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C++ InvalidateRegion函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中InvalidateRegion函数的典型用法代码示例。如果您正苦于以下问题:C++ InvalidateRegion函数的具体用法?C++ InvalidateRegion怎么用?C++ InvalidateRegion使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了InvalidateRegion函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: BtnFloralGalleryNextButtonCallback

void BtnFloralGalleryNextButtonCallback(GUI_BUTTON *btn,INT32 reason)
{
	if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
	{
		btn->uiFlags |= BUTTON_CLICKED_ON;
		InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
	}
	if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
	{
		if (btn->uiFlags & BUTTON_CLICKED_ON)
		{
			btn->uiFlags &= (~BUTTON_CLICKED_ON );


			if( (gubCurFlowerIndex + 3 ) <= FLOR_GALLERY_NUMBER_FLORAL_IMAGES )
				gubCurFlowerIndex += 3;

			ChangingFloristGallerySubPage( gubCurFlowerIndex );

			InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);

			gfRedrawFloristGallery = TRUE;
		}
	}
	if(reason & MSYS_CALLBACK_REASON_LOST_MOUSE)
	{
		btn->uiFlags &= (~BUTTON_CLICKED_ON );
		InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
	}
}
开发者ID:infernuslord,项目名称:ja2,代码行数:30,代码来源:florist+Gallery.cpp


示例2: BtnGalleryFlowerButtonCallback

void BtnGalleryFlowerButtonCallback(GUI_BUTTON *btn,INT32 reason)
{
	if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
	{
		btn->uiFlags |= BUTTON_CLICKED_ON;
		InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
	}
	if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
	{
		if (btn->uiFlags & BUTTON_CLICKED_ON)
		{
			btn->uiFlags &= (~BUTTON_CLICKED_ON );

			guiCurrentlySelectedFlower = (UINT8) MSYS_GetBtnUserData( btn, 0 );
			guiCurrentLaptopMode = LAPTOP_MODE_FLORIST_ORDERFORM;

			gfShowBookmarks = FALSE;

			InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
		}
	}
	if(reason & MSYS_CALLBACK_REASON_LOST_MOUSE)
	{
		btn->uiFlags &= (~BUTTON_CLICKED_ON );
		InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
	}
}
开发者ID:infernuslord,项目名称:ja2,代码行数:27,代码来源:florist+Gallery.cpp


示例3: BtnAimBottomButtonsCallback

void BtnAimBottomButtonsCallback(GUI_BUTTON *btn,INT32 reason)
{
	UINT32		bNewValue;

	bNewValue = MSYS_GetBtnUserData( btn, 0 );
	gubAimMenuButtonDown = 255;
	if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
	{
		btn->uiFlags |= BUTTON_CLICKED_ON;

		gubAimMenuButtonDown = (UINT8)MSYS_GetBtnUserData( btn, 1 );
		InvalidateRegion(BOTTOM_BUTTON_START_X,BOTTOM_BUTTON_START_Y,BOTTOM_BUTTON_END_X,BOTTOM_BUTTON_END_Y);
	}
	if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
	{
		if (btn->uiFlags & BUTTON_CLICKED_ON)
		{
			ResetAimButtons(guiBottomButtons, NUM_AIM_BOTTOMBUTTONS);

			guiCurrentLaptopMode = (UINT8)MSYS_GetBtnUserData( btn, 0 );

			InvalidateRegion(BOTTOM_BUTTON_START_X,BOTTOM_BUTTON_START_Y,BOTTOM_BUTTON_END_X,BOTTOM_BUTTON_END_Y);
		}
	}
	if(reason & MSYS_CALLBACK_REASON_LOST_MOUSE)
	{
		btn->uiFlags &= (~BUTTON_CLICKED_ON );
		InvalidateRegion(BOTTOM_BUTTON_START_X,BOTTOM_BUTTON_START_Y,BOTTOM_BUTTON_END_X,BOTTOM_BUTTON_END_Y);
	}
	DisableAimButton();
} 
开发者ID:gondur,项目名称:jagged-alliance-2.5,代码行数:31,代码来源:aim.c


示例4: BtnOpenAccountBoxButtonCallback

void BtnOpenAccountBoxButtonCallback(GUI_BUTTON *btn,INT32 reason)
{
	if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
	{
		btn->uiFlags |= BUTTON_CLICKED_ON;
		InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
	}

	if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
	{
		if (btn->uiFlags & BUTTON_CLICKED_ON)
		{
			btn->uiFlags &= (~BUTTON_CLICKED_ON );

			//open an account
			LaptopSaveInfo.gubPlayersMercAccountStatus = MERC_ACCOUNT_VALID;

			//Get an account number
			LaptopSaveInfo.guiPlayersMercAccountNumber = Random( 99999 );

			gusMercVideoSpeckSpeech = SPECK_QUOTE_THANK_PLAYER_FOR_OPENING_ACCOUNT;

			guiCurrentLaptopMode = LAPTOP_MODE_MERC;
			gubArrivedFromMercSubSite = MERC_CAME_FROM_ACCOUNTS_PAGE;

			InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
		}
	}
	if(reason & MSYS_CALLBACK_REASON_LOST_MOUSE)
	{
		btn->uiFlags &= (~BUTTON_CLICKED_ON );
		InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
	}
} 
开发者ID:lchsk,项目名称:jaggedalliance2,代码行数:34,代码来源:mercs+No+Account.c


示例5: BtnCancelBoxButtonCallback

void BtnCancelBoxButtonCallback(GUI_BUTTON *btn,INT32 reason)
{
	if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
	{
		btn->uiFlags |= BUTTON_CLICKED_ON;
		InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
	}
	if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
	{
		if (btn->uiFlags & BUTTON_CLICKED_ON)
		{
			btn->uiFlags &= (~BUTTON_CLICKED_ON );

			guiCurrentLaptopMode = LAPTOP_MODE_MERC;
			gubArrivedFromMercSubSite = MERC_CAME_FROM_ACCOUNTS_PAGE;

			InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
		}
	}
	if(reason & MSYS_CALLBACK_REASON_LOST_MOUSE)
	{
		btn->uiFlags &= (~BUTTON_CLICKED_ON );
		InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
	}
} 
开发者ID:lchsk,项目名称:jaggedalliance2,代码行数:25,代码来源:mercs+No+Account.c


示例6: BtnInsNextButtonCallback

void BtnInsNextButtonCallback(GUI_BUTTON *btn,INT32 reason)
{
	if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
	{
		btn->uiFlags |= BUTTON_CLICKED_ON;
		InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
	}
	if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
	{
		if (btn->uiFlags & BUTTON_CLICKED_ON)
		{
			btn->uiFlags &= (~BUTTON_CLICKED_ON );

			if( gubCurrentInsInfoSubPage < (INS_INFO_LAST_PAGE -1) )
				gubCurrentInsInfoSubPage ++;

			ChangingInsuranceInfoSubPage( gubCurrentInsInfoSubPage );

//			fPausedReDrawScreenFlag = TRUE;		

			InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
		}
	}
	if(reason & MSYS_CALLBACK_REASON_LOST_MOUSE)
	{
		btn->uiFlags &= (~BUTTON_CLICKED_ON );
		InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
	}
} 
开发者ID:bowlofstew,项目名称:ja2,代码行数:29,代码来源:insurance+Info.c


示例7: BtnGenericMouseMoveButtonCallbackForMapBorder

// generic button mvt callback for mapscreen map border
void BtnGenericMouseMoveButtonCallbackForMapBorder(GUI_BUTTON *btn,INT32 reason)
{
	//If the button isn't the anchored button, then we don't want to modify the button state.
	
	if( btn != gpAnchoredButton )
	{
		if( reason & MSYS_CALLBACK_REASON_LOST_MOUSE )
		{
			if( btn->Area.uiFlags & MSYS_FASTHELP )
			{ 
			  // redraw area
			  fMapPanelDirty = TRUE;
			}
		}
		return;
	}

	if( reason & MSYS_CALLBACK_REASON_LOST_MOUSE )
	{
		if( !gfAnchoredState )
			btn->uiFlags &= (~BUTTON_CLICKED_ON );		
		InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
	}
	else if( reason & MSYS_CALLBACK_REASON_GAIN_MOUSE )
	{
		btn->uiFlags |= BUTTON_CLICKED_ON ;		
		InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
	}
} 
开发者ID:lchsk,项目名称:jaggedalliance2,代码行数:30,代码来源:Map+Screen+Interface+Border.c


示例8: MenuButtonMoveCallback

void MenuButtonMoveCallback(GUI_BUTTON *btn,INT32 reason)
{
	if(reason & MSYS_CALLBACK_REASON_LOST_MOUSE)
	{
		RenderMainMenu();
		InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
	}
	if(reason & MSYS_CALLBACK_REASON_GAIN_MOUSE)
	{
		RenderMainMenu();
		InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
	}
}
开发者ID:RadekSimkanic,项目名称:JA2-1.13,代码行数:13,代码来源:MainMenuScreen.cpp


示例9: FillRect_16bpp

int FillRect_16bpp(HDC hdc, HRECT rect, HBRUSH hbr)
{
	int x, y;
	uint16 *dstp;
	int nXDest, nYDest;
	int nWidth, nHeight;

	uint16 color16;
	
	RectToCRgn(rect, &nXDest, &nYDest, &nWidth, &nHeight);
	
	if (ClipCoords(hdc, &nXDest, &nYDest, &nWidth, &nHeight, NULL, NULL) == 0)
		return 0;

	color16 = gdi_get_color_16bpp(hdc, hbr->color);

	for (y = 0; y < nHeight; y++)
	{
		dstp = (uint16*) gdi_get_bitmap_pointer(hdc, nXDest, nYDest + y);

		if (dstp != 0)
		{
			for (x = 0; x < nWidth; x++)
			{
				*dstp = color16;
				dstp++;
			}
		}
	}

	InvalidateRegion(hdc, nXDest, nYDest, nWidth, nHeight);
	return 0;
}
开发者ID:LawrenceK,项目名称:FreeRDP,代码行数:33,代码来源:gdi_16bpp.c


示例10: PatBlt_16bpp

int PatBlt_16bpp(HDC hdc, int nXLeft, int nYLeft, int nWidth, int nHeight, int rop)
{
	if (ClipCoords(hdc, &nXLeft, &nYLeft, &nWidth, &nHeight, NULL, NULL) == 0)
		return 0;
	
	InvalidateRegion(hdc, nXLeft, nYLeft, nWidth, nHeight);

	switch (rop)
	{
		case PATCOPY:
			return BitBlt_PATCOPY_16bpp(hdc, nXLeft, nYLeft, nWidth, nHeight);
			break;

		case PATINVERT:
			return BitBlt_PATINVERT_16bpp(hdc, nXLeft, nYLeft, nWidth, nHeight);
			break;
			
		case DSTINVERT:
			return BitBlt_DSTINVERT_16bpp(hdc, nXLeft, nYLeft, nWidth, nHeight);
			break;

		case BLACKNESS:
			return BitBlt_BLACKNESS_16bpp(hdc, nXLeft, nYLeft, nWidth, nHeight);
			break;

		case WHITENESS:
			return BitBlt_WHITENESS_16bpp(hdc, nXLeft, nYLeft, nWidth, nHeight);
			break;
	}
	
	printf("PatBlt: unknown rop: 0x%08X", rop);
	return 1;
}
开发者ID:LawrenceK,项目名称:FreeRDP,代码行数:33,代码来源:gdi_16bpp.c


示例11: DrawEditorInfoBox

//Kris:
//This is a new function which duplicates the older "yellow info boxes" that
//are common throughout the editor.  This draws the yellow box with the indentation
//look.
void DrawEditorInfoBox( UINT16 *str, UINT32 uiFont, UINT16 x, UINT16 y, UINT16 w, UINT16 h )
{
	UINT16 usFillColorDark, usFillColorLight, usFillColorBack;
	UINT16 x2, y2;
	UINT16 usStrWidth;

	x2 = x + w;
	y2 = y + h;

	usFillColorDark = Get16BPPColor(FROMRGB(24, 61, 81));
	usFillColorLight = Get16BPPColor(FROMRGB(136, 138, 135));
	usFillColorBack = Get16BPPColor(FROMRGB(250, 240, 188));

	ColorFillVideoSurfaceArea(ButtonDestBuffer, x, y, x2, y2, usFillColorDark);
	ColorFillVideoSurfaceArea(ButtonDestBuffer, x + 1, y + 1, x2, y2, usFillColorLight);
	ColorFillVideoSurfaceArea(ButtonDestBuffer, x + 1, y + 1, x2 - 1, y2 - 1, usFillColorBack);

	usStrWidth = StringPixLength( str, uiFont );
	if( usStrWidth > w )
	{ //the string is too long, so use the wrapped method
		y += 1;
		DisplayWrappedString( x, y, w, 2, uiFont, FONT_BLACK, str, FONT_BLACK, TRUE, CENTER_JUSTIFIED );
		return;
	}
	//center the string vertically and horizontally.
	SetFont( uiFont );
	SetFontForeground( FONT_BLACK );
	SetFontShadow( FONT_BLACK );
	x += (w - (UINT16)StringPixLength( str, uiFont )) / 2;
	y += (h - (UINT16)GetFontHeight( uiFont)) / 2;
	mprintf( x, y, L"%s", str );
	InvalidateRegion( x, y, x2, y2 );
}
开发者ID:lchsk,项目名称:jaggedalliance2,代码行数:37,代码来源:Editor+Taskbar+Utils.c


示例12: RenderProfileBackGround

void RenderProfileBackGround( void )
{

	HVOBJECT hHandle;
  INT32 iCurrentHeight = 0;
  INT32 iCounter = 0;

  // this procedure will render the generic backgound to the screen
	
	// get the video object
  GetVideoObject(&hHandle, guiBACKGROUND);
  
	// render each row 5 times wide, 5 tiles high
  for(iCounter = 0; iCounter < 4; iCounter++)
	{

	  // blt background to screen from left to right
	  BltVideoObject(FRAME_BUFFER, hHandle, 0,LAPTOP_SCREEN_UL_X + 0 * CHAR_PROFILE_BACKGROUND_TILE_WIDTH, LAPTOP_SCREEN_WEB_UL_Y + iCounter * CHAR_PROFILE_BACKGROUND_TILE_HEIGHT, VO_BLT_SRCTRANSPARENCY,NULL);
    BltVideoObject(FRAME_BUFFER, hHandle, 0,LAPTOP_SCREEN_UL_X + 1 * CHAR_PROFILE_BACKGROUND_TILE_WIDTH, LAPTOP_SCREEN_WEB_UL_Y + iCounter * CHAR_PROFILE_BACKGROUND_TILE_HEIGHT, VO_BLT_SRCTRANSPARENCY,NULL);
    BltVideoObject(FRAME_BUFFER, hHandle, 0,LAPTOP_SCREEN_UL_X + 2 * CHAR_PROFILE_BACKGROUND_TILE_WIDTH, LAPTOP_SCREEN_WEB_UL_Y + iCounter * CHAR_PROFILE_BACKGROUND_TILE_HEIGHT, VO_BLT_SRCTRANSPARENCY,NULL);
    BltVideoObject(FRAME_BUFFER, hHandle, 0,LAPTOP_SCREEN_UL_X + 3 * CHAR_PROFILE_BACKGROUND_TILE_WIDTH, LAPTOP_SCREEN_WEB_UL_Y + iCounter * CHAR_PROFILE_BACKGROUND_TILE_HEIGHT, VO_BLT_SRCTRANSPARENCY,NULL);
 	} 

	// dirty buttons
	MarkButtonsDirty( );

	// force refresh of screen
  InvalidateRegion( LAPTOP_SCREEN_UL_X, LAPTOP_SCREEN_WEB_UL_Y, 640, 480 );

	return;
}
开发者ID:lchsk,项目名称:jaggedalliance2,代码行数:31,代码来源:IMPVideoObjects.c


示例13: RenderMapBorderEtaPopUp

void RenderMapBorderEtaPopUp( void )
{
	// renders map border corner to the FRAME_BUFFER
	HVOBJECT hHandle;

/*
	if( fDisabledMapBorder )
	{
		return;
	}
*/

	if( fShowMapInventoryPool )
	{
		return;
	}

	if( fPlotForHelicopter == TRUE )
	{
		DisplayDistancesForHelicopter( );
		return;
	}

	// get and blt ETA box
	GetVideoObject(&hHandle, guiMapBorderEtaPopUp ); 
	BltVideoObject( FRAME_BUFFER , hHandle, 0, MAP_BORDER_X + 215, 291, VO_BLT_SRCTRANSPARENCY,NULL );
		
	InvalidateRegion( MAP_BORDER_X + 215, 291, MAP_BORDER_X + 215 + 100 , 310);

	return;
}
开发者ID:lchsk,项目名称:jaggedalliance2,代码行数:31,代码来源:Map+Screen+Interface+Border.c


示例14: HandleCreditEyeBlinking

void HandleCreditEyeBlinking()
{
	HVOBJECT hPixHandle;
	UINT8 ubCnt;

	GetVideoObject(&hPixHandle, guiCreditFaces );

	for( ubCnt=0; ubCnt<NUM_PEOPLE_IN_CREDITS; ubCnt++ )
	{
		if( ( GetJA2Clock() - gCreditFaces[ubCnt].uiLastBlinkTime ) > (UINT32)gCreditFaces[ubCnt].sBlinkFreq )
		{
			BltVideoObject( FRAME_BUFFER, hPixHandle, (UINT8)(ubCnt*3), gCreditFaces[ubCnt].sEyeX + xResOffset, gCreditFaces[ubCnt].sEyeY + yResOffset, VO_BLT_SRCTRANSPARENCY, NULL);

			InvalidateRegion( gCreditFaces[ubCnt].sEyeX + xResOffset, gCreditFaces[ubCnt].sEyeY + yResOffset, gCreditFaces[ubCnt].sEyeX + CRDT_EYE_WIDTH + xResOffset, gCreditFaces[ubCnt].sEyeY + CRDT_EYE_HEIGHT + yResOffset );

			gCreditFaces[ubCnt].uiLastBlinkTime = GetJA2Clock();

			gCreditFaces[ubCnt].uiEyesClosedTime = GetJA2Clock() + CRDT_EYES_CLOSED_TIME + Random( CRDT_EYES_CLOSED_TIME );
		}
		else if( GetJA2Clock() > gCreditFaces[ubCnt].uiEyesClosedTime )
		{
			gCreditFaces[ubCnt].uiEyesClosedTime = 0;

			RestoreExternBackgroundRect( gCreditFaces[ubCnt].sEyeX + xResOffset, gCreditFaces[ubCnt].sEyeY + yResOffset, CRDT_EYE_WIDTH, CRDT_EYE_HEIGHT );
		}
	}
}
开发者ID:RadekSimkanic,项目名称:JA2-1.13,代码行数:27,代码来源:Credits.cpp


示例15: RenderAttributeFrameForIndex

void RenderAttributeFrameForIndex( INT16 sX, INT16 sY, INT32 iIndex )
{
	INT16 sCurrentY = 0;
	HVOBJECT hHandle;

	// valid index?
	if( iIndex == -1 )
	{
		return;
	}

	sCurrentY = ( INT16 )( 10 + ( iIndex * 20 ) );

	 // get the video object
  GetVideoObject(&hHandle, guiATTRIBUTEFRAME);

	// blt to sX, sY relative to upper left corner
	BltVideoObject(FRAME_BUFFER, hHandle, 2, LAPTOP_SCREEN_UL_X + sX + 134, LAPTOP_SCREEN_WEB_UL_Y + sY + sCurrentY, VO_BLT_SRCTRANSPARENCY,NULL);
		
	RenderAttrib2IndentFrame(350, 42 );

	// amt of bonus pts
	DrawBonusPointsRemaining( );

	// render attribute boxes
	RenderAttributeBoxes( );

	InvalidateRegion( LAPTOP_SCREEN_UL_X + sX + 134, LAPTOP_SCREEN_WEB_UL_Y + sY + sCurrentY, LAPTOP_SCREEN_UL_X + sX + 400, LAPTOP_SCREEN_WEB_UL_Y + sY + sCurrentY + 21 );
	
	
	return;
}
开发者ID:lchsk,项目名称:jaggedalliance2,代码行数:32,代码来源:IMPVideoObjects.c


示例16: BtnGIOCancelCallback

void BtnGIOCancelCallback(GUI_BUTTON *btn,INT32 reason)
{
	if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
	{
		btn->uiFlags |= BUTTON_CLICKED_ON;
		InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
	}
	if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
	{
		btn->uiFlags &= (~BUTTON_CLICKED_ON );

		gubGameOptionScreenHandler = GIO_CANCEL;

		InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
	}
} 
开发者ID:bowlofstew,项目名称:ja2,代码行数:16,代码来源:GameInitOptionsScreen.c


示例17: RenderMapBorderEtaPopUp

void RenderMapBorderEtaPopUp( void )
{
	// renders map border corner to the FRAME_BUFFER
	HVOBJECT hHandle;

	if( fShowMapInventoryPool )
	{
		return;
	}

	if( fPlotForHelicopter == TRUE )
	{
		DisplayDistancesForHelicopter( );
		return;
	}

	// get and blt ETA box
	GetVideoObject(&hHandle, guiMapBorderEtaPopUp );

	// coordinates should depend on the actual ETA display
	UINT16 xVal = (CLOCK_ETA_X - 10) ;
	UINT16 yVal = (CLOCK_Y_START - 7);

	if (iResolution >= _640x480 && iResolution < _800x600)
		BltVideoObject( FRAME_BUFFER , hHandle, 0, xVal, yVal, VO_BLT_SRCTRANSPARENCY,NULL );
	else if (iResolution < _1024x768)
		BltVideoObject( FRAME_BUFFER , hHandle, 1, xVal, yVal, VO_BLT_SRCTRANSPARENCY,NULL );
	else
		BltVideoObject( FRAME_BUFFER , hHandle, 2, xVal, yVal, VO_BLT_SRCTRANSPARENCY,NULL );

	InvalidateRegion( xVal, yVal, xVal + 100 , yVal + 19);

	return;
}
开发者ID:RadekSimkanic,项目名称:JA2-1.13,代码行数:34,代码来源:Map+Screen+Interface+Border.cpp


示例18: IntroScreenHandle

UINT32	IntroScreenHandle( void )
{
	if( gfIntroScreenEntry )
	{
		EnterIntroScreen();
		gfIntroScreenEntry = FALSE;
		gfIntroScreenExit = FALSE;

		InvalidateRegion( 0, 0, 640, 480 );
	}

	RestoreBackgroundRects();


	GetIntroScreenUserInput();

	HandleIntroScreen();

	ExecuteBaseDirtyRectQueue();
	EndFrameBufferRender();


	if( gfIntroScreenExit )
	{
		ExitIntroScreen();
		gfIntroScreenExit = FALSE;
		gfIntroScreenEntry = TRUE;
	}

	return( guiIntroExitScreen );
}
开发者ID:bowlofstew,项目名称:ja2,代码行数:31,代码来源:Intro.c


示例19: RenderInsuranceInfo

void RenderInsuranceInfo()
{
	wchar_t		sText[800];
	UINT16 usNewLineOffset = 0;
	UINT16		usPosX;

	DisableArrowButtonsIfOnLastOrFirstPage();

	DisplayInsuranceDefaults();

	SetFontShadow( INS_FONT_SHADOW );


	//Display the red bar under the link at the bottom
	DisplaySmallRedLineWithShadow( INS_INFO_SUBTITLE_X, INS_INFO_SUBTITLE_LINE_Y, INS_INFO_SUBTITLE_X+INS_INFO_SUBTITLE_LINE_WIDTH, INS_INFO_SUBTITLE_LINE_Y);

	switch( gubCurrentInsInfoSubPage )
	{
		case INS_INFO_INFO_TOC:
			DisplayInfoTocPage();
			break;

		case INS_INFO_SUBMIT_CLAIM:
			DisplaySubmitClaimPage();
			break;

		case INS_INFO_PREMIUMS:
			DisplayPremiumPage();
			break;

		case INS_INFO_RENEWL:
			DisplayRenewingPremiumPage();
			break;

		case INS_INFO_CANCELATION:
			DisplayCancelationPagePage();
			break;
	}

	usPosX = INS_INFO_LINK_START_X;

	//Display the red bar under the link at the bottom.  and the text
	DisplaySmallRedLineWithShadow( usPosX, INS_INFO_LINK_TO_CONTRACT_Y, (UINT16)(usPosX+INS_INFO_LINK_TO_CONTRACT_WIDTH), INS_INFO_LINK_TO_CONTRACT_Y);
	swprintf( sText, L"%s", pMessageStrings[ MSG_HOMEPAGE ] ); 
	DisplayWrappedString( usPosX, INS_INFO_LINK_TO_CONTRACT_TEXT_Y+14, INS_INFO_LINK_TO_CONTRACT_WIDTH, 2, INS_FONT_MED, INS_FONT_COLOR,  sText, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED);
	usPosX += INS_INFO_LINK_START_OFFSET + INS_INFO_LINK_TO_CONTRACT_WIDTH;

	//Display the red bar under the link at the bottom.  and the text
	DisplaySmallRedLineWithShadow( usPosX, INS_INFO_LINK_TO_CONTRACT_Y, (UINT16)(usPosX+INS_INFO_LINK_TO_CONTRACT_WIDTH), INS_INFO_LINK_TO_CONTRACT_Y);
	GetInsuranceText( INS_SNGL_TO_ENTER_REVIEW, sText );
	DisplayWrappedString( usPosX, INS_INFO_LINK_TO_CONTRACT_TEXT_Y, INS_INFO_LINK_TO_CONTRACT_WIDTH, 2, INS_FONT_MED, INS_FONT_COLOR,  sText, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED);


	SetFontShadow(DEFAULT_SHADOW);

  MarkButtonsDirty( );
	RenderWWWProgramTitleBar( );
  InvalidateRegion(LAPTOP_SCREEN_UL_X,LAPTOP_SCREEN_WEB_UL_Y,LAPTOP_SCREEN_LR_X,LAPTOP_SCREEN_WEB_LR_Y);
}
开发者ID:bowlofstew,项目名称:ja2,代码行数:59,代码来源:insurance+Info.c


示例20: GameInitOptionsScreenHandle

UINT32	GameInitOptionsScreenHandle( void )
{
	StartFrameBufferRender();

	if( gfGIOScreenEntry )
	{
//		PauseGame();

		EnterGIOScreen();
		gfGIOScreenEntry = FALSE;
		gfGIOScreenExit = FALSE;
		InvalidateRegion( 0, 0, 640, 480 );
	}

	GetGIOScreenUserInput();
	

	HandleGIOScreen();

	// render buttons marked dirty	
	MarkButtonsDirty( );
	RenderButtons( ); 

	// render help
//	RenderFastHelp( );
//	RenderButtonsFastHelp( );


	ExecuteBaseDirtyRectQueue();
	EndFrameBufferRender();

	if ( HandleFadeOutCallback( ) )
	{
		ClearMainMenu();
		return( gubGIOExitScreen );
	}

	if ( HandleBeginFadeOut( gubGIOExitScreen ) )
	{
		return( gubGIOExitScreen );
	}

	if( gfGIOScreenExit )
	{
		ExitGIOScreen();
	}

	if ( HandleFadeInCallback( ) )
	{
		// Re-render the scene!
		RenderGIOScreen();
	}

	if ( HandleBeginFadeIn( gubGIOExitScreen ) )
	{
	}

	return( gubGIOExitScreen );
}
开发者ID:bowlofstew,项目名称:ja2,代码行数:59,代码来源:GameInitOptionsScreen.c



注:本文中的InvalidateRegion函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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C++ InvalidateWindowData函数代码示例发布时间:2022-05-30
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