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Python viz.link函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Python中viz.link函数的典型用法代码示例。如果您正苦于以下问题:Python link函数的具体用法?Python link怎么用?Python link使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了link函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Python代码示例。

示例1: main

def main():
	global masterTimerG, recordingTimer
	setUp()
	masterTimerG = vizact.ontimer(0, masterTimer)
	#recordingTimer = vizact.ontimer(0, recordCurrentSubjectStatus)
	
	if not KEYBOARD_NAVIGATE:
		addKeyPresses()
	else:
		# Setup keyboard/mouse tracker
		tracker = vizcam.addWalkNavigate(moveScale=10.0)
		tracker.setPosition([0,1.8,0])
		viz.link(tracker,viz.MainView)
		viz.mouse.setVisible(False)
		def printLocation():
			print viz.MainView.getPosition(), viz.MainView.getEuler()
		vizact.onkeydown('p', printLocation)
	
	
	#Add Wiimote support
#	wii = viz.add('wiimote.dle')
#	#Connect to first available wiimote
#	wiimote = wii.addWiimote()
#	wiimote.led = wii.LED_4
#	#Add button functions
#	vizact.onsensordown(wiimote,wii.BUTTON_A,TurnFlyingOn)
#	vizact.onsensordown(wiimote,wii.BUTTON_B,TurnFlyingOff)
#	vizact.onsensordown(wiimote,wii.BUTTON_1,endChildHappy)
#	
	#Hacky bug fix below, I apologize -Mark
	if not FLYING_F and YOKE_F:
		viztask.schedule(fixStartHeliPos) 
开发者ID:vhilab,项目名称:Demos,代码行数:32,代码来源:Flying_Demo_2015.py


示例2: _phone_ring

def _phone_ring(phone_node):
  global phone_light
  global enabled
  
  print 'phone will be ringing now'
  phone_node.playsound(RINGTONE_FILE)
  
  # phone_light
  if phone_light:
    if not enabled:
      phone_light.enable()
      enabled = True
    else:
      phone_light.disable()
      enabled = False
  else:
    phone_light = vizfx.addSpotLight(scene=SCENE)
    pos = phone_node.getPosition()
    euler = phone_node.getEuler()
    phone_light.position(pos[0],pos[1],pos[2])
    phone_light.setEuler(-euler[0],euler[1],euler[2])
    phone_light.direction(1,1,0)
    phone_light.spread(10)
    phone_light.intensity(2)
    phone_light.spotexponent(1)
    viz.link(phone_light, phone_node)

    phone_light.enable()
    enabled = True
开发者ID:vhilab,项目名称:homelessness-study,代码行数:29,代码来源:PhoneMessageSequence.py


示例3: setUpSound

def setUpSound():
	global windAudio, endingAudio, aboveLocation, endingAudioBasic, trumpetAudio
	if USE_HMD_F:
		#Adjusted head location to spatalize towards center of room
		#Next, create 4 subviews to attach sounds to around the room for whooshing
		userView = viz.addView()
		userView.setPosition(0,1.6,0)
		headLocation = viz.addGroup()
		viz.link(userView, headLocation)
		#Good adjustment for reverb and room, might not work as well for the city
		#vizsonic.setReverb (30.0, 0.2, 0.5, 0.9, 0.1)
		vizsonic.setSimulatedRoomRadius(30,30)
		vizsonic.setShaker(1.0)
		viz.setOption('sound3d.useViewRotation', 0)
		#Set auarlizer to play towards center of room
		viz.setListenerSound3D(headLocation)
		#Turn on sound debugging?
		viz.setDebugSound3D(False)
		#Turn on windy city sounds
		vizsonic.setAmbient('windy_edit.wav', 0.75, 0)
		#Configure wind playing based on speed, play at higher location
		aboveView = viz.addView()
		aboveView.setPosition(0,3,0)
		aboveLocation = viz.addGroup()
		viz.link(aboveView, aboveLocation)
		windAudio = aboveLocation.playsound('windMono.wav', viz.STOP, volume=WIND_MIN_VOLUME)
		trumpetAudio = aboveLocation.playsound('audio/hero_trumpet.wav', viz.STOP, volume = 0.75)
	chooseExpStateNLoadSound()
开发者ID:vhilab,项目名称:Demos,代码行数:28,代码来源:Flying_Demo_2015.py


示例4: _setupRift

def _setupRift(PPT1, OH):
	import oculus
	global hmd
	hmd = oculus.Rift()
	if PPT1:
		_setupHeadTrackers(hmd, OH)
	else:
		viz.link(hmd.getSensor(), MainView, mask=viz.LINK_ORI)
开发者ID:vhilab,项目名称:VRITS-2015,代码行数:8,代码来源:vhil_devkit.py


示例5: addUser

def addUser():
	global mainUser
	# ---- Trackers ----
	# Initialize an empty composite object to store all the trackers
	# The composite.storeTracker() method is used to combine the individual trackers for the user's body within the composite
	composite = VU.VUCompositeTrackers()
	vrpn = viz.add('vrpn7.dle')

	headPos = vrpn.addTracker( '[email protected]'+PPT_MACHINE,PPT_HEAD_ID) 
	
	if not OPTICAL_HEADING:
		iLabs = viz.addExtension( 'inertiallabs.dle' )
		headOri = iLabs.addSensorBus(port=INERTIALLABS_HEAD_PORT)[0]
		VU.onkeydownspecial('r', resetHead, headOri, 90 )
		

	# ---- Display ----
	import sensics
	sensics.zSight_60()
	
	if not OPTICAL_HEADING:
		headTracker = viz.mergeLinkable( headPos, headOri )
	else:
		headTracker = headPos
	composite.storeTracker (composite.HEAD, headTracker )
	viz.setOption('viz.fullscreen', 1 ) # Go fullscreen on monitor 1 
	viz.setOption('viz.fov', [37.5, 1.25]) # Set fov to match sensics specs
	viz.setOption('viz.setDisplayMode', [1280,1024]) # Change resolution of displays
	
	# ---- Input ----
	wandpos = vrpn.addTracker('[email protected]' + PPT_MACHINE, PPT_WAND_ID)

	wandori = iLabs.addSensorBus(port=INERTIALLABS_HAND_PORT)[0]
	wandtracker = viz.mergeLinkable( wandpos, wandori )
#	wandjoy = VU.VUJoystickPPTWandVRPN(hostname=PPT_MACHINE, markerid=PPT_WAND_ID+1)
#	wandflyer = VU.VUTrackerWandFlyerSmooth(wandjoy, wandtracker,accelerationSteps=Config.WAND_ACCELERATION_STEPS, decelerationSteps=Config.WAND_DECELERATION_STEPS, speed=Config.WAND_SPEED_SCALE, keystrokes=[Config.WAND_BUTTON1,Config.WAND_BUTTON2,Config.WAND_BUTTON3,Config.WAND_BUTTON4,Config.WAND_BUTTON5,Config.WAND_BUTTON6],buttonReset=None, buttonForward=None, buttonFist=None, oriSteer=False )
#	wandflyer.getHandSensor().joystick = wandjoy
#	composite.addDriverNode(wandflyer)
#	composite.storeTracker( composite.RHAND, wandtracker )
#the following is beta:
	global main_sphere
	composite.storeTracker(composite.RHAND,wandtracker)
	viz.link(wandtracker, main_sphere)
#end beta.
#not sure if u need this in beta:	composite.createRightHand(wandori)
	VU.onkeydownspecial('r', resetHand, wandori, 90 )
#	composite.storeTracker( composite.RHAND, wandtracker )
	#composite.createRightHand(wandori)
#	viz.link(wandtracker,ball)

	# ---- Avatar ----
	composite.createAvatarNone()
	
	# ---- Finalize Composite ----
	composite.finishTrackers() # Build up internal links for all the tracking devices
	composite.defineViewpoint() # Attach viewpoint to default location on the user
	mainUser = composite
	manager.addComposite(mainUser, 'Main-User')
开发者ID:apiatski,项目名称:Freshman_Research,代码行数:58,代码来源:viztracker3.py


示例6: _setupVive

def _setupVive(PPT1, OH, **kwargs):
    import steamvr

    global hmd
    hmd = steamvr.HMD(**kwargs)
    if PPT1:
        viveViewLink = viz.link(hmd.getSensor(), viz.MainView)
    else:
        viveViewLink = viz.link(hmd.getSensor(), viz.MainView)
开发者ID:vhilab,项目名称:Ocean-Acidification,代码行数:9,代码来源:vhil_devkit_Vive.py


示例7: addBusLight

def addBusLight(scene=viz.MainScene):
    busLightModel = viz.add("Bus Light.vzf", scene=scene)
    light = viz.addLight(scene=scene, group=1)
    viz.link(busLightModel, light)
    light.position(0, 0, 0, 1)
    busLightModel.emissive(viz.WHITE)
    busLightModel.setEuler([0, 90.0, 0])
    light.color(viz.WHITE)
    intensity = 3
    light.intensity(intensity)
    light.quadraticattenuation(1)
    return busLightModel
开发者ID:vhilab,项目名称:homelessness-study,代码行数:12,代码来源:BusLighting.py


示例8: addAimer

def addAimer(imageFile='crosshair.png', size=.3, scene=viz.MainScene, incomingColor = viz.WHITE):
#	print 'ADD AIMER CALLED'
	global crosshair
	global crosshairLink
	
#	scene=viz.MainScene

	if vhil_devkit.hmd is not None:
		hud = vhil_devkit.hmd.getHUD()
		
		crosshairPos = [0.0, 0.0, 1.0]
		crosshairScale = 0.05
		crosshair = viz.addText3D("O", pos=crosshairPos, parent=hud)
		crosshairScale = 0.025
		crosshair.setScale(crosshairScale, crosshairScale, crosshairScale)
		crosshair.drawOrder(1000000)
		if incomingColor is viz.GREEN:
			crosshairScale = 0.05
			crosshair.setScale(crosshairScale, crosshairScale, crosshairScale)
			shift = -0.01
			crosshairPos = [shift, shift, 1.0]
			crosshair.setPosition(crosshairPos)
			crosshair.color(incomingColor)
		crosshair.disable(viz.INTERSECTION)
		crosshair.disable(viz.LIGHTING)
		crosshair.disable(viz.DEPTH_TEST)

#		crosshair = viz.addTexQuad(texture=viz.add(imageFile), size=size, scene=scene, parent=hud)
		crosshairLink = viz.link(viz.MainView, crosshair)
		crosshairLink.disable()
#		crosshairLink.preTrans([0,0,4])
#		crosshairLink.preTrans([0,0,1.0])
#		crosshair.disable(viz.INTERSECTION)
#		crosshair.disable(viz.LIGHTING)
#
#		# Appear above other nodes
#		crosshair.drawOrder(100)
#		crosshair.disable(viz.DEPTH_TEST)
		print "HERE"
	else:
		crosshair = viz.addTexQuad(texture=viz.add(imageFile), size=size, scene=scene)
		crosshairLink = viz.link(viz.MainView, crosshair)
		crosshairLink.preTrans([0,0,4])
		crosshair.disable(viz.INTERSECTION)
		crosshair.disable(viz.LIGHTING)

		# Appear above other nodes
		crosshair.drawOrder(100)
		crosshair.disable(viz.DEPTH_TEST)

	return crosshair, crosshairLink
开发者ID:vhilab,项目名称:homelessness-study,代码行数:51,代码来源:AimCenterScreen.py


示例9: _setupRift

def _setupRift(PPT1, OH, **kwargs):
	import oculus
	global hmd
	hmd = oculus.Rift(**kwargs)
	if PPT1:
		oculusViewLink = _setupHeadTrackers(hmd, OH)
	else:
		if RIFT_CAM:
			oculusViewLink = viz.link(hmd.getSensor(), MainView, mask=viz.LINK_POS|viz.LINK_ORI)
			oculusViewLink.postTrans(HOME_POS)
		else:
			oculusViewLink = viz.link(hmd.getSensor(), MainView, mask=viz.LINK_ORI)
	
	oculusViewLink.postEuler(HOME_ORI)
开发者ID:vhilab,项目名称:homelessness-study,代码行数:14,代码来源:vhil_devkit.py


示例10: configureSound

def configureSound():
	global subview
	subview = viz.addView()
	subview.setPosition(0,1.6,-1)
	headLocation = viz.addGroup()
	viz.link(subview, headLocation)
	vizsonic.setReverb (6.0, 0.2, 0.5, 0.9, 0.1)
	vizsonic.setSimulatedRoomRadius(3,1.5)
	vizsonic.setShaker(1.0)
	viz.setOption('sound3d.useViewRotation', 0)
	#Set auarlizer to play towards center of room
	viz.setListenerSound3D(subview)
	#Turn on sound debugging?
	viz.setDebugSound3D(False)
开发者ID:vhilab,项目名称:thirdArm,代码行数:14,代码来源:MirrorTouchCubes3.py


示例11: addPoliceLights

def addPoliceLights(scene=viz.MainScene):
    policeLight = vizfx.addSpotLight(scene=scene)
    policeLight.setEuler(-105, 0, 0)
    policeLight.color(viz.WHITE)
    policeLight.emissive(viz.WHITE)
    policeLight.spotexponent(1)
    policeLight.quadraticattenuation(1)
    policeLight.intensity(10)

    orb = vizshape.addSphere(radius=0.4, flipFaces=True, scene=scene)
    orb.color(viz.WHITE)
    orb.emissive(viz.WHITE)
    orb.alpha(1)
    viz.link(policeLight, orb)
    return policeLight
开发者ID:vhilab,项目名称:homelessness-study,代码行数:15,代码来源:PoliceNarrative.py


示例12: setUpNav

def setUpNav():
	global RIFT
	global useKeyboard
	global viewLink
	global home
	global navigationNode
	if RIFT: 
		#add oculus settings
		hmd = oculus.Rift()
		viz.link(hmd.getSensor(), viz.MainView)
		viewLink = viz.link(navigationNode, viz.MainView)
		viewLink.setOffset(home)
		viewLink.preMultLinkable(hmd.getSensor())
	else:
		vizcam.addWalkNavigate()
开发者ID:vhilab,项目名称:VRITS-2015,代码行数:15,代码来源:MLK.py


示例13: addAppendages

def addAppendages(avatar, numberOfArms):
	global chestHorn, leftShoulderHorn, rightShoulderHorn, headHorn

	#adding virtual models of arms
	if some_global_variables.isLeftHanded == 0:
		#right-handed
		some_global_variables.appendage3 = addArm(PATH_TO_STUFF + "skin_tones/thirdArm.png", resources.RIGHT_ARM)
		some_global_variables.appendage4 = addArm(PATH_TO_STUFF + "skin_tones/fourthArm.png", resources.LEFT_ARM)
		some_global_variables.appendage5 = addArm(PATH_TO_STUFF + "skin_tones/fifthArm.png", resources.RIGHT_ARM)
	else:
		#left-handed
		some_global_variables.appendage3 = addArm(PATH_TO_STUFF + "skin_tones/thirdArm.png", resources.LEFT_ARM)
		some_global_variables.appendage4 = addArm(PATH_TO_STUFF + "skin_tones/fourthArm.png", resources.RIGHT_ARM)
		some_global_variables.appendage5 = addArm(PATH_TO_STUFF + "skin_tones/fifthArm.png", resources.LEFT_ARM)
	TouchCube.thirdAppendage = some_global_variables.appendage3

	#adding horns for attaching the arms to
	chestHorn = viz.addGroup()
	chestHornLink = viz.link(avatar.getBone('Bip01 Spine2'), chestHorn)
	chestHornLink.preTrans([0.0, 0.0, 0.0])
	chestHornLink.preEuler([-90.0, 0.0, 0.0])
	
	leftShoulderHorn = viz.addGroup()
	leftShoulderHornLink = viz.link(avatar.getBone('Bip01 L Clavicle'), leftShoulderHorn)
	leftShoulderHornLink.preTrans([-0.2, 0.0, 0.1])
	leftShoulderHornLink.preEuler([-90.0, 0.0, 0.0])

	rightShoulderHorn = viz.addGroup()
	rightShoulderHornLink = viz.link(avatar.getBone('Bip01 R Clavicle'), rightShoulderHorn)
	rightShoulderHornLink.preTrans([0.2, 0.0, 0.1])
	rightShoulderHornLink.preEuler([-90.0, 0.0, 0.0])

	headHorn = viz.addGroup()
	headHornLink = viz.link(avatar.getBone('Bip01 Head'), headHorn)
	headHornLink.preTrans([0.0, 0.2, 0.1])
	headHornLink.preEuler([-90.0, 0.0, 0.0])
	
	#setting the horns for fourth and fifth arms
	if some_global_variables.isLeftHanded == 0:
		#right-handed
		some_global_variables.appendage4.setParent(leftShoulderHorn)
	else:
		#left-handed
		some_global_variables.appendage4.setParent(rightShoulderHorn)
	some_global_variables.appendage5.setParent(headHorn)

	#switching horn attachment to the appendages based on the number of arms to be used
	switchControlSchema(numberOfArms)
开发者ID:vhilab,项目名称:fiveArms,代码行数:48,代码来源:appendagemanager.py


示例14: grabActionOnThirdAppendage

def grabActionOnThirdAppendage(grabTrigger):
	global thirdAppendage, thirdAppendageReadyForGrab, thirdAppendageGrabbed, ghostAvatar, matrixOfThirdAppendage, grabLink, posOfThirdAppendage, tahLink
	if (thirdAppendageReadyForGrab is True) and (grabTrigger is True):
		#Grabbing the third appendage now
		ExitProximity(True)
		thirdAppendageGrabbed = True
		thirdAppendageReadyForGrab = False
		matrixOfThirdAppendage = thirdAppendage.getMatrix(mode=viz.ABS_GLOBAL)
		posOfThirdAppendage = thirdAppendage.getPosition()
		tahLink.disable()
		#grabLink = viz.grab(pptextensionDK2.rhPPT, thirdAppendage)
		grabLink = viz.link(pptextensionDK2.rhPPT, thirdAppendage)
		grabLink.setMask(viz.LINK_POS_OP)
		grabLink.reset(viz.RESET_POS)
		grabLink.setSrcFlag(viz.ABS_LOCAL)
		grabLink.setDstFlag(viz.ABS_PARENT)
		#grabLink.swapPos(-3, 2, -1)
		grabLink.postEuler([-90, 0, 0], target = viz.LINK_POS_OP)
		
		#grabLink.postTrans([0.3, 0, 0.1], target = viz.LINK_POS_OP)
		
		#just the following two statements will work alone, but not very accurate
		#grabLink.postEuler([-90, 0, 0], target = viz.LINK_POS_OP)
		#grabLink.setOffset([1, 0, 1.5])
		
		#	ghostAvatar.getBone('Bip01 R Forearm').getPosition(viz.ABS_GLOBAL))
	else:
		thirdAppendageGrabbed = False
		if grabLink:
			grabLink.remove()
			grabLink = None
			#thirdAppendage.setMatrix(matrixOfThirdAppendage)
			tahLink.enable()
			thirdAppendage.setPosition(posOfThirdAppendage)
开发者ID:vhilab,项目名称:thirdArm,代码行数:34,代码来源:appendagemanager.py


示例15: __init__

	def __init__(self):
		viz.mouse.setVisible(viz.OFF)
		#Activate NVIS HMD
		nvis.nvisorSX111()
		#nvis.nvisorSX60()
		viz.cursor(viz.OFF)
		#isense = viz.add('intersense.dls')
		vrpn = viz.add('vrpn7.dle')
		view = viz.MainView

		self.markers = []

		headMarker = vrpn.addTracker('[email protected]' + PPT_HOSTNAME, 0)
		self.markers.append(headMarker)
		self.markers.append( vrpn.addTracker('[email protected]' + PPT_HOSTNAME, 1) )
		self.markers.append( vrpn.addTracker('[email protected]' + PPT_HOSTNAME, 2) )
		self.markers.append( vrpn.addTracker('[email protected]' + PPT_HOSTNAME, 3) )
		self.markers.append( vrpn.addTracker('[email protected]' + PPT_HOSTNAME, 4) )

		filter = viz.add("filter.dle")
		headMarker_filter = filter.average(headMarker, samples = 7)

		headPos = viz.link(headMarker_filter, view, priority = 0)
		headPos.setOffset(DEFAULT_OFFSET)
		self.posLink = headPos
		#self.posLink.postScale(DEFAULT_SCALE)
		self.headMarker = headMarker
开发者ID:howonlee,项目名称:boulder,代码行数:27,代码来源:labtracker.py


示例16: __init__

	def __init__(self, fig):
		self.canvasData = viz.Data(lock = threading.Lock(), havenewData=False )	
		self.fig = fig
		self.t = threading.Thread(target=self.computeFigureThread)
		self.t.start()

		#IMPORTANT: Wait for thread to finish before exiting
		vizact.onexit(self.t.join)
		#Create a blank texture to display canvas data
		self.tex = viz.addBlankTexture([1,1])
		#Create onscreen quad to display texture
		self.quad = viz.addTexQuad(parent=viz.ORTHO,texture=self.tex)
		self.quad.alpha(0.5)
		self.link = viz.link(viz.MainWindow.CenterCenter,self.quad)
	#	self.link.setOffset([400,200,0])
		self.drawer = vizact.ontimer(0, self.drawPlot)
		self.rate_ctr = time.time()
		self.drawrate_txt = viz.addText('', viz.SCREEN)
		self.drawrate_txt.setPosition(0,0.01)
		self.drawrate_txt.scale(.7,.7)
		self.drawrate_txt.color(viz.WHITE)
		self.drawrate_txt.visible(0)
		self.rate = 0
		#scale variables to change size of plot image
		self.scale_x = 1
		self.scale_y = 1
开发者ID:awellis,项目名称:SVV,代码行数:26,代码来源:vizmatplot.py


示例17: addAppendage

def addAppendage(avatar, skinChoices, skin = 0, appendage = 0):
	global thirdAppendage, usingInvisibleRod
	
	thirdAppendageHorn = viz.addGroup()

	if(appendage == 0):
		#Third Arm
		usingInvisibleRod = False
		thirdAppendage = viz.addChild(resources.ARM)
		if skin == 9:
			texture = viz.addTexture("skin_tones/010.png")
			texture.wrap(viz.WRAP_S,viz.REPEAT)
			texture.wrap(viz.WRAP_T,viz.REPEAT)
		else:
			texture = viz.addTexture("skin_tones/00" + skinChoices[skin] + ".png")
			texture.wrap(viz.WRAP_S,viz.REPEAT)
			texture.wrap(viz.WRAP_T,viz.REPEAT)
		thirdAppendage.texture(texture)
		thirdAppendage.emissive([.75, .75, .75])
		thirdAppendage.setScale(resources.ARM_SCALE)
	elif(appendage == 1):
		#Cylinder
		usingInvisibleRod = False
		thirdAppendage = viz.addChild(resources.CYLINDER)
		thirdAppendage.setScale(resources.ARM_SCALE)
	thirdAppendage.setParent(thirdAppendageHorn)
	global tahLink
	tahLink = viz.link(avatar.getBone('Bip01 Spine'), thirdAppendageHorn)
	global offsetOp
	offsetOp = tahLink.preTrans([0, 0.3, 0.1])
	tahLink.preEuler([-90.0, 0.0, 0.0])

	thirdAppendage.collideBox()
	thirdAppendage.disable(viz.DYNAMICS)
	TouchCube.thirdAppendage = thirdAppendage
开发者ID:vhilab,项目名称:thirdArm,代码行数:35,代码来源:appendagemanager.py


示例18: loadStuffAtStart

def loadStuffAtStart():
 global city
#loading fadeSphere#
 globals_oa.fadingSphere = vizshape.addSphere(0.5, flipFaces=True)
 globals_oa.fadingSphere.alpha(0)
 globals_oa.fadingSphere.color(viz.BLACK)
 sphereLink = viz.link(viz.MainView, globals_oa.fadingSphere)
#loading the Crystal Ball Scene
 globals_oa.globeScene = vizfx.addChild(globals_oa.FILE_PATH_TO_GLOBE)
 globals_oa.globeScene.setScale([0.2,0.2,0.2])
 globals_oa.globeScene.setPosition([-1,0,0])
 globals_oa.globeScene.disable(viz.RENDERING)
 

 #load city scene assets
 city = vizfx.addChild(globals_oa.FILE_PATH_TO_CITY)
 city.setPosition([-8,0,11])
 city.disable(viz.RENDERING)
 if not globals_oa.transportSetUpCalled:
  transport_vhil.setUp()

 if not globals_oa.loadAudioAssetsCalled:
  audioCache.loadAudioAssets()

# if not globals_oa.initBoatCalled:
#  boat_scene.loadStuffAtStartAndHideThemALL()
  
 if not globals_oa.cg_scene_init_called:
  CG_scenes.loadStuffAtStartAndHideThemALL()
开发者ID:vhilab,项目名称:Ocean-Acidification,代码行数:29,代码来源:TCR2_Main.py


示例19: __init__

	def __init__(self):
		super(self.__class__,self).__init__()
		
		# --Override Key commands
		self.KEYS = { 'forward'	: 'w'
					,'back' 	: 's'
					,'left' 	: 'a'
					,'right'	: 'd'
					,'camera'	: 'c'
					,'restart'	: viz.KEY_END
					,'home'		: viz.KEY_HOME
					,'utility'	: ' '
					,'reset'	: 0
					,'showMenu' : 1
					,'down'		: 2
					,'orient'	: 3
					,'up'		: 4
					,'mode'		: 5
					,'builder'	: 6
					,'walk'		: 7
					,'angles'	: 8
					,'road'		: 10
					,'esc'		: 999
					,'slideFar'	: 0
					,'slideNear': 180
					,'env'		: '-'
					,'grid'		: '-'
					,'snapMenu'	: viz.KEY_CONTROL_L
					,'interact' : viz.MOUSEBUTTON_LEFT
					,'rotate'	: viz.MOUSEBUTTON_RIGHT
					,'proxi'	: 'p'
					,'viewer'	: 'o'
					,'collide'	: 'c'
					,'stereo' 	: 'm'
					,'hand'		: 'h'
					,'capslock'	: viz.KEY_CAPS_LOCK
		}
		
		# Get device from extension if not specified
		self.device = None
		if self.device is None:
			allDevices = getDevices()
			if allDevices:
				self.device = allDevices[0]	
			else:
				viz.logError('** ERROR: Failed to detect Joystick')

		# Connect to selected device
		self.joy = getExtension().addJoystick(self.device)
		if not self.joy:
			viz.logError('** ERROR: Failed to connect to Joystick')
			return None

		# Set dead zone threshold so small movements of joystick are ignored
		self.joy.setDeadZone(0.2)
		
		#Override parameters
		self.ORIGIN_POS = [0,self.EYE_HEIGHT,0]
		self.VIEW_LINK.remove()
		self.VIEW_LINK = viz.link(self.VIEW,self.NODE)
开发者ID:justlim77,项目名称:TrussBridgeBuilder,代码行数:60,代码来源:navigation.py


示例20: displaySnail

def displaySnail():
	global rotatingSnail, snailLink
	rotatingSnail = vizfx.addChild(globals_oa.FAUNA_DIRECTORY + globals_oa.ROTATING_SNAIL)
	rotatingSnail.setScale([0.1,0.1,0.1])
	snailLink = viz.link(globals_oa.rhViveTracker, rotatingSnail)
	snailLink.preTrans([0.01,-0.03,-0.13])
	snailLink.preEuler([0,0,180])
开发者ID:vhilab,项目名称:Ocean-Acidification,代码行数:7,代码来源:scavengerhunt.py



注:本文中的viz.link函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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