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Python utility_functions.build_packet函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Python中utility_functions.build_packet函数的典型用法代码示例。如果您正苦于以下问题:Python build_packet函数的具体用法?Python build_packet怎么用?Python build_packet使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了build_packet函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Python代码示例。

示例1: warp_player_to_player

 def warp_player_to_player(self, from_string, to_string):
     self.logger.debug("Warp player-to-player command called by %s: %s to %s", self.protocol.player.name,
                       from_string, to_string)
     from_player = self.player_manager.get_logged_in_by_name(from_string)
     to_player = self.player_manager.get_logged_in_by_name(to_string)
     if from_player is not None:
         if to_player is not None:
             from_protocol = self.factory.protocols[from_player.protocol]
             if from_player is not to_player:
                 self.logger.debug("target:  %s", to_player.uuid)
                 warp_packet = build_packet(Packets.PLAYER_WARP,
                                            player_warp_write(t="WARP_TO",
                                                               world_id=to_player.uuid))
             else:
                 warp_packet = build_packet(Packets.PLAYER_WARP,
                                            player_warp_write(t="WARP_TO_OWN_SHIP",
                                                               world_id=None))
             from_protocol.client_protocol.transport.write(warp_packet)
             if from_string != to_string:
                 self.protocol.send_chat_message("Warped ^yellow;%s^green; to ^yellow;%s^green;." % (from_string, to_string))
             else:
                 self.protocol.send_chat_message("Warped to ^yellow;%s^green;." % to_string)
         else:
             self.protocol.send_chat_message("No player by the name ^yellow;%s^green; found." % to_string)
             self.protocol.send_chat_message(self.warp.__doc__)
             return
     else:
         self.protocol.send_chat_message("No player by the name ^yellow;%s^green; found." % from_string)
         self.protocol.send_chat_message(self.warp.__doc__)
开发者ID:Sperovita,项目名称:StarryPy,代码行数:29,代码来源:warpy_plugin.py


示例2: warp_player_to_player

 def warp_player_to_player(self, from_string, to_string):
     self.logger.debug("Warp player-to-player command called by %s: %s to %s", self.protocol.player.name,
                       from_string, to_string)
     from_player = self.player_manager.get_logged_in_by_name(from_string)
     to_player = self.player_manager.get_logged_in_by_name(to_string)
     print from_player
     print to_player
     if from_player is not None:
         if to_player is not None:
             from_protocol = self.factory.protocols[from_player.protocol]
             if from_player is not to_player:
                 warp_packet = build_packet(Packets.WARP_COMMAND,
                                            warp_command_write(t="WARP_OTHER_SHIP",
                                                               player=to_player.name.encode('utf-8')))
                 print warp_packet
             else:
                 warp_packet = build_packet(Packets.WARP_COMMAND,
                                            warp_command_write(t='WARP_UP'))
             from_protocol.client_protocol.transport.write(warp_packet)
         else:
             self.protocol.send_chat_message("No player by the name %s found." % to_string)
             self.protocol.send_chat_message(self.warp.__doc__)
             return
     else:
         self.protocol.send_chat_message("No player by the name %s found." % from_string)
         self.protocol.send_chat_message(self.warp.__doc__)
开发者ID:IamNotSureWhatIamDoing,项目名称:StarryPy,代码行数:26,代码来源:warpy_plugin.py


示例3: warp_player_to_player

 def warp_player_to_player(self, from_string, to_string):
     from_player = self.player_manager.get_logged_in_by_name(from_string)
     to_player = self.player_manager.get_logged_in_by_name(to_string)
     if from_player is not None:
         if to_player is not None:
             from_protocol = self.factory.protocols[from_player.protocol]
             if from_player is not to_player:
                 warp_packet = build_packet(Packets.WARP_COMMAND,
                                            warp_command_write(t="WARP_OTHER_SHIP",
                                                               player=to_player.name.encode('utf-8')))
             else:
                 warp_packet = build_packet(Packets.WARP_COMMAND,
                                            warp_command_write(t='WARP_UP'))
             from_protocol.client_protocol.transport.write(warp_packet)
             if from_string != to_string:
                 self.protocol.send_chat_message("Warped ^yellow;%s^green; to ^yellow;%s^green;." % (from_string, to_string))
             else:
                 self.protocol.send_chat_message("Warped to ^yellow;%s^green;." % to_string)
         else:
             self.protocol.send_chat_message("No player by the name ^yellow;%s^green; found." % to_string)
             self.protocol.send_chat_message(self.warp.__doc__)
             return
     else:
         self.protocol.send_chat_message("No player by the name ^yellow;%s^green; found." % from_string)
         self.protocol.send_chat_message(self.warp.__doc__)
开发者ID:Asian-Canadian,项目名称:StarryPy,代码行数:25,代码来源:warpy_plugin.py


示例4: warp

 def warp(self, name):
     """Warps you to a planet. Syntax: /warp [warp name]"""
     name = " ".join(name).strip().strip("\t")
     if len(name) == 0:
         warps = []
         for warp in self.planet_warps:
             if warps != "":
                 warps.append(warp[1])
         warpnames = " ".join(warps)
         self.protocol.send_chat_message("List of planet warps:\n " + warpnames)
         return
     for warp in self.planet_warps:
         if warp[1] == name:
             sector, x, y, z, planet, satellite = warp[0].split(":")
             x, y, z, planet, satellite = map(int, (x, y, z, planet, satellite))
             warp_packet = build_packet(
                 Packets.WARP_COMMAND,
                 warp_command_write(t="MOVE_SHIP", sector=sector, x=x, y=y, z=z, planet=planet, satellite=satellite),
             )
             self.protocol.client_protocol.transport.write(warp_packet)
             warp_packet = build_packet(Packets.WARP_COMMAND, warp_command_write(t="WARP_DOWN"))
             self.protocol.client_protocol.transport.write(warp_packet)
             self.protocol.send_chat_message("Warped.")
             return
     self.protocol.send_chat_message("No warp with that name!")
开发者ID:kamilion,项目名称:StarryPy_plugins,代码行数:25,代码来源:hexicube_planet_warps_for_starrypy.py


示例5: home

 def home(self, arg):
     """Warps you to your home planet.\nSyntax: /home"""
     player = self.player_manager.get_logged_in_by_name(self.protocol.player.name)
     from_protocol = self.factory.protocols[player.protocol]
     warp_packet = build_packet(Packets.WARP_COMMAND, warp_command_write(t='WARP_HOME'))
     from_protocol.client_protocol.transport.write(warp_packet)
     self.protocol.send_chat_message("^yellow;%s^green; warped to their home planet." % self.protocol.player.name)
开发者ID:hypercephalickitten,项目名称:convenience_plugin,代码行数:7,代码来源:convenience_plugin.py


示例6: beam_to_planet

 def beam_to_planet(self, where):
     warp_packet = build_packet(Packets.WARP_COMMAND, warp_command_write(t="WARP_DOWN"))
     self.protocol.client_protocol.transport.write(warp_packet)
     self.protocol.send_chat_message("Beamed down to ^yellow;%s^green; and your ship will arrive soon." % where)
     self.factory.broadcast_planet(
         "%s^green; beamed down to the planet" % self.protocol.player.colored_name(self.config.colors),
         planet=self.protocol.player.planet)
开发者ID:Azorax,项目名称:StarryPy,代码行数:7,代码来源:bookmarks_plugin.py


示例7: warp_self_to_player

 def warp_self_to_player(self, name):
     self.logger.debug("Warp command called by %s to %s", self.protocol.player.name, name)
     name = " ".join(name)
     target_player = self.player_manager.get_logged_in_by_name(name)
     if target_player is not None:
         if target_player is not self.protocol.player:
             warp_packet = build_packet(Packets.WARP_COMMAND,
                                        warp_command_write(t="WARP_OTHER_SHIP",
                                                           player=target_player.name.encode('utf-8')))
         else:
             warp_packet = build_packet(Packets.WARP_COMMAND,
                                        warp_command_write(t='WARP_UP'))
         self.protocol.client_protocol.transport.write(warp_packet)
     else:
         self.protocol.send_chat_message("No player by the name %s found." % name)
         self.protocol.send_chat_message(self.warp.__doc__)
开发者ID:elmerfud,项目名称:StarryPy,代码行数:16,代码来源:warpy_plugin.py


示例8: connectionLost

 def connectionLost(self, reason=connectionDone):
     """
     Called as a pseudo-destructor when the connection is lost.
     :param reason: The reason for the disconnection.
     :return: None
     """
     try:
         if self.client_protocol is not None:
             x = build_packet(packets.Packets.CLIENT_DISCONNECT_REQUEST,
                              packets.client_disconnect_request().build(Container(data=0)))
             if self.player is not None and self.player.logged_in:
                 self.client_disconnect_request(x)
             self.client_protocol.transport.write(x)
             self.client_protocol.transport.abortConnection()
     except:
         logger.error("Couldn't disconnect protocol.")
     finally:
         try:
             self.factory.protocols.pop(self.id)
         except:
             logger.info("Protocol was not in factory list. This should not happen.")
             logger.info("protocol id: %s" % self.id)
         finally:
             logger.info("Lost connection from IP: %s", self.transport.getPeer().host)
             self.transport.abortConnection()
开发者ID:Asmodeyby,项目名称:StarryPy,代码行数:25,代码来源:server.py


示例9: on_chat_received

 def on_chat_received(self, data):
     now = datetime.now()
     try:
         p = chat_received().parse(data.data)
         if p.name == 'server':
             return
         # Running a regex substitution on every chat message isn't exactly great but it'll have to do for now.
         sender = self.player_manager.get_by_name(
           str(
             re.sub('(\\^\\w+;|\\^#\\w+;|\\W)|(\\s\\s+)', '', p.name)
           )
         )
         if self.config.chattimestamps:
             p.name = '{}> <{}'.format(
                 now.strftime('%H:%M'),
                 sender.colored_name(self.config.colors)
             )
         else:
             p.name = sender.colored_name(self.config.colors)
         self.protocol.transport.write(
             build_packet(Packets.CHAT_RECEIVED, chat_received().build(p))
         )
     except AttributeError as e:
         self.logger.warning(
             'Received AttributeError in colored_name. %s', str(e)
         )
         self.protocol.transport.write(data.original_data)
     return False
开发者ID:GermaniumSystem,项目名称:StarryPy,代码行数:28,代码来源:colored_names.py


示例10: warp_player_to_outpost

 def warp_player_to_outpost(self, player_string):
     self.logger.debug(
         'Warp player-to-outpost command called by %s: '
         'sending %s to the outpost',
         self.protocol.player.name, player_string
     )
     player_to_send = self.player_manager.get_logged_in_by_name(
         player_string
     )
     if player_to_send is not None:
         player_protocol = self.factory.protocols[player_to_send.protocol]
         warp_packet = build_packet(
             Packets.PLAYER_WARP,
             player_warp_toworld_write(
                 world_type=WarpWorldType.UNIQUE_WORLD,
                 destination='outpost'
             )
         )
         player_protocol.client_protocol.transport.write(warp_packet)
         self.protocol.send_chat_message(
             'Warped ^yellow;{}^green; to the outpost.'.format(
                 player_string
             )
         )
     else:
         self.protocol.send_chat_message(
             'No player by the name ^yellow;{}^green; found.'.format(
                 player_string
             )
         )
         self.protocol.send_chat_message(self.warp.__doc__)
开发者ID:GermaniumSystem,项目名称:StarryPy,代码行数:31,代码来源:warpy_plugin.py


示例11: disconnect

 def disconnect(self):
     x = build_packet(
         packets.Packets.CLIENT_DISCONNECT_REQUEST,
         packets.client_disconnect_request().build(Container(data=0))
     )
     self.transport.write(x)
     self.transport.abortConnection()
开发者ID:8r2y5,项目名称:StarryPy,代码行数:7,代码来源:server.py


示例12: poi

    def poi(self, name):
        """Moves you and your ship to a Planet of Interest (PoI). Syntax: /poi [name] *omit [name] for list of PoI's"""
        name = " ".join(name).strip().strip("\t")
        if len(name) == 0:
            warps = []
            for warp in self.planet_warps:
                if warps != "":
                    warps.append(warp[1])
            warpnames = "^green;, ^yellow;".join(warps)
            self.protocol.send_chat_message("List of PoI's: ^yellow;" + warpnames)
            return

        on_ship = self.protocol.player.on_ship
        if not on_ship:
            self.protocol.send_chat_message("You need to be on a ship!")
            return

        for warp in self.planet_warps:
            if warp[1] == name:
                sector, x, y, z, planet, satellite = warp[0].split(":")
                x, y, z, planet, satellite = map(int, (x, y, z, planet, satellite))
                warp_packet = build_packet(
                    Packets.WARP_COMMAND,
                    warp_command_write(t="MOVE_SHIP", sector=sector, x=x, y=y, z=z, planet=planet, satellite=satellite),
                )
                self.protocol.client_protocol.transport.write(warp_packet)
                #                warp_packet = build_packet(Packets.WARP_COMMAND,
                #                                           warp_command_write(t="WARP_DOWN"))
                #                self.protocol.client_protocol.transport.write(warp_packet)
                #                self.protocol.send_chat_message("Beamed down to ^yellow;%s^green; and your ship will arrive soon." % name)
                self.protocol.send_chat_message("Warp drive engaged! Warping to ^yellow;%s^green;." % name)
                return
        self.protocol.send_chat_message("There is no PoI with that name!")
开发者ID:rseaman,项目名称:StarryPy,代码行数:33,代码来源:planet_warps_plugin.py


示例13: poi

    def poi(self, name):
        """Warps your ship to a Planet of Interest (PoI).\nSyntax: /poi [name] *omit name for a list of PoI's"""
        name = " ".join(name).strip().strip("\t")
        if len(name) == 0:
            warps = []
            for warp in self.pois:
                if warps != "":
                    warps.append(warp[1])
            warpnames = "^green;, ^yellow;".join(warps)
            if warpnames == "": warpnames = "^gray;(none)^green;"
            self.protocol.send_chat_message(self.poi.__doc__)
            self.protocol.send_chat_message("List of PoI's: ^yellow;" + warpnames)
            return

        on_ship = self.protocol.player.on_ship
        if not on_ship:
            self.protocol.send_chat_message("You need to be on a ship!")
            return

        for warp in self.pois:
            if warp[1] == name:
                x, y, z, planet, satellite = warp[0].split(":")
                x, y, z, planet, satellite = map(int, (x, y, z, planet, satellite))
                warp_packet = build_packet(Packets.FLY_SHIP,
                                           fly_ship_write(x=x,
                                                          y=y,
                                                          z=z,
                                                          planet=planet,
                                                          satellite=satellite))
                self.protocol.client_protocol.transport.write(warp_packet)
                self.protocol.send_chat_message("Warp drive engaged! Warping to ^yellow;%s^green;." % name)
                return
        self.protocol.send_chat_message("There is no PoI named ^yellow;%s^green;." % name)
开发者ID:Sperovita,项目名称:StarryPy,代码行数:33,代码来源:poi_plugin.py


示例14: send_chat_message

    def send_chat_message(self, text, channel=0, world='', name=''):
        """
        Convenience function to send chat messages to the client. Note that this
        does *not* send messages to the server at large; broadcast should be
        used for messages to all clients, or manually constructed chat messages
        otherwise.

        :param text: Message text, may contain multiple lines.
        :param channel: The chat channel/context. 0 is global, 1 is planet.
        :param world: World
        :param name: The name to display before the message. Blank leaves no
        brackets, otherwise it will be displayed as `<name>`.
        :return: None
        """
        logger.debug("Sent chat message with text: %s", text)
        if '\n' in text:
            lines = text.split('\n')
            for line in lines:
                self.send_chat_message(line)
            return
        chat_data = packets.chat_received().build(Container(chat_channel=channel,
                                                            world=world,
                                                            client_id=0,
                                                            name=name,
                                                            message=text))
        chat_packet = build_packet(packets.Packets.CHAT_RECEIVED,
                                   chat_data)
        self.transport.write(chat_packet)
开发者ID:elmerfud,项目名称:StarryPy,代码行数:28,代码来源:server.py


示例15: teleport_to_own_ship

    def teleport_to_own_ship(self, data):
        """
        Teleports a player to their own ship. If no source player is provided,
        we assume you mean yourself.
        Syntax: /teleport home [source player]
        """
        usage = 'Syntax: /teleport home [source player]'
        if not data:
            source = self.protocol.player.name
        else:
            source, rest = extract_name(data)
            if not self._validate_player(source):
                self.protocol.send_chat_message(usage)
                return
        source = source.lower()

        source_player = self.player_manager.get_logged_in_by_name(source)
        if source_player is None:
            self.logger.debug('Error: Player %s is not logged in.', source)
            self.protocol.send_chat_message(
                'Error: Player {} is not logged in.'.format(source)
            )
            return

        source_protocol = self.factory.protocols[source_player.protocol]
        teleport_packet = build_packet(
            Packets.PLAYER_WARP, player_warp_toalias_write(alias=2)
        )

        source_protocol.client_protocol.transport.write(teleport_packet)
开发者ID:GermaniumSystem,项目名称:StarryPy,代码行数:30,代码来源:teleport_plugin.py


示例16: send_chat_message

    def send_chat_message(self, text, mode='BROADCAST', channel='', name=''):
        """
        Convenience function to send chat messages to the client. Note that this
        does *not* send messages to the server at large; broadcast should be
        used for messages to all clients, or manually constructed chat messages
        otherwise.

        :param text: Message text, may contain multiple lines.
        :param channel: The chat channel/context.
        :param name: The name to display before the message. Blank leaves no
        brackets, otherwise it will be displayed as `<name>`.
        :return: None
        """
        if '\n' in text:
            lines = text.split('\n')
            for line in lines:
                self.send_chat_message(line)
            return
        if self.player is not None:
            logger.vdebug(('Calling send_chat_message from player %s on channel'
                          ' %s with mode %s with reported username of %s with'
                          ' message: %s'), self.player.name, channel, mode, name, text)
        chat_data = packets.chat_received().build(Container(mode=mode,
                                                            channel=channel,
                                                            client_id=0,
                                                            name=name,
                                                            message=text.encode("utf-8")))
        logger.vdebug("Built chat payload. Data: %s", chat_data.encode("hex"))
        chat_packet = build_packet(packets.Packets.CHAT_RECEIVED,
                                   chat_data)
        logger.vdebug("Built chat packet. Data: %s", chat_packet.encode("hex"))
        self.transport.write(chat_packet)
        logger.vdebug("Sent chat message with text: %s", text)
开发者ID:Asmodeyby,项目名称:StarryPy,代码行数:33,代码来源:server.py


示例17: spawn

 def spawn(self, data):
     """
     Warps your ship to spawn.
     Syntax: /spawn
     """
     for warp in self.pois:
         if warp[1] == 'spawn':
             x, y, z, planet, satellite = warp[0].split(':')
             x, y, z, planet, satellite = map(
                 int, (x, y, z, planet, satellite)
             )
             warp_packet = build_packet(
                 Packets.FLY_SHIP,
                 fly_ship_write(
                     x=x,
                     y=y,
                     z=z,
                     planet=planet,
                     satellite=satellite
                 )
             )
             self.protocol.client_protocol.transport.write(warp_packet)
             self.protocol.send_chat_message(
                 'Warp drive engaged! Warping to ^yellow;Spawn^green;.'
             )
             return
         else:
             self.protocol.send_chat_message(
                 'The spawn planet must be set first!'
             )
开发者ID:GermaniumSystem,项目名称:StarryPy,代码行数:30,代码来源:poi_plugin.py


示例18: warp_player_to_player

 def warp_player_to_player(self, from_string, to_string):
     self.logger.debug(
         'Warp player-to-player command called by %s: %s to %s',
         self.protocol.player.name, from_string, to_string
     )
     from_player = self.player_manager.get_logged_in_by_name(from_string)
     to_player = self.player_manager.get_logged_in_by_name(to_string)
     if from_player is not None:
         if to_player is not None:
             from_protocol = self.factory.protocols[from_player.protocol]
             if from_player is not to_player:
                 self.logger.debug('target:  %s', to_player.uuid)
                 warp_packet = build_packet(
                     Packets.PLAYER_WARP,
                     player_warp_toplayer_write(uuid=to_player.uuid)
                 )
             else:
                 warp_packet = build_packet(
                     Packets.PLAYER_WARP,
                     player_warp_toalias_write(alias=WarpAliasType.SHIP)
                 )
             from_protocol.client_protocol.transport.write(warp_packet)
             if from_string != to_string:
                 self.protocol.send_chat_message(
                     'Warped ^yellow;{}^green;'
                     ' to ^yellow;{}^green;.'.format(from_string, to_string)
                 )
             else:
                 self.protocol.send_chat_message(
                     'Warped to ^yellow;{}^green;.'.format(to_string)
                 )
         else:
             self.protocol.send_chat_message(
                 'No player by the name ^yellow;{}^green; found.'.format(
                     to_string
                 )
             )
             self.protocol.send_chat_message(self.warp.__doc__)
             return
     else:
         self.protocol.send_chat_message(
             'No player by the name ^yellow;{}^green; found.'.format(
                 to_player
             )
         )
         self.protocol.send_chat_message(self.warp.__doc__)
开发者ID:GermaniumSystem,项目名称:StarryPy,代码行数:46,代码来源:warpy_plugin.py


示例19: on_chat_received

 def on_chat_received(self, data):
     try:
         p = chat_received().parse(data.data)
         sender = self.player_manager.get_logged_in_by_name(p.name)
         p.name = sender.colored_name(self.config.colors)
         self.protocol.transport.write(build_packet(Packets.CHAT_RECEIVED, chat_received().build(p)))
     except AttributeError:
         self.protocol.transport.write(data.original_data)
     return False
开发者ID:Hexicube,项目名称:StarryPy,代码行数:9,代码来源:colored_names.py


示例20: disconnect

 def disconnect(self):
     logger.vdebug('Client protocol disconnect called.')
     x = build_packet(
         packets.Packets.CLIENT_DISCONNECT_REQUEST,
         packets.client_disconnect_request().build(Container(data=0))
     )
     self.transport.write(x)
     self.transport.abortConnection()
     logger.vdebug('Client protocol disconnected.')
开发者ID:StarryPy,项目名称:StarryPy,代码行数:9,代码来源:server.py



注:本文中的utility_functions.build_packet函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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