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C# DependencyAnalysis.ObjectDataBuilder类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中ILCompiler.DependencyAnalysis.ObjectDataBuilder的典型用法代码示例。如果您正苦于以下问题:C# ObjectDataBuilder类的具体用法?C# ObjectDataBuilder怎么用?C# ObjectDataBuilder使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



ObjectDataBuilder类属于ILCompiler.DependencyAnalysis命名空间,在下文中一共展示了ObjectDataBuilder类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: GetData

        public override ObjectData GetData(NodeFactory factory, bool relocsOnly = false)
        {
            var builder = new ObjectDataBuilder(factory);

            // These need to be aligned the same as methods because they show up in same contexts
            builder.RequireAlignment(factory.Target.MinimumFunctionAlignment);

            builder.DefinedSymbols.Add(this);

            MethodDesc canonMethod = Method.GetCanonMethodTarget(CanonicalFormKind.Specific);

            // Pointer to the canonical body of the method
            builder.EmitPointerReloc(factory.MethodEntrypoint(canonMethod));

            // Find out what's the context to use
            ISymbolNode contextParameter;
            if (canonMethod.RequiresInstMethodDescArg())
            {
                contextParameter = factory.MethodGenericDictionary(Method);
            }
            else
            {
                Debug.Assert(canonMethod.RequiresInstMethodTableArg());

                // Ask for a constructed type symbol because we need the vtable to get to the dictionary
                contextParameter = factory.ConstructedTypeSymbol(Method.OwningType);
            }

            // The next entry is a pointer to the pointer to the context to be used for the canonical method
            // TODO: in multi-module, this points to the import cell, and is no longer this weird pointer
            builder.EmitPointerReloc(factory.Indirection(contextParameter));
            
            return builder.ToObjectData();
        }
开发者ID:nattress,项目名称:corert,代码行数:34,代码来源:FatFunctionPointerNode.cs


示例2: GetData

        public override ObjectData GetData(NodeFactory factory, bool relocsOnly)
        {
            ObjectDataBuilder builder = new ObjectDataBuilder(factory);
            builder.Alignment = factory.Target.PointerSize;

            if (_sorter != null)
                _nestedNodesList.Sort(_sorter);

            builder.DefinedSymbols.Add(_startSymbol);
            foreach (EmbeddedObjectNode node in _nestedNodesList)
            {
                if (!relocsOnly)
                    node.Offset = builder.CountBytes;

                node.EncodeData(ref builder, factory, relocsOnly);
                if (node is ISymbolNode)
                {
                    builder.DefinedSymbols.Add((ISymbolNode)node);
                }
            }
            _endSymbol.SetSymbolOffset(builder.CountBytes);
            builder.DefinedSymbols.Add(_endSymbol);

            ObjectData objData = builder.ToObjectData();
            return objData;
        }
开发者ID:huamichaelchen,项目名称:corert,代码行数:26,代码来源:ArrayOfEmbeddedDataNode.cs


示例3: GetData

        public override ObjectData GetData(NodeFactory factory, bool relocsOnly = false)
        {
            ObjectDataBuilder builder = new ObjectDataBuilder(factory);
            builder.DefinedSymbols.Add(this);

            //
            // Emit a MethodFixupCell struct
            //

            // Address (to be fixed up at runtime)
            builder.EmitZeroPointer();

            // Entry point name
            if (factory.Target.IsWindows && _entryPointName.StartsWith("#", StringComparison.OrdinalIgnoreCase))
            {
                // Windows-specific ordinal import
                // CLR-compatible behavior: Strings that can't be parsed as a signed integer are treated as zero.
                int entrypointOrdinal;
                if (!int.TryParse(_entryPointName.Substring(1), out entrypointOrdinal))
                    entrypointOrdinal = 0;

                // CLR-compatible behavior: Ordinal imports are 16-bit on Windows. Discard rest of the bits.
                builder.EmitNaturalInt((ushort)entrypointOrdinal);
            }
            else
            {
                // Import by name
                builder.EmitPointerReloc(factory.ConstantUtf8String(_entryPointName));
            }

            // Module fixup cell
            builder.EmitPointerReloc(factory.PInvokeModuleFixup(_moduleName));

            return builder.ToObjectData();
        }
开发者ID:justinvp,项目名称:corert,代码行数:35,代码来源:PInvokeMethodFixupNode.cs


示例4: OutputRelatedType

 protected override void OutputRelatedType(NodeFactory factory, ref ObjectDataBuilder objData)
 {
     //
     // Cloned types use the related type field to point via an IAT slot at their true implementation
     //
     objData.EmitPointerReloc(factory.NecessaryTypeSymbol(_type));
 }
开发者ID:nattress,项目名称:corert,代码行数:7,代码来源:ClonedConstructedEETypeNode.cs


示例5: GetData

        public override ObjectData GetData(NodeFactory factory, bool relocsOnly = false)
        {
            // This node does not trigger generation of other nodes.
            if (relocsOnly)
                return new ObjectData(Array.Empty<byte>(), Array.Empty<Relocation>(), 1, new ISymbolNode[] { this });

            ObjectDataBuilder builder = new ObjectDataBuilder(factory);

            foreach (var mappingEntry in factory.MetadataManager.GetTypeDefinitionMapping())
            {
                if (!factory.CompilationModuleGroup.ContainsType(mappingEntry.Entity))
                    continue;

                var node = factory.ConstructedTypeSymbol(mappingEntry.Entity) as EETypeNode;
                
                if (node.Marked)
                {
                    // TODO: this format got very inefficient due to not being able to use RVAs
                    //       replace with a hash table

                    builder.EmitPointerReloc(node);
                    builder.EmitInt(mappingEntry.MetadataHandle);

                    if (factory.Target.PointerSize == 8)
                        builder.EmitInt(0); // Pad
                }
            }

            _endSymbol.SetSymbolOffset(builder.CountBytes);
            
            builder.DefinedSymbols.Add(this);
            builder.DefinedSymbols.Add(_endSymbol);

            return builder.ToObjectData();
        }
开发者ID:nguerrera,项目名称:corert,代码行数:35,代码来源:TypeMetadataMapNode.cs


示例6: EmitDispatchMap

        void EmitDispatchMap(ref ObjectDataBuilder builder, NodeFactory factory)
        {
            var entryCountReservation = builder.ReserveInt();
            int entryCount = 0;
            
            for (int interfaceIndex = 0; interfaceIndex < _type.RuntimeInterfaces.Length; interfaceIndex++)
            {
                var interfaceType = _type.RuntimeInterfaces[interfaceIndex];
                Debug.Assert(interfaceType.IsInterface);

                IReadOnlyList<MethodDesc> virtualSlots = factory.VTable(interfaceType).Slots;
                
                for (int interfaceMethodSlot = 0; interfaceMethodSlot < virtualSlots.Count; interfaceMethodSlot++)
                {
                    MethodDesc declMethod = virtualSlots[interfaceMethodSlot];
                    var implMethod = _type.GetClosestDefType().ResolveInterfaceMethodToVirtualMethodOnType(declMethod);

                    // Interface methods first implemented by a base type in the hierarchy will return null for the implMethod (runtime interface
                    // dispatch will walk the inheritance chain).
                    if (implMethod != null)
                    {
                        builder.EmitShort(checked((short)interfaceIndex));
                        builder.EmitShort(checked((short)interfaceMethodSlot));
                        builder.EmitShort(checked((short)VirtualMethodSlotHelper.GetVirtualMethodSlot(factory, implMethod)));
                        entryCount++;
                    }
                }
            }

            builder.EmitInt(entryCountReservation, entryCount);
        }
开发者ID:tijoytom,项目名称:corert,代码行数:31,代码来源:InterfaceDispatchMapNode.cs


示例7: GetData

        public override ObjectData GetData(NodeFactory factory, bool relocsOnly = false)
        {
            ObjectDataBuilder objData = new ObjectDataBuilder(factory);
            // The interface dispatch cell has an alignment requirement of 2 * [Pointer size] as part of the 
            // synchronization mechanism of the two values in the runtime.
            objData.Alignment = _targetMethod.Context.Target.PointerSize * 2;
            objData.DefinedSymbols.Add(this);
            
            objData.EmitPointerReloc(factory.ExternSymbol("RhpInitialDynamicInterfaceDispatch"));
            
            // The second cell field uses the two lower-order bits to communicate the contents.
            // We add 1 to signal IDC_CachePointerIsInterfacePointer. See src\Native\Runtime\inc\rhbinder.h.
            objData.EmitPointerReloc(factory.NecessaryTypeSymbol(_targetMethod.OwningType), 1);
            
            // End the run of dispatch cells
            objData.EmitZeroPointer();

            // Avoid consulting VTable slots until they're guaranteed complete during final data emission
            if (!relocsOnly)
            {
                int interfaceMethodSlot = VirtualMethodSlotHelper.GetVirtualMethodSlot(factory, _targetMethod);
                if (factory.Target.PointerSize == 8)
                {
                    objData.EmitLong(interfaceMethodSlot);
                }
                else
                {
                    throw new NotImplementedException();
                }
            }

            return objData.ToObjectData();
        }
开发者ID:krytarowski,项目名称:corert,代码行数:33,代码来源:InterfaceDispatchCellNode.cs


示例8: GetData

        public override ObjectData GetData(NodeFactory factory, bool relocsOnly = false)
        {
            ObjectDataBuilder builder = new ObjectDataBuilder(factory);
            builder.Alignment = factory.Target.PointerSize;
            builder.DefinedSymbols.Add(this);

            _items.Sort((x, y) => Comparer<int>.Default.Compare((int)x.Id, (int)y.Id));

            // ReadyToRunHeader.Magic
            builder.EmitInt((int)(ReadyToRunHeaderConstants.Signature));

            // ReadyToRunHeader.MajorVersion
            builder.EmitShort((short)(ReadyToRunHeaderConstants.CurrentMajorVersion));
            builder.EmitShort((short)(ReadyToRunHeaderConstants.CurrentMinorVersion));

            // ReadyToRunHeader.Flags
            builder.EmitInt(0);

            // ReadyToRunHeader.NumberOfSections
            var sectionCountReservation = builder.ReserveShort();

            // ReadyToRunHeader.EntrySize
            builder.EmitByte((byte)(8 + 2 * factory.Target.PointerSize));

            // ReadyToRunHeader.EntryType
            builder.EmitByte(1);

            int count = 0;
            foreach (var item in _items)
            {
                // Skip empty entries
                if (item.Node.ShouldSkipEmittingObjectNode(factory))
                    continue;

                builder.EmitInt((int)item.Id);

                ModuleInfoFlags flags = 0;
                if (item.EndSymbol != null)
                {
                    flags |= ModuleInfoFlags.HasEndPointer;
                }
                builder.EmitInt((int)flags);

                builder.EmitPointerReloc(item.StartSymbol);

                if (item.EndSymbol != null)
                {
                    builder.EmitPointerReloc(item.EndSymbol);
                }
                else
                {
                    builder.EmitZeroPointer();
                }

                count++;
            }
            builder.EmitShort(sectionCountReservation, checked((short)count));

            return builder.ToObjectData();
        }
开发者ID:krytarowski,项目名称:corert,代码行数:60,代码来源:ReadyToRunHeaderNode.cs


示例9: EncodeData

        public override void EncodeData(ref ObjectDataBuilder dataBuilder, NodeFactory factory, bool relocsOnly)
        {
            dataBuilder.EmitZeroPointer(); // Sync block

            DefType systemStringType = factory.TypeSystemContext.GetWellKnownType(WellKnownType.String);

            //
            // The GC requires a direct reference to frozen objects' EETypes. If System.String will be compiled into a separate
            // binary, it must be cloned into this one.
            //
            if (factory.CompilationModuleGroup.ShouldReferenceThroughImportTable(systemStringType))
            {
                dataBuilder.EmitPointerReloc(factory.ConstructedClonedTypeSymbol(systemStringType));
            }
            else
            {
                dataBuilder.EmitPointerReloc(factory.ConstructedTypeSymbol(systemStringType));
            }

            dataBuilder.EmitInt(_data.Length);

            foreach (char c in _data)
            {
                dataBuilder.EmitShort((short)c);
            }

            // Null-terminate for friendliness with interop
            dataBuilder.EmitShort(0);

        }
开发者ID:krytarowski,项目名称:corert,代码行数:30,代码来源:FrozenStringNode.cs


示例10: GetData

 public override ObjectData GetData(NodeFactory factory, bool relocsOnly = false)
 {
     ObjectDataBuilder objData = new ObjectDataBuilder(factory);
     objData.DefinedSymbols.Add(this);
     objData.RequirePointerAlignment();
     objData.EmitZeroPointer();
     return objData.ToObjectData();
 }
开发者ID:tijoytom,项目名称:corert,代码行数:8,代码来源:ModuleManagerIndirectionNode.cs


示例11: EncodeData

        public override void EncodeData(ref ObjectDataBuilder builder, NodeFactory factory, bool relocsOnly)
        {
            builder.RequirePointerAlignment();

            // At runtime, an instance of the GCStaticEEType will be created and a GCHandle to it
            // will be written in this location.
            builder.EmitPointerReloc(GetGCStaticEETypeNode(factory));
        }
开发者ID:noahfalk,项目名称:corert,代码行数:8,代码来源:ThreadStaticsNode.cs


示例12: GetData

        public override ObjectData GetData(NodeFactory factory, bool relocsOnly = false)
        {
            var builder = new ObjectDataBuilder(factory);
            builder.RequirePointerAlignment();
            builder.DefinedSymbols.Add(this);

            builder.EmitPointerReloc(_indirectedNode);

            return builder.ToObjectData();
        }
开发者ID:nattress,项目名称:corert,代码行数:10,代码来源:IndirectionNode.cs


示例13: EncodeData

        public override void EncodeData(ref ObjectDataBuilder dataBuilder, NodeFactory factory, bool relocsOnly)
        {
            dataBuilder.RequirePointerAlignment();

            StringDataNode stringDataNode = factory.StringData(_data);
            if (!relocsOnly)
                stringDataNode.SetId(base.Offset);

            dataBuilder.EmitPointerReloc(stringDataNode);
        }
开发者ID:tijoytom,项目名称:corert,代码行数:10,代码来源:StringIndirectionNode.cs


示例14: GetData

        public override ObjectData GetData(NodeFactory factory, bool relocsOnly = false)
        {
            ObjectDataBuilder builder = new ObjectDataBuilder(factory);

            builder.RequirePointerAlignment();
            builder.EmitPointerReloc(GetGCStaticEETypeNode(factory), 1);
            builder.DefinedSymbols.Add(this);

            return builder.ToObjectData();
        }
开发者ID:nattress,项目名称:corert,代码行数:10,代码来源:GCStaticsNode.cs


示例15: GetData

        public override ObjectData GetData(NodeFactory factory, bool relocsOnly = false)
        {
            Encoding encoding = UTF8Encoding.UTF8;

            ObjectDataBuilder objDataBuilder = new ObjectDataBuilder(factory);
            AsmStringWriter stringWriter = new AsmStringWriter((byte b) => objDataBuilder.EmitByte(b));
            stringWriter.WriteString(_data);
            objDataBuilder.DefinedSymbols.Add(this);

            return objDataBuilder.ToObjectData();
        }
开发者ID:huamichaelchen,项目名称:corert,代码行数:11,代码来源:StringDataNode.cs


示例16: GetData

 public override ObjectData GetData(NodeFactory factory, bool relocsOnly = false)
 {
     ObjectDataBuilder objData = new ObjectDataBuilder(factory);
     objData.Alignment = factory.Target.PointerSize;
     objData.DefinedSymbols.Add(this);
     
     foreach (var map in _dispatchMaps)
     {
         objData.EmitPointerReloc(map);
     }
     
     return objData.ToObjectData();
 }
开发者ID:TerabyteX,项目名称:corert,代码行数:13,代码来源:InterfaceDispatchMapTableNode.cs


示例17: GetData

        public override ObjectData GetData(NodeFactory factory, bool relocsOnly = false)
        {
            ObjectDataBuilder objData = new ObjectDataBuilder(factory);
            objData.RequirePointerAlignment();
            objData.DefinedSymbols.Add(this);

            if (!relocsOnly)
            {
                objData.EmitBytes(_owner.GetOptionalFieldsData());
            }
            
            return objData.ToObjectData();
        }
开发者ID:justinvp,项目名称:corert,代码行数:13,代码来源:EETypeOptionalFieldsNode.cs


示例18: EmitDataInternal

        protected virtual void EmitDataInternal(ref ObjectDataBuilder builder, NodeFactory factory)
        {
            DictionaryLayoutNode layout = GetDictionaryLayout(factory);

            Instantiation typeInst = this.TypeInstantiation;
            Instantiation methodInst = this.MethodInstantiation;

            foreach (var entry in layout.Entries)
            {
                ISymbolNode targetNode = entry.GetTarget(factory, typeInst, methodInst);
                builder.EmitPointerReloc(targetNode);
            }
        }
开发者ID:krytarowski,项目名称:corert,代码行数:13,代码来源:GenericDictionaryNode.cs


示例19: GetData

        public override ObjectData GetData(NodeFactory factory, bool relocsOnly = false)
        {
            ObjectDataBuilder builder = new ObjectDataBuilder(factory);
            builder.DefinedSymbols.Add(this);

            //
            // Emit a MethodFixupCell struct
            //

            builder.EmitZeroPointer();
            builder.EmitPointerReloc(factory.ConstantUtf8String(_entryPointName));
            builder.EmitPointerReloc(factory.PInvokeModuleFixup(_moduleName));

            return builder.ToObjectData();
        }
开发者ID:nattress,项目名称:corert,代码行数:15,代码来源:PInvokeMethodFixupNode.cs


示例20: GetData

        public override ObjectData GetData(NodeFactory factory, bool relocsOnly = false)
        {
            // This node does not trigger generation of other nodes.
            if (relocsOnly)
                return new ObjectData(Array.Empty<byte>(), Array.Empty<Relocation>(), 1, new ISymbolNode[] { this });

            ObjectDataBuilder builder = new ObjectDataBuilder(factory);

            foreach (var mappingEntry in factory.MetadataManager.GetTypeDefinitionMapping())
            {
                if (!factory.CompilationModuleGroup.ContainsType(mappingEntry.Entity))
                    continue;

                // We are looking for any EEType - constructed or not, it has to be in the mapping
                // table so that we can map it to metadata.
                EETypeNode node = null;
                
                if (!mappingEntry.Entity.IsGenericDefinition)
                {
                    node = factory.ConstructedTypeSymbol(mappingEntry.Entity) as EETypeNode;
                }
                
                if (node == null || !node.Marked)
                {
                    // This might have been a typeof() expression.
                    node = factory.NecessaryTypeSymbol(mappingEntry.Entity) as EETypeNode;
                }

                if (node.Marked)
                {
                    // TODO: this format got very inefficient due to not being able to use RVAs
                    //       replace with a hash table

                    builder.EmitPointerReloc(node);
                    builder.EmitInt(mappingEntry.MetadataHandle);

                    if (factory.Target.PointerSize == 8)
                        builder.EmitInt(0); // Pad
                }
            }

            _endSymbol.SetSymbolOffset(builder.CountBytes);
            
            builder.DefinedSymbols.Add(this);
            builder.DefinedSymbols.Add(_endSymbol);

            return builder.ToObjectData();
        }
开发者ID:tijoytom,项目名称:corert,代码行数:48,代码来源:TypeMetadataMapNode.cs



注:本文中的ILCompiler.DependencyAnalysis.ObjectDataBuilder类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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