本文整理汇总了Golang中github.com/go-gl/gl/v2/1/gl.ClearColor函数的典型用法代码示例。如果您正苦于以下问题:Golang ClearColor函数的具体用法?Golang ClearColor怎么用?Golang ClearColor使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了ClearColor函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Golang代码示例。
示例1: FillFramebuffer
func (c *Context) FillFramebuffer(r, g, b, a float64) error {
return c.runOnContextThread(func() error {
gl.ClearColor(float32(r), float32(g), float32(b), float32(a))
gl.Clear(gl.COLOR_BUFFER_BIT)
return nil
})
}
开发者ID:hajimehoshi,项目名称:ebiten,代码行数:7,代码来源:context_desktop.go
示例2: main
func main() {
err := glfw.Init()
if err != nil {
panic(err)
}
defer glfw.Terminate()
fp, err := os.Open("example.tmx")
if err != nil {
panic(err)
}
m, err := tmx.NewMap(fp)
if err != nil {
panic(err)
}
var monitor *glfw.Monitor
window, err := glfw.CreateWindow(screenWidth, screenHeight, "Map Renderer", monitor, nil)
if err != nil {
panic(err)
}
window.MakeContextCurrent()
if err := gl.Init(); err != nil {
panic(err)
}
width, height := window.GetFramebufferSize()
gl.Clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT)
gl.ClearColor(1.0, 1.0, 1.0, 1.0)
gl.Viewport(0, 0, int32(width), int32(height))
gl.MatrixMode(gl.PROJECTION)
gl.LoadIdentity()
gl.Ortho(0, float64(width), float64(height), 0, -1, 1)
gl.Enable(gl.BLEND)
gl.BlendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA)
canvas := newOpenGLCanvas(width, height, float32(width)/float32(screenWidth), float32(height)/float32(screenHeight))
renderer := tmx.NewRenderer(*m, canvas)
fps := 0
startTime := time.Now().UnixNano()
timer := tmx.CreateTimer()
timer.Start()
for !window.ShouldClose() {
elapsed := float64(timer.GetElapsedTime()) / (1000 * 1000)
renderer.Render(int64(math.Ceil(elapsed)))
fps++
if time.Now().UnixNano()-startTime > 1000*1000*1000 {
log.Println(fps)
startTime = time.Now().UnixNano()
fps = 0
}
window.SwapBuffers()
glfw.PollEvents()
timer.UpdateTime()
}
}
开发者ID:manyminds,项目名称:tmx,代码行数:58,代码来源:opengl.go
示例3: onResize
// onResize sets up a simple 2d ortho context based on the window size
func onResize(window *glfw.Window, w, h int) {
w, h = window.GetSize() // query window to get screen pixels
width, height := window.GetFramebufferSize()
gl.Viewport(0, 0, int32(width), int32(height))
gl.MatrixMode(gl.PROJECTION)
gl.LoadIdentity()
gl.Ortho(0, float64(w), 0, float64(h), -1, 1)
gl.MatrixMode(gl.MODELVIEW)
gl.LoadIdentity()
gl.ClearColor(1, 1, 1, 1)
}
开发者ID:jhautefeuille,项目名称:hellochipmunk,代码行数:12,代码来源:glfwtest.go
示例4: main
func main() {
runtime.LockOSThread()
if err := glfw.Init(); err != nil {
panic(err)
}
defer glfw.Terminate()
window, err := glfw.CreateWindow(800, 600, "fontstash example", nil, nil)
if err != nil {
panic(err)
}
window.MakeContextCurrent()
glfw.SwapInterval(1)
gl.Init()
data, err := ioutil.ReadFile(filepath.Join("..", "ClearSans-Regular.ttf"))
if err != nil {
panic(err)
}
gl.Enable(gl.TEXTURE_2D)
tmpBitmap := make([]byte, 512*512)
cdata, err, _, tmpBitmap := truetype.BakeFontBitmap(data, 0, 32, tmpBitmap, 512, 512, 32, 96)
var ftex uint32
gl.GenTextures(1, &ftex)
gl.BindTexture(gl.TEXTURE_2D, ftex)
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR)
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR)
gl.TexImage2D(gl.TEXTURE_2D, 0, gl.ALPHA, 512, 512, 0,
gl.ALPHA, gl.UNSIGNED_BYTE, unsafe.Pointer(&tmpBitmap[0]))
gl.ClearColor(0.3, 0.3, 0.32, 1.)
for !window.ShouldClose() {
gl.Clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT)
gl.MatrixMode(gl.PROJECTION)
gl.LoadIdentity()
gl.Ortho(0, 800, 600, 0, 0, 1)
gl.MatrixMode(gl.MODELVIEW)
gl.LoadIdentity()
gl.Disable(gl.DEPTH_TEST)
gl.Color4ub(255, 255, 255, 255)
gl.Enable(gl.BLEND)
gl.BlendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA)
my_print(100, 100, "The quick brown fox jumps over the fence", ftex, cdata)
window.SwapBuffers()
glfw.PollEvents()
}
}
开发者ID:shibukawa,项目名称:fontstash.go,代码行数:54,代码来源:truetype.go
示例5: setVideoOptions
func (w *Window) setVideoOptions() {
gl.ClearColor(0.4, 0.0, 0.3, 1.0)
projectionMode()
setViewport(w.Width, w.Height)
//Required for per-pixel placing.
gl.Translatef(0.375, 0.375, 0.0)
modelViewMode()
setModelViewOptions()
}
开发者ID:fmd,项目名称:gogol,代码行数:12,代码来源:window.go
示例6: setupScene
func setupScene(width int, height int) {
gl.Disable(gl.DEPTH_TEST)
gl.Disable(gl.LIGHTING)
gl.ClearColor(0.5, 0.5, 0.5, 0.0)
gl.MatrixMode(gl.PROJECTION)
gl.LoadIdentity()
gl.Ortho(0, float64(width), 0, float64(height), -1, 1)
gl.MatrixMode(gl.MODELVIEW)
gl.LoadIdentity()
}
开发者ID:nightowlware,项目名称:gooey,代码行数:12,代码来源:gooey.go
示例7: Enter
func (view *GameView) Enter() {
gl.ClearColor(0, 0, 0, 1)
view.director.SetTitle(view.title)
view.console.SetAudioChannel(view.director.audio.channel)
view.director.window.SetKeyCallback(view.onKey)
// load sram
cartridge := view.console.Cartridge
if cartridge.Battery != 0 {
if sram, err := readSRAM(sramPath(view.hash)); err == nil {
cartridge.SRAM = sram
}
}
}
开发者ID:tiancode,项目名称:nes,代码行数:13,代码来源:gameview.go
示例8: Reset
func (state *State) Reset(window *glfw.Window) {
gl.ClearColor(1, 1, 1, 1)
gl.Clear(gl.COLOR_BUFFER_BIT)
gl.MatrixMode(gl.MODELVIEW)
gl.LoadIdentity()
gl.Disable(gl.DEPTH)
gl.Enable(gl.FRAMEBUFFER_SRGB)
width, height := window.GetSize()
gl.Viewport(0, 0, int32(width), int32(height))
gl.Ortho(0, float64(width), float64(height), 0, 30, -30)
}
开发者ID:egonelbre,项目名称:spector,代码行数:13,代码来源:ui.go
示例9: reshape
func reshape(window *glfw.Window, w, h int) {
gl.ClearColor(1, 1, 1, 1)
//fmt.Println(gl.GetString(gl.EXTENSIONS))
gl.Viewport(0, 0, int32(w), int32(h)) /* Establish viewing area to cover entire window. */
gl.MatrixMode(gl.PROJECTION) /* Start modifying the projection matrix. */
gl.LoadIdentity() /* Reset project matrix. */
gl.Ortho(0, float64(w), 0, float64(h), -1, 1) /* Map abstract coords directly to window coords. */
gl.Scalef(1, -1, 1) /* Invert Y axis so increasing Y goes down. */
gl.Translatef(0, float32(-h), 0) /* Shift origin up to upper-left corner. */
gl.Enable(gl.BLEND)
gl.BlendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA)
gl.Disable(gl.DEPTH_TEST)
width, height = w, h
}
开发者ID:zzn01,项目名称:draw2d,代码行数:14,代码来源:postscriptgl.go
示例10: main
func main() {
var winTitle string = "Go-SDL2 + Go-GL"
var winWidth, winHeight int = 800, 600
var window *sdl.Window
var context sdl.GLContext
var event sdl.Event
var running bool
var err error
if err = sdl.Init(sdl.INIT_EVERYTHING); err != nil {
panic(err)
}
defer sdl.Quit()
if err = gl.Init(); err != nil {
panic(err)
}
window, err = sdl.CreateWindow(winTitle, sdl.WINDOWPOS_UNDEFINED, sdl.WINDOWPOS_UNDEFINED,
winWidth, winHeight, sdl.WINDOW_OPENGL)
if err != nil {
panic(err)
}
defer window.Destroy()
context, err = sdl.GL_CreateContext(window)
if err != nil {
panic(err)
}
defer sdl.GL_DeleteContext(context)
gl.Enable(gl.DEPTH_TEST)
gl.ClearColor(0.2, 0.2, 0.3, 1.0)
gl.ClearDepth(1)
gl.DepthFunc(gl.LEQUAL)
gl.Viewport(0, 0, int32(winWidth), int32(winHeight))
running = true
for running {
for event = sdl.PollEvent(); event != nil; event = sdl.PollEvent() {
switch t := event.(type) {
case *sdl.QuitEvent:
running = false
case *sdl.MouseMotionEvent:
fmt.Printf("[%d ms] MouseMotion\tid:%d\tx:%d\ty:%d\txrel:%d\tyrel:%d\n", t.Timestamp, t.Which, t.X, t.Y, t.XRel, t.YRel)
}
}
drawgl()
sdl.GL_SwapWindow(window)
}
}
开发者ID:emlai,项目名称:go-sdl2,代码行数:50,代码来源:opengl.go
示例11: onDisplay
func onDisplay(program uint32, coords uint32) {
gl.ClearColor(1.0, 1.0, 1.0, 1.0)
gl.Clear(gl.COLOR_BUFFER_BIT)
gl.UseProgram(program)
gl.EnableVertexAttribArray(coords)
triangleVertices := []float32{
0.0, 0.8,
-0.8, -0.8,
0.8, -0.8}
gl.VertexAttribPointer(coords, 2, gl.FLOAT, false, 0, gl.Ptr(triangleVertices))
gl.DrawArrays(gl.TRIANGLES, 0, 3)
gl.DisableVertexAttribArray(coords)
}
开发者ID:eklitzke,项目名称:go-opengl-tutorial,代码行数:15,代码来源:main.go
示例12: setupScene
func setupScene() {
gl.ClearColor(0, 0, 0, 0)
if texDel {
gl.DeleteTextures(1, tex1)
}
tex1 = newTexture(*slides[selCell].getImage(monWidth, monHeight))
gl.MatrixMode(gl.PROJECTION)
gl.LoadIdentity()
gl.Ortho(-1, 1, -1, 1, 1.0, 10.0)
gl.MatrixMode(gl.MODELVIEW)
gl.LoadIdentity()
texDel = true
}
开发者ID:lordwelch,项目名称:PresentationApp,代码行数:16,代码来源:glfw.go
示例13: initGL
func (v *Video) initGL() {
if err := gl.Init(); err != nil {
panic(err)
}
gl.Enable(gl.CULL_FACE)
gl.Enable(gl.DEPTH_TEST)
gl.ClearColor(0.0, 0.0, 0.0, 1.0)
v.prog = createProgram(vertShaderSrcDef, fragShaderSrcDef)
posAttrib := uint32(gl.GetAttribLocation(v.prog, gl.Str("vPosition"+"\x00")))
texCoordAttr := uint32(gl.GetAttribLocation(v.prog, gl.Str("vTexCoord"+"\x00")))
v.textureUni = gl.GetAttribLocation(v.prog, gl.Str("texture"+"\x00"))
var texture uint32
gl.GenTextures(1, &texture)
gl.ActiveTexture(gl.TEXTURE0)
gl.BindTexture(gl.TEXTURE_2D, texture)
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST)
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST)
gl.UseProgram(v.prog)
gl.EnableVertexAttribArray(posAttrib)
gl.EnableVertexAttribArray(texCoordAttr)
//posAttrib.EnableArray()
//texCoordAttr.EnableArray()
var vbo uint32
gl.GenBuffers(1, &vbo)
gl.BindBuffer(gl.ARRAY_BUFFER, vbo)
verts := []float32{-1.0, 1.0, -1.0, -1.0, 1.0, -1.0, 1.0, -1.0, 1.0, 1.0, -1.0, 1.0}
gl.BufferData(gl.ARRAY_BUFFER, len(verts)*int(unsafe.Sizeof(verts[0])), gl.Ptr(verts), gl.STATIC_DRAW)
var textCoorBuf uint32
gl.GenBuffers(1, &textCoorBuf)
gl.BindBuffer(gl.ARRAY_BUFFER, textCoorBuf)
texVerts := []float32{0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 1.0, 0.0, 1.0}
gl.BufferData(gl.ARRAY_BUFFER, len(texVerts)*int(unsafe.Sizeof(texVerts[0])), gl.Ptr(texVerts), gl.STATIC_DRAW)
gl.VertexAttribPointer(posAttrib, 2, gl.FLOAT, false, 0, gl.PtrOffset(0))
gl.VertexAttribPointer(texCoordAttr, 2, gl.FLOAT, false, 0, gl.PtrOffset(0))
//posAttrib.AttribPointer(2, gl.FLOAT, false, 0, uintptr(0))
//texCoordAttr.AttribPointer(2, gl.FLOAT, false, 0, uintptr(0))
}
开发者ID:badfortrains,项目名称:Fergulator,代码行数:45,代码来源:video.go
示例14: init
func (g *graphics) init() error {
if err := g.loadImages(); err != nil {
return err
}
gl.ClearColor(0, 0, 0.7, 1)
gl.Enable(gl.BLEND)
gl.BlendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA)
g.fontStash = fontstash.New(512, 512)
fontID, err := g.fontStash.AddFont(resourcePath("MorrisRoman-Black.ttf"))
if err != nil {
return err
}
g.fontStash.SetYInverted(true)
g.font = NewGLFont(g.fontStash, fontID, 45, [4]float32{0, 0, 0, 1})
return nil
}
开发者ID:gonutz,项目名称:settlers,代码行数:19,代码来源:graphics.go
示例15: Enter
func (view *GameView) Enter() {
gl.ClearColor(0, 0, 0, 1)
view.director.SetTitle(view.title)
view.console.SetAudioChannel(view.director.audio.channel)
view.console.SetAudioSampleRate(view.director.audio.sampleRate)
view.director.window.SetKeyCallback(view.onKey)
// load state
if err := view.console.LoadState(savePath(view.hash)); err == nil {
return
} else {
view.console.Reset()
}
// load sram
cartridge := view.console.Cartridge
if cartridge.Battery != 0 {
if sram, err := readSRAM(sramPath(view.hash)); err == nil {
cartridge.SRAM = sram
}
}
}
开发者ID:cherrybob,项目名称:nes,代码行数:20,代码来源:gameview.go
示例16: Render
func Render() {
gl.ClearColor(0, 0, 0, 1)
gl.Clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT)
gl.Color4f(1, 1, 1, 1)
gl.BindTexture(gl.TEXTURE_2D, game.Texture)
gl.PushMatrix()
gl.Translatef(20-float32(game.PlayerX), 15-float32(game.PlayerY), 0)
gl.Begin(gl.TRIANGLES)
for i := 0; i < game.Width; i++ {
for j := 0; j < game.Height; j++ {
renderTile(game.Tiles[(j*game.Width)+i], float32(i), float32(j))
}
}
// Player
gl.Color4f(1, 0, 0, 1)
renderTile(4, float32(game.PlayerX), float32(game.PlayerY))
gl.End()
gl.PopMatrix()
}
开发者ID:Geemili,项目名称:maze-rogue,代码行数:21,代码来源:maze-rogue.go
示例17: setupScene
func setupScene() {
gl.Enable(gl.DEPTH_TEST)
gl.Enable(gl.LIGHTING)
gl.ClearColor(0.5, 0.5, 0.5, 0.0)
gl.ClearDepth(1)
gl.DepthFunc(gl.LEQUAL)
ambient := []float32{0.5, 0.5, 0.5, 1}
diffuse := []float32{1, 1, 1, 1}
lightPosition := []float32{-5, 5, 10, 0}
gl.Lightfv(gl.LIGHT0, gl.AMBIENT, &ambient[0])
gl.Lightfv(gl.LIGHT0, gl.DIFFUSE, &diffuse[0])
gl.Lightfv(gl.LIGHT0, gl.POSITION, &lightPosition[0])
gl.Enable(gl.LIGHT0)
gl.MatrixMode(gl.PROJECTION)
gl.LoadIdentity()
gl.Frustum(-1, 1, -1, 1, 1.0, 10.0)
gl.MatrixMode(gl.MODELVIEW)
gl.LoadIdentity()
}
开发者ID:donomii,项目名称:throfflib,代码行数:22,代码来源:throffgraphics.go
示例18: main
func main() {
flag.Parse()
go func() {
http.ListenAndServe("localhost:6060", nil)
}()
go func() {
for {
runtime.GC()
time.Sleep(1)
}
}()
if err := glfw.Init(); err != nil {
log.Fatalln("failed to initialize glfw:", err)
}
defer glfw.Terminate()
glfw.WindowHint(glfw.Resizable, glfw.True)
glfw.WindowHint(glfw.Visible, glfw.False) // do not steal focus
glfw.WindowHint(glfw.Samples, 4)
glfw.WindowHint(glfw.ContextVersionMajor, 2)
glfw.WindowHint(glfw.ContextVersionMinor, 1)
window, err := glfw.CreateWindow(800, 600, "Spector", nil, nil)
if err != nil {
panic(err)
}
window.MakeContextCurrent()
window.Restore()
window.SetPos(32, 64)
if err := gl.Init(); err != nil {
panic(err)
}
if err := gl.GetError(); err != 0 {
fmt.Println("INIT", err)
}
startnano := time.Now().UnixNano()
DrawList := draw.NewList()
for !window.ShouldClose() {
start := qpc.Now()
if window.GetKey(glfw.KeyEscape) == glfw.Press {
return
}
now := float64(time.Now().UnixNano()-startnano) / 1e9
width, height := window.GetSize()
{ // reset window
gl.MatrixMode(gl.MODELVIEW)
gl.LoadIdentity()
gl.Viewport(0, 0, int32(width), int32(height))
gl.Ortho(0, float64(width), float64(height), 0, 30, -30)
gl.ClearColor(1, 1, 1, 1)
gl.Clear(gl.COLOR_BUFFER_BIT)
}
DrawList.Reset()
DrawList.AddRectFill(&draw.Rectangle{
draw.Vector{10, 10},
draw.Vector{50, 50},
}, draw.Red)
CircleRadius := float32(50.0 * math.Sin(now*1.3))
DrawList.AddCircle(
draw.Vector{100, 100}, CircleRadius, draw.Red)
DrawList.AddArc(
draw.Vector{200, 100}, CircleRadius/2+50,
float32(now),
float32(math.Sin(now)*10),
draw.ColorHSL(float32(math.Sin(now*0.3)), 0.8, 0.5))
LineWidth := float32(math.Sin(now*2.1)*5 + 5)
LineCount := int(width / 8)
line := make([]draw.Vector, LineCount)
for i := range line {
r := float64(i) / float64(LineCount-1)
line[i].X = float32(r) * float32(width)
line[i].Y = float32(height)*0.5 + float32(math.Sin(r*11.8+now)*100)
}
DrawList.AddLine(line[:], LineWidth,
draw.ColorHSL(float32(math.Sin(now*0.3)), 0.6, 0.6))
CircleCount := int(width / 8)
circle := make([]draw.Vector, CircleCount)
for i := range circle {
p := float64(i) / float64(CircleCount)
a := now + p*math.Pi*2
w := math.Sin(p*62)*20.0 + 100.0
circle[i].X = float32(width)*0.5 + float32(math.Cos(a)*w)
circle[i].Y = float32(height)*0.5 + float32(math.Sin(a)*w)
//.........这里部分代码省略.........
开发者ID:egonelbre,项目名称:spector,代码行数:101,代码来源:main.go
示例19: main
func main() {
if err := glfw.Init(nopContextWatcher{}); err != nil {
panic(err)
}
defer glfw.Terminate()
window, err := glfw.CreateWindow(1536, 960, "", nil, nil)
if err != nil {
panic(err)
}
globalWindow = window
window.MakeContextCurrent()
window.SetInputMode(glfw.CursorMode, glfw.CursorHidden)
if err := gl.Init(); nil != err {
panic(err)
}
glfw.SwapInterval(1) // Vsync.
framebufferSizeCallback := func(w *glfw.Window, framebufferSize0, framebufferSize1 int) {
gl.Viewport(0, 0, int32(framebufferSize0), int32(framebufferSize1))
var windowSize [2]int
windowSize[0], windowSize[1] = w.GetSize()
// Update the projection matrix
gl.MatrixMode(gl.PROJECTION)
gl.LoadIdentity()
gl.Ortho(0, float64(windowSize[0]), float64(windowSize[1]), 0, -1, 1)
gl.MatrixMode(gl.MODELVIEW)
}
{
var framebufferSize [2]int
framebufferSize[0], framebufferSize[1] = window.GetFramebufferSize()
framebufferSizeCallback(window, framebufferSize[0], framebufferSize[1])
}
window.SetFramebufferSizeCallback(framebufferSizeCallback)
var inputEventQueue []InputEvent
mousePointer = &Pointer{VirtualCategory: POINTING}
var lastMousePos mgl64.Vec2
lastMousePos[0], lastMousePos[1] = window.GetCursorPos()
MousePos := func(w *glfw.Window, x, y float64) {
//fmt.Println("MousePos:", x, y)
inputEvent := InputEvent{
Pointer: mousePointer,
EventTypes: map[EventType]bool{SLIDER_EVENT: true, AXIS_EVENT: true},
InputId: 0,
Buttons: nil,
Sliders: []float64{x - lastMousePos[0], y - lastMousePos[1]}, // TODO: Do this in a pointer general way?
Axes: []float64{x, y},
}
lastMousePos[0] = x
lastMousePos[1] = y
inputEventQueue = EnqueueInputEvent(inputEvent, inputEventQueue)
}
window.SetCursorPosCallback(MousePos)
MousePos(window, lastMousePos[0], lastMousePos[1])
gl.ClearColor(0.85, 0.85, 0.85, 1)
rand.Seed(4)
var widget = newMultitouchTestBoxWidget(mgl64.Vec2{600, 300}, rand.Intn(6))
var widget2 = newMultitouchTestBoxWidget(mgl64.Vec2{600 + 210, 300 + 210}, rand.Intn(6))
var widget3 = newMultitouchTestBoxWidget(mgl64.Vec2{600 + 210, 300}, rand.Intn(6))
var widget4 = newMultitouchTestBoxWidget(mgl64.Vec2{600, 300 + 210}, rand.Intn(6))
go func() {
<-time.After(5 * time.Second)
log.Println("trigger!")
widget.color++ // HACK: Racy.
glfw.PostEmptyEvent()
}()
for !window.ShouldClose() {
//glfw.PollEvents()
glfw.WaitEvents()
// Process Input.
inputEventQueue = ProcessInputEventQueue(inputEventQueue)
gl.Clear(gl.COLOR_BUFFER_BIT)
widget.Render()
widget2.Render()
widget3.Render()
widget4.Render()
mousePointer.Render()
window.SwapBuffers()
log.Println("swapped buffers")
runtime.Gosched()
}
}
开发者ID:rexposadas,项目名称:gx,代码行数:100,代码来源:main.go
示例20: main
func main() {
runtime.LockOSThread()
if err := glfw.Init(); err != nil {
panic(err)
}
defer glfw.Terminate()
window, err := glfw.CreateWindow(800, 600, "fontstash example", nil, nil)
if err != nil {
panic(err)
}
window.MakeContextCurrent()
glfw.SwapInterval(1)
gl.Init()
stash := fontstash.New(512, 512)
clearSansRegular, err := stash.AddFont(filepath.Join("..", "ClearSans-Regular.ttf"))
if err != nil {
panic(err)
}
clearSansItalic, err := stash.AddFont(filepath.Join("..", "ClearSans-Italic.ttf"))
if err != nil {
panic(err)
}
clearSansBold, err := stash.AddFont(filepath.Join("..", "ClearSans-Bold.ttf"))
if err != nil {
panic(err)
}
droidJapanese, err := stash.AddFont(filepath.Join("..", "DroidSansJapanese.ttf"))
if err != nil {
panic(err)
}
gl.ClearColor(0.3, 0.3, 0.32, 1.)
for !window.ShouldClose() {
gl.Clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT)
gl.MatrixMode(gl.PROJECTION)
gl.LoadIdentity()
gl.Ortho(0, 800, 0, 600, -1, 1)
gl.MatrixMode(gl.MODELVIEW)
gl.LoadIdentity()
gl.Disable(gl.DEPTH_TEST)
gl.Color4ub(255, 255, 255, 255)
gl.Enable(gl.BLEND)
gl.BlendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA)
gl.Disable(gl.TEXTURE_2D)
gl.Begin(gl.QUADS)
gl.Vertex2i(0, -5)
gl.Vertex2i(5, -5)
gl.Vertex2i(5, -11)
gl.Vertex2i(0, -11)
gl.End()
sx := float64(100)
sy := float64(250)
stash.BeginDraw()
dx := sx
dy := sy
dx = stash.DrawText(clearSansRegular, 24, dx, dy, "The quick ", [4]float32{0, 0, 0, 1})
dx = stash.DrawText(clearSansItalic, 48, dx, dy, "brown ", [4]float32{1, 1, 0.5, 1})
dx = stash.DrawText(clearSansRegular, 24, dx, dy, "fox ", [4]float32{0, 1, 0.5, 1})
_, _, lh := stash.VMetrics(clearSansItalic, 24)
dx = sx
dy -= lh * 1.2
dx = stash.DrawText(clearSansItalic, 24, dx, dy, "jumps over ", [4]float32{0, 1, 1, 1})
dx = stash.DrawText(clearSansBold, 24, dx, dy, "the lazy ", [4]float32{1, 0, 1, 1})
dx = stash.DrawText(clearSansRegular, 24, dx, dy, "dog.", [4]float32{0, 1, 0, 1})
dx = sx
dy -= lh * 1.2
dx = stash.DrawText(clearSansRegular, 12, dx, dy, "Now is the time for all good men to come to the aid of the party.", [4]float32{0, 0, 1, 1})
_, _, lh = stash.VMetrics(clearSansItalic, 12)
dx = sx
dy -= lh * 1.2 * 2
dx = stash.DrawText(clearSansItalic, 18, dx, dy, "Ég get etið gler án þess að meiða mig.", [4]float32{1, 0, 0, 1})
_, _, lh = stash.VMetrics(clearSansItalic, 18)
dx = sx
dy -= lh * 1.2
stash.DrawText(droidJapanese, 18, dx, dy, "どこかに置き忘れた、サングラスと打ち明け話。", [4]float32{1, 1, 1, 1})
stash.EndDraw()
gl.Enable(gl.DEPTH_TEST)
window.SwapBuffers()
glfw.PollEvents()
}
}
开发者ID:shibukawa,项目名称:fontstash.go,代码行数:96,代码来源:fontstash.go
注:本文中的github.com/go-gl/gl/v2/1/gl.ClearColor函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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