//const sf::Input& Input = App.GetInput();
//main menu ?
Menu menu(&App,&MyFont);
menu.create();
bool quit_game=false;
while (!quit_game)
{
if (menu.show())
{
quit_game=true;continue;
}
//Race race(&App,"data/track2.xml",15);
Race race(&App,&MyFont,menu.get_track(),menu.get_rule(),menu.get_nbr_cars());
if (race.run())
{
quit_game=true;
}
}
App.Close();
return 0;
}
开发者ID:jmimu,项目名称:DDcar,代码行数:39,代码来源:main.cpp
示例7: setWindowFlags
OBSProjector::OBSProjector(QWidget *widget, obs_source_t *source_, bool window)
: OBSQTDisplay (widget,
Qt::Window),
source (source_),
removedSignal (obs_source_get_signal_handler(source),
"remove", OBSSourceRemoved, this)
{
if (!window) {
setWindowFlags(Qt::FramelessWindowHint |
Qt::X11BypassWindowManagerHint);
}
setAttribute(Qt::WA_DeleteOnClose, true);
//disable application quit when last window closed
setAttribute(Qt::WA_QuitOnClose, false);
installEventFilter(CreateShortcutFilter());
auto addDrawCallback = [this] ()
{
obs_display_add_draw_callback(GetDisplay(), OBSRender, this);
obs_display_set_background_color(GetDisplay(), 0x000000);
};
connect(this, &OBSQTDisplay::DisplayCreated, addDrawCallback);
bool hideCursor = config_get_bool(GetGlobalConfig(),
"BasicWindow", "HideProjectorCursor");
if (hideCursor && !window) {
QPixmap empty(16, 16);
empty.fill(Qt::transparent);
setCursor(QCursor(empty));
}
App()->IncrementSleepInhibition();
resize(480, 270);
}
开发者ID:LiminWang,项目名称:obs-studio,代码行数:38,代码来源:window-projector.cpp
示例8: DrawSelectedItem
bool OBSBasicPreview::DrawSelectedItem(obs_scene_t scene, obs_sceneitem_t item,
void *param)
{
if (!obs_sceneitem_selected(item))
return true;
OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
gs_load_vertexbuffer(main->circle);
matrix4 boxTransform;
obs_sceneitem_get_box_transform(item, &boxTransform);
gs_matrix_push();
gs_matrix_scale3f(HANDLE_RADIUS, HANDLE_RADIUS, 1.0f);
DrawCircleAtPos(0.0f, 0.0f, boxTransform, main->previewScale);
DrawCircleAtPos(0.0f, 1.0f, boxTransform, main->previewScale);
DrawCircleAtPos(1.0f, 0.0f, boxTransform, main->previewScale);
DrawCircleAtPos(1.0f, 1.0f, boxTransform, main->previewScale);
DrawCircleAtPos(0.5f, 0.0f, boxTransform, main->previewScale);
DrawCircleAtPos(0.0f, 0.5f, boxTransform, main->previewScale);
DrawCircleAtPos(0.5f, 1.0f, boxTransform, main->previewScale);
DrawCircleAtPos(1.0f, 0.5f, boxTransform, main->previewScale);
gs_matrix_pop();
gs_load_vertexbuffer(main->box);
gs_matrix_push();
gs_matrix_set(&boxTransform);
gs_matrix_scale3f(main->previewScale, main->previewScale, 1.0f);
gs_draw(GS_LINESTRIP, 0, 0);
gs_matrix_pop();
UNUSED_PARAMETER(scene);
UNUSED_PARAMETER(param);
return true;
}
开发者ID:antihax,项目名称:obs-studio,代码行数:38,代码来源:window-basic-preview.cpp
示例9: main
int main(int argc, const char* argv[]) {
{
G3DSpecification g3dSpec;
g3dSpec.audio = false;
initGLG3D(g3dSpec);
}
GApp::Settings settings(argc, argv);
// Change the window and other startup parameters by modifying the
// settings class. For example:
settings.window.caption = argv[0];
// settings.window.debugContext = true;
// settings.window.width = 854; settings.window.height = 480;
// settings.window.width = 1024; settings.window.height = 768;
settings.window.width = 1280; settings.window.height = 720;
// settings.window.width = 1920; settings.window.height = 1080;
// settings.window.width = OSWindow::primaryDisplayWindowSize().x; settings.window.height = OSWindow::primaryDisplayWindowSize().y;
settings.window.fullScreen = false;
settings.window.resizable = ! settings.window.fullScreen;
settings.window.framed = ! settings.window.fullScreen;
// Set to true for a significant performance boost if your app can't render at 60fps,
// or if you *want* to render faster than the display.
settings.window.asynchronous = false;
settings.depthGuardBandThickness = Vector2int16(64, 64);
settings.colorGuardBandThickness = Vector2int16(0, 0);
settings.dataDir = FileSystem::currentDirectory();
settings.screenshotDirectory = "../journal/";
settings.renderer.deferredShading = false;
settings.renderer.orderIndependentTransparency = false;
return App(settings).run();
}
开发者ID:lieff,项目名称:g3d,代码行数:38,代码来源:App.cpp
示例10: DrawSceneEditing
void OBSBasicPreview::DrawSceneEditing()
{
OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
effect_t solid = obs_get_solid_effect();
technique_t tech = effect_gettechnique(solid, "Solid");
vec4 color;
vec4_set(&color, 1.0f, 0.0f, 0.0f, 1.0f);
effect_setvec4(solid, effect_getparambyname(solid, "color"), &color);
technique_begin(tech);
technique_beginpass(tech, 0);
OBSScene scene = main->GetCurrentScene();
if (scene)
obs_scene_enum_items(scene, DrawSelectedItem, this);
gs_load_vertexbuffer(nullptr);
technique_endpass(tech);
technique_end(tech);
}
开发者ID:antihax,项目名称:obs-studio,代码行数:23,代码来源:window-basic-preview.cpp
示例11: on_actionExportProfile_triggered
void OBSBasic::on_actionExportProfile_triggered()
{
char path[512];
QString home = QDir::homePath();
QString currentProfile =
QString::fromUtf8(config_get_string(App()->GlobalConfig(),
"Basic", "ProfileDir"));
int ret = GetConfigPath(path, 512, "obs-studio/basic/profiles/");
if (ret <= 0) {
blog(LOG_WARNING, "Failed to get profile config path");
return;
}
QString dir = QFileDialog::getExistingDirectory(
this,
QTStr("Basic.MainMenu.Profile.Export"),
home,
QFileDialog::ShowDirsOnly |
QFileDialog::DontResolveSymlinks);
if (!dir.isEmpty() && !dir.isNull()) {
QString outputDir = dir + "/" + currentProfile;
QString inputPath = QString::fromUtf8(path);
QDir folder(outputDir);
if (!folder.exists()) {
folder.mkpath(outputDir);
QFile::copy(inputPath + currentProfile + "/basic.ini",
outputDir + "/basic.ini");
QFile::copy(inputPath + currentProfile + "/service.json",
outputDir + "/service.json");
}
}
}
开发者ID:AnthonySuper,项目名称:obs-studio,代码行数:37,代码来源:window-basic-main-profiles.cpp
示例12: main
int main()
{
// Create the main window
sf::RenderWindow App(sf::VideoMode(800, 600, 32), "Hello World - SFML");
// Start the main loop
while (App.isOpen())
{
// Process events
sf::Event Event;
while (App.pollEvent(Event))
{
// Close window : exit
if (Event.type == sf::Event::Closed)
App.close();
}
// Clear screen, and fill it with blue
App.clear(sf::Color::Blue);
// Display the content of the window on screen
App.display();
}
return 0;
}
开发者ID:Manu343726,项目名称:sfml-biicode,代码行数:24,代码来源:main.cpp
示例13: AddNew
bool AddNew(QWidget *parent, const char *id, const char *name,
const bool visible, OBSSource &newSource)
{
OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
OBSScene scene = main->GetCurrentScene();
bool success = false;
if (!scene)
return false;
obs_source_t *source = obs_get_source_by_name(name);
if (source) {
OBSMessageBox::information(parent,
QTStr("NameExists.Title"),
QTStr("NameExists.Text"));
} else {
source = obs_source_create(id, name, NULL, nullptr);
if (source) {
AddSourceData data;
data.source = source;
data.visible = visible;
obs_enter_graphics();
obs_scene_atomic_update(scene, AddSource, &data);
obs_leave_graphics();
newSource = source;
success = true;
}
}
obs_source_release(source);
return success;
}
开发者ID:ElectronicWar,项目名称:obs-studio,代码行数:36,代码来源:window-basic-source-select.cpp
示例14: GetScreenSnapOffset
vec3 OBSBasicPreview::GetScreenSnapOffset(const vec3 &tl, const vec3 &br)
{
OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
vec2 screenSize = GetOBSScreenSize();
vec3 clampOffset;
vec3_zero(&clampOffset);
const float clampDist = CLAMP_DISTANCE / main->previewScale;
if (fabsf(tl.x) < clampDist)
clampOffset.x = -tl.x;
if (fabsf(clampOffset.x) < EPSILON &&
fabsf(screenSize.x - br.x) < clampDist)
clampOffset.x = screenSize.x - br.x;
if (fabsf(tl.y) < clampDist)
clampOffset.y = -tl.y;
if (fabsf(clampOffset.y) < EPSILON &&
fabsf(screenSize.y - br.y) < clampDist)
clampOffset.y = screenSize.y - br.y;
return clampOffset;
}
开发者ID:antihax,项目名称:obs-studio,代码行数:24,代码来源:window-basic-preview.cpp
示例15: main
int main()
{
bool x = true;
sf::Clock clock;
float lastTime = clock.GetElapsedTime();
sf::RenderWindow App(sf::VideoMode(800, 600), "Rogalik");
ImageRes::getInstance().loadImages("tiles.png", 8, 0);
Game game;
while (App.IsOpened())
{
sf::Event Event;
while (App.GetEvent(Event))
{
if (Event.Type == sf::Event::Closed)
App.Close();
else if (Event.Type == sf::Event::KeyPressed)
{
game.getInput(Event.Key);
}
}
float dt = clock.GetElapsedTime() - lastTime;
lastTime += dt;
App.Clear();
game.draw(App);
App.Display();
}
return EXIT_SUCCESS;
}
开发者ID:mszkolka,项目名称:rogalik,代码行数:36,代码来源:main.cpp
示例16: testFullRender
void testFullRender(bool generateGoldStandard) {
initGLG3D();
GApp::Settings settings;
settings.window.caption = "Test Renders";
settings.window.width = 1280; settings.window.height = 720;
settings.film.preferredColorFormats.clear();
settings.film.preferredColorFormats.append(ImageFormat::RGB32F());
// Enable vsync. Disable for a significant performance boost if your app can't render at 60fps,
// or if you *want* to render faster than the display.
settings.window.asynchronous = false;
settings.depthGuardBandThickness = Vector2int16(64, 64);
settings.colorGuardBandThickness = Vector2int16(16, 16);
settings.dataDir = FileSystem::currentDirectory();
if(generateGoldStandard) { // Warning! Do not change these directories without changing the App... it relies on these directories to tell what mode we are in
settings.screenshotDirectory = "../data-files/RenderTest/GoldStandard";
} else {
settings.screenshotDirectory = "../data-files/RenderTest/Results";
}
int result = App(settings).run();
testAssertM(result == 0 ,"App failed to run");
}
开发者ID:jackpoz,项目名称:G3D-backup,代码行数:24,代码来源:tFullRender.cpp
示例17: config_get_string
void OBSBasic::RefreshSceneCollections()
{
QList<QAction*> menuActions = ui->sceneCollectionMenu->actions();
int count = 0;
for (int i = 0; i < menuActions.count(); i++) {
QVariant v = menuActions[i]->property("fileName");
if (v.typeName() != nullptr)
delete menuActions[i];
}
const char *cur_name = config_get_string(App()->GlobalConfig(),
"Basic", "SceneCollection");
auto addCollection = [&](const char *name, const char *path)
{
std::string file = strrchr(path, '/') + 1;
file.erase(file.size() - 5, 5);
QAction *action = new QAction(QT_UTF8(name), this);
action->setProperty("fileName", QT_UTF8(path));
connect(action, &QAction::triggered,
this, &OBSBasic::ChangeSceneCollection);
action->setCheckable(true);
action->setChecked(strcmp(name, cur_name) == 0);
ui->sceneCollectionMenu->addAction(action);
count++;
return true;
};
EnumSceneCollections(addCollection);
ui->actionRemoveSceneCollection->setEnabled(count > 1);
}
开发者ID:chewcode,项目名称:obs-studio,代码行数:36,代码来源:window-basic-main-scene-collections.cpp
示例18: App
void SplineGenerator::drawSpline(Path p,int x, int y)
{
sf::RenderWindow App(sf::VideoMode(x, y, 32), "SFML Graphics");
// Start game loop
while (App.IsOpened())
{
// Process events
sf::Event Event;
while (App.GetEvent(Event))
{
// Close window : exit
if (Event.Type == sf::Event::Closed)
App.Close();
}
// Clear the screen (fill it with black color)
App.Clear();
//Draw path
Path::iterator iPath = p.begin();
Vector2d prevPoint = *iPath;
++iPath;
while(iPath!=p.end())
{
Vector2d currPoint = *iPath;
sf::Shape line = sf::Shape::Line(prevPoint.x * x, prevPoint.y * y,currPoint.x * x , currPoint.y * y, 1, sf::Color::Red);
App.Draw(line);
++iPath;
prevPoint = currPoint;
}
// Display window contents on screen
App.Display();
}
}
开发者ID:samhaldenby,项目名称:NewComponentEngine,代码行数:36,代码来源:SplineGenerator.cpp
示例19: main
int main()
{
srand(static_cast<unsigned int> (time(NULL)));
// Create the main window
sf::RenderWindow App(sf::VideoMode(WINDOW_W, WINDOW_H), "Game of Life");
App.setFramerateLimit(60);
sf::Clock clock;
float elapsedTime=0;
//Game of life;
CellularAutomaton gameOfLife(WINDOW_W, WINDOW_H);
int gen=0;
bool pausedGame = true;
//View (pour zoom)
sf::View mainView = App.getDefaultView();
sf::View zoomView;
zoomView.setSize(WINDOW_W / ZOOM_FRACTION, WINDOW_H / ZOOM_FRACTION);
bool zoom = false;
// Start the game loop
while (App.isOpen())
{
// Process events
sf::Event event;
while (App.pollEvent(event))
{
// Close window : exit
if (event.type == sf::Event::Closed)
App.close();
// Simulation controls
if (event.type == sf::Event::KeyPressed)
{
switch(event.key.code)
{
case sf::Keyboard::Space : // Pause simulation
if(event.key.code == sf::Keyboard::Space)
{
if(pausedGame)
pausedGame = false;
else
pausedGame = true;
}
break;
case sf::Keyboard::Z : // Toggle zoom
if(event.key.code == sf::Keyboard::Z)
{
if(zoom)
{
zoom = false;
App.setView(App.getDefaultView());
}
else
{
zoom = true;
App.setView(zoomView);
}
}
break;
case sf::Keyboard::R : // reset grid with random cell states
gameOfLife.reset();
break;
case sf::Keyboard::C: // clear all living cells
gameOfLife.clear(false);
break;
case sf::Keyboard::Right :
if(pausedGame)
{
if(event.key.control)
for(unsigned int i=0; i<10; i++)
gameOfLife.nextStep();
else
gameOfLife.nextStep();
}
break;
default :
break;
}
}
if(event.type == sf::Event::MouseMoved)
{
if(!zoom)
{
sf::Vector2f mousePos = App.mapPixelToCoords(sf::Mouse::getPosition(App));
mousePos.x = floor(mousePos.x);
mousePos.y = floor(mousePos.y);
zoomView.setCenter(mousePos);
}
}
// Change cell state according to mouse button
if(event.type == sf::Event::MouseButtonReleased && zoom)
{
sf::Vector2f mousePos = App.mapPixelToCoords(sf::Mouse::getPosition(App));
mousePos.x = floor(mousePos.x);
mousePos.y = floor(mousePos.y);
//.........这里部分代码省略.........
开发者ID:Minaithnir,项目名称:CUDA_CellularAutomaton,代码行数:101,代码来源:main.cpp
示例20: config_get_string
void OBSBasic::on_actionRemoveProfile_triggered()
{
std::string newName;
std::string newPath;
ConfigFile config;
std::string oldDir = config_get_string(App()->GlobalConfig(),
"Basic", "ProfileDir");
std::string oldName = config_get_string(App()->GlobalConfig(),
"Basic", "Profile");
auto cb = [&](const char *name, const char *filePath)
{
if (strcmp(oldName.c_str(), name) != 0) {
newName = name;
newPath = filePath;
return false;
}
return true;
};
EnumProfiles(cb);
/* this should never be true due to menu item being grayed out */
if (newPath.empty())
return;
QString text = QTStr("ConfirmRemove.Text");
text.replace("$1", QT_UTF8(oldName.c_str()));
QMessageBox::StandardButton button = QMessageBox::question(this,
QTStr("ConfirmRemove.Title"), text);
if (button == QMessageBox::No)
return;
size_t newPath_len = newPath.size();
newPath += "/basic.ini";
if (config.Open(newPath.c_str(), CONFIG_OPEN_ALWAYS) != 0) {
blog(LOG_ERROR, "ChangeProfile: Failed to load file '%s'",
newPath.c_str());
return;
}
newPath.resize(newPath_len);
const char *newDir = strrchr(newPath.c_str(), '/') + 1;
config_set_string(App()->GlobalConfig(), "Basic", "Profile",
newName.c_str());
config_set_string(App()->GlobalConfig(), "Basic", "ProfileDir",
newDir);
config.Swap(basicConfig);
InitBasicConfigDefaults();
ResetProfileData();
DeleteProfile(oldName.c_str(), oldDir.c_str());
RefreshProfiles();
config_save_safe(App()->GlobalConfig(), "tmp", nullptr);
blog(LOG_INFO, "Switched to profile '%s' (%s)",
newName.c_str(), newDir);
blog(LOG_INFO, "------------------------------------------------");
UpdateTitleBar();
}
开发者ID:AhmedAbdulSalam5,项目名称:obs-studio,代码行数:67,代码来源:window-basic-main-profiles.cpp
注:本文中的App函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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