本文整理汇总了Python中redis.redis.hset函数的典型用法代码示例。如果您正苦于以下问题:Python hset函数的具体用法?Python hset怎么用?Python hset使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了hset函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Python代码示例。
示例1: __migrate_accounts_registered
def __migrate_accounts_registered(self):
try:
yield redis.delete( DICT_ACCOUNT_REGISTERED )
yield redis.delete( DICT_NICKNAME_REGISTERED )
yield redis.delete( SET_CID_REGISTERED )
db_conf = {'host': DB['host'],
'port' : DB['port'],
'user' : DB['user'],
'passwd' : DB['pass'],
'db' : DB['db_userdb'],
'charset' : 'utf8'
}
conn = MySQLdb.connect(**db_conf)
cu = conn.cursor()
cu.execute('SELECT `account`,`nick_name`,`id`,`sid` FROM tb_character')
_dataset = cu.fetchall()
for _account_name, _nick_name, _id, _sid in _dataset:
yield redis.hset(DICT_ACCOUNT_REGISTERED, '%s%s'%(_account_name,_sid), _id)
yield redis.hset(DICT_NICKNAME_REGISTERED, _nick_name, _id)
yield redis.sadd(SET_CID_REGISTERED, _id)
cu.close()
conn.close()
conn = None
cu = None
except Exception, e:
reactor.callLater(1, self.__migrate_accounts_registered)
print 'ERROR:', e
print 'WARNING. Redis connection fail, callLater 1 second. redis:', redis
开发者ID:anson-tang,项目名称:3dkserver,代码行数:33,代码来源:server.py
示例2: __migrate_accounts_registered
def __migrate_accounts_registered(self):
try:
yield redis.delete(HASH_NICKNAME_REGISTERED, HASH_MACHINE_CODE_REGISTERED, HASH_UID_MACHINE_CODE, SET_RANK_PVP_WEIGHT)
db_conf = {'host': setting.DB_CONF['host'],
'port' : setting.DB_CONF['port'],
'user' : setting.DB_CONF['user'],
'passwd' : setting.DB_CONF['pass'],
'db' : setting.DB_CONF['userdb'],
'charset' : 'utf8'
}
conn = MySQLdb.connect(**db_conf)
cu = conn.cursor()
cu.execute('SELECT `id`,`machine_code`,`nickname`,`max_weight` FROM tb_character')
_dataset = cu.fetchall()
for _id, _machine_code, _nickname, _max_weight in _dataset:
yield redis.hset(HASH_NICKNAME_REGISTERED, _nickname, _id)
yield redis.hset(HASH_MACHINE_CODE_REGISTERED, _machine_code, _id)
yield redis.hset(HASH_UID_MACHINE_CODE, _id, _machine_code)
yield redis.zadd(SET_RANK_PVP_WEIGHT, _id, -_max_weight)
cu.close()
conn.close()
conn = None
cu = None
except Exception, e:
reactor.callLater(1, self.__migrate_accounts_registered)
print 'ERROR:', e
print 'WARNING. Redis connection fail, callLater 1 second. redis:', redis
开发者ID:Hengle,项目名称:twsited-server,代码行数:32,代码来源:server.py
示例3: get_dig_treasure_reward
def get_dig_treasure_reward(self, t_type, count):
if t_type == FREE_DIG:
if self.free_dig_count >= 1:
self.free_dig_count -= 1
self.dig_total_count += 1
self.last_dig_time = time()
_value = (self.free_dig_count, self.dig_total_count, self.last_dig_time)
yield redis.hset(DICT_DIG_TREASURE_INFO, self.cid, dumps(_value))
_item_rand = yield package_open(self.user, FREE_DIG_PACAKGE)
if _item_rand:
user_item_id = 0
_item_type, _item_id, _item_num, _notice = _item_rand
_res = yield item_add(self.user, ItemType=_item_type, ItemID=_item_id, ItemNum=_item_num, AddType=WAY_DIG_TREASURE_FREE)
defer.returnValue((_res[1], self.free_dig_count, self.dig_total_count, self.user.credits))
elif t_type == CREDITS_DIG:
if self.user.credits >= 20 * count and self.dig_total_count <DIG_MAX_COUNT :
_itemList = []
for i in xrange(count):
_item_rand = yield package_open(self.user, CREDITS_DIG_PACAKGE)
if _item_rand:
user_item_id = 0
_item_type, _item_id, _item_num, _notice = _item_rand
_res = yield item_add(self.user, ItemType=_item_type, ItemID=_item_id, ItemNum = _item_num, AddType=WAY_DIG_TREASURE_CREDITS)
_itemList.append(_res[1][0])
self.dig_total_count += 1
yield self.user.consume_credits(20, WAY_DIG_TREASURE_CREDITS)
self.last_dig_time = time()
_value = (self.free_dig_count, self.dig_total_count, self.last_dig_time)
yield redis.hset(DICT_DIG_TREASURE_INFO, self.cid, dumps(_value))
if self.dig_total_count >= DIG_MAX_COUNT :
break
defer.returnValue((_itemList, self.free_dig_count, self.dig_total_count, self.user.credits))
else:
defer.returnValue(HAD_DIG_MAX_COUNT)
开发者ID:anson-tang,项目名称:3dkserver,代码行数:34,代码来源:gsexcite_activity.py
示例4: probability_of_robot
def probability_of_robot(cid, shard_id, limit_rate):
'''
@summary: 获取玩家抢机器人时的概率
@return : True-命中碎片 False-未命中
'''
_base_rate = 7500 # 机器人的基础概率
_conf = get_treasureshard_rate_conf( shard_id )
if _conf:
_miss_rate = yield redis.hget( HASH_TREASURESHARD_ROBOT_RATE % shard_id, cid )
if _miss_rate is None: # 新号第一次夺宝
_miss_rate = _conf['MaxRate']
else:
_miss_rate = int(_miss_rate)
_base_rate = _conf['Rate'] + _miss_rate
if _base_rate >= _conf['MaxRate']:
_base_rate = _conf['MaxRate']
_miss_rate += _conf['AddRate']
else:
log.warn( 'No such conf in sysconfig:treasureshard_rate, shard_id:', shard_id )
defer.returnValue( False )
if limit_rate <= _base_rate: # 命中
_miss_rate = 0
yield redis.hset( HASH_TREASURESHARD_ROBOT_RATE % shard_id, cid, _miss_rate )
defer.returnValue( True )
else:
yield redis.hset( HASH_TREASURESHARD_ROBOT_RATE % shard_id, cid, _miss_rate )
defer.returnValue( False )
开发者ID:anson-tang,项目名称:3dkserver,代码行数:31,代码来源:avoidwar.py
示例5: login
def login(p, req):
log.warn("=======req: ", req)
machine_code, = req
if not machine_code:
defer.returnValue((MACHINE_CODE_ERROR, {}))
uid = yield redis.hget(HASH_MACHINE_CODE_REGISTERED, machine_code)
p.uid = uid
info = dict()
# 创建新玩家
if not uid:
#TODO random nickname
nickname = machine_code
character_mgr = Character(0, machine_code, nickname)
yield character_mgr.new(machine_code, nickname)
uid = character_mgr.uid
yield redis.hset(HASH_NICKNAME_REGISTERED, nickname, uid)
yield redis.hset(HASH_MACHINE_CODE_REGISTERED, machine_code, uid)
info = character_mgr.info()
else:
# 检查已登录时, 释放旧的连接 提示有重复登陆
user = g_UserMgr.getUserLogined(uid, p)
if not user:
nickname = yield redis.hget(HASH_NICKNAME_REGISTERED, uid)
character_mgr = Character(uid, machine_code, nickname)
yield character_mgr.load()
user = g_UserMgr.loginUser(p, uid, machine_code, nickname, character_mgr)
if user:
info = user.character_mgr.info()
info['constants'] = constant_data()
info['server_time'] = int(time()*1000)
defer.returnValue((0, info))
开发者ID:Hengle,项目名称:twsited-server,代码行数:34,代码来源:login.py
示例6: get_group_buy_info
def get_group_buy_info(self):
_infos = yield redis.hgetall(DICT_GROUP_BUY_INFO)
if not _infos:
_group_buy_info = {1:0,2:0,3:0,4:0} #buy_type:buy_num
for buy_type in xrange(1,5):
yield redis.hset(DICT_GROUP_BUY_INFO, buy_type, dumps(_group_buy_info[buy_type]))
else:
_group_buy_info = dict()
for k, v in _infos.iteritems():
_group_buy_info[k] = loads(v)
_res = []
_ret = []
for _buy_type, _bought_num in _group_buy_info.iteritems():
_res.append([_buy_type, _bought_num])
_stream = yield redis.hget(DICT_GROUP_BUY_PERSON_INFO, self.cid)#[[buy_count, [status,2,3,4]],..]
if _stream:
try:
_data = loads(_stream)
if _data:
# [bought_count, [0,0,0,0]]
for _bought_count_info, _info in zip(_data, _res):
_info.append(_bought_count_info)
_ret.append(_info)
except:
log.exception()
else:
_value = [[0,[0,0,0,0]]] * 4
yield redis.hset(DICT_GROUP_BUY_PERSON_INFO, self.cid, dumps(_value))
for _info in _res:
_info.append([0,[0,0,0,0]])
_ret.append(_info)
defer.returnValue( _ret )
开发者ID:anson-tang,项目名称:3dkserver,代码行数:34,代码来源:gsexcite_activity.py
示例7: add_daily_pay_record
def add_daily_pay_record(character_id, add_cost):
''' new pay record.
'''
pay_date = datetime.now().strftime("%Y-%m-%d")
# old pay record
_data = yield redis.hget(HASH_DAILY_PAY_RECORD, pay_date)
if _data:
_data = loads(_data)
else:
_data = []
# 新增豪华签到时间点
_pay_login_data = yield redis.hget(HASH_PAY_LOGIN_PACKAGE, character_id)
if not _pay_login_data:
yield redis.hset(HASH_PAY_LOGIN_PACKAGE, character_id, dumps([int(time()), 1, 0]))
_had_cost = add_cost
for _record in _data:
if _record[0] == character_id:
_record[1] += add_cost
_had_cost = _record[1]
break
else:
_data.append( [character_id, add_cost] )
# update pay record
yield redis.hset(HASH_DAILY_PAY_RECORD, pay_date, dumps(_data))
defer.returnValue( _had_cost )
开发者ID:anson-tang,项目名称:3dkserver,代码行数:29,代码来源:daily_pay.py
示例8: buy_group_package
def buy_group_package(self, buy_type):
if buy_type not in get_group_buy_conf().keys():
defer.returnValue( BUY_GROUP_TYPE_WRONG )
_conf = get_group_buy_conf(buy_type)
_stream = yield redis.hget(DICT_GROUP_BUY_PERSON_INFO, self.cid)
_data = loads(_stream)
#[[buy_count, [0,0,0,0]], ......]
bought_count, _info = _data[buy_type-1]
if bought_count + 1 > _conf["LimitNum"]:
defer.returnValue(GROUP_BUY_MAX_COUNT)
if self.user.credits < _conf["CurrentPrice"]:
defer.returnValue(CHAR_CREDIT_NOT_ENOUGH)
yield self.user.consume_credits(_conf["CurrentPrice"], WAY_GROUP_BUY)
bought_count +=1
_st = yield redis.hget(DICT_GROUP_BUY_INFO, buy_type)
_datas = loads(_st)
#buy_type:buy_num
_total_buy_count = _datas
if bought_count == 1:
_total_buy_count += 1
_data[buy_type-1] = [bought_count, _info]
yield redis.hset(DICT_GROUP_BUY_PERSON_INFO, self.cid, dumps(_data))
yield redis.hset(DICT_GROUP_BUY_INFO, buy_type, dumps(_total_buy_count))
_item_type, _item_id, _item_num = _conf['ItemType'], _conf['ItemID'], _conf['ItemNum']
_res = yield item_add(self.user, ItemType=_item_type, ItemID=_item_id, ItemNum = _item_num, AddType=WAY_GROUP_BUY)
_result = (buy_type, _total_buy_count, bought_count, _res[1][0], self.user.credits)
defer.returnValue( _result )
开发者ID:anson-tang,项目名称:3dkserver,代码行数:27,代码来源:gsexcite_activity.py
示例9: get_campcard_data
def get_campcard_data(self):
''' 获取玩家的阵营抽卡信息 '''
reset_flag = False
curr_time = int(time())
comm_data = yield redis.hget(HASH_CAMPRAND_COMMON, 'CAMPRAND')
if comm_data:
comm_data = loads(comm_data)
if curr_time >= comm_data[0]:
reset_flag = True
comm_data[0] += CAMP_RAND_TIME
comm_data[1] = 0 if len(CAMP_GROUP_IDS) <= comm_data[1]+1 else comm_data[1] + 1
yield redis.hset(HASH_CAMPRAND_COMMON, 'CAMPRAND', dumps(comm_data))
else:
camp_data = yield redis.hget(HASH_CAMPRAND_COMMON, self.cid)
if camp_data:
camp_data = loads(camp_data)
if 1 == timestamp_is_today(camp_data[0]):
curr_camp_data, next_camp_data = camp_data[1], camp_data[2]
else:
reset_flag = True
else:
reset_flag = True
else:
reset_flag = True
comm_data = [get_reset_timestamp() + CAMP_RAND_TIME, 0]
yield redis.hset(HASH_CAMPRAND_COMMON, 'CAMPRAND', dumps(comm_data))
if reset_flag:
curr_camp_data = [[camp_id, 0] for camp_id in CAMP_GROUP_IDS[comm_data[1]]]
next_group_id = 0 if len(CAMP_GROUP_IDS) <= comm_data[1]+1 else comm_data[1] + 1
next_camp_data = [[camp_id, 0] for camp_id in CAMP_GROUP_IDS[next_group_id]]
yield redis.hset(HASH_CAMPRAND_COMMON, self.cid, dumps([curr_time, curr_camp_data, next_camp_data]))
defer.returnValue( (comm_data[0], curr_camp_data, next_camp_data) )
开发者ID:anson-tang,项目名称:3dkserver,代码行数:34,代码来源:gsshop.py
示例10: get_dig_treasure_info
def get_dig_treasure_info(self):
flag = 0
_stream = yield redis.hget(DICT_DIG_TREASURE_INFO, self.cid)
if _stream:
try:
_data = loads(_stream)
if _data:
self.free_dig_count, self.dig_total_count, self.last_dig_time = _data
if not timestamp_is_today(self.last_dig_time):
self.free_dig_count = get_vip_conf(self.user.vip_level)["FreeDigCount"]
self.vipLevel = self.user.vip_level
self.last_dig_time = time()
_value = (self.free_dig_count, self.dig_total_count, self.last_dig_time)
yield redis.hset(DICT_DIG_TREASURE_INFO, self.cid, dumps(_value))
else:
if self.user.vip_level > self.vipLevel:
count = get_vip_conf(self.user.vip_level)["FreeDigCount"] - get_vip_conf(self.vipLevel)["FreeDigCount"]
self.free_dig_count += count
self.vipLevel = self.user.vip_level
_value = (self.free_dig_count, self.dig_total_count, self.last_dig_time)
yield redis.hset(DICT_DIG_TREASURE_INFO, self.cid, dumps(_value))
except:
log.exception()
else:
self.free_dig_count = get_vip_conf(self.user.vip_level)["FreeDigCount"]
self.dig_total_count = 0
self.last_dig_time = time()
self.vipLevel = self.user.vip_level
_value = (self.free_dig_count, self.dig_total_count, self.last_dig_time)
yield redis.hset(DICT_DIG_TREASURE_INFO, self.cid, dumps(_value))
if self.free_dig_count > 0:
flag = 1
defer.returnValue(flag)
开发者ID:anson-tang,项目名称:3dkserver,代码行数:34,代码来源:gsexcite_activity.py
示例11: __rand_material
def __rand_material(self, exchange_type, turn, add_cnt, except_material = None ):
_all_turns = get_exchange_refresh_conf( exchange_type, turn )
_tmp_list_idx_and_rate = [] #暂存每个材料的index和计算出来的当前权重值
_material = None
_rate_total = 0 #所有需要随机材料的总权重
_curr_rate = 0
_rand = 0
if _all_turns:
_all_turn_cnt = yield redis.hmget( HASH_EXCHANGE_REFRESH_RATE, [ '{0}.{1}'.format( self.cid, _conf[0] ) for _conf in _all_turns ] )
_len_cnt = len( _all_turn_cnt )
for _idx, _turn_conf in enumerate( _all_turns ):
if except_material == [ _turn_conf[3], _turn_conf[4], _turn_conf[5] ]: # 该材料不能参与随机,防止材料重复, DK-1663
continue
_cnt = ( _all_turn_cnt[ _idx ] if _idx < _len_cnt else 0 ) or 0
_rate = _turn_conf[6] + ( ( _cnt * _turn_conf[7] ) if _cnt else 0 )
if _rate >= _turn_conf[8]:
_rate = _turn_conf[8]
_tmp_list_idx_and_rate.append( [ _idx, _rate, _cnt ] )
_rate_total += _rate
_rand = rand_num( _rate_total )
for _c_idx, _c_rate, _c_cnt in _tmp_list_idx_and_rate:
if _rand <= _curr_rate + _c_rate: #hitted
_conf = _all_turns[ _c_idx ]
#这里是material和target的数据结构了,找不到来这里找
if not _material:
_material = [ _conf[3], _conf[4], _conf[5] ]
if add_cnt:
redis.hset( HASH_EXCHANGE_REFRESH_RATE, '{0}.{1}'.format( self.cid, _conf[0] ), 0 ) #命中后重置
else:
if add_cnt:
redis.hset( HASH_EXCHANGE_REFRESH_RATE, '{0}.{1}'.format( self.cid, _conf[0] ), _c_cnt + 1 ) #miss后累加
_curr_rate += _c_rate
if not _material:
log.warn( 'missing rand material. list_idx_and_rate as: {0}, exchange_type:{1}, turn:{2}, _all_turns:{3}, _curr_rate:{4}, _rate_total:{5}, _rand:{6}.'.format(
_tmp_list_idx_and_rate, exchange_type, turn, _all_turns, _curr_rate, _rate_total, _rand ) )
#log.debug( 'list_idx_and_rate as: {0}, exchange_type:{1}, turn:{2}, _all_turns:{3}, _curr_rate:{4}, _rate_total:{5}, _rand:{6}, _material:{7}.'.format(
# _tmp_list_idx_and_rate, exchange_type, turn, _all_turns, _curr_rate, _rate_total, _rand, _material ) )
defer.returnValue( _material )
开发者ID:anson-tang,项目名称:3dkserver,代码行数:54,代码来源:gsexchange_limited.py
示例12: sync_old_record
def sync_old_record(self, data):
_all_conf = get_all_achievement_conf()
if not _all_conf:
defer.returnValue( NOT_FOUND_CONF )
for quest_type, _info in data.iteritems():
_f = sorted(_info.items())
for _id, _v in _f:
if not _all_conf.get(quest_type, {}).has_key(_id):
continue
_target_value, _pid, _ = _all_conf[quest_type][_id]
if int(_pid) != 0 and int(_info.get(int(_pid), [0])[0]) == 0:
continue
if _v[0] == 1 or _v[0] == 2:
continue
if quest_type in (ACHIEVEMENT_TYPE_1 + ACHIEVEMENT_TYPE_2):
if int(_v[1]) >= int(_target_value) and int(_v[0]) == 0:
_info[_id][0] = 1
elif quest_type in [ACHIEVEMENT_QUEST_ID_7, ACHIEVEMENT_QUEST_ID_19]:
#角斗场排名, 大乱斗
if int(_v[1]!=0) and int(_v[1]) <= int(_target_value) and _v[0] == 0:
_info[_id][0] = 1
# elif quest_type in ACHIEVEMENT_TYPE_2:
# if _v[1] >= int(_target_value) and int(_v[0]) == 0:
# _v[0] = 1
yield redis.hset(HASH_ACHIEVEMENT_INFO, self.cid, dumps(data))
res = []
for _type, _info in data.iteritems():
for _id, value in _info.iteritems():
res.append([_id, value[0], value[1]])
defer.returnValue(res)
开发者ID:anson-tang,项目名称:3dkserver,代码行数:32,代码来源:gsachievement.py
示例13: write_mail
def write_mail(p, req):
''' 保存新的邮件
page_type: 1:全部; 2:好友; 3:系统; 4:战斗
'''
try:
rcv_cid, page_type, module_id, detail = req
send_time = int(time())
except:
rcv_cid, page_type, module_id, detail, send_time = req
_key = HASH_MAIL_CONTENT % (page_type, rcv_cid )
_primary = yield redis.hincrby( _key, MAIL_PRIMARY_INC, 1 )
content = dumps( (_primary, send_time, page_type, module_id, detail) )
yield redis.hset(_key, _primary, content)
# 最多保存100条
_del_fields = []
_all_fields = yield redis.hkeys( _key )
_all_fields = sorted( _all_fields, reverse=True )
if len(_all_fields) > 101:
_del_fields = _all_fields[101:]
if MAIL_PRIMARY_INC in _del_fields:
_del_fields.remove( MAIL_PRIMARY_INC )
if _del_fields:
yield redis.hdel( _key, *_del_fields )
# 通知在线玩家有新邮件
rcv_user = g_UserMgr.getUserByCid(rcv_cid)
if rcv_user and not rcv_user.notify_mail:
rcv_user.notify_mail = True
gw_send(rcv_cid, 'new_mail_notify', None)
开发者ID:anson-tang,项目名称:3dkserver,代码行数:34,代码来源:mail.py
示例14: status
def status(self):
''' 获取玩家的成就当前的状态, 含奖励和任务进度
return [[_id, status, value],..]
redis: actype:{_id:(status,value)}
'''
res_err = self.user.check_function_open(FUNCTION_ACHIEVEMENT)
if res_err:
defer.returnValue( res_err )
data = yield redis.hget(HASH_ACHIEVEMENT_INFO, self.cid)
res = []
if not data:
_all_conf = get_all_achievement_conf()
_d = {}
if _all_conf:
for acType, _info in _all_conf.iteritems():
for _id, _v in _info.iteritems():
status = 0
if _d.has_key(acType):
_d[acType][_id] = [status, 0]
else:
_d[acType] = {_id:[status,0]}
res.append([_id, 0, 0])
yield redis.hset(HASH_ACHIEVEMENT_INFO, self.cid, dumps(_d))
defer.returnValue( res )
_data = loads( data )
res = yield self.sync_old_record(_data)
defer.returnValue( res )
开发者ID:anson-tang,项目名称:3dkserver,代码行数:31,代码来源:gsachievement.py
示例15: sync
def sync( self, force=False ):
if self.__dirty or force:
_info = self.__cid, self.__name, self.__lead_id, self.__level, self.__vip_level, \
self.__might, self.__rank, self.__logoff_time, self.__position, \
self.__contribution, self.__contribution_total, self.cd_time
yield redis.hset( HASH_ALLIANCE_MEMBER, self.__cid, dumps( _info ) )
self.__dirty = False
开发者ID:anson-tang,项目名称:3dkserver,代码行数:7,代码来源:member.py
示例16: get_group_buy_reward
def get_group_buy_reward(self, buy_type, buy_count):
if buy_type not in get_group_buy_conf().keys() or buy_count not in get_group_buy_count():
defer.returnValue( BUY_GROUP_TYPE_WRONG )
_wlist = list(set(get_group_buy_count()))
_st = yield redis.hget(DICT_GROUP_BUY_INFO, buy_type)
#buy_type:buy_num
_data = loads(_st)
_count = _data
if _count < buy_count:
defer.returnValue( BUY_NUM_NOT_ENOUGH )
_stream = yield redis.hget(DICT_GROUP_BUY_PERSON_INFO, self.cid)
_info = loads(_stream)
#[[buy_count,[status,,,]],...]
_buy_count, _get_info = _info[buy_type-1]
if _buy_count <= 0:
defer.returnValue( BUY_STATUS_IS_WRONG )
_index = _wlist.index(buy_count)
if _get_info[_index] == 1:
defer.returnValue( BUY_STATUS_IS_WRONG)
_get_info[_index] = 1
_info[buy_type-1] = [_buy_count, _get_info]
_reward = get_group_buy_reward_list_conf(buy_type, buy_count)
_item_type, _item_id, _item_num = _reward.split(":")
_res = yield item_add(self.user, ItemType= int(_item_type), ItemID= int(_item_id), ItemNum = int(_item_num), AddType=WAY_GROUP_BUY)
yield redis.hset(DICT_GROUP_BUY_PERSON_INFO, self.cid, dumps(_info))
defer.returnValue((buy_type, buy_count, _res[1][0]))
开发者ID:anson-tang,项目名称:3dkserver,代码行数:26,代码来源:gsexcite_activity.py
示例17: atlaslist_award
def atlaslist_award(self, category_id, second_type, quality):
_award_data = yield redis.hget(HASH_ATLASLIST_AWARD, self.cid)
if _award_data:
_award_data = loads(_award_data)
else:
_award_data = []
_new_award = (category_id, second_type, quality)
if _new_award in _award_data:
defer.returnValue( ATLASLIST_AWARD_HAD_ERROR )
_category_conf = get_atlaslist_category_conf(category_id)
_second_conf = _category_conf.get(second_type, {})
_quality_conf = _second_conf.get(quality, {})
if not _quality_conf or not _quality_conf['Awardlist']:
defer.returnValue( NOT_FOUND_CONF )
_award_data.append( _new_award )
yield redis.hset(HASH_ATLASLIST_AWARD, self.cid, dumps( _award_data ))
items_return = []
for _type, _id, _num in _quality_conf['Awardlist']:
model = ITEM_MODELs.get( _type, None )
if not model:
log.error('Unknown item type. cid: {0}, item_type: {1}, item_id: {2}, item_num: {3}.'.format( self.cid, _type, _id, _num ))
continue
res_err, value = yield model(self.user, ItemID=_id, ItemNum=_num, AddType=WAY_ATLASLIST_AWARD, CapacityFlag=False)
if not res_err and value:
for _v in value:
items_return = total_new_items( _v, items_return )
defer.returnValue( items_return )
开发者ID:anson-tang,项目名称:3dkserver,代码行数:31,代码来源:gsatlaslist.py
示例18: sacrifice_info
def sacrifice_info(self, member):
''' 公会女娲宫的信息 '''
_data = yield redis.hget(HASH_ALLIANCE_SACRIFICE, self.__id)
if _data:
_data = loads( _data )
# 判断是否需要更新0点更新
_reset_timestamp = get_reset_timestamp()
if _data[0] <= _reset_timestamp:
_data = [int(time()), 0, []]
yield redis.hset(HASH_ALLIANCE_SACRIFICE, self.__id, dumps(_data))
else:
_data = [int(time()), 0, []]
# 获取玩家的拜祭信息
for _cid, _contribution_count, _credits_count in _data[2]:
if _cid == member.cid:
break
else:
_contribution_count, _credits_count = 0, 0
_a_level_conf = get_alliance_level_conf(self.__level)
if not _a_level_conf:
defer.returnValue( NOT_FOUND_CONF )
_left_alliance_count = _a_level_conf['MembersCount'] - _data[1]
_left_alliance_count = 0 if _left_alliance_count < 0 else _left_alliance_count
_left_contribution_count = 0 if _contribution_count > 0 else 1
_vip_level_conf = get_vip_conf(member.vip_level)
if _vip_level_conf:
_left_credits_count = _vip_level_conf['GuildSacrificeCount'] - _credits_count
_left_credits_count = 0 if _left_credits_count < 0 else _left_credits_count
else:
_left_credits_count = 0
defer.returnValue( (_left_alliance_count, _left_contribution_count, _left_credits_count, self.__level, self.__exp, _data) )
开发者ID:anson-tang,项目名称:3dkserver,代码行数:34,代码来源:alliance.py
示例19: update_avoid_cache
def update_avoid_cache(self, treasure_id):
'''
@summary: 维护宝物碎片列表的同时, 维护redis中的玩家阵营数据
'''
if self.user.base_att.level <= AVOID_WAR_LEVEL:
log.warn('User level <= 12 could not be plunder. cid: {0}.'.format( self.cid ))
defer.returnValue( REQUEST_LIMIT_ERROR )
treasure_conf = get_item_by_itemid( treasure_id )
if not treasure_conf:
log.error('Can not find conf. treasure_id: {0}.'.format( treasure_id ))
defer.returnValue( NOT_FOUND_CONF )
_shard_list = [splited[1] for splited in treasure_conf['ChangeList'] ]
# 只有同时拥有“一个宝物的2个或者2个以上,不同位置碎片”的玩家才会被加入被抢夺列表
_haved = 0
_plunder_list = [] # 可被抢夺的碎片
for _shard_id in _shard_list:
for attrib in self.__gsattribs.itervalues():
if attrib.item_id == _shard_id:
_haved += 1
_plunder_list.append( _shard_id )
break
#_treasure_ids = yield redis.hget( HASH_TREASURE_CHARACTER_IDS, self.cid )
#if _treasure_ids:
# _treasure_ids = loads(_treasure_ids)
#else:
# _treasure_ids = []
#log.info('For Test. _haved: {0}, cid: {1}, _shard_id: {2}, _shard_list: {3}, _plunder_list: {4}.'.format( _haved, self.cid, _shard_id, _shard_list, _plunder_list ))
for _shard_id in _shard_list:
yield redis.hdel( TPL_TREASURE_SHARD_GOT % _shard_id, self.cid )
#if treasure_id in _treasure_ids:
# _treasure_ids.remove( treasure_id )
if _haved > 1:
#_flag = True # 成功获取玩家有效阵容
#_exists = yield redis.hexists( HASH_TREASURE_CHARACTER_CAMP, self.cid )
#if (not _exists):
# _all_camps = yield self.user.get_camp()
# fellow_ids = []
# if _all_camps:
# for camp_data in _all_camps[1]:
# if not camp_data or not camp_data[1]:
# continue
# fellow_ids.append( camp_data[1][1] )
# # 有效的玩家阵容
# if fellow_ids:
# yield redis.hset( HASH_TREASURE_CHARACTER_CAMP, self.cid, dumps(_all_camps) )
# #log.info('For Test. save treasure camp. cid: {0}.'.format( self.cid ))
# else:
# _flag = False
# log.error('Save char treasure camp data fail. cid: {0}, _all_camps: {1}.'.format( self.cid, _all_camps ))
for _shard_id in _plunder_list:
yield redis.hset( TPL_TREASURE_SHARD_GOT % _shard_id, self.cid, dumps( (self.cid, self.user.level, self.user.base_att.nick_name) ) )
开发者ID:anson-tang,项目名称:3dkserver,代码行数:59,代码来源:gsbag_treasureshard.py
示例20: update_star_rewarded
def update_star_rewarded(self, scene_id, star_count):
''' 更新已领奖的副本星数记录 '''
old_star_rewarded = yield self.get_star_rewarded(scene_id)
if star_count not in old_star_rewarded:
self.star_rewarded.setdefault(scene_id, []).append( star_count )
yield redis.hset( HASH_SCENE_STAR_REWARDED, self.cid, dumps( self.star_rewarded) )
else:
log.error('scene star had been rewarded.')
开发者ID:anson-tang,项目名称:3dkserver,代码行数:8,代码来源:gsscene_new.py
注:本文中的redis.redis.hset函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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