本文整理汇总了C++中splash函数的典型用法代码示例。如果您正苦于以下问题:C++ splash函数的具体用法?C++ splash怎么用?C++ splash使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了splash函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: ft_play_playlist
/* Start playback of a playlist, checking for bookmark autoload, modified
* playlists, etc., as required. Returns false if playback wasn't started,
* or started via bookmark autoload, true otherwise.
*
* Pointers to both the full pathname and the separated parts needed to
* avoid allocating yet another path buffer on the stack (and save some
* code; the caller typically needs to create the full pathname anyway)...
*/
bool ft_play_playlist(char* pathname, char* dirname, char* filename)
{
if (global_settings.party_mode && audio_status())
{
splash(HZ, ID2P(LANG_PARTY_MODE));
return false;
}
if (bookmark_autoload(pathname))
{
return false;
}
splash(0, ID2P(LANG_WAIT));
/* about to create a new current playlist...
allow user to cancel the operation */
if (!warn_on_pl_erase())
return false;
if (playlist_create(dirname, filename) != -1)
{
if (global_settings.playlist_shuffle)
{
playlist_shuffle(current_tick, -1);
}
playlist_start(0, 0);
return true;
}
return false;
}
开发者ID:BurntBrunch,项目名称:rockbox-fft,代码行数:41,代码来源:filetree.c
示例2: remove_dir
/* helper function to remove a non-empty directory */
static int remove_dir(char* dirname, int len)
{
int result = 0;
DIR* dir;
int dirlen = strlen(dirname);
dir = opendir(dirname);
if (!dir)
return -1; /* open error */
while(true)
{
struct dirent* entry;
/* walk through the directory content */
entry = readdir(dir);
if (!entry)
break;
struct dirinfo info = dir_get_info(dir, entry);
dirname[dirlen] ='\0';
/* inform the user which dir we're deleting */
splash(0, dirname);
/* append name to current directory */
snprintf(dirname+dirlen, len-dirlen, "/%s", entry->d_name);
if (info.attribute & ATTR_DIRECTORY)
{ /* remove a subdirectory */
if (!strcmp((char *)entry->d_name, ".") ||
!strcmp((char *)entry->d_name, ".."))
continue; /* skip these */
result = remove_dir(dirname, len); /* recursion */
if (result)
break; /* or better continue, delete what we can? */
}
else
{ /* remove a file */
draw_slider();
result = remove(dirname);
}
if(ACTION_STD_CANCEL == get_action(CONTEXT_STD,TIMEOUT_NOBLOCK))
{
splash(HZ, ID2P(LANG_CANCEL));
result = -1;
break;
}
}
closedir(dir);
if (!result)
{ /* remove the now empty directory */
dirname[dirlen] = '\0'; /* terminate to original length */
result = rmdir(dirname);
}
return result;
}
开发者ID:realtsiry,项目名称:rockbox4linux,代码行数:58,代码来源:onplay.c
示例3: splash
void levelMap::splash(int x, int y, int rec){
if( x > 0 && x < (x_dim-1) && y > 0 && y < (y_dim-1) && rec > 0){
if( Map[y][x].Floor != 0x128){
Map[y][x].Floor = 0x128;
}
splash(x+1 , y+1 , rec-1 );
splash(x , y+1 , rec-1 );
splash(x-1 , y+1 , rec-1 );
splash(x-1 , y , rec-1 );
splash(x+1 , y , rec-1 );
splash(x+1 , y-1 , rec-1 );
splash(x , y-1 , rec-1 );
splash(x-1 , y-1 , rec-1 );
} else if ( x == 0 || x == (x_dim-1) || y == 0 || y == (y_dim-1) || rec == 0){
if( Map[y][x].Floor != 0x128){
Map[y][x].Floor = 0x129;
}
}
}
开发者ID:TaylorEllington,项目名称:RougeLike,代码行数:27,代码来源:levelMap.cpp
示例4: settings_save_config
bool settings_save_config(int options)
{
char filename[MAX_PATH];
char *folder, *namebase;
switch (options)
{
case SETTINGS_SAVE_THEME:
folder = THEME_DIR;
namebase = "theme";
break;
#ifdef HAVE_RECORDING
case SETTINGS_SAVE_RECPRESETS:
folder = RECPRESETS_DIR;
namebase = "recording";
break;
#endif
#if CONFIG_CODEC == SWCODEC
case SETTINGS_SAVE_EQPRESET:
folder = EQS_DIR;
namebase = "eq";
break;
#endif
case SETTINGS_SAVE_SOUND:
folder = ROCKBOX_DIR;
namebase = "sound";
break;
default:
folder = ROCKBOX_DIR;
namebase = "config";
break;
}
create_numbered_filename(filename, folder, namebase, ".cfg", 2
IF_CNFN_NUM_(, NULL));
/* allow user to modify filename */
while (true) {
if (!kbd_input(filename, sizeof filename)) {
break;
}
else {
return false;
}
}
if (settings_write_config(filename, options))
splash(HZ, ID2P(LANG_SETTINGS_SAVED));
else
splash(HZ, ID2P(LANG_FAILED));
return true;
}
开发者ID:BurntBrunch,项目名称:rockbox-fft,代码行数:50,代码来源:settings.c
示例5: main
int main(int argc, char **argv)
{
#if defined(Q_OS_UNIX) && !defined(Q_OS_MAC)
QCoreApplication::setAttribute(Qt::AA_X11InitThreads);
#endif
Application a(argc, argv);
QSplashScreen splash(QPixmap(":/icons/shotcut-logo-640.png"));
splash.showMessage(QCoreApplication::translate("main", "Loading plugins..."), Qt::AlignHCenter | Qt::AlignBottom);
splash.show();
a.setProperty("system-style", a.style()->objectName());
MainWindow::changeTheme(Settings.theme());
a.mainWindow = &MAIN;
a.mainWindow->show();
a.mainWindow->setFullScreen(a.isFullScreen);
splash.finish(a.mainWindow);
if (!a.resourceArg.isEmpty())
a.mainWindow->open(a.resourceArg);
else
a.mainWindow->open(a.mainWindow->untitledFileName());
int result = a.exec();
if (EXIT_RESTART == result) {
qDebug() << "restarting app";
QProcess* restart = new QProcess;
restart->start(a.applicationFilePath(), QStringList());
restart->waitForReadyRead();
restart->waitForFinished(1000);
result = EXIT_SUCCESS;
}
return result;
}
开发者ID:examyes,项目名称:shotcut,代码行数:35,代码来源:main.cpp
示例6: usage
void
usage(void)
{
splash();
printf(" fileop [-f X ]|[-l # -u #] [-s Y] [-e] [-b] [-w] [-d <dir>] [-t] [-v] [-h]\n");
printf("\n");
printf(" -f # Force factor. X^3 files will be created and removed.\n");
printf(" -l # Lower limit on the value of the Force factor.\n");
printf(" -u # Upper limit on the value of the Force factor.\n");
printf(" -s # Optional. Sets filesize for the create/write. May use suffix 'K' or 'M'.\n");
printf(" -e Excel importable format.\n");
printf(" -b Output best case results.\n");
printf(" -w Output worst case results.\n");
printf(" -d <dir> Specify starting directory.\n");
printf(" -U <dir> Mount point to remount between tests.\n");
printf(" -t Verbose output option.\n");
printf(" -v Version information.\n");
printf(" -h Help text.\n");
printf("\n");
printf(" The structure of the file tree is:\n");
printf(" X number of Level 1 directories, with X number of\n");
printf(" level 2 directories, with X number of files in each\n");
printf(" of the level 2 directories.\n");
printf("\n");
printf(" Example: fileop 2\n");
printf("\n");
printf(" dir_1 dir_2\n");
printf(" / \\ / \\ \n");
printf(" sdir_1 sdir_2 sdir_1 sdir_2\n");
printf(" / \\ / \\ / \\ / \\ \n");
printf(" file_1 file_2 file_1 file_2 file_1 file_2 file_1 file_2\n");
printf("\n");
printf(" Each file will be created, and then Y bytes is written to the file.\n");
printf("\n");
}
开发者ID:cleaton,项目名称:android_0xbench,代码行数:35,代码来源:fileop.c
示例7: write_bookmark
/* ------------------------------------------------------------------------*/
static bool write_bookmark(bool create_bookmark_file, const char *bookmark)
{
bool ret=true;
if (!bookmark)
{
ret = false; /* something didn't happen correctly, do nothing */
}
else
{
if (global_settings.usemrb)
ret = add_bookmark(RECENT_BOOKMARK_FILE, bookmark, true);
/* writing the bookmark */
if (create_bookmark_file)
{
char* name = playlist_get_name(NULL, global_temp_buffer,
sizeof(global_temp_buffer));
if (generate_bookmark_file_name(name))
{
ret = ret & add_bookmark(global_bookmark_file_name, bookmark, false);
}
else
{
ret = false; /* generating bookmark file failed */
}
}
}
splash(HZ, ret ? ID2P(LANG_BOOKMARK_CREATE_SUCCESS)
: ID2P(LANG_BOOKMARK_CREATE_FAILURE));
return ret;
}
开发者ID:Rockbox,项目名称:rockbox,代码行数:36,代码来源:bookmark.c
示例8: main
/**************************************************************************//**
*
* main
*
* @brief main function
*
* @param -
*
* @return -
*
******************************************************************************/
void main(void)
{
uint8_t data;
// source ACLK with internal VLO clock
BCSCTL3 |= LFXT1S_2;
// Set DCO register value based on the selected input clock frequency
BCSCTL1 = BCSCTL1_VAL;
DCOCTL = DCOCTL_VAL;
// set GPIO as UART pins - P1.1=UCA0RXD, P1.2=UCA0TXD
P1SEL = BIT1 + BIT2 ;
P1SEL2 = BIT1 + BIT2;
// setup USCI UART registers
UCA0CTL1 |= UCSSEL_2 + UCSWRST;
UCA0BR0 = USCI_BR0_VAL;
UCA0BR1 = USCI_BR1_VAL;
UCA0MCTL = USCI_BRS_VAL;
UCA0CTL1 &= ~UCSWRST;
// do somekind of splash screen
splash();
while(1)
{
if(rcvByte(&data) == true)
{
// echo back the received data
sendByte(data);
}
}
}
开发者ID:Claoo,项目名称:lhend-code-collection,代码行数:45,代码来源:msp430g2553_uart_echo.c
示例9: main
int main()
{
int seed = 0;
int state = SPLASH;
while(1)
{
switch(state)
{
case SPLASH:
seed = splash();
state = GAME;
break;
case GAME:
state = game(seed);
break;
case WIN:
win();
state = SPLASH;
break;
case LOSE:
lose();
state = SPLASH;
break;
}
}
}
开发者ID:chongwenguo,项目名称:gba-game-DMA-version,代码行数:26,代码来源:main.c
示例10: clear_start_directory
static int clear_start_directory(void)
{
strcpy(global_settings.start_directory, "/");
settings_save();
splash(HZ, ID2P(LANG_RESET_DONE_CLEAR));
return false;
}
开发者ID:kugel-,项目名称:rockbox,代码行数:7,代码来源:settings_menu.c
示例11: showOSD
void showOSD(int argc, char **argv, QString message){
//Setup the application
QApplication App(argc, argv);
LUtils::LoadTranslation(&App,"lumina-open");
//Display the OSD
QPixmap pix(":/icons/OSD.png");
QLabel splash(0, Qt::Window | Qt::WindowStaysOnTopHint | Qt::X11BypassWindowManagerHint);
splash.setWindowTitle("");
splash.setStyleSheet("QLabel{background: black; color: white; font-weight: bold; font-size: 13pt; margin: 1ex;}");
splash.setAlignment(Qt::AlignCenter);
qDebug() << "Display OSD";
splash.setText(message);
//Make sure it is centered on the current screen
QPoint center = App.desktop()->screenGeometry(QCursor::pos()).center();
splash.move(center.x()-(splash.sizeHint().width()/2), center.y()-(splash.sizeHint().height()/2));
splash.show();
//qDebug() << " - show message";
//qDebug() << " - loop";
QDateTime end = QDateTime::currentDateTime().addMSecs(800);
while(QDateTime::currentDateTime() < end){ App.processEvents(); }
splash.hide();
}
开发者ID:mneumann,项目名称:lumina,代码行数:25,代码来源:main.cpp
示例12: main
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
settings.setIniCodec("UTF-8");
a.addLibraryPath(a.applicationDirPath() + "/lib/");
int loc = QLocale::system().language();
QString locale = settings.value("Preferences/lang").value<QString>();
QTranslator translator;
if(locale.isEmpty())
{
translator.load(a.applicationDirPath() + "/language/" + findLocaleN(loc, a.applicationDirPath()));
a.installTranslator(&translator);
}
else
{
translator.load(a.applicationDirPath() + "/language/" + findLocaleS(locale, a.applicationDirPath()));
a.installTranslator(&translator);
}
QPixmap pixmap(":icons/splash.png");
QSplashScreen splash(pixmap, Qt::WindowStaysOnTopHint);
splash.setMask(pixmap.mask());
splash.show();
Caesium w;
QTimer::singleShot(400, &splash, SLOT(close()));
QTimer::singleShot(400, &w, SLOT(show()));
return a.exec();
}
开发者ID:dddaisuke,项目名称:Caesium,代码行数:34,代码来源:main.cpp
示例13: main
int main(int argc, char *argv[])
{
BrowserApplication a(argc, argv);
//MainWindow w;
BrowserMainWindow w;
QRect maxRect;
{
QDesktopWidget desktop;
maxRect = desktop.availableGeometry();
maxRect.adjust(50,50,-50,-50);
}
w.setGeometry(maxRect);
qDebug() << QApplication::applicationDirPath() << QApplication::applicationFilePath();
{
QPixmap splashPixmap(QApplication::applicationDirPath() + "/comm/conf/pics/splash.png");
QSplashScreen splash(splashPixmap);
splash.show();
enum {
splashTime = 1500
};
QTimer timer;
timer.start(splashTime);
do {
a.processEvents();
splash.showMessage(QString("Loading Process: %1%").arg(timer.remainingTime()*100.0/splashTime),Qt::AlignBottom);
} while(timer.remainingTime() > 1);
splash.finish(&w);
}
w.show();
a.processEvents();
return a.exec();
}
开发者ID:everpan,项目名称:ark,代码行数:35,代码来源:main.cpp
示例14: main
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
QTextCodec* code = QTextCodec::codecForName("UTF-8");
QTextCodec::setCodecForLocale(code);
QTranslator translator;
if(clsUserFunction::getLanguage()==1)
{
translator.load(":/WDLR_ZH.qm");
qDebug()<< a.installTranslator(&translator);
}
QPixmap pixmap(":/splashScreen.png");
QSplashScreen splash(pixmap);
splash.show();
splash.setFont(QFont("楷体",12, QFont::Bold));
splash.showMessage(QObject::tr("INITIALIZING WINDOW, PLEASE WAIT"),Qt::AlignBottom |Qt::AlignRight,QColor::fromRgb(240,81,51));
a.processEvents();
clsUserFunction::sleepMs(2000);
MainWindow w;
splash.finish(&w);
w.showMaximized();
return a.exec();
}
开发者ID:caicaiking,项目名称:WKE6500DataLogReader,代码行数:30,代码来源:main.cpp
示例15: pix
/*
Test that a message box pops up in front of a QSplashScreen.
*/
void tst_MacGui::splashScreenModality()
{
QPixmap pix(300, 300);
QSplashScreen splash(pix);
splash.show();
QMessageBox box;
//box.setWindowFlags(box.windowFlags() | Qt::WindowStaysOnTopHint);
box.setText("accessible?");
box.show();
QSKIP("QTBUG-35169");
// Find the "OK" button and schedule a press.
QAccessibleInterface *interface = wn.find(QAccessible::Name, "OK", &box);
QVERIFY(interface);
const int delay = 1000;
clickLater(interface, Qt::LeftButton, delay);
// Show dialog and enter event loop.
connect(wn.getWidget(interface), SIGNAL(clicked()), SLOT(exitLoopSlot()));
const int timeout = 4;
QTestEventLoop::instance().enterLoop(timeout);
QVERIFY(QTestEventLoop::instance().timeout() == false);
}
开发者ID:MarianMMX,项目名称:MarianMMX,代码行数:28,代码来源:tst_macgui.cpp
示例16: logo
void Game::run() {
running = true;
ResourceImage logo("windsdonLogo", "res/logo.png");
ResourceImage splash("splash", "res/splash.png");
font.loadFromFile("res/visitor1.ttf");
logo.load();
splash.load();
intro = new Intro(&logo, &splash);
renderer.addLayer("background");
renderer.addLayer("game");
renderer.addLayer("gui");
renderer.addObject(intro, 0);
Babel::addLanguage(*(new Language("lang/en.lang")));
renderer.getWindow()->setTitle(Babel::get("game.name"));
while (running) {
loop();
}
Logger::getInstance().log("Execution terminated");
}
开发者ID:Windsdon,项目名称:mage,代码行数:29,代码来源:Game.cpp
示例17: wxPNGHandler
bool GUI::OnInit()
{
wxImage::AddHandler(new wxPNGHandler());
wxImage::AddHandler(new wxJPEGHandler());
wxImage::AddHandler(new wxBMPHandler());
// Load logo.
wxBitmap bitmap(
"..\\materials\\textures\\3d-city.bmp",
wxBITMAP_TYPE_BMP);
// Display splash screen.
wxSplashScreen splash(
bitmap, wxSPLASH_CENTRE_ON_SCREEN | wxSPLASH_NO_TIMEOUT,
0, NULL, -1, wxDefaultPosition, wxSize(400, 300),
wxSIMPLE_BORDER);
// Create global objects.
mCity = new City();
mGraphics = new Graphics();
// Create main window.
mMain = new Main();
mMain->Center();
mMain->Show();
mMain->Maximize();
// Init resources (must be called after render window creation).
Graphics::getSingleton().initResources();
return wxApp::OnInit();
}
开发者ID:wojciech-holisz,项目名称:3d-city,代码行数:32,代码来源:GUI.cpp
示例18: ACE_TMAIN
int ACE_TMAIN(int argc, ACE_TCHAR *argv[])
{
// Initialize the application, consume any Qt arguments.
ACE_Argv_Type_Converter conv(argc, argv);
QApplication application(conv.get_argc(), conv.get_ASCII_argv());
QPixmap splashImage(":/jpeg/splash.jpg");
QSplashScreen splash(splashImage);
splash.show();
application.processEvents();
// Initialize the service and consume the ACE+TAO+DDS arguments.
TheParticipantFactoryWithArgs(argc, argv);
application.processEvents();
// Load the Tcp transport library as we know that we will be
// using it.
ACE_Service_Config::process_directive(
ACE_TEXT("dynamic OpenDDS_Tcp Service_Object * ")
ACE_TEXT("OpenDDS_Tcp:_make_TcpLoader()")
);
application.processEvents();
// Process the command line arguments left after ACE and Qt have had a go.
Monitor::Options options(argc, argv);
application.processEvents();
// Instantiate and display.
Monitor::Viewer* viewer = new Monitor::Viewer(options);
viewer->show();
splash.finish(viewer);
// Main GUI processing loop.
return application.exec();
}
开发者ID:Fantasticer,项目名称:OpenDDS,代码行数:34,代码来源:Monitor_main.cpp
示例19: main
int main()
{
GameState g;
STATE current = INIT;
while (true)
{
switch (current)
{
case INIT:
splash();
case MAIN:
current = mainMenu();
break;
case PLAY:
g.play();
case GAME:
current = g.update();
break;
case EXIT:
fareTheWell();
return 0;
}
}
}
开发者ID:imaginalcell,项目名称:Hunt-The-Wumpus,代码行数:25,代码来源:main.cpp
示例20: glClearColor
void Game::update()
{
m_character->update();
for(int i=0; i<m_gameObjects; i++)
m_myGameObjects[i]->collide(m_character);
for(int i=0; i<m_gameObjects; i++)
m_myGameObjects[i]->update();
glClearColor(1.0, 1.0, 1.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // clear the screen
//clear the screen
// Display the current score
char string[40];
sprintf(string, "Score:%d\n", m_score);
sprintf(string, "Press P to Pause\n");
RenderString(0, m_height-20, GLUT_BITMAP_TIMES_ROMAN_24, string);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
m_character->display();
for(int i=0; i<m_gameObjects; i++)
m_myGameObjects[i]->display();
glFlush();
if (!isRunning()) return splash();
}
开发者ID:waterhjd,项目名称:331-1,代码行数:32,代码来源:Game.cpp
注:本文中的splash函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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