本文整理汇总了Python中net.ConnectionManager.ConnectionManager类的典型用法代码示例。如果您正苦于以下问题:Python ConnectionManager类的具体用法?Python ConnectionManager怎么用?Python ConnectionManager使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了ConnectionManager类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Python代码示例。
示例1: Main
class Main(DirectObject):
def __init__(self):
# Network Setup
self.cManager = ConnectionManager()
self.startConnection()
#taskMgr.add(self.menu, "Menu")
base.win.setClearColor(Vec4(0,0,0,1))
self.imageObject = OnscreenImage(parent = render2d, image = 'images/mainPage.png', pos = (0,0,0), scale = (1.444, 1, 1.444))
self.imageObject.setTransparency(TransparencyAttrib.MAlpha)
self.button = DirectButton(image ='images/button.png',pos = (-.1,0,-.25), relief = None, scale = .40,
command = self.startWorld)
self.button.setTransparency(TransparencyAttrib.MAlpha)
#self.cAudio =
def startConnection(self):
"""Create a connection to the remote host.
If a connection cannot be created, it will ask the user to perform
additional retries.
"""
if self.cManager.connection == None:
if not self.cManager.startConnection():
return False
return True
def menu(self, task):
# Accept raw_input choice
choice = input("1 - Rand int\n2 - Rand string\n3 - Rand short\n4 - Rand float\n6 - Exit\n")
msg = 0
if choice is 1: msg = random.randint(-(2**16), 2**16 - 1)
elif choice is 2: msg = ''.join(random.choice('abcdefghijklmnopqrstuvwxyz') for x in range(7))
elif choice is 3: msg = random.randint(0, 2**16 - 1)
elif choice is 4: msg = 100 * random.random()
elif choice is 6: sys.exit()
else: print "Invalid input"
self.cManager.sendRequest(choice, msg);
def startWorld(self):
#send login request
print "elll"
开发者ID:jaimodha,项目名称:MMOG,代码行数:52,代码来源:Main.py
示例2: Main
class Main(DirectObject):
def __init__(self):
# Network Setup
self.cManager = ConnectionManager()
self.startConnection()
print "Ran Main"
#taskMgr.add(self.menu, "Menu")
self.login = login()
print "Finished"
def startConnection(self):
"""Create a connection to the remote host.
If a connection cannot be created, it will ask the user to perform
additional retries.
"""
if self.cManager.connection == None:
if not self.cManager.startConnection():
return False
return True
def menu(self, task):
# Accept raw_input choice
self.login = login()
if self.login.getStatus() == "Authorized":
print "going to character Select Menu"
return task.done
return task.again
开发者ID:jaimodha,项目名称:MMOG,代码行数:32,代码来源:Main.py
示例3: __init__
def __init__(self, lobby):
self.playerList = {}
self.userList = []
self.otherPlayersDataAvailable = False
self.lobby = lobby
self.gameWorld = World(self)
self.loadinScreen = LoadingScreen(self.gameWorld)
self.lobby.World.ServerConnection.activeStatus = False
self.cManager = ConnectionManager(self, self.lobby.World.ServerConnection)
self.cManager.startConnection()
self.gameWorld.cManager = self.cManager
self.cManager.sendRequest(Constants.CMSG_REQ_TEST)
self.addVehicleProps(self.lobby.World.username, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# self.cManager.sendRequest(Constants.CMSG_SET_POSITION)
# while not self.otherPlayersDataAvailable:
# print "Wait for respponse"
# sleep(1)
# Fake player creation for the time being
# x = 10
# y = 10
# z = 0
# print "LOBBY LIST: ", self.lobby.playerList
# if len(self.lobby.playerList) > 0:
# for idx, player in enumerate(self.lobby.playerList):
# if player != None:
# print "Creating -", player
# self.addPlayer(player, 1, 0, 0, x, y, z, 0, 0, 0)
# x += 10
# y += 10
taskMgr.add(self.startGameTask, "startGameTask")
开发者ID:genusgant,项目名称:CS594-ThrottleThunder-GameClient,代码行数:30,代码来源:RRMain.py
示例4: __init__
def __init__(self):
__builtin__.main = self
self.taskMgr = taskMgr
self.base = base
# Connect to the server
self.cManager = ConnectionManager()
self.startConnection()
self.characters = dict()
self.cpList = dict()
# Login as 'CPHandler'
# Temporary workaround, can add a seperate request/response for client/NPC client logins later
self.username = "CPHandler"
type = 0
factionId = 0
self.cManager.sendRequest(Constants.CMSG_AUTH, [self.username, type, factionId])
# Create control points
self.cpList[1] = BasicControlPoint(1, 210.984, 115.005, 0, 10, RED)
self.cpList[2] = BasicControlPoint(2, 141.016, 0.440607, 0, 10, RED)
self.cpList[3] = BasicControlPoint(3, -0.766843, 9.40588, 0, 10, RED)
self.cpList[4] = BasicControlPoint(4, -210.771, 113.753, 0, 10, BLUE)
self.cpList[5] = BasicControlPoint(5, -149.953, 0.674369, 0, 10, BLUE)
taskMgr.doMethodLater(0.1, self.refresh, "heartbeat")
taskMgr.doMethodLater(1, self.CPHandler, 'CPHandler')
开发者ID:jaimodha,项目名称:MMOG,代码行数:28,代码来源:ControlPointClient.py
示例5: __init__
def __init__(self):
self.frame = None
self.buttonFrame = None
self.dl = None
self.dl2 = None
self.dl3 = None
self.regSel = None
self.loginSel = None
self.uid = None
self.pwd = None
self.reg = None
self.submit = None
self.lbl = None
self.errorLbl = None
self.directRadioButtonHandler = None
print "UserGUIHandler Init"
self.playerId = ""
self.loginState = -1
self.registerState = -1
self.worldManager = finalhw1.WorldManager()
self.world = self.worldManager.w
self.connectionManager = ConnectionManager(self)
self.world.setConnectionManager(self.connectionManager)
self.connectionManager.startConnection()
开发者ID:debasishgt,项目名称:dd-team,代码行数:26,代码来源:uid-pwd.py
示例6: submitRRegister
def submitRRegister(self):
print "username: "+self.usernameEntry.get()
print "password: "+self.passwordEntry.get()
print "re-password: "+self.rePasswordEntry.get()
self.registerUsername = self.usernameEntry.get().strip()
self.registerPassword = self.passwordEntry.get().strip()
self.registerCPassword = self.rePasswordEntry.get().strip()
self.passwordEntry.enterText("")
self.rePasswordEntry.enterText("")
try:
self.cManager = ConnectionManager()
self.startConnection()
print ""
except Exception:
self.error = True
if self.error is False:
if self.registerPassword == self.registerCPassword and self.registerPassword.strip() != "" and self.registerUsername.strip() != "":
print "Success (",self.registerUsername, ", ",self.registerPassword,", ",self.registerCPassword,")"
self.cManager.sendRequest(Constants.CMSG_REGISTER, (self.registerUsername, self.registerPassword))
self.cancel()
else:
taskMgr.add(self.errorMessage, "destroyIncorrectUsername")
self.message()
print "Failed (",self.registerUsername, ", ",self.registerPassword,", ",self.registerCPassword,")"
else:
print "Cannot Connect to the Server"
开发者ID:jaimodha,项目名称:MMOG,代码行数:27,代码来源:login.py
示例7: __init__
def __init__(self):
# Network Setup
self.cManager = ConnectionManager(self)
self.cManager.startConnection()
taskMgr.add(self.menu, "Menu")
开发者ID:genusgant,项目名称:CS594-GameDevelopment-Protocols,代码行数:7,代码来源:Main.py
示例8: __init__
def __init__(self):
# Network Setup
self.cManager = ConnectionManager(self)
self.startConnection()
self.login = login(self)
self.name = ""
self.w = None
开发者ID:bpascard,项目名称:CS454HW2,代码行数:7,代码来源:Main.py
示例9: __init__
def __init__(self):
print 'Loading Login...'
self.cManager = ConnectionManager()
self.startConnection()
frame = DirectFrame(frameColor=(0, 0, 0, 1), #(R,G,B,A)
frameSize=(-1, 1, -1, 1),#(Left,Right,Bottom,Top)
pos=(-0.5, 0, 0.5))
self.createLoginWindow()
开发者ID:genusgant,项目名称:CS594-GameDevelopment-Protocols,代码行数:8,代码来源:login.py
示例10: __init__
def __init__(self):
print 'Loading character selection...'
self.cManager = ConnectionManager()
self.startConnection()
frame = DirectFrame(frameColor=(0, 0, 0, 1), #(R,G,B,A)
frameSize=(-3, 3, -3, 3),#(Left,Right,Bottom,Top)
pos=(-0.5, 0, 0.5))
self.createCreateCharWindow()
开发者ID:jaimodha,项目名称:MMOG,代码行数:8,代码来源:selectcharandteamtype.py
示例11: __init__
def __init__(self, usernameInput):
self.currentUser = usernameInput
print 'Loading character selection...'
self.cManager = ConnectionManager(self)
self.startConnection()
frame = DirectFrame(frameColor=(0, 0, 0, 1), #(R,G,B,A)
frameSize=(-3, 3, -3, 3),#(Left,Right,Bottom,Top)
pos=(-0.5, 0, 0.5))
self.createSelectionWindow()
开发者ID:bpascard,项目名称:CS454HW2,代码行数:9,代码来源:characterSelection.py
示例12: __init__
def __init__(self):
# Network Setup
self.cManager = ConnectionManager()
self.startConnection()
print "Ran Main"
#taskMgr.add(self.menu, "Menu")
self.login = login()
print "Finished"
开发者ID:jaimodha,项目名称:MMOG,代码行数:9,代码来源:Main.py
示例13: __init__
def __init__(self):
__builtin__.main = self
self.taskMgr = taskMgr
self.base = base
# Connect to the server
self.cManager = ConnectionManager()
self.startConnection()
self.characters = dict()
self.cpList = dict()
base.win.setClearColor(Vec4(0,0,0,1))
self.environ = loader.loadModel("models/world")
self.environ.reparentTo(render)
self.environ.setPos(0,0,0)
self.ralphStartPos = self.environ.find("**/start_point").getPos()
# Create a floater object. We use the "floater" as a temporary
# variable in a variety of calculations.
self.floater = NodePath(PandaNode("floater"))
self.floater.reparentTo(render)
self.accept("escape", sys.exit)
# Login as 'CPHandler'
# Temporary workaround, can add a seperate request/response for client/NPC client logins later
self.name = "CPHandler"
factionId = 0
self.cManager.sendRequest(Constants.CMSG_AUTH, [self.name, factionId])
# Create two control points
cp1 = ControlPoint(1, -107.575, 0.6066, 0.490075, 10, RED)
cp2 = ControlPoint(2, -100.575, -35.6066, 0.090075, 10, BLUE)
self.cpList[1] = cp1
self.cpList[2] = cp2
taskMgr.doMethodLater(0.1, self.refresh, "heartbeat")
taskMgr.doMethodLater(1, self.CPHandler, 'CPHandler')
# Set up the camera
base.disableMouse()
#base.camera.setPos(self.character.actor.getX(),self.character.actor.getY()+10,2)
# Create some lighting
ambientLight = AmbientLight("ambientLight")
ambientLight.setColor(Vec4(.3, .3, .3, 1))
directionalLight = DirectionalLight("directionalLight")
directionalLight.setDirection(Vec3(-5, -5, -5))
directionalLight.setColor(Vec4(1, 1, 1, 1))
directionalLight.setSpecularColor(Vec4(1, 1, 1, 1))
render.setLight(render.attachNewNode(ambientLight))
render.setLight(render.attachNewNode(directionalLight))
开发者ID:jaimodha,项目名称:MMOG,代码行数:57,代码来源:ControlPointClient.py
示例14: __init__
def __init__(self):
__builtin__.main=self
#self.loginEntry = []
self.createLogin();
self.dict = {}
try:
self.cManager = ConnectionManager()
self.startConnection()
except Exception:
self.error = True
开发者ID:jaimodha,项目名称:MMOG,代码行数:10,代码来源:login.py
示例15: __init__
def __init__(self):
self.emitter = EventEmitter()
self.cManager = ConnectionManager(self)
self.tester = Tester(self)
if self.startConnection():
loadPrcFileData("", "window-type none") # disable graphics
loadPrcFileData("", "audio-library-name null") # disable audio
ShowBase.__init__(self)
self.cManager.initTasks()
self.emitter.emit('connection')
self.run()
开发者ID:isitso,项目名称:cs454-game-dd-test-client,代码行数:13,代码来源:nettest.py
示例16: __init__
def __init__(self):
# Network Setup
self.cManager = ConnectionManager()
self.startConnection()
#taskMgr.add(self.menu, "Menu")
base.win.setClearColor(Vec4(0,0,0,1))
self.imageObject = OnscreenImage(parent = render2d, image = 'images/mainPage.png', pos = (0,0,0), scale = (1.444, 1, 1.444))
self.imageObject.setTransparency(TransparencyAttrib.MAlpha)
self.button = DirectButton(image ='images/button.png',pos = (-.1,0,-.25), relief = None, scale = .40,
command = self.startWorld)
self.button.setTransparency(TransparencyAttrib.MAlpha)
开发者ID:jaimodha,项目名称:MMOG,代码行数:14,代码来源:Main.py
示例17: Main
class Main(ShowBase):
def __init__(self):
self.state = Constants.GAMESTATE_NOT_LOGGED_IN
self.cManager = ConnectionManager(self)
if self.startConnection():
ShowBase.__init__(self)
self.cManager.initTasks()
self.login = Login(self)
self.characterSelection = CharacterSelection(self)
self.game = Game(self)
self.login.createLoginWindow()
#self.characterSelection.createSelectionWindow()
#self.game.init()
self.run()
def startConnection(self):
"""Create a connection to the remote host.
If a connection cannot be created, it will ask the user to perform
additional retries.
"""
if self.cManager.connection == None:
print 'Connecting...'
if not self.cManager.startConnection():
print 'Connection failed!'
answer = raw_input('Reconnect? (Y/N): ').lower()
if answer == 'y':
return self.startConnection()
else:
return False
return True
开发者ID:isitso,项目名称:cs454-game-hw2-client,代码行数:37,代码来源:main.py
示例18: Main
class Main(DirectObject):
def __init__(self):
# Network Setup
self.cManager = ConnectionManager(self)
self.startConnection()
self.login = login(self)
self.name = ""
self.w = None
#taskMgr.add(self.menu, "Menu")
def sendHeartbeat(self, task):
self.cManager.sendRequest(Constants.REQ_HEARTBEAT);
return task.again
def loadWorld(self, x, y, type, name):
character = Character(self.cManager, x, y, type, name)
self.w = World(self, character)
self.characters = {name: character}
#taskMgr.doMethodLater(1, self.sendHeartbeat, 'heartbeat-routine')
taskMgr.doMethodLater(1, self.sendHeartbeat, 'heartbeat-routine')
def startConnection(self):
"""Create a connection to the remote host.
If a connection cannot be created, it will ask the user to perform
additional retries.
"""
if self.cManager.connection == None:
if not self.cManager.startConnection():
return False
return True
开发者ID:bpascard,项目名称:CS454HW2,代码行数:36,代码来源:Main.py
示例19: clickedSubmit
def clickedSubmit(self):
print "you pressed play button and the game will start with cid: ", self.finalcid, "; character type : ",self.finalchar,"; character name :",self.finalname,"; and Faction :",self.finaltype
#game starts from its base faction you have selected
self.tempType = 0
self.tempFact = 0
if self.finalname == "sword":
self.tempType = 1
if self.finaltype == "blue":
self.tempFact = 1
if self.startConnection():
self.cManager.sendRequest(Constants.CMSG_SELECT_CHARACTER, (self.mainUsername, self.finalname, self.finalcid, self.tempType, self.tempFact));
else:
self.cManager = ConnectionManager()
self.startConnection()
self.cManager.sendRequest(Constants.CMSG_SELECT_CHARACTER, (self.mainUsername, self.finalname, self.finalcid, self.tempType, self.tempFact));
开发者ID:jaimodha,项目名称:MMOG,代码行数:15,代码来源:login.py
示例20: Main
class Main(ShowBase):
def __init__(self):
self.emitter = EventEmitter()
self.cManager = ConnectionManager(self)
self.tester = Tester(self)
if self.startConnection():
loadPrcFileData("", "window-type none") # disable graphics
loadPrcFileData("", "audio-library-name null") # disable audio
ShowBase.__init__(self)
self.cManager.initTasks()
self.emitter.emit('connection')
self.run()
def startConnection(self):
"""Create a connection to the remote host.
If a connection cannot be created, it will ask the user to perform
additional retries.
"""
if self.cManager.connection == None:
print 'Connecting...'
if not self.cManager.startConnection():
print 'Connection failed!'
answer = raw_input('Reconnect? (Y/N): ').lower()
if answer == 'y':
return self.startConnection()
else:
return False
return True
def emit(event, data = {}): # terrible alias but I already wrote protocol code
self.emitter.emit(event, data)
开发者ID:isitso,项目名称:cs454-game-dd-test-client,代码行数:36,代码来源:nettest.py
注:本文中的net.ConnectionManager.ConnectionManager类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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