本文整理汇总了Golang中github.com/go-gl/gl/v2/1/gl.Disable函数的典型用法代码示例。如果您正苦于以下问题:Golang Disable函数的具体用法?Golang Disable怎么用?Golang Disable使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了Disable函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Golang代码示例。
示例1: PrintSegment
// Shouldn't have tabs nor newlines
func (o *OpenGlStream) PrintSegment(s string) {
if s == "" {
return
}
if o.BackgroundColor != nil && o.BorderColor == nil {
gl.PushAttrib(gl.CURRENT_BIT)
gl.Color3dv((*float64)(&o.BackgroundColor[0]))
gl.PushMatrix()
gl.Translated(float64(o.pos[0]), float64(o.pos[1]), 0)
for range s {
gl.CallList(oFontBackground)
}
gl.PopMatrix()
gl.PopAttrib()
}
gl.TexParameterf(gl.TEXTURE_2D, gl.TEXTURE_LOD_BIAS, float32(lodBias*0.01))
gl.Enable(gl.BLEND)
defer gl.Disable(gl.BLEND)
gl.Enable(gl.TEXTURE_2D)
defer gl.Disable(gl.TEXTURE_2D)
gl.PushMatrix()
gl.Translated(float64(o.pos[0]), float64(o.pos[1]), 0)
gl.ListBase(oFontBase + uint32(o.FontOptions)*96)
gl.CallLists(int32(len(s)), gl.UNSIGNED_BYTE, gl.Ptr(&[]byte(s)[0]))
gl.PopMatrix()
//CheckGLError()
}
开发者ID:rexposadas,项目名称:Conception-go,代码行数:33,代码来源:text.go
示例2: setModelViewOptions
func setModelViewOptions() {
gl.Enable(gl.TEXTURE_2D)
gl.Disable(gl.LIGHTING)
gl.Disable(gl.DITHER)
gl.Enable(gl.CULL_FACE)
gl.CullFace(gl.FRONT)
gl.BlendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA)
gl.Enable(gl.BLEND)
gl.Enable(gl.ALPHA_TEST)
gl.DepthFunc(gl.LEQUAL)
gl.Disable(gl.DEPTH_TEST)
}
开发者ID:fmd,项目名称:gogol,代码行数:12,代码来源:window.go
示例3: setupScene
func setupScene(width int, height int) {
gl.Disable(gl.DEPTH_TEST)
gl.Disable(gl.LIGHTING)
gl.ClearColor(0.5, 0.5, 0.5, 0.0)
gl.MatrixMode(gl.PROJECTION)
gl.LoadIdentity()
gl.Ortho(0, float64(width), 0, float64(height), -1, 1)
gl.MatrixMode(gl.MODELVIEW)
gl.LoadIdentity()
}
开发者ID:nightowlware,项目名称:gooey,代码行数:12,代码来源:gooey.go
示例4: Draw
func (atlas *FontAtlas) Draw(text string, b Bounds) {
atlas.LoadGlyphs(text)
gl.Enable(gl.BLEND)
defer gl.Disable(gl.BLEND)
gl.BlendFunc(gl.ONE, gl.ONE_MINUS_SRC_ALPHA)
gl.Enable(gl.TEXTURE_2D)
defer gl.Disable(gl.TEXTURE_2D)
gl.BindTexture(gl.TEXTURE_2D, atlas.Texture)
x := b.Min.X + atlas.drawPadding
y := (b.Max.Y+b.Min.Y)/2 + (ceilPxf(atlas.maxBounds.Min.Y)+ceilPxf(atlas.maxBounds.Max.Y))/2
p := rune(0)
for _, r := range text {
glyph := atlas.Rendered[r]
dx := float32(glyph.Loc.Dx())
dy := float32(glyph.Loc.Dy())
px := x + ceilPxf(glyph.Bounds.Min.X) - glyphPadding
py := y + ceilPxf(glyph.Bounds.Min.Y) - glyphPadding
// this is not the ideal way of positioning the letters
// will create positioning artifacts
// but it the result is more
px = float32(math.Trunc(float64(px)))
py = float32(math.Trunc(float64(py)))
gl.Begin(gl.QUADS)
{
gl.TexCoord2f(glyph.RelLoc.Min.X, glyph.RelLoc.Min.Y)
gl.Vertex2f(px, py)
gl.TexCoord2f(glyph.RelLoc.Max.X, glyph.RelLoc.Min.Y)
gl.Vertex2f(px+dx, py)
gl.TexCoord2f(glyph.RelLoc.Max.X, glyph.RelLoc.Max.Y)
gl.Vertex2f(px+dx, py+dy)
gl.TexCoord2f(glyph.RelLoc.Min.X, glyph.RelLoc.Max.Y)
gl.Vertex2f(px, py+dy)
}
gl.End()
k := atlas.Face.Kern(p, r)
p = r
x += ceilPxf(glyph.Advance + k)
}
}
开发者ID:egonelbre,项目名称:spector,代码行数:48,代码来源:fontatlas.go
示例5: drawHud
func (ctx *DrawContext) drawHud(o *orrery.Orrery, frametime time.Duration) {
txt, size, err := ctx.createHudTexture(o, frametime)
if err != nil {
log.Fatalf(`can't create texture from text surface: %s`, err)
}
defer gl.DeleteTextures(1, &txt)
gl.MatrixMode(gl.PROJECTION)
gl.PushMatrix()
gl.LoadIdentity()
gl.Ortho(0.0, float64(ctx.width), float64(ctx.height), 0.0, -1.0, 1.0)
gl.MatrixMode(gl.MODELVIEW)
gl.LoadIdentity()
gl.Clear(gl.DEPTH_BUFFER_BIT)
gl.BindTexture(gl.TEXTURE_2D, txt)
gl.Enable(gl.TEXTURE_2D)
defer gl.Disable(gl.TEXTURE_2D)
gl.Color3f(1, 1, 1)
gl.Begin(gl.QUADS)
gl.TexCoord2f(0, 0)
gl.Vertex2f(0.0, 0.0)
gl.TexCoord2f(1, 0)
gl.Vertex2f(float32(size[0]), 0.0)
gl.TexCoord2f(1, 1)
gl.Vertex2f(float32(size[0]), float32(size[1]))
gl.TexCoord2f(0, 1)
gl.Vertex2f(0.0, float32(size[1]))
gl.End()
gl.PopMatrix()
}
开发者ID:farhaven,项目名称:universe,代码行数:33,代码来源:drawing.go
示例6: draw
func (atlas *FontAtlas) draw(rendered *image.RGBA, b Bounds) {
var texture uint32
gl.Enable(gl.TEXTURE_2D)
gl.GenTextures(1, &texture)
gl.BindTexture(gl.TEXTURE_2D, texture)
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR)
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR)
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE)
gl.TexImage2D(
gl.TEXTURE_2D,
0,
gl.RGBA,
int32(rendered.Bounds().Dx()),
int32(rendered.Bounds().Dy()),
0,
gl.RGBA,
gl.UNSIGNED_BYTE,
gl.Ptr(rendered.Pix))
gl.Enable(gl.BLEND)
gl.BlendFunc(gl.ONE, gl.ONE_MINUS_SRC_ALPHA)
gl.Begin(gl.QUADS)
{
gl.TexCoord2f(0, 0)
gl.Vertex2f(b.Min.X, b.Min.Y)
gl.TexCoord2f(1, 0)
gl.Vertex2f(b.Max.X, b.Min.Y)
gl.TexCoord2f(1, 1)
gl.Vertex2f(b.Max.X, b.Max.Y)
gl.TexCoord2f(0, 1)
gl.Vertex2f(b.Min.X, b.Max.Y)
}
gl.End()
gl.Disable(gl.BLEND)
gl.DeleteTextures(1, &texture)
gl.Disable(gl.TEXTURE_2D)
}
开发者ID:egonelbre,项目名称:spector,代码行数:43,代码来源:fontatlas_slow.go
示例7: main
func main() {
runtime.LockOSThread()
if err := glfw.Init(); err != nil {
panic(err)
}
defer glfw.Terminate()
window, err := glfw.CreateWindow(800, 600, "fontstash example", nil, nil)
if err != nil {
panic(err)
}
window.MakeContextCurrent()
glfw.SwapInterval(1)
gl.Init()
data, err := ioutil.ReadFile(filepath.Join("..", "ClearSans-Regular.ttf"))
if err != nil {
panic(err)
}
gl.Enable(gl.TEXTURE_2D)
tmpBitmap := make([]byte, 512*512)
cdata, err, _, tmpBitmap := truetype.BakeFontBitmap(data, 0, 32, tmpBitmap, 512, 512, 32, 96)
var ftex uint32
gl.GenTextures(1, &ftex)
gl.BindTexture(gl.TEXTURE_2D, ftex)
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR)
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR)
gl.TexImage2D(gl.TEXTURE_2D, 0, gl.ALPHA, 512, 512, 0,
gl.ALPHA, gl.UNSIGNED_BYTE, unsafe.Pointer(&tmpBitmap[0]))
gl.ClearColor(0.3, 0.3, 0.32, 1.)
for !window.ShouldClose() {
gl.Clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT)
gl.MatrixMode(gl.PROJECTION)
gl.LoadIdentity()
gl.Ortho(0, 800, 600, 0, 0, 1)
gl.MatrixMode(gl.MODELVIEW)
gl.LoadIdentity()
gl.Disable(gl.DEPTH_TEST)
gl.Color4ub(255, 255, 255, 255)
gl.Enable(gl.BLEND)
gl.BlendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA)
my_print(100, 100, "The quick brown fox jumps over the fence", ftex, cdata)
window.SwapBuffers()
glfw.PollEvents()
}
}
开发者ID:shibukawa,项目名称:fontstash.go,代码行数:54,代码来源:truetype.go
示例8: FlushDraw
func (stash *Stash) FlushDraw() {
i := 0
texture := stash.ttTextures[i]
tt := true
for {
if texture.nverts > 0 {
gl.Enable(gl.TEXTURE_2D)
gl.BindTexture(gl.TEXTURE_2D, texture.id)
for k := 0; k < texture.nverts; k++ {
gl.Begin(gl.QUADS)
gl.Color4fv(&texture.color[0])
gl.TexCoord2f(texture.verts[k*4+2], texture.verts[k*4+3])
gl.Vertex2f(texture.verts[k*4+0], texture.verts[k*4+1])
k++
gl.Color4fv(&texture.color[0])
gl.TexCoord2f(texture.verts[k*4+2], texture.verts[k*4+3])
gl.Vertex2f(texture.verts[k*4+0], texture.verts[k*4+1])
k++
gl.Color4fv(&texture.color[0])
gl.TexCoord2f(texture.verts[k*4+2], texture.verts[k*4+3])
gl.Vertex2f(texture.verts[k*4+0], texture.verts[k*4+1])
k++
gl.Color4fv(&texture.color[0])
gl.TexCoord2f(texture.verts[k*4+2], texture.verts[k*4+3])
gl.Vertex2f(texture.verts[k*4+0], texture.verts[k*4+1])
gl.End()
}
gl.Disable(gl.TEXTURE_2D)
texture.nverts = 0
}
if tt {
if i < len(stash.ttTextures)-1 {
i++
texture = stash.ttTextures[i]
} else {
i = 0
if len(stash.bmTextures) > 0 {
texture = stash.bmTextures[i]
tt = false
} else {
break
}
}
} else {
if i < len(stash.bmTextures)-1 {
i++
texture = stash.bmTextures[i]
} else {
break
}
}
}
}
开发者ID:shibukawa,项目名称:fontstash.go,代码行数:53,代码来源:fontstash.go
示例9: Reset
func (state *State) Reset(window *glfw.Window) {
gl.ClearColor(1, 1, 1, 1)
gl.Clear(gl.COLOR_BUFFER_BIT)
gl.MatrixMode(gl.MODELVIEW)
gl.LoadIdentity()
gl.Disable(gl.DEPTH)
gl.Enable(gl.FRAMEBUFFER_SRGB)
width, height := window.GetSize()
gl.Viewport(0, 0, int32(width), int32(height))
gl.Ortho(0, float64(width), float64(height), 0, 30, -30)
}
开发者ID:egonelbre,项目名称:spector,代码行数:13,代码来源:ui.go
示例10: glRect
func glRect(x, y, w, h, r, g, b, a float32) {
gl.Disable(gl.TEXTURE_2D) // TODO do this once and remember the state
gl.Begin(gl.QUADS)
gl.Color4f(r, g, b, a)
gl.Vertex2f(x, y)
gl.Color4f(r, g, b, a)
gl.Vertex2f(x+w, y)
gl.Color4f(r, g, b, a)
gl.Vertex2f(x+w, y+h)
gl.Color4f(r, g, b, a)
gl.Vertex2f(x, y+h)
gl.End()
}
开发者ID:gonutz,项目名称:settlers,代码行数:13,代码来源:graphics.go
示例11: List
func List(width, height int, list *draw.List) {
gl.Enable(gl.BLEND)
gl.BlendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA)
gl.Enable(gl.SCISSOR_TEST)
defer gl.Disable(gl.SCISSOR_TEST)
gl.EnableClientState(gl.VERTEX_ARRAY)
defer gl.DisableClientState(gl.VERTEX_ARRAY)
gl.EnableClientState(gl.COLOR_ARRAY)
defer gl.DisableClientState(gl.COLOR_ARRAY)
gl.EnableClientState(gl.TEXTURE_COORD_ARRAY)
defer gl.DisableClientState(gl.TEXTURE_COORD_ARRAY)
gl.VertexPointer(2, gl.FLOAT, vertexStride, unsafe.Pointer(&(list.Vertices[0].P)))
gl.TexCoordPointer(2, gl.FLOAT, vertexStride, unsafe.Pointer(&(list.Vertices[0].UV)))
gl.ColorPointer(4, gl.UNSIGNED_BYTE, vertexStride, unsafe.Pointer(&(list.Vertices[0].Color)))
offset := 0
for _, cmd := range list.Commands {
if cmd.Count == 0 {
continue
}
if cmd.Texture == 0 {
gl.Disable(gl.TEXTURE_2D)
} else {
gl.Enable(gl.TEXTURE_2D)
gl.BindTexture(gl.TEXTURE_2D, uint32(cmd.Texture))
}
x, y, w, h := cmd.Clip.AsInt32()
gl.Scissor(x, int32(height)-y-h, w, h)
gl.DrawElements(gl.TRIANGLES, int32(cmd.Count), indexType, gl.Ptr(list.Indicies[offset:]))
offset += int(cmd.Count)
}
}
开发者ID:egonelbre,项目名称:spector,代码行数:38,代码来源:render.go
示例12: drawGrid
func (ctx *DrawContext) drawGrid() {
gl.Disable(gl.DEPTH_TEST)
defer gl.Enable(gl.DEPTH_TEST)
for i := float32(-500); i <= 500; i += 5 {
gl.Begin(gl.LINES)
gl.Color3f(0.2, 0.2, 0.2)
gl.Vertex3f(-500, i, 0)
gl.Vertex3f(500, i, 0)
gl.Vertex3f(i, -500, 0)
gl.Vertex3f(i, 500, 0)
gl.End()
}
}
开发者ID:farhaven,项目名称:universe,代码行数:14,代码来源:drawing.go
示例13: draw
func (m *menu) draw() {
return // TODO
gl.Disable(gl.TEXTURE_2D)
gl.Begin(gl.QUADS)
gl.Color4f(m.color.r, m.color.g, m.color.b, m.color.a)
gl.Vertex2f(m.pos.x, m.pos.y)
gl.Color4f(m.color.r, m.color.g, m.color.b, m.color.a)
gl.Vertex2f(m.pos.x+m.pos.w, m.pos.y)
gl.Color4f(m.color.r, m.color.g, m.color.b, m.color.a)
gl.Vertex2f(m.pos.x+m.pos.w, m.pos.y+m.pos.h)
gl.Color4f(m.color.r, m.color.g, m.color.b, m.color.a)
gl.Vertex2f(m.pos.x, m.pos.y+m.pos.h)
gl.End()
}
开发者ID:gonutz,项目名称:settlers,代码行数:14,代码来源:main_glfw.go
示例14: reshape
func reshape(window *glfw.Window, w, h int) {
gl.ClearColor(1, 1, 1, 1)
//fmt.Println(gl.GetString(gl.EXTENSIONS))
gl.Viewport(0, 0, int32(w), int32(h)) /* Establish viewing area to cover entire window. */
gl.MatrixMode(gl.PROJECTION) /* Start modifying the projection matrix. */
gl.LoadIdentity() /* Reset project matrix. */
gl.Ortho(0, float64(w), 0, float64(h), -1, 1) /* Map abstract coords directly to window coords. */
gl.Scalef(1, -1, 1) /* Invert Y axis so increasing Y goes down. */
gl.Translatef(0, float32(-h), 0) /* Shift origin up to upper-left corner. */
gl.Enable(gl.BLEND)
gl.BlendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA)
gl.Disable(gl.DEPTH_TEST)
width, height = w, h
}
开发者ID:zzn01,项目名称:draw2d,代码行数:14,代码来源:postscriptgl.go
示例15: upload
func (atlas *FontAtlas) upload() {
if !atlas.Dirty {
return
}
atlas.Dirty = false
gl.Enable(gl.TEXTURE_2D)
if atlas.Texture != 0 {
gl.DeleteTextures(1, &atlas.Texture)
atlas.Texture = 0
}
gl.GenTextures(1, &atlas.Texture)
gl.BindTexture(gl.TEXTURE_2D, atlas.Texture)
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR)
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR)
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE)
gl.TexImage2D(
gl.TEXTURE_2D,
0,
gl.RGBA,
int32(atlas.Image.Rect.Size().X),
int32(atlas.Image.Rect.Size().Y),
0,
gl.RGBA,
gl.UNSIGNED_BYTE,
gl.Ptr(atlas.Image.Pix))
if err := gl.GetError(); err != 0 {
log.Println(err)
}
gl.Disable(gl.TEXTURE_2D)
}
开发者ID:egonelbre,项目名称:spector,代码行数:38,代码来源:fontatlas.go
示例16: New
func New(cachew, cacheh int) *Stash {
stash := &Stash{}
// Create data for clearing the textures
stash.emptyData = make([]byte, cachew*cacheh)
// Create first texture for the cache
stash.tw = cachew
stash.th = cacheh
stash.itw = 1 / float64(cachew)
stash.ith = 1 / float64(cacheh)
gl.Enable(gl.TEXTURE_2D)
stash.ttTextures = make([]*Texture, 1)
stash.ttTextures[0] = &Texture{}
gl.GenTextures(1, &stash.ttTextures[0].id)
gl.BindTexture(gl.TEXTURE_2D, stash.ttTextures[0].id)
gl.TexImage2D(gl.TEXTURE_2D, 0, gl.ALPHA, int32(cachew), int32(cacheh),
0, gl.ALPHA, gl.UNSIGNED_BYTE, unsafe.Pointer(&stash.emptyData[0]))
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR)
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR)
gl.Disable(gl.TEXTURE_2D)
return stash
}
开发者ID:shibukawa,项目名称:fontstash.go,代码行数:24,代码来源:fontstash.go
示例17: drawThumbnail
func drawThumbnail(x, y, tx, ty, tw, th float32) {
sx := x + 4
sy := y + 4
gl.Disable(gl.TEXTURE_2D)
gl.Color3f(0.2, 0.2, 0.2)
gl.Begin(gl.QUADS)
gl.Vertex2f(sx, sy)
gl.Vertex2f(sx+256, sy)
gl.Vertex2f(sx+256, sy+240)
gl.Vertex2f(sx, sy+240)
gl.End()
gl.Enable(gl.TEXTURE_2D)
gl.Color3f(1, 1, 1)
gl.Begin(gl.QUADS)
gl.TexCoord2f(tx, ty)
gl.Vertex2f(x, y)
gl.TexCoord2f(tx+tw, ty)
gl.Vertex2f(x+256, y)
gl.TexCoord2f(tx+tw, ty+th)
gl.Vertex2f(x+256, y+240)
gl.TexCoord2f(tx, ty+th)
gl.Vertex2f(x, y+240)
gl.End()
}
开发者ID:sunclx,项目名称:nes,代码行数:24,代码来源:menuview.go
示例18: main
func main() {
runtime.LockOSThread()
if err := glfw.Init(); err != nil {
panic(err)
}
defer glfw.Terminate()
window, err := glfw.CreateWindow(800, 600, "fontstash example", nil, nil)
if err != nil {
panic(err)
}
window.MakeContextCurrent()
glfw.SwapInterval(1)
gl.Init()
stash := fontstash.New(512, 512)
clearSansRegular, err := stash.AddFont(filepath.Join("..", "ClearSans-Regular.ttf"))
if err != nil {
panic(err)
}
clearSansItalic, err := stash.AddFont(filepath.Join("..", "ClearSans-Italic.ttf"))
if err != nil {
panic(err)
}
clearSansBold, err := stash.AddFont(filepath.Join("..", "ClearSans-Bold.ttf"))
if err != nil {
panic(err)
}
droidJapanese, err := stash.AddFont(filepath.Join("..", "DroidSansJapanese.ttf"))
if err != nil {
panic(err)
}
gl.ClearColor(0.3, 0.3, 0.32, 1.)
for !window.ShouldClose() {
gl.Clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT)
gl.MatrixMode(gl.PROJECTION)
gl.LoadIdentity()
gl.Ortho(0, 800, 0, 600, -1, 1)
gl.MatrixMode(gl.MODELVIEW)
gl.LoadIdentity()
gl.Disable(gl.DEPTH_TEST)
gl.Color4ub(255, 255, 255, 255)
gl.Enable(gl.BLEND)
gl.BlendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA)
gl.Disable(gl.TEXTURE_2D)
gl.Begin(gl.QUADS)
gl.Vertex2i(0, -5)
gl.Vertex2i(5, -5)
gl.Vertex2i(5, -11)
gl.Vertex2i(0, -11)
gl.End()
sx := float64(100)
sy := float64(250)
stash.BeginDraw()
dx := sx
dy := sy
dx = stash.DrawText(clearSansRegular, 24, dx, dy, "The quick ", [4]float32{0, 0, 0, 1})
dx = stash.DrawText(clearSansItalic, 48, dx, dy, "brown ", [4]float32{1, 1, 0.5, 1})
dx = stash.DrawText(clearSansRegular, 24, dx, dy, "fox ", [4]float32{0, 1, 0.5, 1})
_, _, lh := stash.VMetrics(clearSansItalic, 24)
dx = sx
dy -= lh * 1.2
dx = stash.DrawText(clearSansItalic, 24, dx, dy, "jumps over ", [4]float32{0, 1, 1, 1})
dx = stash.DrawText(clearSansBold, 24, dx, dy, "the lazy ", [4]float32{1, 0, 1, 1})
dx = stash.DrawText(clearSansRegular, 24, dx, dy, "dog.", [4]float32{0, 1, 0, 1})
dx = sx
dy -= lh * 1.2
dx = stash.DrawText(clearSansRegular, 12, dx, dy, "Now is the time for all good men to come to the aid of the party.", [4]float32{0, 0, 1, 1})
_, _, lh = stash.VMetrics(clearSansItalic, 12)
dx = sx
dy -= lh * 1.2 * 2
dx = stash.DrawText(clearSansItalic, 18, dx, dy, "Ég get etið gler án þess að meiða mig.", [4]float32{1, 0, 0, 1})
_, _, lh = stash.VMetrics(clearSansItalic, 18)
dx = sx
dy -= lh * 1.2
stash.DrawText(droidJapanese, 18, dx, dy, "どこかに置き忘れた、サングラスと打ち明け話。", [4]float32{1, 1, 1, 1})
stash.EndDraw()
gl.Enable(gl.DEPTH_TEST)
window.SwapBuffers()
glfw.PollEvents()
}
}
开发者ID:shibukawa,项目名称:fontstash.go,代码行数:96,代码来源:fontstash.go
示例19: draw
// OpenGL draw function
func draw(window *glfw.Window) {
gl.Clear(gl.COLOR_BUFFER_BIT)
gl.Enable(gl.BLEND)
gl.Enable(gl.POINT_SMOOTH)
gl.Enable(gl.LINE_SMOOTH)
gl.BlendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA)
gl.LoadIdentity()
gl.PushMatrix()
gl.Disable(gl.LIGHTING)
width, height := window.GetSize()
x := float64(width)
y := float64(height)
h := 0
gl.Color4f(.1, .1, .1, .8)
gl.LineWidth(1.0)
// x方向
var x0, x1, y0, y1 float64
var deltaX, deltaY float64
d := width / 2
x0 = -x
x1 = -x
y0 = -y
y1 = y
deltaX = ((2 * x) / float64(d))
for i := 0; i < d; i++ {
x0 = x0 + deltaX
gl.Begin(gl.LINES)
gl.Vertex3f(float32(x0), float32(y0), float32(h))
gl.Vertex3f(float32(x0), float32(y1), float32(h))
gl.End()
}
// y方向
x0 = -x
x1 = x
deltaY = ((2 * y) / float64(d))
for i := 0; i < d; i++ {
y0 = y0 + deltaY
gl.Begin(gl.LINES)
gl.Vertex3f(float32(x0), float32(y0), float32(h))
gl.Vertex3f(float32(x1), float32(y0), float32(h))
gl.End()
}
gl.PopMatrix()
// draw boxes
for _, room := range rooms {
gl.PushMatrix()
rot := room.Box.Body.Angle() * chipmunk.DegreeConst
gl.Rotatef(float32(rot), 0, 0, 1.0)
x := roundm(float64(room.Box.Body.Position().X), 4.0)
y := roundm(float64(room.Box.Body.Position().Y), 4.0)
gl.Translated(x, y, 0.0)
drawRoom(room)
gl.PopMatrix()
}
}
开发者ID:hatajoe,项目名称:go-procedural-dungeon-generation,代码行数:67,代码来源:main.go
示例20: Disable
func (c *Context) Disable(flag int) {
gl.Disable(uint32(flag))
}
开发者ID:EngoEngine,项目名称:gl,代码行数:3,代码来源:gl_gl2.go
注:本文中的github.com/go-gl/gl/v2/1/gl.Disable函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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