本文整理汇总了C#中ILCompiler.DependencyAnalysis.ObjectDataBuilder类的典型用法代码示例。如果您正苦于以下问题:C# ObjectDataBuilder类的具体用法?C# ObjectDataBuilder怎么用?C# ObjectDataBuilder使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
ObjectDataBuilder类属于ILCompiler.DependencyAnalysis命名空间,在下文中一共展示了ObjectDataBuilder类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: GetData
public override ObjectData GetData(NodeFactory factory, bool relocsOnly = false)
{
var builder = new ObjectDataBuilder(factory);
// These need to be aligned the same as methods because they show up in same contexts
builder.RequireAlignment(factory.Target.MinimumFunctionAlignment);
builder.DefinedSymbols.Add(this);
MethodDesc canonMethod = Method.GetCanonMethodTarget(CanonicalFormKind.Specific);
// Pointer to the canonical body of the method
builder.EmitPointerReloc(factory.MethodEntrypoint(canonMethod));
// Find out what's the context to use
ISymbolNode contextParameter;
if (canonMethod.RequiresInstMethodDescArg())
{
contextParameter = factory.MethodGenericDictionary(Method);
}
else
{
Debug.Assert(canonMethod.RequiresInstMethodTableArg());
// Ask for a constructed type symbol because we need the vtable to get to the dictionary
contextParameter = factory.ConstructedTypeSymbol(Method.OwningType);
}
// The next entry is a pointer to the pointer to the context to be used for the canonical method
// TODO: in multi-module, this points to the import cell, and is no longer this weird pointer
builder.EmitPointerReloc(factory.Indirection(contextParameter));
return builder.ToObjectData();
}
开发者ID:nattress,项目名称:corert,代码行数:34,代码来源:FatFunctionPointerNode.cs
示例2: GetData
public override ObjectData GetData(NodeFactory factory, bool relocsOnly)
{
ObjectDataBuilder builder = new ObjectDataBuilder(factory);
builder.Alignment = factory.Target.PointerSize;
if (_sorter != null)
_nestedNodesList.Sort(_sorter);
builder.DefinedSymbols.Add(_startSymbol);
foreach (EmbeddedObjectNode node in _nestedNodesList)
{
if (!relocsOnly)
node.Offset = builder.CountBytes;
node.EncodeData(ref builder, factory, relocsOnly);
if (node is ISymbolNode)
{
builder.DefinedSymbols.Add((ISymbolNode)node);
}
}
_endSymbol.SetSymbolOffset(builder.CountBytes);
builder.DefinedSymbols.Add(_endSymbol);
ObjectData objData = builder.ToObjectData();
return objData;
}
开发者ID:huamichaelchen,项目名称:corert,代码行数:26,代码来源:ArrayOfEmbeddedDataNode.cs
示例3: GetData
public override ObjectData GetData(NodeFactory factory, bool relocsOnly = false)
{
ObjectDataBuilder builder = new ObjectDataBuilder(factory);
builder.DefinedSymbols.Add(this);
//
// Emit a MethodFixupCell struct
//
// Address (to be fixed up at runtime)
builder.EmitZeroPointer();
// Entry point name
if (factory.Target.IsWindows && _entryPointName.StartsWith("#", StringComparison.OrdinalIgnoreCase))
{
// Windows-specific ordinal import
// CLR-compatible behavior: Strings that can't be parsed as a signed integer are treated as zero.
int entrypointOrdinal;
if (!int.TryParse(_entryPointName.Substring(1), out entrypointOrdinal))
entrypointOrdinal = 0;
// CLR-compatible behavior: Ordinal imports are 16-bit on Windows. Discard rest of the bits.
builder.EmitNaturalInt((ushort)entrypointOrdinal);
}
else
{
// Import by name
builder.EmitPointerReloc(factory.ConstantUtf8String(_entryPointName));
}
// Module fixup cell
builder.EmitPointerReloc(factory.PInvokeModuleFixup(_moduleName));
return builder.ToObjectData();
}
开发者ID:justinvp,项目名称:corert,代码行数:35,代码来源:PInvokeMethodFixupNode.cs
示例4: OutputRelatedType
protected override void OutputRelatedType(NodeFactory factory, ref ObjectDataBuilder objData)
{
//
// Cloned types use the related type field to point via an IAT slot at their true implementation
//
objData.EmitPointerReloc(factory.NecessaryTypeSymbol(_type));
}
开发者ID:nattress,项目名称:corert,代码行数:7,代码来源:ClonedConstructedEETypeNode.cs
示例5: GetData
public override ObjectData GetData(NodeFactory factory, bool relocsOnly = false)
{
// This node does not trigger generation of other nodes.
if (relocsOnly)
return new ObjectData(Array.Empty<byte>(), Array.Empty<Relocation>(), 1, new ISymbolNode[] { this });
ObjectDataBuilder builder = new ObjectDataBuilder(factory);
foreach (var mappingEntry in factory.MetadataManager.GetTypeDefinitionMapping())
{
if (!factory.CompilationModuleGroup.ContainsType(mappingEntry.Entity))
continue;
var node = factory.ConstructedTypeSymbol(mappingEntry.Entity) as EETypeNode;
if (node.Marked)
{
// TODO: this format got very inefficient due to not being able to use RVAs
// replace with a hash table
builder.EmitPointerReloc(node);
builder.EmitInt(mappingEntry.MetadataHandle);
if (factory.Target.PointerSize == 8)
builder.EmitInt(0); // Pad
}
}
_endSymbol.SetSymbolOffset(builder.CountBytes);
builder.DefinedSymbols.Add(this);
builder.DefinedSymbols.Add(_endSymbol);
return builder.ToObjectData();
}
开发者ID:nguerrera,项目名称:corert,代码行数:35,代码来源:TypeMetadataMapNode.cs
示例6: EmitDispatchMap
void EmitDispatchMap(ref ObjectDataBuilder builder, NodeFactory factory)
{
var entryCountReservation = builder.ReserveInt();
int entryCount = 0;
for (int interfaceIndex = 0; interfaceIndex < _type.RuntimeInterfaces.Length; interfaceIndex++)
{
var interfaceType = _type.RuntimeInterfaces[interfaceIndex];
Debug.Assert(interfaceType.IsInterface);
IReadOnlyList<MethodDesc> virtualSlots = factory.VTable(interfaceType).Slots;
for (int interfaceMethodSlot = 0; interfaceMethodSlot < virtualSlots.Count; interfaceMethodSlot++)
{
MethodDesc declMethod = virtualSlots[interfaceMethodSlot];
var implMethod = _type.GetClosestDefType().ResolveInterfaceMethodToVirtualMethodOnType(declMethod);
// Interface methods first implemented by a base type in the hierarchy will return null for the implMethod (runtime interface
// dispatch will walk the inheritance chain).
if (implMethod != null)
{
builder.EmitShort(checked((short)interfaceIndex));
builder.EmitShort(checked((short)interfaceMethodSlot));
builder.EmitShort(checked((short)VirtualMethodSlotHelper.GetVirtualMethodSlot(factory, implMethod)));
entryCount++;
}
}
}
builder.EmitInt(entryCountReservation, entryCount);
}
开发者ID:tijoytom,项目名称:corert,代码行数:31,代码来源:InterfaceDispatchMapNode.cs
示例7: GetData
public override ObjectData GetData(NodeFactory factory, bool relocsOnly = false)
{
ObjectDataBuilder objData = new ObjectDataBuilder(factory);
// The interface dispatch cell has an alignment requirement of 2 * [Pointer size] as part of the
// synchronization mechanism of the two values in the runtime.
objData.Alignment = _targetMethod.Context.Target.PointerSize * 2;
objData.DefinedSymbols.Add(this);
objData.EmitPointerReloc(factory.ExternSymbol("RhpInitialDynamicInterfaceDispatch"));
// The second cell field uses the two lower-order bits to communicate the contents.
// We add 1 to signal IDC_CachePointerIsInterfacePointer. See src\Native\Runtime\inc\rhbinder.h.
objData.EmitPointerReloc(factory.NecessaryTypeSymbol(_targetMethod.OwningType), 1);
// End the run of dispatch cells
objData.EmitZeroPointer();
// Avoid consulting VTable slots until they're guaranteed complete during final data emission
if (!relocsOnly)
{
int interfaceMethodSlot = VirtualMethodSlotHelper.GetVirtualMethodSlot(factory, _targetMethod);
if (factory.Target.PointerSize == 8)
{
objData.EmitLong(interfaceMethodSlot);
}
else
{
throw new NotImplementedException();
}
}
return objData.ToObjectData();
}
开发者ID:krytarowski,项目名称:corert,代码行数:33,代码来源:InterfaceDispatchCellNode.cs
示例8: GetData
public override ObjectData GetData(NodeFactory factory, bool relocsOnly = false)
{
ObjectDataBuilder builder = new ObjectDataBuilder(factory);
builder.Alignment = factory.Target.PointerSize;
builder.DefinedSymbols.Add(this);
_items.Sort((x, y) => Comparer<int>.Default.Compare((int)x.Id, (int)y.Id));
// ReadyToRunHeader.Magic
builder.EmitInt((int)(ReadyToRunHeaderConstants.Signature));
// ReadyToRunHeader.MajorVersion
builder.EmitShort((short)(ReadyToRunHeaderConstants.CurrentMajorVersion));
builder.EmitShort((short)(ReadyToRunHeaderConstants.CurrentMinorVersion));
// ReadyToRunHeader.Flags
builder.EmitInt(0);
// ReadyToRunHeader.NumberOfSections
var sectionCountReservation = builder.ReserveShort();
// ReadyToRunHeader.EntrySize
builder.EmitByte((byte)(8 + 2 * factory.Target.PointerSize));
// ReadyToRunHeader.EntryType
builder.EmitByte(1);
int count = 0;
foreach (var item in _items)
{
// Skip empty entries
if (item.Node.ShouldSkipEmittingObjectNode(factory))
continue;
builder.EmitInt((int)item.Id);
ModuleInfoFlags flags = 0;
if (item.EndSymbol != null)
{
flags |= ModuleInfoFlags.HasEndPointer;
}
builder.EmitInt((int)flags);
builder.EmitPointerReloc(item.StartSymbol);
if (item.EndSymbol != null)
{
builder.EmitPointerReloc(item.EndSymbol);
}
else
{
builder.EmitZeroPointer();
}
count++;
}
builder.EmitShort(sectionCountReservation, checked((short)count));
return builder.ToObjectData();
}
开发者ID:krytarowski,项目名称:corert,代码行数:60,代码来源:ReadyToRunHeaderNode.cs
示例9: EncodeData
public override void EncodeData(ref ObjectDataBuilder dataBuilder, NodeFactory factory, bool relocsOnly)
{
dataBuilder.EmitZeroPointer(); // Sync block
DefType systemStringType = factory.TypeSystemContext.GetWellKnownType(WellKnownType.String);
//
// The GC requires a direct reference to frozen objects' EETypes. If System.String will be compiled into a separate
// binary, it must be cloned into this one.
//
if (factory.CompilationModuleGroup.ShouldReferenceThroughImportTable(systemStringType))
{
dataBuilder.EmitPointerReloc(factory.ConstructedClonedTypeSymbol(systemStringType));
}
else
{
dataBuilder.EmitPointerReloc(factory.ConstructedTypeSymbol(systemStringType));
}
dataBuilder.EmitInt(_data.Length);
foreach (char c in _data)
{
dataBuilder.EmitShort((short)c);
}
// Null-terminate for friendliness with interop
dataBuilder.EmitShort(0);
}
开发者ID:krytarowski,项目名称:corert,代码行数:30,代码来源:FrozenStringNode.cs
示例10: GetData
public override ObjectData GetData(NodeFactory factory, bool relocsOnly = false)
{
ObjectDataBuilder objData = new ObjectDataBuilder(factory);
objData.DefinedSymbols.Add(this);
objData.RequirePointerAlignment();
objData.EmitZeroPointer();
return objData.ToObjectData();
}
开发者ID:tijoytom,项目名称:corert,代码行数:8,代码来源:ModuleManagerIndirectionNode.cs
示例11: EncodeData
public override void EncodeData(ref ObjectDataBuilder builder, NodeFactory factory, bool relocsOnly)
{
builder.RequirePointerAlignment();
// At runtime, an instance of the GCStaticEEType will be created and a GCHandle to it
// will be written in this location.
builder.EmitPointerReloc(GetGCStaticEETypeNode(factory));
}
开发者ID:noahfalk,项目名称:corert,代码行数:8,代码来源:ThreadStaticsNode.cs
示例12: GetData
public override ObjectData GetData(NodeFactory factory, bool relocsOnly = false)
{
var builder = new ObjectDataBuilder(factory);
builder.RequirePointerAlignment();
builder.DefinedSymbols.Add(this);
builder.EmitPointerReloc(_indirectedNode);
return builder.ToObjectData();
}
开发者ID:nattress,项目名称:corert,代码行数:10,代码来源:IndirectionNode.cs
示例13: EncodeData
public override void EncodeData(ref ObjectDataBuilder dataBuilder, NodeFactory factory, bool relocsOnly)
{
dataBuilder.RequirePointerAlignment();
StringDataNode stringDataNode = factory.StringData(_data);
if (!relocsOnly)
stringDataNode.SetId(base.Offset);
dataBuilder.EmitPointerReloc(stringDataNode);
}
开发者ID:tijoytom,项目名称:corert,代码行数:10,代码来源:StringIndirectionNode.cs
示例14: GetData
public override ObjectData GetData(NodeFactory factory, bool relocsOnly = false)
{
ObjectDataBuilder builder = new ObjectDataBuilder(factory);
builder.RequirePointerAlignment();
builder.EmitPointerReloc(GetGCStaticEETypeNode(factory), 1);
builder.DefinedSymbols.Add(this);
return builder.ToObjectData();
}
开发者ID:nattress,项目名称:corert,代码行数:10,代码来源:GCStaticsNode.cs
示例15: GetData
public override ObjectData GetData(NodeFactory factory, bool relocsOnly = false)
{
Encoding encoding = UTF8Encoding.UTF8;
ObjectDataBuilder objDataBuilder = new ObjectDataBuilder(factory);
AsmStringWriter stringWriter = new AsmStringWriter((byte b) => objDataBuilder.EmitByte(b));
stringWriter.WriteString(_data);
objDataBuilder.DefinedSymbols.Add(this);
return objDataBuilder.ToObjectData();
}
开发者ID:huamichaelchen,项目名称:corert,代码行数:11,代码来源:StringDataNode.cs
示例16: GetData
public override ObjectData GetData(NodeFactory factory, bool relocsOnly = false)
{
ObjectDataBuilder objData = new ObjectDataBuilder(factory);
objData.Alignment = factory.Target.PointerSize;
objData.DefinedSymbols.Add(this);
foreach (var map in _dispatchMaps)
{
objData.EmitPointerReloc(map);
}
return objData.ToObjectData();
}
开发者ID:TerabyteX,项目名称:corert,代码行数:13,代码来源:InterfaceDispatchMapTableNode.cs
示例17: GetData
public override ObjectData GetData(NodeFactory factory, bool relocsOnly = false)
{
ObjectDataBuilder objData = new ObjectDataBuilder(factory);
objData.RequirePointerAlignment();
objData.DefinedSymbols.Add(this);
if (!relocsOnly)
{
objData.EmitBytes(_owner.GetOptionalFieldsData());
}
return objData.ToObjectData();
}
开发者ID:justinvp,项目名称:corert,代码行数:13,代码来源:EETypeOptionalFieldsNode.cs
示例18: EmitDataInternal
protected virtual void EmitDataInternal(ref ObjectDataBuilder builder, NodeFactory factory)
{
DictionaryLayoutNode layout = GetDictionaryLayout(factory);
Instantiation typeInst = this.TypeInstantiation;
Instantiation methodInst = this.MethodInstantiation;
foreach (var entry in layout.Entries)
{
ISymbolNode targetNode = entry.GetTarget(factory, typeInst, methodInst);
builder.EmitPointerReloc(targetNode);
}
}
开发者ID:krytarowski,项目名称:corert,代码行数:13,代码来源:GenericDictionaryNode.cs
示例19: GetData
public override ObjectData GetData(NodeFactory factory, bool relocsOnly = false)
{
ObjectDataBuilder builder = new ObjectDataBuilder(factory);
builder.DefinedSymbols.Add(this);
//
// Emit a MethodFixupCell struct
//
builder.EmitZeroPointer();
builder.EmitPointerReloc(factory.ConstantUtf8String(_entryPointName));
builder.EmitPointerReloc(factory.PInvokeModuleFixup(_moduleName));
return builder.ToObjectData();
}
开发者ID:nattress,项目名称:corert,代码行数:15,代码来源:PInvokeMethodFixupNode.cs
示例20: GetData
public override ObjectData GetData(NodeFactory factory, bool relocsOnly = false)
{
// This node does not trigger generation of other nodes.
if (relocsOnly)
return new ObjectData(Array.Empty<byte>(), Array.Empty<Relocation>(), 1, new ISymbolNode[] { this });
ObjectDataBuilder builder = new ObjectDataBuilder(factory);
foreach (var mappingEntry in factory.MetadataManager.GetTypeDefinitionMapping())
{
if (!factory.CompilationModuleGroup.ContainsType(mappingEntry.Entity))
continue;
// We are looking for any EEType - constructed or not, it has to be in the mapping
// table so that we can map it to metadata.
EETypeNode node = null;
if (!mappingEntry.Entity.IsGenericDefinition)
{
node = factory.ConstructedTypeSymbol(mappingEntry.Entity) as EETypeNode;
}
if (node == null || !node.Marked)
{
// This might have been a typeof() expression.
node = factory.NecessaryTypeSymbol(mappingEntry.Entity) as EETypeNode;
}
if (node.Marked)
{
// TODO: this format got very inefficient due to not being able to use RVAs
// replace with a hash table
builder.EmitPointerReloc(node);
builder.EmitInt(mappingEntry.MetadataHandle);
if (factory.Target.PointerSize == 8)
builder.EmitInt(0); // Pad
}
}
_endSymbol.SetSymbolOffset(builder.CountBytes);
builder.DefinedSymbols.Add(this);
builder.DefinedSymbols.Add(_endSymbol);
return builder.ToObjectData();
}
开发者ID:tijoytom,项目名称:corert,代码行数:48,代码来源:TypeMetadataMapNode.cs
注:本文中的ILCompiler.DependencyAnalysis.ObjectDataBuilder类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
请发表评论