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Python utility_functions.extract_name函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Python中utility_functions.extract_name函数的典型用法代码示例。如果您正苦于以下问题:Python extract_name函数的具体用法?Python extract_name怎么用?Python extract_name使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了extract_name函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Python代码示例。

示例1: move_ship

 def move_ship(self, location):
     """Move your ship to another player or specific coordinates. Syntax: /move_ship [player_name] OR /move_ship [from player] [to player]"""
     try:
         first_name, rest = extract_name(location)
         if rest is None:
             self.move_own_ship_to_player(first_name)
         else:
             self.move_player_ship_to_other(first_name, extract_name(rest)[0])
     except ValueError:
         self.protocol.send_chat_message(self.move_ship.__doc__)
开发者ID:elmerfud,项目名称:StarryPy,代码行数:10,代码来源:warpy_plugin.py


示例2: nick_set

    def nick_set(self, data):
        """
        Changes player nickname.
        Syntax: /nick_set (name) (new name)
        """
        if data:
            self.protocol.send_chat_message(self.nick_set.__doc__)
            return
        try:
            first_name, rest = extract_name(data)

            # Replace problematic chars in client name
            for regex in self.regexes:
                first_name = re.sub(regex, "", first_name)
        except ValueError:
            self.protocol.send_chat_message("Name not recognized. If it has spaces, " "please surround it by quotes!")
            return
        if not rest:
            self.protocol.send_chat_message(self.nick_set.__doc__)
        else:
            try:
                second_name = extract_name(rest)[0]

                # Replace problematic chars in client name
                for regex in self.regexes:
                    second_name = re.sub(regex, "", second_name)
            except ValueError:
                self.protocol.send_chat_message(
                    "New name not recognized. If it has spaces, " "please surround it by quotes!"
                )
                return
        player = self.player_manager.get_by_name(str(first_name))
        player2 = self.player_manager.get_by_name(str(second_name))
        org_player = self.player_manager.get_by_org_name(str(first_name))
        org_player2 = self.player_manager.get_by_org_name(str(second_name))
        if player:
            first_uuid = player.uuid
        elif org_player:
            first_uuid = org_player.uuid
        if player2:
            second_uuid = player2.uuid
        elif org_player2:
            second_uuid = org_player2.uuid
        if player or org_player:
            if (player2 or org_player2) and first_uuid != second_uuid:
                self.protocol.send_chat_message("There's already a player by that name.")
            else:
                old_name = player.colored_name(self.config.colors)
                player.name = second_name
                self.factory.broadcast(
                    "{}^green;'s name has been changed to {}".format(old_name, player.colored_name(self.config.colors))
                )
开发者ID:8r2y5,项目名称:StarryPy,代码行数:52,代码来源:plugin.py


示例3: move_ship

 def move_ship(self, location):
     """Move your ship to another player or specific coordinates. Syntax: /move_ship [player_name] OR /move_ship [from player] [to player]"""
     try:
         first_name, rest = extract_name(location)
         if not rest:
             self.move_own_ship_to_player(first_name)
         else:
             self.move_player_ship_to_other(first_name, extract_name(rest)[0])
     except ValueError as e:
         self.protocol.send_chat_message(str(e))
         self.protocol.send_chat_message(self.move_ship.__doc__)
     except AttributeError:
         self.protocol.send_chat_message("Couldn't find one or both of the users you specified.")
开发者ID:TinCow,项目名称:StarryPy,代码行数:13,代码来源:warpy_plugin.py


示例4: unprotect

 def unprotect(self, data):
     """Removes the protection from the current planet, or removes a registered player.\nSyntax: /unprotect [player]"""
     planet = self.protocol.player.planet
     on_ship = self.protocol.player.on_ship
     if len(data) == 0:
         addplayer = self.protocol.player.org_name
         first_name_color = self.protocol.player.colored_name(self.config.colors)
     else:
         addplayer, rest = extract_name(data)
         first_name_color = addplayer
     first_name = str(addplayer)
     if on_ship:
         self.protocol.send_chat_message("Can't protect ships (at the moment)")
         return
     if len(data) == 0:
         if planet in self.protected_planets:
             del self.player_planets[planet]
             self.protected_planets.remove(planet)
             self.protocol.send_chat_message("Planet successfully unprotected.")
             self.logger.info("Unprotected planet %s", planet)
         else:
             self.protocol.send_chat_message("Planet is not protected!")
     else:
         if first_name in self.player_planets[planet]:
             self.player_planets[planet].remove(first_name)
             self.protocol.send_chat_message("Removed ^yellow;" + first_name_color + "^green; from planet list")
         else:
             self.protocol.send_chat_message(
                 "Cannot remove ^yellow;" + first_name_color + "^green; from planet list (not in list)")
     self.save()
开发者ID:Azorax,项目名称:StarryPy,代码行数:30,代码来源:planet_protect_plugin.py


示例5: give_item

 def give_item(self, data):
     """Gives an item to a player. Syntax: /give [target player] [item name] [optional: item count]"""
     if len(data) >= 2:
         name, item = extract_name(data)
         target_player = self.player_manager.get_logged_in_by_name(name)
         target_protocol = self.protocol.factory.protocols[target_player.protocol]
         if target_player is not None:
             if len(item) > 0:
                 item_name = item[0]
                 if len(item) > 1:
                     item_count = item[1]
                 else:
                     item_count = 1
                 give_item_to_player(target_protocol, item_name, item_count)
                 target_protocol.send_chat_message(
                     "%s has given you: %s (count: %s)" % (
                         self.protocol.player.name, item_name, item_count))
                 self.protocol.send_chat_message("Sent the item(s).")
                 self.logger.info("%s gave %s %s (count: %s)", self.protocol.player.name, name, item_name,
                                  item_count)
             else:
                 self.protocol.send_chat_message("You have to give an item name.")
         else:
             self.protocol.send_chat_message("Couldn't find name: %s" % name)
         return False
     else:
         self.protocol.send_chat_message(self.give_item.__doc__)
开发者ID:elmerfud,项目名称:StarryPy,代码行数:27,代码来源:admin_command_plugin.py


示例6: teleport_to_own_ship

    def teleport_to_own_ship(self, data):
        """
        Teleports a player to their own ship. If no source player is provided,
        we assume you mean yourself.
        Syntax: /teleport home [source player]
        """
        usage = 'Syntax: /teleport home [source player]'
        if not data:
            source = self.protocol.player.name
        else:
            source, rest = extract_name(data)
            if not self._validate_player(source):
                self.protocol.send_chat_message(usage)
                return
        source = source.lower()

        source_player = self.player_manager.get_logged_in_by_name(source)
        if source_player is None:
            self.logger.debug('Error: Player %s is not logged in.', source)
            self.protocol.send_chat_message(
                'Error: Player {} is not logged in.'.format(source)
            )
            return

        source_protocol = self.factory.protocols[source_player.protocol]
        teleport_packet = build_packet(
            Packets.PLAYER_WARP, player_warp_toalias_write(alias=2)
        )

        source_protocol.client_protocol.transport.write(teleport_packet)
开发者ID:GermaniumSystem,项目名称:StarryPy,代码行数:30,代码来源:teleport_plugin.py


示例7: teleport_to_player

    def teleport_to_player(self, data):
        """Teleports a player to another player's location. If no source player is provided, we assume you mean yourself.\nSyntax: /teleport [player] (destination player) [source player]"""
        usage = 'Syntax: /teleport [player] (destination player) [source player]'
        if not data:
            self.protocol.send_chat_message(self.teleport_to_player.__doc__)
            return

        destination, rest = extract_name(data)
        if not self._validate_player(destination):
            self.protocol.send_chat_message(usage)
            return
        destination = destination.lower()

        if not rest:
            source = self.protocol.player.name
            source = source.lower()
        else:
            source, rest = extract_name(rest)
            if not self._validate_player(source):
                self.protocol.send_chat_message(usage)
                return
            source = source.lower()

        if source == destination:
            self.logger.debug("Error: player is teleporting to self.")
            self.protocol.send_chat_message("Why are you trying to teleport to yourself? That seems illogical, captain.")
            return

        destination_player = self.player_manager.get_logged_in_by_name(destination)
        if destination_player is None:
            self.logger.debug("Error: Player %s is not logged in.", destination)
            self.protocol.send_chat_message("Error: Player %s is not logged in." % (destination, ))
            return

        source_player = self.player_manager.get_logged_in_by_name(source)
        if source_player is None:
            self.logger.debug("Error: Player %s is not logged in.", source)
            self.protocol.send_chat_message("Error: Player %s is not logged in." % (source, ))
            return

        source_protocol = self.factory.protocols[source_player.protocol]
        teleport_packet = build_packet(Packets.PLAYER_WARP, player_warp_toplayer_write(uuid=destination_player.uuid))

        source_protocol.client_protocol.transport.write(teleport_packet)

        self.logger.debug("Teleport command called by %s. Teleporting %s to %s", self.protocol.player.name, source, destination)
        self.protocol.send_chat_message("Teleported ^yellow;%s^green; to ^yellow;%s^green;." % (source, destination))
开发者ID:Asmodeyby,项目名称:StarryPy,代码行数:47,代码来源:teleport_plugin.py


示例8: unclaim

    def unclaim(self, data):
        """Removes claimed planet, or removes a registered player.\nSyntax: /unclaim [player]"""
        try:
            my_storage = self.protocol.player.storage
        except AttributeError:
            return
        if not 'claims' in my_storage or int(my_storage['claims']) <= 0:
            my_storage['claims'] = 0
            self.protocol.player.storage = my_storage
            self.protocol.send_chat_message("You have no claimed planets!")
        else:
            planet = self.protocol.player.planet
            on_ship = self.protocol.player.on_ship
            #print(self.player_planets[planet].first())
            #player_name = self.protocol.player.name
            if len(data) == 0:
                addplayer = self.protocol.player.org_name
                first_name_color = self.protocol.player.colored_name(self.config.colors)
            else:
                addplayer, rest = extract_name(data)
                first_name_color = addplayer

            first_name = str(addplayer)
            orgplayer = self.protocol.player.org_name

            if on_ship:
                self.protocol.send_chat_message("Can't claim ships (at the moment)")
                return
            try:
                count = 1
                for name in self.player_planets[planet]:
                    #print(first_name, str(name))
                    if name != str(orgplayer) and count == 1:
                        self.protocol.send_chat_message("You can only unclaim planets you've claimed!")
                        return
                    if len(data) != 0 and first_name == str(orgplayer):
                        self.protocol.send_chat_message("Use only /unclaim if you wish to remove protection!")
                        return
                    count += 1
            except:
                pass
            if len(data) == 0:
                if planet in self.protected_planets:
                    del self.player_planets[planet]
                    self.protected_planets.remove(planet)
                    self.protocol.send_chat_message("Planet successfully unclaimed.")
                    self.logger.info("Unprotected planet %s", planet)
                    my_storage['claims'] = int(my_storage['claims']) - 1
                    self.protocol.player.storage = my_storage
                else:
                    self.protocol.send_chat_message("Planet has not been claimed!")
            else:
                if first_name in self.player_planets[planet]:
                    self.player_planets[planet].remove(first_name)
                    self.protocol.send_chat_message("Removed ^yellow;" + first_name_color + "^green; from planet list")
                else:
                    self.protocol.send_chat_message(
                        "Cannot remove ^yellow;" + first_name_color + "^green; from planet list (not in list)")
        self.save()
开发者ID:Azorax,项目名称:StarryPy,代码行数:59,代码来源:claims_plugin.py


示例9: warp_ship

 def warp_ship(self, location):
     """Warps a player ship to another players ship.\nSyntax: /warp_ship [player] (to player)"""
     if len(location) == 0:
         self.protocol.send_chat_message(self.warp_ship.__doc__)
         return
     try:
         first_name, rest = extract_name(location)
     except ValueError as e:
         self.protocol.send_chat_message(str(e))
         return
     if rest is None or len(rest) == 0:
         self.move_own_ship_to_player(first_name)
     else:
         try:
             second_name = extract_name(rest)[0]
         except ValueError as e:
             self.protocol.send_chat_message(str(e))
             return
         self.move_player_ship_to_other(first_name, second_name)
开发者ID:Asian-Canadian,项目名称:StarryPy,代码行数:19,代码来源:warpy_plugin.py


示例10: warp

 def warp(self, name):
     """Warps you to a player's ship (or player to player).\nSyntax: /warp [player] (to player)"""
     if len(name) == 0:
         self.protocol.send_chat_message(self.warp.__doc__)
         return
     try:
         first_name, rest = extract_name(name)
     except ValueError as e:
         self.protocol.send_chat_message(str(e))
         return
     if rest is None or len(rest) == 0:
         self.warp_self_to_player([first_name])
     else:
         try:
             second_name = extract_name(rest)[0]
         except ValueError as e:
             self.protocol.send_chat_message(str(e))
             return
         self.warp_player_to_player(first_name, second_name)
开发者ID:Asian-Canadian,项目名称:StarryPy,代码行数:19,代码来源:warpy_plugin.py


示例11: warp

 def warp(self, name):
     """Warps you to a player's ship, or a player to another player's ship. Syntax: /warp [player name] OR /warp [player 1] [player 2]"""
     if len(name) == 0:
         self.protocol.send_chat_message(self.warp.__doc__)
         return
     try:
         first_name, rest = extract_name(name)
     except ValueError:
         self.protocol.send_chat_message(self.warp.__doc__)
         return
     if rest is None or len(rest)==0:
         self.warp_self_to_player([first_name])
     else:
         try:
             second_name = extract_name(rest)[0]
         except ValueError:
             self.protocol.send_chat_message(self.warp.__doc__)
             return
         self.warp_player_to_player(first_name, second_name)
开发者ID:elmerfud,项目名称:StarryPy,代码行数:19,代码来源:warpy_plugin.py


示例12: unban_by_name

 def unban_by_name(self, data):
     name, reason = extract_name(data)
     info = self.player_manager.get_by_name(name)
     if info:
         self.player_manager.unban(info.name)
         self.protocol.send_chat_message("Unbanned: %s" % info.colored_name(self.config.colors))
         self.logger.warning("%s unbanned: %s", self.protocol.player.name, info.name)
     else:
         self.protocol.send_chat_message("Couldn't find a user by the name ^yellow;%s^green;." % name)
     return False
开发者ID:Asian-Canadian,项目名称:StarryPy,代码行数:10,代码来源:admin_command_plugin.py


示例13: move_ship

 def move_ship(self, location):
     """Move a player ship to another player.\nSyntax: /move_ship <to player> OR /move_ship <from player> <to player>"""
     if len(location) == 0:
         self.protocol.send_chat_message(self.move_ship.__doc__)
         return
     try:
         first_name, rest = extract_name(location)
     except ValueError as e:
         self.protocol.send_chat_message(str(e))
         return
     if rest is None or len(rest) == 0:
         self.move_own_ship_to_player(first_name)
     else:
         try:
             second_name = extract_name(rest)[0]
         except ValueError as e:
             self.protocol.send_chat_message(str(e))
             return
         self.move_player_ship_to_other(first_name, second_name)
开发者ID:mathsteck,项目名称:StarryPy,代码行数:19,代码来源:warpy_plugin.py


示例14: outpost

 def outpost(self, name):
     """Warps you (or another player) to the outpost.\nSyntax: /outpost [player]"""
     if len(name) == 0:
         self.warp_player_to_outpost(self.protocol.player.name)
     else:
         try:
             player_name, rest = extract_name(name)
         except ValueError as e:
             self.protocol.send_chat_message(str(e))
             return
         self.warp_player_to_outpost(player_name)
开发者ID:Sperovita,项目名称:StarryPy,代码行数:11,代码来源:warpy_plugin.py


示例15: unmute

 def unmute(self, data):
     """Unmute a currently muted player.\nSyntax: /unmute (player)"""
     name, garbage = extract_name(data)
     player = self.player_manager.get_logged_in_by_name(name)
     if player is None:
         self.protocol.send_chat_message("Couldn't find a user by the name ^yellow;%s^green;" % name)
         return
     target_protocol = self.factory.protocols[player.protocol]
     player.muted = False
     target_protocol.send_chat_message("You have been ^yellow;unmuted^green;.")
     self.protocol.send_chat_message(
         "%s^green; has been ^yellow;unmuted^green;." % target_protocol.player.colored_name(self.config.colors))
开发者ID:teihoo,项目名称:StarryPy_Teihoo,代码行数:12,代码来源:admin_command_plugin.py


示例16: protect

    def protect(self, data):
        """Protects the current planet. Only administrators and allowed players can build on protected planets.\nSyntax: /protect [player]"""
        planet = self.protocol.player.planet
        on_ship = self.protocol.player.on_ship
        if len(data) == 0:
            addplayer = self.protocol.player.org_name
            first_name_color = self.protocol.player.colored_name(self.config.colors)
        else:
            self.logger.info("stream: %s" % data)
            addplayer = data[0]
            try:
                addplayer, rest = extract_name(data)
                self.logger.info("name: %s" % str(addplayer))
                addplayer = self.player_manager.get_by_name(addplayer).org_name
                first_name_color = self.player_manager.get_by_org_name(addplayer).colored_name(self.config.colors)
            except:
                self.protocol.send_chat_message("There's no player named: ^yellow;%s" % str(addplayer))
                return

        first_name = str(addplayer)

        try:
            if first_name in self.player_planets[self.protocol.player.planet]:
                self.protocol.send_chat_message(
                    "Player ^yellow;%s^green; is already in planet protect list." % first_name_color)
                return
        except:
            pass

        planet = self.protocol.player.planet  # reset planet back to current planet
        if on_ship:
            self.protocol.send_chat_message("Can't protect ships (at the moment)")
            return
        if planet not in self.protected_planets:
            self.protected_planets.append(planet)
            self.protocol.send_chat_message("Planet successfully protected.")
            self.logger.info("Protected planet %s", planet)
            if len(first_name) > 0:
                if planet not in self.player_planets:
                    self.player_planets[planet] = [first_name]
                else:
                    self.player_planets[planet] = self.player_planets[planet] + [first_name]
                self.protocol.send_chat_message("Adding ^yellow;%s^green; to planet list" % first_name_color)
        else:
            if len(first_name) == 0:
                self.protocol.send_chat_message("Planet is already protected!")
            else:
                if planet not in self.player_planets:
                    self.player_planets[planet] = [first_name]
                else:
                    self.player_planets[planet] = self.player_planets[planet] + [first_name]
                self.protocol.send_chat_message("Adding ^yellow;%s^green; to planet list" % first_name_color)
        self.save()
开发者ID:Sperovita,项目名称:StarryPy,代码行数:53,代码来源:planet_protect_plugin.py


示例17: backup_drop

    def backup_drop(self, data):
        """Remove a planet from backups completely.
        Syntax: /backup drop (player name) (planet name)
        """
        usage = 'Syntax: /backup drop (player name) (planet name)'
        if not data:
            self.protocol.send_chat_message(self.backup_drop.__doc__)
            return

        player_name, planet_name = extract_name(data)

        if not self._validate_player(player_name):
            self.protocol.send_chat_message(usage)
            return
        player_name = player_name.lower()

        if not planet_name:
            self.protocol.send_chat_message(
                'A planet nickname must be provided.'
            )
            self.protocol.send_chat_message(usage)
            return
        planet_name = planet_name[0]

        sql = (
            'SELECT planet_coord FROM backups '
            'WHERE owner = ? AND planet_name = ?'
        )
        result = self.db.select(sql, (player_name, planet_name))
        if not result:
            self.protocol.send_chat_message(
                'No planet available based on provided input.'
            )
            return

        planet_coord = result[0]

        sql = 'DELETE FROM backups WHERE PLANET_COORD = ?'
        self.db.execute(sql, (planet_coord[0], ))

        dst_path = os.path.join('.', 'backups', player_name, planet_name)
        self._drop_tree(dst_path)

        self.protocol.send_chat_message(
            'The planet has been removed from backups.'
        )
        self.logger.info(
            '%s removed planet %s from backups for %s.',
            self.protocol.player.name, planet_name, player_name
        )
开发者ID:GermaniumSystem,项目名称:StarryPy,代码行数:50,代码来源:backups_plugin.py


示例18: unprotect

    def unprotect(self, data):
        """
        Removes the protection from the current planet, or removes a
        registered player.
        Syntax: /unprotect [player]
        """
        planet = self.protocol.player.planet
        on_ship = self.protocol.player.on_ship
        if not data:
            addplayer = self.protocol.player.org_name
            first_name_color = self.protocol.player.colored_name(
                self.config.colors
            )
        else:
            addplayer, rest = extract_name(data)
            first_name_color = addplayer

        first_name = str(addplayer)
        if on_ship:
            self.protocol.send_chat_message(
                'Can\'t protect ships (at the moment)'
            )
            return

        if not data:
            if planet in self.protected_planets:
                del self.player_planets[planet]
                self.protected_planets.remove(planet)
                self.protocol.send_chat_message(
                    'Planet successfully unprotected.'
                )
                self.logger.info('Unprotected planet %s', planet)
            else:
                self.protocol.send_chat_message('Planet is not protected!')
        else:
            if first_name in self.player_planets[planet]:
                self.player_planets[planet].remove(first_name)
                self.protocol.send_chat_message(
                    'Removed ^yellow;{}^green; from planet list'.format(
                        first_name_color
                    )
                )
            else:
                self.protocol.send_chat_message(
                    'Cannot remove ^yellow;{}^green; from planet list '
                    '(not in list)'.format(first_name_color)
                )
        self.save()
开发者ID:StarryPy,项目名称:StarryPy-Historic,代码行数:48,代码来源:planet_protect_plugin.py


示例19: kick

 def kick(self, data):
     """Kicks a user from the server. Usage: /kick [username] [reason]"""
     name, reason = extract_name(data)
     if reason is None:
         reason = "no reason given"
     info = self.player_manager.whois(name)
     if info and info.logged_in:
         tp = self.protocol.factory.protocols[info.protocol]
         tp.die()
         self.protocol.factory.broadcast("%s kicked %s (reason: %s)" %
                                         (self.protocol.player.name,
                                          info.name,
                                          " ".join(reason)))
         self.logger.info("%s kicked %s (reason: %s", self.protocol.player.name, info.name,
                          " ".join(reason))
     return False
开发者ID:elmerfud,项目名称:StarryPy,代码行数:16,代码来源:admin_command_plugin.py


示例20: backup_disable

    def backup_disable(self, data):
        """
        Stop a planet from backing up (but keep it's history around).
        Syntax: /backup disable [planet name]
        """
        usage = 'Syntax: /backup disable (player name) (planet name)'
        if not data:
            self.protocol.send_chat_message(self.backup_disable.__doc__)
            return

        player_name, planet_name = extract_name(data)

        if not self._validate_player(player_name):
            self.protocol.send_chat_message(usage)
            return
        player_name = player_name.lower()

        if not planet_name:
            self.protocol.send_chat_message(
                'A planet nickname must be provided.'
            )
            self.protocol.send_chat_message(usage)
            return
        planet_name = planet_name[0]

        sql = (
            'SELECT planet_coord, active FROM backups '
            'WHERE owner = ? AND planet_name = ?'
        )
        result = self.db.select(sql, (player_name, planet_name))
        if not result:
            self.protocol.send_chat_message(
                'No planet available based on provided input.'
            )
            return
        planet_coord, active = result[0]

        if not active:
            self.protocol.send_chat_message(
                'Planet backups are already disabled.'
            )
            return

        sql = 'UPDATE backups set active = 0 WHERE planet_coord = ?'
        _ = self.db.execute(sql, (planet_coord, ))

        self.protocol.send_chat_message('Planet backups have been disabled.')
开发者ID:GermaniumSystem,项目名称:StarryPy,代码行数:47,代码来源:backups_plugin.py



注:本文中的utility_functions.extract_name函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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