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C++ MAKE_NEW_GUID函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中MAKE_NEW_GUID函数的典型用法代码示例。如果您正苦于以下问题:C++ MAKE_NEW_GUID函数的具体用法?C++ MAKE_NEW_GUID怎么用?C++ MAKE_NEW_GUID使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了MAKE_NEW_GUID函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: CHECK_PACKET_SIZE

void WorldSession::HandleLootMasterGiveOpcode( WorldPacket & recv_data )
{
    CHECK_PACKET_SIZE(recv_data,8+1+8);

    uint8 slotid;
    uint64 lootguid, target_playerguid;

    recv_data >> lootguid >> slotid >> target_playerguid;

    if(!_player->GetGroup() || _player->GetGroup()->GetLooterGuid() != _player->GetGUID())
    {
        _player->SendLootRelease(GetPlayer()->GetLootGUID());
        return;
    }

    Player *target = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(target_playerguid, 0, HIGHGUID_PLAYER));
    if(!target)
        return;

    sLog.outDebug("WorldSession::HandleLootMasterGiveOpcode (CMSG_LOOT_MASTER_GIVE, 0x02A3) Target = [%s].", target->GetName());

    if(_player->GetLootGUID() != lootguid)
        return;

    Loot *pLoot = NULL;

    if(IS_CREATURE_GUID(GetPlayer()->GetLootGUID()))
    {
        Creature *pCreature = ObjectAccessor::GetCreature(*GetPlayer(), lootguid);
        if(!pCreature)
            return;

        pLoot = &pCreature->loot;
    }
    else if(IS_GAMEOBJECT_GUID(GetPlayer()->GetLootGUID()))
    {
        GameObject *pGO = ObjectAccessor::GetGameObject(*GetPlayer(), lootguid);
        if(!pGO)
            return;

        pLoot = &pGO->loot;
    }

    if(!pLoot)
        return;

    if (slotid > pLoot->items.size())
    {
        sLog.outDebug("AutoLootItem: Player %s might be using a hack! (slot %d, size %d)",GetPlayer()->GetName(), slotid, pLoot->items.size());
        return;
    }

    LootItem& item = pLoot->items[slotid];

    ItemPosCountVec dest;
    uint8 msg = target->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, item.itemid, item.count );
    if ( msg != EQUIP_ERR_OK )
    {
        target->SendEquipError( msg, NULL, NULL );
        _player->SendEquipError( msg, NULL, NULL );         // send duplicate of error massage to master looter
        return;
    }

    // not move item from loot to target inventory
    Item * newitem = target->StoreNewItem( dest, item.itemid, true, item.randomPropertyId );
    target->SendNewItem(newitem, uint32(item.count), false, false, true );

    // mark as looted
    item.count=0;
    item.is_looted=true;


    pLoot->NotifyItemRemoved(slotid);
    --pLoot->unlootedCount;
}
开发者ID:Artea,项目名称:mangos-svn,代码行数:75,代码来源:LootHandler.cpp


示例2: TC_LOG_DEBUG

void WorldSession::HandleOfferPetitionOpcode(WorldPacket& recvData)
{
    TC_LOG_DEBUG("network", "Received opcode CMSG_OFFER_PETITION");   // ok

    uint8 playerCount = 0;
    ObjectGuid petitionGuid, playerGuid;
    uint32 type;
    Player* player;

    recvData.read_skip<uint32>();

    recvData.ReadGuidMask(playerGuid, 4, 1);
    petitionGuid[2] = recvData.ReadBit();
    playerGuid[6] = recvData.ReadBit();
    petitionGuid[1] = recvData.ReadBit();
    playerGuid[2] = recvData.ReadBit();
    petitionGuid[4] = recvData.ReadBit();
    recvData.ReadGuidMask(playerGuid, 3, 7);
    recvData.ReadGuidMask(petitionGuid, 0, 6);
    recvData.ReadGuidMask(playerGuid, 5, 0);
    recvData.ReadGuidMask(petitionGuid, 3, 5, 7);

    recvData.ReadByteSeq(playerGuid[7]);
    recvData.ReadGuidBytes(petitionGuid, 1, 4, 2);
    recvData.ReadByteSeq(playerGuid[6]);
    recvData.ReadGuidBytes(petitionGuid, 3, 0, 5);
    recvData.ReadGuidBytes(playerGuid, 0, 2, 5, 3, 4);
    recvData.ReadByteSeq(petitionGuid[7]);
    recvData.ReadByteSeq(playerGuid[1]);
    recvData.ReadByteSeq(petitionGuid[6]);

    player = ObjectAccessor::FindPlayer(playerGuid);
    if (!player)
        return;

    PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_TYPE);

    stmt->setUInt32(0, GUID_LOPART(petitionGuid));

    PreparedQueryResult result = CharacterDatabase.Query(stmt);

    if (!result)
        return;

    Field* fields = result->Fetch();
    type = fields[0].GetUInt8();

    TC_LOG_DEBUG("network", "OFFER PETITION: type %u, GUID1 %u, to player id: %u", type, GUID_LOPART(petitionGuid), GUID_LOPART(playerGuid));

    if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && GetPlayer()->GetTeam() != player->GetTeam())
    {
        Guild::SendCommandResult(this, GUILD_COMMAND_CREATE, ERR_GUILD_NOT_ALLIED);
        return;
    }

    if (player->GetGuildId())
    {
        Guild::SendCommandResult(this, GUILD_COMMAND_INVITE, ERR_ALREADY_IN_GUILD_S, _player->GetName());
        return;
    }

    if (player->GetGuildIdInvited())
    {
        Guild::SendCommandResult(this, GUILD_COMMAND_INVITE, ERR_ALREADY_INVITED_TO_GUILD_S, _player->GetName());
        return;
    }

    stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_SIGNATURE);

    stmt->setUInt32(0, GUID_LOPART(petitionGuid));

    result = CharacterDatabase.Query(stmt);

    // result == NULL also correct charter without signs
    if (result)
        playerCount = uint8(result->GetRowCount());

    ObjectGuid* playerGuids = new ObjectGuid[playerCount];

    for (uint8 i = 0; i < playerCount; ++i)
    {
        Field* fields2 = result->Fetch();
        uint32 lowGuid = fields2[0].GetUInt32();
        playerGuids[i] = MAKE_NEW_GUID(lowGuid, 0, HIGHGUID_PLAYER);
        result->NextRow();
    }

    WorldPacket data(SMSG_PETITION_SHOW_SIGNATURES, (9 + 9 + 3 + 4 + playerCount * (9 + 4)));
    data.WriteBit(playerGuid[1]);
    data.WriteBit(petitionGuid[3]);
    data.WriteBit(playerGuid[3]);
    data.WriteGuidMask(petitionGuid, 4, 0);
    data.WriteGuidMask(playerGuid, 7, 5);
    data.WriteGuidMask(petitionGuid, 1, 5, 7);
    data.WriteGuidMask(playerGuid, 0, 6);
    data.WriteBit(petitionGuid[6]);
    data.WriteGuidMask(playerGuid, 2, 4);
    data.WriteBits(playerCount, 21);

    for (int i = 0; i < playerCount; i++)
//.........这里部分代码省略.........
开发者ID:Caydan,项目名称:mop548,代码行数:101,代码来源:PetitionsHandler.cpp


示例3: SetEntry

bool Item::LoadFromDB(uint32 guid, uint64 owner_guid, Field* fields, uint32 entry)
{
    //                                                    0                1      2         3        4      5             6                 7           8           9    10
    //result = CharacterDatabase.PQuery("SELECT creatorGuid, giftCreatorGuid, count, duration, charges, flags, enchantments, randomPropertyId, durability, playedTime, text FROM item_instance WHERE guid = '%u'", guid);

    // create item before any checks for store correct guid
    // and allow use "FSetState(ITEM_REMOVED); SaveToDB();" for deleting item from DB
    Object::_Create(guid, 0, HIGHGUID_ITEM);

    // Set entry, MUST be before proto check
    SetEntry(entry);
    SetFloatValue(OBJECT_FIELD_SCALE_X, 1.0f);

    ItemTemplate const* proto = GetTemplate();
    if (!proto)
        return false;

    // set owner (not if item is only loaded for gbank/auction/mail
    if (owner_guid != 0)
        SetOwnerGUID(owner_guid);

    bool need_save = false;                                 // need explicit save data at load fixes
    SetUInt64Value(ITEM_FIELD_CREATOR, MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER));
    SetUInt64Value(ITEM_FIELD_GIFTCREATOR, MAKE_NEW_GUID(fields[1].GetUInt32(), 0, HIGHGUID_PLAYER));
    SetCount(fields[2].GetUInt32());

    uint32 duration = fields[3].GetUInt32();
    SetUInt32Value(ITEM_FIELD_DURATION, duration);
    // update duration if need, and remove if not need
    if ((proto->Duration == 0) != (duration == 0))
    {
        SetUInt32Value(ITEM_FIELD_DURATION, abs(proto->Duration));
        need_save = true;
    }

    Tokens tokens(fields[4].GetString(), ' ', MAX_ITEM_PROTO_SPELLS);
    if (tokens.size() == MAX_ITEM_PROTO_SPELLS)
        for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
            SetSpellCharges(i, atoi(tokens[i]));

    SetUInt32Value(ITEM_FIELD_FLAGS, fields[5].GetUInt32());
    // Remove bind flag for items vs NO_BIND set
    if (IsSoulBound() && proto->Bonding == NO_BIND)
    {
        ApplyModFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_SOULBOUND, false);
        need_save = true;
    }

    std::string enchants = fields[6].GetString();
    _LoadIntoDataField(enchants.c_str(), ITEM_FIELD_ENCHANTMENT_1_1, MAX_ENCHANTMENT_SLOT * MAX_ENCHANTMENT_OFFSET);
    SetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID, fields[7].GetInt16());
    // recalculate suffix factor
    if (GetItemRandomPropertyId() < 0)
        UpdateItemSuffixFactor();

    uint32 durability = fields[8].GetUInt16();
    SetUInt32Value(ITEM_FIELD_DURABILITY, durability);
    // update max durability (and durability) if need
    SetUInt32Value(ITEM_FIELD_MAXDURABILITY, proto->MaxDurability);
    if (durability > proto->MaxDurability)
    {
        SetUInt32Value(ITEM_FIELD_DURABILITY, proto->MaxDurability);
        need_save = true;
    }

    SetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME, fields[9].GetUInt32());
    SetText(fields[10].GetString());

    if (need_save)                                           // normal item changed state set not work at loading
    {
        PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_ITEM_INSTANCE_ON_LOAD);
        stmt->setUInt32(0, GetUInt32Value(ITEM_FIELD_DURATION));
        stmt->setUInt32(1, GetUInt32Value(ITEM_FIELD_FLAGS));
        stmt->setUInt32(2, GetUInt32Value(ITEM_FIELD_DURABILITY));
        stmt->setUInt32(3, guid);
        CharacterDatabase.Execute(stmt);
    }

    return true;
}
开发者ID:hodobaj,项目名称:Darkcore,代码行数:80,代码来源:Item.cpp


示例4: HandleLootMasterGiveOpcode

void WorldSession::HandleLootMasterGiveOpcode(WorldPacket& recvData)
{
    uint8 slotid;
    uint64 lootguid, target_playerguid;

    recvData >> lootguid >> slotid >> target_playerguid;

    if (!_player->GetGroup() || _player->GetGroup()->GetMasterLooterGuid() != _player->GetGUID() || _player->GetGroup()->GetLootMethod() != MASTER_LOOT)
    {
        _player->SendLootRelease(GetPlayer()->GetLootGUID());
        return;
    }

    Player* target = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(target_playerguid, 0, HIGHGUID_PLAYER));
    if (!target)
        return;

    TC_LOG_DEBUG("network", "WorldSession::HandleLootMasterGiveOpcode (CMSG_LOOT_MASTER_GIVE, 0x02A3) Target = [%s].", target->GetName().c_str());

    if (_player->GetLootGUID() != lootguid)
        return;

    if (!_player->IsInRaidWith(target) || !_player->IsInMap(target))
    {
        TC_LOG_INFO("loot", "MasterLootItem: Player %s tried to give an item to ineligible player %s !", GetPlayer()->GetName().c_str(), target->GetName().c_str());
        return;
    }

    Loot* loot = NULL;

    if (IS_CRE_OR_VEH_GUID(GetPlayer()->GetLootGUID()))
    {
        Creature* creature = GetPlayer()->GetMap()->GetCreature(lootguid);
        if (!creature)
            return;

        loot = &creature->loot;
    }
    else if (IS_GAMEOBJECT_GUID(GetPlayer()->GetLootGUID()))
    {
        GameObject* pGO = GetPlayer()->GetMap()->GetGameObject(lootguid);
        if (!pGO)
            return;

        loot = &pGO->loot;
    }

    if (!loot)
        return;

    if (slotid >= loot->items.size() + loot->quest_items.size())
    {
        TC_LOG_DEBUG("loot", "MasterLootItem: Player %s might be using a hack! (slot %d, size %lu)",
            GetPlayer()->GetName().c_str(), slotid, (unsigned long)loot->items.size());
        return;
    }

    LootItem& item = slotid >= loot->items.size() ? loot->quest_items[slotid - loot->items.size()] : loot->items[slotid];

    ItemPosCountVec dest;
    InventoryResult msg = target->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, item.itemid, item.count);
    if (item.follow_loot_rules && !item.AllowedForPlayer(target))
        msg = EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM;
    if (msg != EQUIP_ERR_OK)
    {
        target->SendEquipError(msg, NULL, NULL, item.itemid);
        // send duplicate of error massage to master looter
        _player->SendEquipError(msg, NULL, NULL, item.itemid);
        return;
    }

    // list of players allowed to receive this item in trade
    AllowedLooterSet looters = item.GetAllowedLooters();

    // not move item from loot to target inventory
    Item* newitem = target->StoreNewItem(dest, item.itemid, true, item.randomPropertyId, looters);
    target->SendNewItem(newitem, uint32(item.count), false, false, true);
    target->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM, item.itemid, item.count);
    target->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE, loot->loot_type, item.count);
    target->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM, item.itemid, item.count);

    // mark as looted
    item.count=0;
    item.is_looted=true;

    loot->NotifyItemRemoved(slotid);
    --loot->unlootedCount;
}
开发者ID:JayK31,项目名称:TrinityCore,代码行数:88,代码来源:LootHandler.cpp


示例5: GUID_LOPART

void WorldSession::SendPetitionQueryOpcode(uint64 petitionGuid)
{
    ObjectGuid ownerGuid = 0;
    uint32 type;
    std::string name = "NO_NAME_FOR_GUID";

    PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION);

    stmt->setUInt32(0, GUID_LOPART(petitionGuid));

    PreparedQueryResult result = CharacterDatabase.Query(stmt);

    if (result)
    {
        Field* fields = result->Fetch();
        ownerGuid = MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER);
        name      = fields[1].GetString();
        type      = fields[2].GetUInt8();
    }
    else
    {
        TC_LOG_DEBUG("network", "CMSG_PETITION_QUERY failed for petition (GUID: %u)", GUID_LOPART(petitionGuid));
        return;
    }

    WorldPacket data(SMSG_PETITION_QUERY_RESPONSE, (4+8+name.size()+1+1+4*12+2+10));
    data << uint32(GUID_LOPART(petitionGuid));              // guild/team guid (in Trinity always same as GUID_LOPART(petition guid)
    data.WriteBit(1); // hasData;

    for (int i = 0; i < 10; i++)
        data.WriteBits(0, 6); // Unk strings;

    data.WriteGuidMask(ownerGuid, 2, 4);
    data.WriteBits(0, 12);
    data.WriteGuidMask(ownerGuid, 0, 7, 3, 6, 5);
    data.WriteBits(name.size(), 7); //NameLen
    data.WriteBit(ownerGuid[1]);
    data.FlushBits();

    data.WriteByteSeq(ownerGuid[5]);
    data << uint32(0);
    data.WriteString(name);
    data << uint32(0);
    data.WriteByteSeq(ownerGuid[4]);
    data << uint32(type); // Type - 4 guild
    data.WriteByteSeq(ownerGuid[6]);
    data << uint32(0);
    data << uint32(sWorld->getIntConfig(CONFIG_MIN_PETITION_SIGNS)); // Required sign count
    data.WriteGuidBytes(ownerGuid, 1, 7, 0);
    data << uint32(0);
    data << uint32(0);
    data.WriteByteSeq(ownerGuid[2]);
    data << uint32(time(NULL) + YEAR); // Deadline
    data << uint16(0);
    data << uint32(0);
    data.WriteByteSeq(ownerGuid[3]);
    data << uint32(0);
    data << uint32(0);
    data << uint32(0);
    data << uint32(0);

    SendPacket(&data);
}
开发者ID:Caydan,项目名称:mop548,代码行数:63,代码来源:PetitionsHandler.cpp


示例6: strtok

bool ChatHandler::HandleCharacterWhisperCommand(const char* args)
{
    if(!*args)
        return false;

    char *character_name_str = strtok((char*)args, " ");
    if(!character_name_str)
        return false;

    std::string character_name = character_name_str;
    if(!normalizePlayerName(character_name))
        return false;

    char *from_name_str = strtok(NULL, " ");
    if(!from_name_str)
        return false;

    std::string from_name = from_name_str;
    if(!normalizePlayerName(from_name))
        return false;

    Player *player = sObjectMgr.GetPlayer(character_name.c_str());
    if(!player || !player->GetSession())
    {
        PSendSysMessage("Character %s not found or not online", character_name.c_str());
        return true;
    }

    from_name = std::string("[GM]") + from_name;
    // set GM name for replies - more than one GM cannot speak with same player at same time
    // maybe also needed in ::HandleNameQueryOpcode()  ?
    // force SMSG_NAME_QUERY_RESPONSE if name changed to update client display
    // note : guid 1 should be reserved dummy !!!
    if (player->rcGmName != from_name)
    {
        player->rcGmName = from_name;

        WorldPacket data( SMSG_NAME_QUERY_RESPONSE, (8+1+1+1+1+1+1+10) );
        data.appendPackGUID(MAKE_NEW_GUID(1, 0, HIGHGUID_PLAYER));
        data << uint8(0);             // added in 3.1
        data << from_name.c_str();
        data << uint32(0);            // not needed here data
        data << uint8(0);             // is not declined
        player->GetSession()->SendPacket(&data);
    }

    // all the tailing text is our msg
    char* msgStr = strtok(NULL, "");
    if(!msgStr)
        return false;

    WorldPacket data(SMSG_MESSAGECHAT, 200);
    data << (uint8)CHAT_MSG_WHISPER;
    data << (uint32)LANG_UNIVERSAL;
    data << (uint64)1;              // from guid - reserved dummy
    data << (uint32)LANG_UNIVERSAL;
    data << (uint64)player->GetGUID();
    data << (uint32)(strlen(msgStr)+1);
    data << msgStr;
    data << (uint8)4;

    player->GetSession()->SendPacket(&data);
    return true;
}
开发者ID:Lirok,项目名称:mangos,代码行数:64,代码来源:CliRunnable.cpp


示例7: HandleGroupListCommand

    static bool HandleGroupListCommand(ChatHandler* handler, char const* args)
    {
        Player* playerTarget;
        uint64 guidTarget;
        std::string nameTarget;

        uint32 parseGUID = MAKE_NEW_GUID(atol((char*)args), 0, HIGHGUID_PLAYER);

        if (sObjectMgr->GetPlayerNameByGUID(parseGUID, nameTarget))
        {
            playerTarget = sObjectMgr->GetPlayerByLowGUID(parseGUID);
            guidTarget = parseGUID;
        }
        else if (!handler->extractPlayerTarget((char*)args, &playerTarget, &guidTarget, &nameTarget))
            return false;

        Group* groupTarget = NULL;
        if (playerTarget)
            groupTarget = playerTarget->GetGroup();

        if (!groupTarget)
        {
            PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GROUP_MEMBER);
            stmt->setUInt32(0, guidTarget);
            PreparedQueryResult resultGroup = CharacterDatabase.Query(stmt);
            if (resultGroup)
                groupTarget = sGroupMgr->GetGroupByDbStoreId((*resultGroup)[0].GetUInt32());
        }

        if (!groupTarget)
        {
            handler->PSendSysMessage(LANG_GROUP_NOT_IN_GROUP, nameTarget.c_str());
            handler->SetSentErrorMessage(true);
            return false;
        }

        handler->PSendSysMessage(LANG_GROUP_TYPE, (groupTarget->isRaidGroup() ? "raid" : "party"));
        Group::MemberSlotList const& members = groupTarget->GetMemberSlots();
        for (Group::MemberSlotList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
        {
            Group::MemberSlot const& slot = *itr;

            std::string flags;
            if (slot.flags & MEMBER_FLAG_ASSISTANT)
                flags = "Assistant";

            if (slot.flags & MEMBER_FLAG_MAINTANK)
            {
                if (!flags.empty())
                    flags.append(", ");
                flags.append("MainTank");
            }

            if (slot.flags & MEMBER_FLAG_MAINASSIST)
            {
                if (!flags.empty())
                    flags.append(", ");
                flags.append("MainAssist");
            }

            if (flags.empty())
                flags = "None";

            Player* p = ObjectAccessor::FindPlayer((*itr).guid);
            const char* onlineState = (p && p->IsInWorld()) ? "online" : "offline";

            handler->PSendSysMessage(LANG_GROUP_PLAYER_NAME_GUID, slot.name.c_str(), onlineState,
                GUID_LOPART(slot.guid), flags.c_str());
        }

        return true;
    }
开发者ID:Dekadencee,项目名称:trinityone,代码行数:72,代码来源:cs_group.cpp


示例8: MAKE_NEW_GUID

bool Item::LoadFromDB(uint32 guid, uint64 owner_guid, QueryResult *result)
{
    // create item before any checks for store correct guid
    // and allow use "FSetState(ITEM_REMOVED); SaveToDB();" for deleting item from DB
    Object::_Create(guid, 0, HIGHGUID_ITEM);

    bool delete_result = false;
    if(!result)
    {
        result = CharacterDatabase.PQuery("SELECT data FROM item_instance WHERE guid = '%u'", guid);
        delete_result = true;
    }

    if (!result)
    {
        sLog.outError("Item (GUID: %u owner: %u) not found in table `item_instance`, can't load. ",guid,GUID_LOPART(owner_guid));
        return false;
    }

    Field *fields = result->Fetch();

    if(!LoadValues(fields[0].GetString()))
    {
        sLog.outError("Item #%d have broken data in `data` field. Can't be loaded.",guid);
        if (delete_result) delete result;
        return false;
    }

    bool need_save = false;                                 // need explicit save data at load fixes

    // overwrite possible wrong/corrupted guid
    uint64 new_item_guid = MAKE_NEW_GUID(guid,0, HIGHGUID_ITEM);
    if(GetUInt64Value(OBJECT_FIELD_GUID) != new_item_guid)
    {
        SetUInt64Value(OBJECT_FIELD_GUID, MAKE_NEW_GUID(guid,0, HIGHGUID_ITEM));
        need_save = true;
    }

    if (delete_result) delete result;

    ItemPrototype const* proto = GetProto();
    if(!proto)
        return false;

    // update max durability (and durability) if need
    if(proto->MaxDurability!= GetUInt32Value(ITEM_FIELD_MAXDURABILITY))
    {
        SetUInt32Value(ITEM_FIELD_MAXDURABILITY,proto->MaxDurability);
        if(GetUInt32Value(ITEM_FIELD_DURABILITY) > proto->MaxDurability)
            SetUInt32Value(ITEM_FIELD_DURABILITY,proto->MaxDurability);

        need_save = true;
    }

    // recalculate suffix factor
    if(GetItemRandomPropertyId() < 0)
    {
        if(UpdateItemSuffixFactor())
            need_save = true;
    }

    // Remove bind flag for items vs NO_BIND set
    if (IsSoulBound() && proto->Bonding == NO_BIND)
    {
        ApplyModFlag(ITEM_FIELD_FLAGS,ITEM_FLAGS_BINDED, false);
        need_save = true;
    }

    // update duration if need, and remove if not need
    if ((proto->Duration == 0) != (GetUInt32Value(ITEM_FIELD_DURATION) == 0))
    {
        SetUInt32Value(ITEM_FIELD_DURATION, proto->Duration);
        need_save = true;
    }

    // set correct owner
    if (owner_guid != 0 && GetOwnerGUID() != owner_guid)
    {
        SetOwnerGUID(owner_guid);
        need_save = true;
    }

    if (need_save)                                          // normal item changed state set not work at loading
    {
        std::ostringstream ss;
        ss << "UPDATE item_instance SET data = '";
        for(uint16 i = 0; i < m_valuesCount; ++i )
            ss << GetUInt32Value(i) << " ";
        ss << "', owner_guid = '" << GUID_LOPART(GetOwnerGUID()) << "' WHERE guid = '" << guid << "'";

        CharacterDatabase.Execute( ss.str().c_str() );
    }
    //Set extended cost for refundable item
    if(HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_REFUNDABLE))
    {
        QueryResult *result_ext = CharacterDatabase.PQuery("SELECT ExtendedCost, price FROM item_instance WHERE guid = '%u'", guid);
        if(result_ext)
        {
            m_ExtendedCostId = result_ext->Fetch()[0].GetUInt32();
            m_price = result_ext->Fetch()[1].GetUInt32();
//.........这里部分代码省略.........
开发者ID:christof69,项目名称:fusion,代码行数:101,代码来源:Item.cpp


示例9: GetPlayer


//.........这里部分代码省略.........
        }
    }
    //do not allow to have more than 100 mails in mailbox.. mails count is in opcode uint8!!! - so max can be 255..
    if (mails_count > 100)
    {
        pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_RECIPIENT_CAP_REACHED);
        return;
    }
    // test the receiver's Faction...
    if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL) && pl->GetTeam() != rc_team && GetSecurity() == SEC_PLAYER)
    {
        pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_NOT_YOUR_TEAM);
        return;
    }

    uint32 rc_account = 0;
    if(receive)
        rc_account = receive->GetSession()->GetAccountId();
    else
        rc_account = objmgr.GetPlayerAccountIdByGUID(rc);

    if (items_count)
    {
        for(MailItemMap::iterator mailItemIter = mi.begin(); mailItemIter != mi.end(); ++mailItemIter)
        {
            MailItem& mailItem = mailItemIter->second;

            if(!mailItem.item_guidlow)
            {
                pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_MAIL_ATTACHMENT_INVALID);
                return;
            }

            mailItem.item = pl->GetItemByGuid(MAKE_NEW_GUID(mailItem.item_guidlow, 0, HIGHGUID_ITEM));
            // prevent sending bag with items (cheat: can be placed in bag after adding equipped empty bag to mail)
            if(!mailItem.item)
            {
                pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_MAIL_ATTACHMENT_INVALID);
                return;
            }

            if(!mailItem.item->CanBeTraded(true))
            {
                pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_MAIL_BOUND_ITEM);
                return;
            }

            if(mailItem.item->IsBoundAccountWide() && mailItem.item->IsSoulBound() && pl->GetSession()->GetAccountId() != rc_account)
            {
                pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_ARTEFACTS_ONLY_FOR_OWN_CHARACTERS);
                return;
            }

            if (mailItem.item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_CONJURED) || mailItem.item->GetUInt32Value(ITEM_FIELD_DURATION))
            {
                pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_MAIL_BOUND_ITEM);
                return;
            }

            if(COD && mailItem.item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED))
            {
                pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_CANT_SEND_WRAPPED_COD);
                return;
            }
        }
    }
开发者ID:web0316,项目名称:WOW,代码行数:67,代码来源:Mail.cpp


示例10: data

//called when player lists his received mails
void WorldSession::HandleGetMailList(WorldPacket & recv_data )
{
    uint64 mailbox;
    recv_data >> mailbox;

    if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
        return;

    Player* pl = _player;

    //load players mails, and mailed items
    if(!pl->m_mailsLoaded)
        pl ->_LoadMail();

    // client can't work with packets > max int16 value
    const uint32 maxPacketSize = 32767;

    uint32 mails_count = 0;                                 // real send to client mails amount

    WorldPacket data(SMSG_MAIL_LIST_RESULT, (200));         // guess size
    data << uint8(0);                                       // mail's count
    time_t cur_time = time(NULL);

    for(PlayerMails::iterator itr = pl->GetmailBegin(); itr != pl->GetmailEnd(); ++itr)
    {
        // skip deleted or not delivered (deliver delay not expired) mails
        if ((*itr)->state == MAIL_STATE_DELETED || cur_time < (*itr)->deliver_time)
            continue;

        uint8 item_count = (*itr)->items.size();            // max count is MAX_MAIL_ITEMS (12)

        size_t next_mail_size = 2+4+1+8+4*8+((*itr)->subject.size()+1)+1+item_count*(1+4+4+6*3*4+4+4+1+4+4+4);

        if(data.wpos()+next_mail_size > maxPacketSize)
            break;

        uint32 show_flags = 0;
        if ((*itr)->messageType != MAIL_NORMAL)
            show_flags |= MAIL_SHOW_DELETE;
        if ((*itr)->messageType == MAIL_AUCTION)
            show_flags |= MAIL_SHOW_AUCTION;
        if ((*itr)->HasItems() && (*itr)->messageType == MAIL_NORMAL)
            show_flags |= MAIL_SHOW_RETURN;

        data << (uint16) 0x0040;                            // unknown 2.3.0, different values
        data << (uint32) (*itr)->messageID;                 // Message ID
        data << (uint8) (*itr)->messageType;                // Message Type

        switch((*itr)->messageType)
        {
            case MAIL_NORMAL:                               // sender guid
                data << uint64(MAKE_NEW_GUID((*itr)->sender, 0, HIGHGUID_PLAYER));
                break;
            case MAIL_CREATURE:
            case MAIL_GAMEOBJECT:
            case MAIL_AUCTION:
                data << (uint32) (*itr)->sender;            // creature/gameobject entry, auction id
                break;
            case MAIL_ITEM:                                 // item entry (?) sender = "Unknown", NYI
                break;
        }

        data << (uint32) (*itr)->COD;                       // COD
        data << (uint32) (*itr)->itemTextId;                // sure about this
        data << (uint32) 0;                                 // unknown
        data << (uint32) (*itr)->stationery;                // stationery (Stationery.dbc)
        data << (uint32) (*itr)->money;                     // Gold
        data << (uint32) show_flags;                        // unknown, 0x4 - auction, 0x10 - normal
                                                            // Time
        data << (float)  ((*itr)->expire_time-time(NULL))/DAY;
        data << (uint32) (*itr)->mailTemplateId;            // mail template (MailTemplate.dbc)
        data << (*itr)->subject;                            // Subject string - once 00, when mail type = 3

        data << (uint8) item_count;                         // client limit is 0x10

        for(uint8 i = 0; i < item_count; ++i)
        {
            Item *item = pl->GetMItem((*itr)->items[i].item_guid);
            // item index (0-6?)
            data << (uint8)  i;
            // item guid low?
            data << (uint32) (item ? item->GetGUIDLow() : 0);
            // entry
            data << (uint32) (item ? item->GetEntry() : 0);
            for(uint8 j = 0; j < MAX_INSPECTED_ENCHANTMENT_SLOT; ++j)
            {
                // unsure
                data << (uint32) (item ? item->GetEnchantmentCharges((EnchantmentSlot)j) : 0);
                // unsure
                data << (uint32) (item ? item->GetEnchantmentDuration((EnchantmentSlot)j) : 0);
                // unsure
                data << (uint32) (item ? item->GetEnchantmentId((EnchantmentSlot)j) : 0);
            }
            // can be negative
            data << (uint32) (item ? item->GetItemRandomPropertyId() : 0);
            // unk
            data << (uint32) (item ? item->GetItemSuffixFactor() : 0);
            // stack count
            data << (uint32) (item ? item->GetCount() : 0);
//.........这里部分代码省略.........
开发者ID:web0316,项目名称:WOW,代码行数:101,代码来源:Mail.cpp


示例11: HandleGoCreatureCommand

    //teleport to creature
    static bool HandleGoCreatureCommand(ChatHandler* handler, char const* args)
    {
        if (!*args)
            return false;

        Player* player = handler->GetSession()->GetPlayer();

        // "id" or number or [name] Shift-click form |color|Hcreature_entry:creature_id|h[name]|h|r
        char* param1 = handler->extractKeyFromLink((char*)args, "Hcreature");
        if (!param1)
            return false;

        std::ostringstream whereClause;

        // User wants to teleport to the NPC's template entry
        if (strcmp(param1, "id") == 0)
        {
            // Get the "creature_template.entry"
            // number or [name] Shift-click form |color|Hcreature_entry:creature_id|h[name]|h|r
            char* tail = strtok(NULL, "");
            if (!tail)
                return false;
            char* id = handler->extractKeyFromLink(tail, "Hcreature_entry");
            if (!id)
                return false;

            int32 entry = atoi(id);
            if (!entry)
                return false;

            whereClause << "WHERE id = '" << entry << '\'';
        }
        else
        {
            int32 guid = atoi(param1);

            // Number is invalid - maybe the user specified the mob's name
            if (!guid)
            {
                std::string name = param1;
                WorldDatabase.EscapeString(name);
                whereClause << ", creature_template WHERE creature.id = creature_template.entry AND creature_template.name "_LIKE_" '" << name << '\'';
            }
            else
                whereClause <<  "WHERE guid = '" << guid << '\'';
        }

        QueryResult result = WorldDatabase.PQuery("SELECT position_x, position_y, position_z, orientation, map, guid, id FROM creature %s", whereClause.str().c_str());
        if (!result)
        {
            handler->SendSysMessage(LANG_COMMAND_GOCREATNOTFOUND);
            handler->SetSentErrorMessage(true);
            return false;
        }
        if (result->GetRowCount() > 1)
            handler->SendSysMessage(LANG_COMMAND_GOCREATMULTIPLE);

        Field* fields = result->Fetch();
        float x = fields[0].GetFloat();
        float y = fields[1].GetFloat();
        float z = fields[2].GetFloat();
        float ort = fields[3].GetFloat();
        int mapId = fields[4].GetUInt16();
        uint32 guid = fields[5].GetUInt32();
        uint32 id = fields[6].GetUInt32();

        // if creature is in same map with caster go at its current location
        if (Creature* creature = sObjectAccessor->GetCreature(*player, MAKE_NEW_GUID(guid, id, HIGHGUID_UNIT)))
        {
            x = creature->GetPositionX();
            y = creature->GetPositionY();
            z = creature->GetPositionZ();
            ort = creature->GetOrientation();
        }

        if (!MapManager::IsValidMapCoord(mapId, x, y, z, ort))
        {
            handler->PSendSysMessage(LANG_INVALID_TARGET_COORD, x, y, mapId);
            handler->SetSentErrorMessage(true);
            return false;
        }

        // stop flight if need
        if (player->isInFlight())
        {
            player->GetMotionMaster()->MovementExpired();
            player->CleanupAfterTaxiFlight();
        }
        // save only in non-flight case
        else
            player->SaveRecallPosition();

        player->TeleportTo(mapId, x, y, z, ort);
        return true;
    }
开发者ID:hodobaj,项目名称:Darkcore,代码行数:96,代码来源:cs_go.cpp


示例12: GetSlot

bool ArenaTeam::LoadMembersFromDB(QueryResult arenaTeamMembersResult)
{
    if (!arenaTeamMembersResult)
        return false;

    bool captainPresentInTeam = false;

    do
    {
        Field *fields = arenaTeamMembersResult->Fetch();
        //prevent crash if db records are broken, when all members in result are already processed and current team hasn't got any members
        if (!fields)
            break;
        uint32 arenaTeamId        = fields[0].GetUInt32();
        if (arenaTeamId < m_TeamId)
        {
            //there is in table arena_team_member record which doesn't have arenateamid in arena_team table, report error
            sLog.outErrorDb("ArenaTeam %u does not exist but it has record in arena_team_member table, deleting it!", arenaTeamId);
            CharacterDatabase.PExecute("DELETE FROM arena_team_member WHERE arenateamid = '%u'", arenaTeamId);
            continue;
        }

        if (arenaTeamId > m_TeamId)
            //we loaded all members for this arena_team already, break cycle
            break;

        uint32 player_guid = fields[1].GetUInt32();

        QueryResult result = CharacterDatabase.PQuery(
            "SELECT personal_rating, matchmaker_rating FROM character_arena_stats WHERE guid = '%u' AND slot = '%u'", player_guid, GetSlot());

        uint32 personalrating = 0;
        uint32 matchmakerrating = 1500;

        if (result)
        {
            personalrating = (*result)[0].GetUInt32();
            matchmakerrating = (*result)[1].GetUInt32();
        }

        ArenaTeamMember newmember;
        newmember.guid              = MAKE_NEW_GUID(player_guid, 0, HIGHGUID_PLAYER);
        newmember.games_week        = fields[2].GetUInt32();
        newmember.wins_week         = fields[3].GetUInt32();
        newmember.games_season      = fields[4].GetUInt32();
        newmember.wins_season       = fields[5].GetUInt32();
        newmember.name              = fields[6].GetString();
        newmember.Class             = fields[7].GetUInt8();
        newmember.personal_rating   = personalrating;
        newmember.matchmaker_rating = matchmakerrating;

        //check if member exists in characters table
        if (newmember.name.empty())
        {
            sLog.outErrorDb("ArenaTeam %u has member with empty name - probably player %u doesn't exist, deleting him from memberlist!", arenaTeamId, GUID_LOPART(newmember.guid));
            this->DelMember(newmember.guid);
            continue;
        }

        if (newmember.guid == GetCaptain())
            captainPresentInTeam = true;

        m_members.push_back(newmember);
    }while (arenaTeamMembersResult->NextRow());

    if (Empty() || !captainPresentInTeam)
    {
        // arena team is empty or captain is not in team, delete from db
        sLog.outErrorDb("ArenaTeam %u does not have any members or its captain is not in team, disbanding it...", m_TeamId);
        return false;
    }

    return true;
}
开发者ID:sensibob,项目名称:tempestcore,代码行数:74,代码来源:ArenaTeam.cpp


示例13: MAKE_NEW_GUID

void WorldSession::HandleCalendarEventInvite(WorldPacket& recvData)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_CALENDAR_EVENT_INVITE");

    uint64 playerGuid = _player->GetGUID();

    uint64 eventId;
    uint64 inviteId;
    std::string name;
    bool isPreInvite;
    bool isGuildEvent;

    uint64 inviteeGuid = 0;
    uint32 inviteeTeam = 0;
    uint32 inviteeGuildId = 0;

    recvData >> eventId >> inviteId >> name >> isPreInvite >> isGuildEvent;

    if (Player* player = sObjectAccessor->FindPlayerByName(name.c_str()))
    {
        // Invitee is online
        inviteeGuid = player->GetGUID();
        inviteeTeam = player->GetTeam();
        inviteeGuildId = player->GetGuildId();
    }
    else
    {
        // Invitee offline, get data from database
        PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUID_RACE_ACC_BY_NAME);
        stmt->setString(0, name);
        if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
        {
            Field* fields = result->Fetch();
            inviteeGuid = MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER);
            inviteeTeam = Player::TeamForRace(fields[1].GetUInt8());
            inviteeGuildId = Player::GetGuildIdFromDB(inviteeGuid);
        }
    }

    if (!inviteeGuid)
    {
        sCalendarMgr->SendCalendarCommandResult(playerGuid, CALENDAR_ERROR_PLAYER_NOT_FOUND);
        return;
    }

    if (_player->GetTeam() != inviteeTeam && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CALENDAR))
    {
        sCalendarMgr->SendCalendarCommandResult(playerGuid, CALENDAR_ERROR_NOT_ALLIED);
        return;
    }

    if (QueryResult result = CharacterDatabase.PQuery("SELECT flags FROM character_social WHERE guid = " UI64FMTD " AND friend = " UI64FMTD, inviteeGuid, playerGuid))
    {
        Field* fields = result->Fetch();
        if (fields[0].GetUInt8() & SOCIAL_FLAG_IGNORED)
        {
            sCalendarMgr->SendCalendarCommandResult(playerGuid, CALENDAR_ERROR_IGNORING_YOU_S, name.c_str());
            return;
        }
    }

    if (!isPreInvite)
    {
        if (CalendarEvent* calendarEvent = sCalendarMgr->GetEvent(eventId))
        {
            if (calendarEvent->IsGuildEvent() && calendarEvent->GetGuildId() == inviteeGuildId)
            {
                // we can't invite guild members to guild events
                sCalendarMgr->SendCalendarCommandResult(playerGuid, CALENDAR_ERROR_NO_GUILD_INVITES);
                return;
            }

            // 946684800 is 01/01/2000 00:00:00 - default response time
            CalendarInvite* invite = new CalendarInvite(sCalendarMgr->GetFreeInviteId(), eventId, inviteeGuid, playerGuid, 946684800, CALENDAR_STATUS_INVITED, CALENDAR_RANK_PLAYER, "");
            sCalendarMgr->AddInvite(calendarEvent, invite);
        }
        else
            sCalendarMgr->SendCalendarCommandResult(playerGuid, CALENDAR_ERROR_EVENT_INVALID);
    }
    else
    {
        if (isGuildEvent && inviteeGuildId == _player->GetGuildId())
        {
            sCalendarMgr->SendCalendarCommandResult(playerGuid, CALENDAR_ERROR_NO_GUILD_INVITES);
            return;
        }

        // 946684800 is 01/01/2000 00:00:00 - default response time
        CalendarInvite* invite = new CalendarInvite(inviteId, 0, inviteeGuid, playerGuid, 946684800, CALENDAR_STATUS_INVITED, CALENDAR_RANK_PLAYER, "");
        sCalendarMgr->SendCalendarEventInvite(*invite);
    }
}
开发者ID:Arphenion-Dev,项目名称:Source,代码行数:92,代码来源:CalendarHandler.cpp


示例14: GetAItem

//does not clear ram
void AuctionHouseMgr::SendAuctionWonMail( AuctionEntry *auction )
{
    Item *pItem = GetAItem(auction->item_guidlow);
    if(!pItem)
        return;

    uint64 bidder_guid = MAKE_NEW_GUID(auction->bidder, 0, HIGHGUID_PLAYER);
    Player *bidder = objmgr.GetPlayer(bidder_guid);

    uint32 bidder_accId = 0;

    // data for gm.log
    if( sWorld.getConfig(CONFIG_GM_LOG_TRADE) )
    {
        uint32 bidder_security = 0;
        std::string bidder_name;
        if (bidder)
        {
            bidder_accId = bidder->GetSession()->GetAccountId();
            bidder_security = bidder->GetSession()->GetSecurity();
            bidder_name = bidder->GetName();
        }
        else
        {
            bidder_accId = objmgr.GetPlayerAccountIdByGUID(bidder_guid);
            bidder_security = accmgr.GetSecurity(bidder_accId);

            if(bidder_security > SEC_PLAYER )               // not do redundant DB requests
            {
                if(!objmgr.GetPlayerNameByGUID(bidder_guid,bidder_name))
                    bidder_name = objmgr.GetMangosStringForDBCLocale(LANG_UNKNOWN);
            }
        }

        if( bidder_security > SEC_PLAYER )
        {
            std::string owner_name;
            if(!objmgr.GetPlayerNameByGUID(auction->owner,owner_name))
                owner_name = objmgr.GetMangosStringForDBCLocale(LANG_UNKNOWN);

            uint32 owner_accid = objmgr.GetPlayerAccountIdByGUID(auction->owner);

            sLog.outCommand(bidder_accId,"GM %s (Account: %u) won item in auction: %s (Entry: %u Count: %u) and pay money: %u. Original owner %s (Account: %u)",
                            bidder_name.c_str(),bidder_accId,pItem->GetProto()->Name1,pItem->GetEntry(),pItem->GetCount(),auction->bid,owner_name.c_str(),owner_accid);
        }
    }
    else if(!bidder)
        bidder_accId = objmgr.GetPlayerAccountIdByGUID(bidder_guid);

    // receiver exist
    if(bidder || bidder_accId)
    {
        std::ostringstream msgAuctionWonSubject;
        msgAuctionWonSubject << auction->item_template << ":0:" << AUCTION_WON;

        std::ostringstream msgAuctionWonBody;
        msgAuctionWonBody.width(16);
        msgAuctionWonBody << std::right << std::hex << auction->owner;
        msgAuctionWonBody << std::dec << ":" << auction->bid << ":" << auction->buyout;
        sLog.outDebug( "AuctionWon body string : %s", msgAuctionWonBody.str().c_str() );

        //prepare mail data... :
        uint32 itemTextId = objmgr.CreateItemText( msgAuctionWonBody.str() );

        // set owner to bidder (to prevent delete item with sender char deleting)
        // owner in `data` will set at mail receive and item extracting
        CharacterDatabase.PExecute("UPDATE item_instance SET owner_guid = '%u' WHERE guid='%u'",auction->bidder,pItem->GetGUIDLow());
        CharacterDatabase.CommitTransaction();

        MailItemsInfo mi;
        mi.AddItem(auction->item_guidlow, auction->item_template, pItem);

        if (bidder)
            bidder->GetSession()->SendAuctionBidderNotification( auction->GetHouseId(), auction->Id, bidder_guid, 0, 0, auction->item_template);
        else
            RemoveAItem(pItem->GetGUIDLow()); 

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