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C# DependencyAnalysis.NodeFactory类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中ILCompiler.DependencyAnalysis.NodeFactory的典型用法代码示例。如果您正苦于以下问题:C# NodeFactory类的具体用法?C# NodeFactory怎么用?C# NodeFactory使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



NodeFactory类属于ILCompiler.DependencyAnalysis命名空间,在下文中一共展示了NodeFactory类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: GetData

        public override ObjectData GetData(NodeFactory factory, bool relocsOnly = false)
        {
            var builder = new ObjectDataBuilder(factory);

            // These need to be aligned the same as methods because they show up in same contexts
            builder.RequireAlignment(factory.Target.MinimumFunctionAlignment);

            builder.DefinedSymbols.Add(this);

            MethodDesc canonMethod = Method.GetCanonMethodTarget(CanonicalFormKind.Specific);

            // Pointer to the canonical body of the method
            builder.EmitPointerReloc(factory.MethodEntrypoint(canonMethod));

            // Find out what's the context to use
            ISymbolNode contextParameter;
            if (canonMethod.RequiresInstMethodDescArg())
            {
                contextParameter = factory.MethodGenericDictionary(Method);
            }
            else
            {
                Debug.Assert(canonMethod.RequiresInstMethodTableArg());

                // Ask for a constructed type symbol because we need the vtable to get to the dictionary
                contextParameter = factory.ConstructedTypeSymbol(Method.OwningType);
            }

            // The next entry is a pointer to the pointer to the context to be used for the canonical method
            // TODO: in multi-module, this points to the import cell, and is no longer this weird pointer
            builder.EmitPointerReloc(factory.Indirection(contextParameter));
            
            return builder.ToObjectData();
        }
开发者ID:nattress,项目名称:corert,代码行数:34,代码来源:FatFunctionPointerNode.cs


示例2: EmitCode

 protected override void EmitCode(NodeFactory factory, ref X64Emitter encoder, bool relocsOnly)
 {
     AddrMode thisPtr = new AddrMode(
         Register.RegDirect | encoder.TargetRegister.Arg0, null, 0, 0, AddrModeSize.Int64);
     encoder.EmitADD(ref thisPtr, (sbyte)factory.Target.PointerSize);
     encoder.EmitJMP(factory.MethodEntrypoint(_target));
 }
开发者ID:tijoytom,项目名称:corert,代码行数:7,代码来源:X64UnboxingStubNode.cs


示例3: OutputRelatedType

 protected override void OutputRelatedType(NodeFactory factory, ref ObjectDataBuilder objData)
 {
     //
     // Cloned types use the related type field to point via an IAT slot at their true implementation
     //
     objData.EmitPointerReloc(factory.NecessaryTypeSymbol(_type));
 }
开发者ID:nattress,项目名称:corert,代码行数:7,代码来源:ClonedConstructedEETypeNode.cs


示例4: GetCompilationRoots

        private static IEnumerable<ICompilationRootProvider> GetCompilationRoots(IEnumerable<ICompilationRootProvider> existingRoots, NodeFactory factory)
        {
            yield return new CppCodegenCompilationRootProvider(factory.TypeSystemContext);

            foreach (var existingRoot in existingRoots)
                yield return existingRoot;
        }
开发者ID:nattress,项目名称:corert,代码行数:7,代码来源:CppCodegenCompilation.cs


示例5: ExternEETypeSymbolNode

        public ExternEETypeSymbolNode(NodeFactory factory, TypeDesc type)
            : base("__EEType_" + NodeFactory.NameMangler.GetMangledTypeName(type))
        {
            _type = type;

            EETypeNode.CheckCanGenerateEEType(factory, type);
        }
开发者ID:nattress,项目名称:corert,代码行数:7,代码来源:ExternEETypeSymbolNode.cs


示例6: Compilation

        protected Compilation(
            DependencyAnalyzerBase<NodeFactory> dependencyGraph,
            NodeFactory nodeFactory,
            IEnumerable<ICompilationRootProvider> compilationRoots,
            NameMangler nameMangler,
            Logger logger)
        {
            _dependencyGraph = dependencyGraph;
            _nodeFactory = nodeFactory;
            _nameMangler = nameMangler;
            _logger = logger;

            _dependencyGraph.ComputeDependencyRoutine += ComputeDependencyNodeDependencies;
            NodeFactory.AttachToDependencyGraph(_dependencyGraph);

            // TODO: hacky static field
            NodeFactory.NameMangler = nameMangler;

            var rootingService = new RootingServiceProvider(dependencyGraph, nodeFactory);
            foreach (var rootProvider in compilationRoots)
                rootProvider.AddCompilationRoots(rootingService);

            _typeGetTypeMethodThunks = new TypeGetTypeMethodThunkCache(nodeFactory.CompilationModuleGroup.GeneratedAssembly.GetGlobalModuleType());

            PInvokeILProvider = new PInvokeILProvider(new PInvokeILEmitterConfiguration(!nodeFactory.CompilationModuleGroup.IsSingleFileCompilation));
            _methodILCache = new ILProvider(PInvokeILProvider);
        }
开发者ID:justinvp,项目名称:corert,代码行数:27,代码来源:Compilation.cs


示例7: GetData

        public override ObjectData GetData(NodeFactory factory, bool relocsOnly = false)
        {
            // This node does not trigger generation of other nodes.
            if (relocsOnly)
                return new ObjectData(Array.Empty<byte>(), Array.Empty<Relocation>(), 1, new ISymbolNode[] { this });

            ObjectDataBuilder builder = new ObjectDataBuilder(factory);

            foreach (var mappingEntry in factory.MetadataManager.GetTypeDefinitionMapping())
            {
                if (!factory.CompilationModuleGroup.ContainsType(mappingEntry.Entity))
                    continue;

                var node = factory.ConstructedTypeSymbol(mappingEntry.Entity) as EETypeNode;
                
                if (node.Marked)
                {
                    // TODO: this format got very inefficient due to not being able to use RVAs
                    //       replace with a hash table

                    builder.EmitPointerReloc(node);
                    builder.EmitInt(mappingEntry.MetadataHandle);

                    if (factory.Target.PointerSize == 8)
                        builder.EmitInt(0); // Pad
                }
            }

            _endSymbol.SetSymbolOffset(builder.CountBytes);
            
            builder.DefinedSymbols.Add(this);
            builder.DefinedSymbols.Add(_endSymbol);

            return builder.ToObjectData();
        }
开发者ID:nguerrera,项目名称:corert,代码行数:35,代码来源:TypeMetadataMapNode.cs


示例8: Create

        /// <summary>
        /// Constructs a new instance of <see cref="DelegateCreationInfo"/> set up to construct a delegate of type
        /// '<paramref name="delegateType"/>' pointing to '<paramref name="targetMethod"/>'.
        /// </summary>
        public static DelegateCreationInfo Create(TypeDesc delegateType, MethodDesc targetMethod, NodeFactory factory)
        {
            var context = (CompilerTypeSystemContext)delegateType.Context;
            var systemDelegate = targetMethod.Context.GetWellKnownType(WellKnownType.MulticastDelegate).BaseType;

            int paramCountTargetMethod = targetMethod.Signature.Length;
            if (!targetMethod.Signature.IsStatic)
            {
                paramCountTargetMethod++;
            }

            DelegateInfo delegateInfo = context.GetDelegateInfo(delegateType.GetTypeDefinition());
            int paramCountDelegateClosed = delegateInfo.Signature.Length + 1;
            bool closed = false;
            if (paramCountDelegateClosed == paramCountTargetMethod)
            {
                closed = true;
            }
            else
            {
                Debug.Assert(paramCountDelegateClosed == paramCountTargetMethod + 1);
            }

            if (targetMethod.Signature.IsStatic)
            {
                MethodDesc invokeThunk;
                if (!closed)
                {
                    // Open delegate to a static method
                    invokeThunk = delegateInfo.Thunks[DelegateThunkKind.OpenStaticThunk];
                }
                else
                {
                    // Closed delegate to a static method (i.e. delegate to an extension method that locks the first parameter)
                    invokeThunk = delegateInfo.Thunks[DelegateThunkKind.ClosedStaticThunk];
                }

                var instantiatedDelegateType = delegateType as InstantiatedType;
                if (instantiatedDelegateType != null)
                    invokeThunk = context.GetMethodForInstantiatedType(invokeThunk, instantiatedDelegateType);

                // We use InitializeClosedStaticThunk for both because RyuJIT generates same code for both,
                // but passes null as the first parameter for the open one.
                return new DelegateCreationInfo(
                    factory.MethodEntrypoint(systemDelegate.GetKnownMethod("InitializeClosedStaticThunk", null)),
                    factory.MethodEntrypoint(targetMethod),
                    factory.MethodEntrypoint(invokeThunk));
            }
            else
            {
                if (!closed)
                    throw new NotImplementedException("Open instance delegates");

                bool useUnboxingStub = targetMethod.OwningType.IsValueType;

                return new DelegateCreationInfo(
                    factory.MethodEntrypoint(systemDelegate.GetKnownMethod("InitializeClosedInstance", null)),
                    factory.MethodEntrypoint(targetMethod, useUnboxingStub));
            }
        }
开发者ID:nguerrera,项目名称:corert,代码行数:64,代码来源:DelegateCreationInfo.cs


示例9: GetData

        public override ObjectData GetData(NodeFactory factory, bool relocsOnly)
        {
            ObjectDataBuilder builder = new ObjectDataBuilder(factory);
            builder.Alignment = factory.Target.PointerSize;

            if (_sorter != null)
                _nestedNodesList.Sort(_sorter);

            builder.DefinedSymbols.Add(_startSymbol);
            foreach (EmbeddedObjectNode node in _nestedNodesList)
            {
                if (!relocsOnly)
                    node.Offset = builder.CountBytes;

                node.EncodeData(ref builder, factory, relocsOnly);
                if (node is ISymbolNode)
                {
                    builder.DefinedSymbols.Add((ISymbolNode)node);
                }
            }
            _endSymbol.SetSymbolOffset(builder.CountBytes);
            builder.DefinedSymbols.Add(_endSymbol);

            ObjectData objData = builder.ToObjectData();
            return objData;
        }
开发者ID:huamichaelchen,项目名称:corert,代码行数:26,代码来源:ArrayOfEmbeddedDataNode.cs


示例10: GetData

        public override ObjectData GetData(NodeFactory factory, bool relocsOnly = false)
        {
            ObjectDataBuilder builder = new ObjectDataBuilder(factory);
            builder.Alignment = factory.Target.PointerSize;
            builder.DefinedSymbols.Add(this);

            _items.Sort((x, y) => Comparer<int>.Default.Compare((int)x.Id, (int)y.Id));

            // ReadyToRunHeader.Magic
            builder.EmitInt((int)(ReadyToRunHeaderConstants.Signature));

            // ReadyToRunHeader.MajorVersion
            builder.EmitShort((short)(ReadyToRunHeaderConstants.CurrentMajorVersion));
            builder.EmitShort((short)(ReadyToRunHeaderConstants.CurrentMinorVersion));

            // ReadyToRunHeader.Flags
            builder.EmitInt(0);

            // ReadyToRunHeader.NumberOfSections
            var sectionCountReservation = builder.ReserveShort();

            // ReadyToRunHeader.EntrySize
            builder.EmitByte((byte)(8 + 2 * factory.Target.PointerSize));

            // ReadyToRunHeader.EntryType
            builder.EmitByte(1);

            int count = 0;
            foreach (var item in _items)
            {
                // Skip empty entries
                if (item.Node.ShouldSkipEmittingObjectNode(factory))
                    continue;

                builder.EmitInt((int)item.Id);

                ModuleInfoFlags flags = 0;
                if (item.EndSymbol != null)
                {
                    flags |= ModuleInfoFlags.HasEndPointer;
                }
                builder.EmitInt((int)flags);

                builder.EmitPointerReloc(item.StartSymbol);

                if (item.EndSymbol != null)
                {
                    builder.EmitPointerReloc(item.EndSymbol);
                }
                else
                {
                    builder.EmitZeroPointer();
                }

                count++;
            }
            builder.EmitShort(sectionCountReservation, checked((short)count));

            return builder.ToObjectData();
        }
开发者ID:krytarowski,项目名称:corert,代码行数:60,代码来源:ReadyToRunHeaderNode.cs


示例11: ComputeNonRelocationBasedDependencies

        protected override DependencyList ComputeNonRelocationBasedDependencies(NodeFactory factory)
        {
            DependencyList dependencies = null;

            TypeDesc owningType = _method.OwningType;
            if (factory.TypeSystemContext.HasEagerStaticConstructor(owningType))
            {
                if (dependencies == null)
                    dependencies = new DependencyList();
                dependencies.Add(factory.EagerCctorIndirection(owningType.GetStaticConstructor()), "Eager .cctor");
            }

            if (_ehInfo != null && _ehInfo.Relocs != null)
            {
                if (dependencies == null)
                    dependencies = new DependencyList();

                foreach (Relocation reloc in _ehInfo.Relocs)
                {
                    dependencies.Add(reloc.Target, "reloc");
                }
            }

            return dependencies;
        }
开发者ID:krytarowski,项目名称:corert,代码行数:25,代码来源:MethodCodeNode.cs


示例12: Compilation

        protected Compilation(
            DependencyAnalyzerBase<NodeFactory> dependencyGraph,
            NodeFactory nodeFactory,
            IEnumerable<ICompilationRootProvider> compilationRoots,
            NameMangler nameMangler,
            Logger logger)
        {
            _dependencyGraph = dependencyGraph;
            _nodeFactory = nodeFactory;
            _nameMangler = nameMangler;
            _logger = logger;

            _dependencyGraph.ComputeDependencyRoutine += ComputeDependencyNodeDependencies;
            NodeFactory.AttachToDependencyGraph(_dependencyGraph);

            // TODO: hacky static field
            NodeFactory.NameMangler = nameMangler;

            var rootingService = new RootingServiceProvider(dependencyGraph, nodeFactory);
            foreach (var rootProvider in compilationRoots)
                rootProvider.AddCompilationRoots(rootingService);

            // TODO: use a better owning type for multi-file friendliness
            _typeGetTypeMethodThunks = new TypeGetTypeMethodThunkCache(TypeSystemContext.SystemModule.GetGlobalModuleType());
        }
开发者ID:davidwrighton,项目名称:corert,代码行数:25,代码来源:Compilation.cs


示例13: EmitDispatchMap

        void EmitDispatchMap(ref ObjectDataBuilder builder, NodeFactory factory)
        {
            var entryCountReservation = builder.ReserveInt();
            int entryCount = 0;
            
            for (int interfaceIndex = 0; interfaceIndex < _type.RuntimeInterfaces.Length; interfaceIndex++)
            {
                var interfaceType = _type.RuntimeInterfaces[interfaceIndex];
                Debug.Assert(interfaceType.IsInterface);

                IReadOnlyList<MethodDesc> virtualSlots = factory.VTable(interfaceType).Slots;
                
                for (int interfaceMethodSlot = 0; interfaceMethodSlot < virtualSlots.Count; interfaceMethodSlot++)
                {
                    MethodDesc declMethod = virtualSlots[interfaceMethodSlot];
                    var implMethod = _type.GetClosestDefType().ResolveInterfaceMethodToVirtualMethodOnType(declMethod);

                    // Interface methods first implemented by a base type in the hierarchy will return null for the implMethod (runtime interface
                    // dispatch will walk the inheritance chain).
                    if (implMethod != null)
                    {
                        builder.EmitShort(checked((short)interfaceIndex));
                        builder.EmitShort(checked((short)interfaceMethodSlot));
                        builder.EmitShort(checked((short)VirtualMethodSlotHelper.GetVirtualMethodSlot(factory, implMethod)));
                        entryCount++;
                    }
                }
            }

            builder.EmitInt(entryCountReservation, entryCount);
        }
开发者ID:tijoytom,项目名称:corert,代码行数:31,代码来源:InterfaceDispatchMapNode.cs


示例14: GetData

        public override ObjectData GetData(NodeFactory factory, bool relocsOnly = false)
        {
            ObjectDataBuilder objData = new ObjectDataBuilder(factory);
            // The interface dispatch cell has an alignment requirement of 2 * [Pointer size] as part of the 
            // synchronization mechanism of the two values in the runtime.
            objData.Alignment = _targetMethod.Context.Target.PointerSize * 2;
            objData.DefinedSymbols.Add(this);
            
            objData.EmitPointerReloc(factory.ExternSymbol("RhpInitialDynamicInterfaceDispatch"));
            
            // The second cell field uses the two lower-order bits to communicate the contents.
            // We add 1 to signal IDC_CachePointerIsInterfacePointer. See src\Native\Runtime\inc\rhbinder.h.
            objData.EmitPointerReloc(factory.NecessaryTypeSymbol(_targetMethod.OwningType), 1);
            
            // End the run of dispatch cells
            objData.EmitZeroPointer();

            // Avoid consulting VTable slots until they're guaranteed complete during final data emission
            if (!relocsOnly)
            {
                int interfaceMethodSlot = VirtualMethodSlotHelper.GetVirtualMethodSlot(factory, _targetMethod);
                if (factory.Target.PointerSize == 8)
                {
                    objData.EmitLong(interfaceMethodSlot);
                }
                else
                {
                    throw new NotImplementedException();
                }
            }

            return objData.ToObjectData();
        }
开发者ID:krytarowski,项目名称:corert,代码行数:33,代码来源:InterfaceDispatchCellNode.cs


示例15: EncodeData

        public override void EncodeData(ref ObjectDataBuilder dataBuilder, NodeFactory factory, bool relocsOnly)
        {
            dataBuilder.EmitZeroPointer(); // Sync block

            DefType systemStringType = factory.TypeSystemContext.GetWellKnownType(WellKnownType.String);

            //
            // The GC requires a direct reference to frozen objects' EETypes. If System.String will be compiled into a separate
            // binary, it must be cloned into this one.
            //
            if (factory.CompilationModuleGroup.ShouldReferenceThroughImportTable(systemStringType))
            {
                dataBuilder.EmitPointerReloc(factory.ConstructedClonedTypeSymbol(systemStringType));
            }
            else
            {
                dataBuilder.EmitPointerReloc(factory.ConstructedTypeSymbol(systemStringType));
            }

            dataBuilder.EmitInt(_data.Length);

            foreach (char c in _data)
            {
                dataBuilder.EmitShort((short)c);
            }

            // Null-terminate for friendliness with interop
            dataBuilder.EmitShort(0);

        }
开发者ID:krytarowski,项目名称:corert,代码行数:30,代码来源:FrozenStringNode.cs


示例16: ComputeNonRelocationBasedDependencies

 protected override DependencyList ComputeNonRelocationBasedDependencies(NodeFactory factory)
 {
     return new DependencyList
     {
         new DependencyListEntry(GetDictionaryLayout(factory), "Dictionary layout"),
     };
 }
开发者ID:stephentoub,项目名称:corert,代码行数:7,代码来源:GenericDictionaryNode.cs


示例17: InstantiateDependencies

        public IEnumerable<DependencyListEntry> InstantiateDependencies(NodeFactory factory, Instantiation typeInstantiation, Instantiation methodInstantiation)
        {
            switch (_id)
            {
                case ReadyToRunHelperId.GetGCStaticBase:
                case ReadyToRunHelperId.GetThreadStaticBase:
                    {
                        // If the type has a lazy static constructor, we also need the non-GC static base
                        // because that's where the class constructor context is.
                        TypeDesc type = (TypeDesc)_target;

                        if (factory.TypeSystemContext.HasLazyStaticConstructor(type))
                        {
                            return new[] {
                                new DependencyListEntry(
                                    factory.GenericLookup.TypeNonGCStaticBase(type).GetTarget(factory, typeInstantiation, methodInstantiation),
                                    "Dictionary dependency"),
                                new DependencyListEntry(
                                    _lookupSignature.GetTarget(factory, typeInstantiation, methodInstantiation),
                                    "Dictionary dependency") };
                        }
                    }
                    break;
            }

            // All other generic lookups just depend on the thing they point to
            return new[] { new DependencyListEntry(
                        _lookupSignature.GetTarget(factory, typeInstantiation, methodInstantiation),
                        "Dictionary dependency") };
        }
开发者ID:stephentoub,项目名称:corert,代码行数:30,代码来源:ReadyToRunGenericHelperNode.cs


示例18: GetData

        public override ObjectData GetData(NodeFactory factory, bool relocsOnly = false)
        {
            ObjectDataBuilder builder = new ObjectDataBuilder(factory);
            builder.DefinedSymbols.Add(this);

            //
            // Emit a MethodFixupCell struct
            //

            // Address (to be fixed up at runtime)
            builder.EmitZeroPointer();

            // Entry point name
            if (factory.Target.IsWindows && _entryPointName.StartsWith("#", StringComparison.OrdinalIgnoreCase))
            {
                // Windows-specific ordinal import
                // CLR-compatible behavior: Strings that can't be parsed as a signed integer are treated as zero.
                int entrypointOrdinal;
                if (!int.TryParse(_entryPointName.Substring(1), out entrypointOrdinal))
                    entrypointOrdinal = 0;

                // CLR-compatible behavior: Ordinal imports are 16-bit on Windows. Discard rest of the bits.
                builder.EmitNaturalInt((ushort)entrypointOrdinal);
            }
            else
            {
                // Import by name
                builder.EmitPointerReloc(factory.ConstantUtf8String(_entryPointName));
            }

            // Module fixup cell
            builder.EmitPointerReloc(factory.PInvokeModuleFixup(_moduleName));

            return builder.ToObjectData();
        }
开发者ID:justinvp,项目名称:corert,代码行数:35,代码来源:PInvokeMethodFixupNode.cs


示例19: GetNumberOfBaseSlots

        private static int GetNumberOfBaseSlots(NodeFactory factory, TypeDesc owningType)
        {
            int baseSlots = 0;
            TypeDesc baseType = owningType.BaseType;

            while (baseType != null)
            {
                // Normalize the base type. Necessary to make this work with the lazy vtable slot
                // concept - if we start with a canonical type, the base type could end up being
                // something like Base<__Canon, string>. We would get "0 slots used" for weird
                // base types like this.
                baseType = baseType.ConvertToCanonForm(CanonicalFormKind.Specific);

                // For types that have a generic dictionary, the introduced virtual method slots are
                // prefixed with a pointer to the generic dictionary.
                if (baseType.HasGenericDictionarySlot())
                    baseSlots++;

                IReadOnlyList<MethodDesc> baseVirtualSlots = factory.VTable(baseType).Slots;
                baseSlots += baseVirtualSlots.Count;

                baseType = baseType.BaseType;
            }

            return baseSlots;
        }
开发者ID:nattress,项目名称:corert,代码行数:26,代码来源:VirtualMethodCallHelper.cs


示例20: BuildDispatchMap

        DispatchMapEntry[] BuildDispatchMap(NodeFactory factory)
        {
            ArrayBuilder<DispatchMapEntry> dispatchMapEntries = new ArrayBuilder<DispatchMapEntry>();
            
            for (int i = 0; i < _type.RuntimeInterfaces.Length; i++)
            {
                var interfaceType = _type.RuntimeInterfaces[i];
                Debug.Assert(interfaceType.IsInterface);

                List<MethodDesc> virtualSlots;
                factory.VirtualSlots.TryGetValue(interfaceType, out virtualSlots);

                if (virtualSlots != null)
                {
                    for (int j = 0; j < virtualSlots.Count; j++)
                    {
                        MethodDesc declMethod = virtualSlots[j];
                        var implMethod = VirtualFunctionResolution.ResolveInterfaceMethodToVirtualMethodOnType(declMethod, _type.GetClosestMetadataType());

                        // Interface methods first implemented by a base type in the hierarchy will return null for the implMethod (runtime interface
                        // dispatch will walk the inheritance chain).
                        if (implMethod != null)
                        {
                            var entry = new DispatchMapEntry();
                            entry.InterfaceIndex = checked((short)i);
                            entry.InterfaceMethodSlot = checked((short)j);
                            entry.ImplementationMethodSlot = checked((short)VirtualMethodSlotHelper.GetVirtualMethodSlot(factory, implMethod));
                            dispatchMapEntries.Add(entry);
                        }
                    }
                }
            }

            return dispatchMapEntries.ToArray();
        }
开发者ID:TerabyteX,项目名称:corert,代码行数:35,代码来源:InterfaceDispatchMapNode.cs



注:本文中的ILCompiler.DependencyAnalysis.NodeFactory类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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