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Golang glfw.SetWindowSizeCallback函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Golang中github.com/go-gl/glfw.SetWindowSizeCallback函数的典型用法代码示例。如果您正苦于以下问题:Golang SetWindowSizeCallback函数的具体用法?Golang SetWindowSizeCallback怎么用?Golang SetWindowSizeCallback使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了SetWindowSizeCallback函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Golang代码示例。

示例1: initGL

// initGL initializes GLFW and OpenGL.
func initGL(c *cpu.CPU, width, height int) error {
	err := glfw.Init()
	if err != nil {
		return err
	}

	glfw.OpenWindowHint(glfw.WindowNoResize, 1)

	err = glfw.OpenWindow(width, height, 8, 8, 8, 8, 8, 0, glfw.Windowed)
	if err != nil {
		glfw.Terminate()
		return err
	}

	glfw.SetWindowTitle("DCPU")
	glfw.SetSwapInterval(1)
	glfw.SetWindowSizeCallback(onResize)

	gl.Init()
	err = glh.CheckGLError()
	if err != nil {
		return err
	}

	gl.Disable(gl.LIGHTING)
	gl.Disable(gl.DEPTH_TEST)
	gl.Enable(gl.TEXTURE_2D)
	gl.Enable(gl.BLEND)
	gl.BlendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA)
	gl.ClearColor(0, 0, 0, 1)
	return err
}
开发者ID:jteeuwen,项目名称:dcpu,代码行数:33,代码来源:gl.go


示例2: main

func main() {
	var err error
	if err = glfw.Init(); err != nil { ///初始化环境
		log.Fatalf("%v\n", err)
		return
	}
	defer glfw.Terminate() /// 销毁环境

	if err = glfw.OpenWindow(Width, Height, 8, 8, 8, 8, 0, 8, glfw.Windowed); err != nil { ///创建窗口
		log.Fatalf("%v\n", err)
		return
	}
	defer glfw.CloseWindow() /// 销毁窗口

	glfw.SetSwapInterval(1)
	glfw.SetWindowTitle(Title)           ///设置标题
	glfw.SetWindowSizeCallback(onResize) /// 回调窗口变化
	glfw.SetKeyCallback(onKey)           ///回调按键

	initGL()

	running = true
	for running && glfw.WindowParam(glfw.Opened) == 1 {
		drawScene()
	}
}
开发者ID:bonly,项目名称:exercise,代码行数:26,代码来源:20110515_nehe03.go


示例3: Open

// Opens a new window.
func (c *Controller) Open(win *Window) (err error) {
	c.Win = win
	mode := glfw.Windowed
	if win.Fullscreen {
		mode = glfw.Fullscreen
	}
	if win.Resize == false {
		glfw.OpenWindowHint(glfw.WindowNoResize, 1)
	}
	if err = glfw.OpenWindow(win.Width, win.Height, 0, 0, 0, 0, 0, 0, mode); err != nil {
		return
	}
	gl.Init()
	gl.Enable(gl.TEXTURE_2D)
	gl.Enable(gl.BLEND)
	gl.BlendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA)
	v1, v2, v3 := glfw.GLVersion()
	log.Printf("OpenGL version: %v %v %v\n", v1, v2, v3)
	fb_supported := glfw.ExtensionSupported("GL_EXT_framebuffer_object")
	log.Printf("Framebuffer supported: %v\n", fb_supported)
	c.SetClearColor(0, 0, 0, 0)
	if win.VSync == true {
		glfw.SetSwapInterval(1) // Limit to refresh
	}
	glfw.SetWindowTitle(win.Title)
	glfw.SetWindowSizeCallback(func(w, h int) {
		log.Printf("Resizing window to %v, %v\n", w, h)
		c.resize()
	})
	err = c.resize()
	return
}
开发者ID:pikkpoiss,项目名称:ld27,代码行数:33,代码来源:controller.go


示例4: Init

func Init() {

	runtime.LockOSThread()

	// Initialize GLFW

	var err error

	if err = glfw.Init(); err != nil {
		log.Fatalf("%v\n", err)
		return
	}

	err = glfw.OpenWindow(SCREEN_WIDTH, SCREEN_HEIGHT,
		0, 0, 0, 0, 0, 0, glfw.Windowed)

	if err != nil {
		log.Fatalf("%v\n", err)
		return
	}

	glfw.SetWindowTitle("Mandelbrot")
	glfw.SetSwapInterval(1)

	glfw.SetWindowSizeCallback(onResize)
	glfw.SetWindowCloseCallback(onClose)
	glfw.SetMouseButtonCallback(onMouseBtn)
	glfw.SetMouseWheelCallback(onMouseWheel)
	glfw.SetKeyCallback(onKey)
	glfw.SetCharCallback(onChar)

	// Initialize OpenGL
	gl.Disable(gl.DEPTH_TEST)
	gl.ClearColor(0, 0, 0, 0)
}
开发者ID:nightlifelover,项目名称:GoMandelbrot,代码行数:35,代码来源:inputoutput.go


示例5: Init

func (v *Video) Init(w int, h int) {
	var err error
	if err = glfw.Init(); err != nil {
		log.Fatal(err)
	}

	glfw.OpenWindowHint(glfw.WindowNoResize, gl.TRUE)

	if err = glfw.OpenWindow(w, h, 8, 8, 8, 0, 24, 0, glfw.Windowed); err != nil {
		log.Fatal(err)
	}

	if gl.Init() != 0 {
		log.Fatal("ummm... hmmm")
	}

	glfw.SetWindowSizeCallback(resize)

	gl.Enable(gl.TEXTURE_2D)

	resize(w, h)

	v.Texture = gl.GenTexture()

}
开发者ID:samfoo,项目名称:gones,代码行数:25,代码来源:video.go


示例6: initGL

// initGL initializes GLFW and OpenGL.
func initGL() error {
	err := glfw.Init()
	if err != nil {
		return err
	}

	glfw.OpenWindowHint(glfw.FsaaSamples, 4)

	err = glfw.OpenWindow(512, 512, 8, 8, 8, 8, 0, 0, glfw.Windowed)
	if err != nil {
		glfw.Terminate()
		return err
	}

	glfw.SetWindowTitle("Meshbuffer 2D example")
	glfw.SetSwapInterval(1)
	glfw.SetWindowSizeCallback(onResize)
	glfw.SetKeyCallback(onKey)

	gl.Init()
	if err = glh.CheckGLError(); err != nil {
		return err
	}

	gl.Disable(gl.DEPTH_TEST)
	gl.Enable(gl.MULTISAMPLE)
	gl.Disable(gl.LIGHTING)
	gl.Enable(gl.COLOR_MATERIAL)
	gl.ClearColor(0.2, 0.2, 0.23, 1.0)
	return nil
}
开发者ID:jayschwa,项目名称:examples,代码行数:32,代码来源:main.go


示例7: init

func init() {
	go func() {
		runtime.LockOSThread()

		if err := glfw.Init(); err != nil {
			log.Panic("glfw Error:", err)
		}

		w, h := 100, 100
		err := glfw.OpenWindow(w, h, 0, 0, 0, 0, 0, 0, glfw.Windowed)
		if err != nil {
			log.Panic("Error:", err)
		}

		if gl.Init() != 0 {
			log.Panic("gl error")
		}

		glfw.SetWindowSizeCallback(Reshape)
		glfw.SwapBuffers()

		for {
			(<-main_thread_setup)()
			glfw.SwapBuffers()
			(<-main_thread_after)()
			main_thread_work_done <- true
		}
	}()
}
开发者ID:pwaller,项目名称:go-gl-testutils,代码行数:29,代码来源:gltest.go


示例8: main

func main() {
	var err error
	if err = glfw.Init(); err != nil {
		log.Fatalf("%v\n", err)
		return
	}

	defer glfw.Terminate()

	if err = glfw.OpenWindow(Width, Height, 8, 8, 8, 8, 0, 8, glfw.Windowed); err != nil {
		log.Fatalf("%v\n", err)
		return
	}

	defer glfw.CloseWindow()

	glfw.SetSwapInterval(1)
	glfw.SetWindowTitle(Title)
	glfw.SetWindowSizeCallback(onResize)
	glfw.SetKeyCallback(onKey)

	if err = initGL(); err != nil {
		log.Fatalf("%v\n", err)
		return
	}

	defer destroyGL()

	running = true
	for running && glfw.WindowParam(glfw.Opened) == 1 {
		drawScene()
	}
}
开发者ID:bonly,项目名称:exercise,代码行数:33,代码来源:20110518_nehe07.go


示例9: initGL

// initGL initializes GLFW and OpenGL.
func initGL() error {
	err := glfw.Init()
	if err != nil {
		return err
	}

	err = glfw.OpenWindow(640, 480, 8, 8, 8, 8, 0, 0, glfw.Windowed)
	if err != nil {
		glfw.Terminate()
		return err
	}

	glfw.SetWindowTitle("go-gl/gltext: Bitmap font example")
	glfw.SetSwapInterval(1)
	glfw.SetWindowSizeCallback(onResize)
	glfw.SetKeyCallback(onKey)

	errno := gl.Init()
	if errno != gl.NO_ERROR {
		str, err := glu.ErrorString(errno)
		if err != nil {
			return fmt.Errorf("Unknown openGL error: %d", errno)
		}
		return fmt.Errorf(str)
	}

	gl.Disable(gl.DEPTH_TEST)
	gl.Disable(gl.LIGHTING)
	gl.ClearColor(0.2, 0.2, 0.23, 0.0)
	return nil
}
开发者ID:jayschwa,项目名称:examples,代码行数:32,代码来源:main.go


示例10: make_window

func make_window(w, h int, title string) func() {
	// Required to make sure that the OpenGL go-routine doesn't get switched
	// to another thread (=> kerblammo)
	runtime.LockOSThread()

	if err := glfw.Init(); err != nil {
		log.Panic("glfw Error:", err)
	}

	err := glfw.OpenWindow(w, h, 0, 0, 0, 0, 0, 0, glfw.Windowed)
	if err != nil {
		log.Panic("Error:", err)
	}

	if gl.Init() != 0 {
		log.Panic("gl error")
	}

	if *vsync {
		glfw.SetSwapInterval(1)
	} else {
		glfw.SetSwapInterval(0)
	}

	glfw.SetWindowTitle(title)
	glfw.SetWindowSizeCallback(Reshape)

	Init()

	return func() {
		glfw.Terminate()
		glfw.CloseWindow()
		log.Print("Cleanup")
	}
}
开发者ID:pwaller,项目名称:mema,代码行数:35,代码来源:graf.go


示例11: main

func main() {
	var err error
	if err = glfw.Init(); err != nil {
		log.Fatalf("%v\n", err)
		return
	}

	defer glfw.Terminate()

	if err = glfw.OpenWindow(640, 480, 8, 8, 8, 8, 0, 0, glfw.Windowed); err != nil {
		log.Fatalf("%v\n", err)
		return
	}

	defer glfw.CloseWindow()

	glfw.SetWindowTitle("Draw")
	glfw.SetSwapInterval(1)
	glfw.SetKeyCallback(onKey)
	glfw.SetMouseButtonCallback(onMouseBtn)
	glfw.SetWindowSizeCallback(onResize)

	running = true
	for running && glfw.WindowParam(glfw.Opened) == 1 {
		if mouse[0] != 0 {
			pen.lineTo(glfw.MousePos())
		} else {
			pen.moveTo(glfw.MousePos())
		}

		glfw.SwapBuffers()
	}
}
开发者ID:jayschwa,项目名称:examples,代码行数:33,代码来源:main.go


示例12: StartEngine

func StartEngine() {
	runtime.GOMAXPROCS(runtime.NumCPU())
	runtime.LockOSThread()
	fmt.Println("Enginge started!")
	var err error
	if err = glfw.Init(); err != nil {
		panic(err)
	}
	fmt.Println("GLFW Initialized!")

	glfw.OpenWindowHint(glfw.Accelerated, 1)

	if err = glfw.OpenWindow(Width, Height, 8, 8, 8, 8, 8, 8, glfw.Windowed); err != nil {
		panic(err)
	}

	glfw.SetSwapInterval(1) //0 to disable vsync, 1 to enable it
	glfw.SetWindowTitle(windowTitle)
	glfw.SetWindowSizeCallback(onResize)
	glfw.SetKeyCallback(input.OnKey)
	glfw.SetCharCallback(input.OnChar)
	glfw.SetMouseButtonCallback(input.ButtonPress)
	glfw.SetMouseWheel(0)
	glfw.SetMouseWheelCallback(input.MouseWheelCallback)

	input.MouseWheelPosition = glfw.MouseWheel
	input.MousePosition = glfw.MousePos

	if err = initGL(); err != nil {
		panic(err)
	}
	fmt.Println("Opengl Initialized!")

	TextureMaterial = NewBasicMaterial(spriteVertexShader, spriteFragmentShader)
	err = TextureMaterial.Load()
	if err != nil {
		fmt.Println(err)
	}

	SDFMaterial = NewBasicMaterial(sdfVertexShader, sdfFragmentShader)
	err = SDFMaterial.Load()
	if err != nil {
		fmt.Println(err)
	}

	internalMaterial = NewBasicMaterial(spriteVertexShader, spriteFragmentShader)
	err = internalMaterial.Load()
	if err != nil {
		fmt.Println(err)
	}

	initDefaultPlane()
	glfw.SwapBuffers()

	gameTime = time.Time{}
	lastTime = time.Now()
	dl = glfw.Time()
}
开发者ID:gulinfang,项目名称:GarageEngine,代码行数:58,代码来源:Engine.go


示例13: Open

func (rw *RenderWindow) Open() error {
	err := glfw.OpenWindow(int(rw.Width), int(rw.Height), 8, 8, 8, 8, 0, 0, glfw.Windowed)
	if err != nil {
		return err
	}
	glfw.SetWindowTitle(rw.Title)
	glfw.SetSwapInterval(2)
	glfw.SetKeyCallback(rw.onKey)
	glfw.SetWindowSizeCallback(rw.onResize)
	return nil
}
开发者ID:jreimers,项目名称:goscilloscope,代码行数:11,代码来源:window.go


示例14: recreateWin

func (_ *NgUserIO) recreateWin() (err error) {
	winInit := &Options.Initialization.Window
	if UserIO.Window.isCreated {
		glfw.CloseWindow()
	}
	if UserIO.Window.isCreated, err = false, glfw.OpenWindow(UserIO.Window.width, UserIO.Window.height, winInit.Rbits, winInit.Gbits, winInit.Bbits, winInit.Abits, winInit.DepthBits, winInit.StencilBits, ugo.Ifi(UserIO.Window.fullscreen, glfw.Fullscreen, glfw.Windowed)); err == nil {
		UserIO.Window.width, UserIO.Window.height = glfw.WindowSize()
		UserIO.Window.isCreated = true
		UserIO.Window.SetTitle(UserIO.Window.title)
		UserIO.Window.SetSwapInterval(UserIO.Window.swap)
		glfw.SetWindowCloseCallback(glfwOnWindowClose)
		glfw.SetWindowSizeCallback(glfwOnWindowResize)
		// glfw.Disable(glfw.MouseCursor)
		glfw.Disable(glfw.AutoPollEvents)
		glfw.Disable(glfw.StickyKeys)
	}
	return
}
开发者ID:Raven67854,项目名称:go-ngine,代码行数:18,代码来源:ng-userio.go


示例15: InitGL

func InitGL(width, height int) {
	//enable vertical sync if the card supports it
	glfw.SetSwapInterval(1)

	gl.ShadeModel(gl.SMOOTH)

	gl.ClearColor(0.1, 0.1, 0.1, 1.0)

	gl.Enable(gl.TEXTURE_2D)
	gl.Enable(gl.CULL_FACE)
	gl.Enable(gl.DEPTH_TEST)
	gl.DepthFunc(gl.LEQUAL)

	gl.Hint(gl.PERSPECTIVE_CORRECTION_HINT, gl.NICEST)

	SetViewport(width, height)
	glfw.SetWindowSizeCallback(SetViewport)
	glfw.SetKeyCallback(OnKey)
}
开发者ID:samnm,项目名称:goblocks,代码行数:19,代码来源:renderer.go


示例16: initGL

// initGL initializes GLFW and OpenGL.
func initGL() error {
	err := glfw.Init()
	if err != nil {
		return err
	}

	glfw.OpenWindowHint(glfw.FsaaSamples, 4)
	glfw.OpenWindowHint(glfw.WindowNoResize, gl.TRUE)

	err = glfw.OpenWindow(512, 512, 8, 8, 8, 8, 32, 0, glfw.Windowed)
	if err != nil {
		glfw.Terminate()
		return err
	}

	glfw.SetWindowTitle("Meshbuffer 3D example")
	glfw.SetSwapInterval(1)
	glfw.SetWindowSizeCallback(onResize)
	glfw.SetKeyCallback(onKey)

	gl.Init()
	if err = glh.CheckGLError(); err != nil {
		return err
	}

	gl.Enable(gl.DEPTH_TEST)
	gl.Enable(gl.MULTISAMPLE)
	gl.Disable(gl.LIGHTING)

	//gl.ClearColor(0.2, 0.2, 0.23, 1.0)
	gl.ClearColor(0, 0, 0, 1.0)
	gl.ShadeModel(gl.SMOOTH)
	gl.LineWidth(2)
	gl.ClearDepth(1)
	gl.DepthFunc(gl.LEQUAL)
	gl.Hint(gl.PERSPECTIVE_CORRECTION_HINT, gl.NICEST)
	gl.ColorMaterial(gl.FRONT_AND_BACK, gl.AMBIENT_AND_DIFFUSE)
	return nil
}
开发者ID:nzlov,项目名称:examples,代码行数:40,代码来源:main.go


示例17: init

func (s *Display) init(title string, screenSizeMultiplier int) error {
	s.Name = PREFIX + "-SCREEN"

	log.Printf("%s: Initialising display", s.Name)
	var err error

	s.ScreenSizeMultiplier = screenSizeMultiplier
	log.Printf("%s: Set screen size multiplier to %dx", s.Name, s.ScreenSizeMultiplier)

	glfw.OpenWindowHint(glfw.WindowNoResize, 1)
	err = glfw.OpenWindow(SCREEN_WIDTH*s.ScreenSizeMultiplier, SCREEN_HEIGHT*s.ScreenSizeMultiplier, 0, 0, 0, 0, 0, 0, glfw.Windowed)
	if err != nil {
		return err
	}

	glfw.SetWindowTitle(title)

	//resize function
	onResize := func(w, h int) {
		gl.Viewport(0, 0, w, h)
		gl.MatrixMode(gl.PROJECTION)
		gl.LoadIdentity()
		gl.Ortho(0, float64(w), float64(h), 0, -1, 1)
		gl.ClearColor(0.255, 0.255, 0.255, 0)
		gl.Clear(gl.COLOR_BUFFER_BIT)
		gl.MatrixMode(gl.MODELVIEW)
		gl.LoadIdentity()
	}

	glfw.SetWindowSizeCallback(onResize)
	desktopMode := glfw.DesktopMode()
	glfw.SetWindowPos((desktopMode.W-SCREEN_WIDTH*s.ScreenSizeMultiplier)/2, (desktopMode.H-SCREEN_HEIGHT*s.ScreenSizeMultiplier)/2)

	gl.ClearColor(0.255, 0.255, 0.255, 0)

	return nil

}
开发者ID:abarax,项目名称:gomeboycolor,代码行数:38,代码来源:inputoutput.go


示例18: CallbackWindowSize

func (me *window) CallbackWindowSize(f func(int, int)) {
	glfw.SetWindowSizeCallback(f)
}
开发者ID:LonelyPale,项目名称:go-ngine,代码行数:3,代码来源:window.go


示例19: main


//.........这里部分代码省略.........
	gl.Materialfv(gl.FRONT_AND_BACK, gl.SPECULAR, mat_specular)
	gl.Materialf(gl.FRONT_AND_BACK, gl.SHININESS, mat_shininess)

	gl.ClearColor(0.02, 0.02, 0.02, 1)
	gl.ClearDepth(1)
	gl.ClearStencil(0)
	gl.Clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT)

	b := createBuffer()

	planetoids := []*Planetoid{}
	for i := 0; i < 1000; i++ {
		p := &Planetoid{
			apogee:  1.2 + rand.Float64()*0.7,
			perigee: 1.5,
			// inclination: 45,
			inclination: rand.Float64()*20 - 10,
			// inclination: 0,
			phase0:      rand.Float64() * 360,
			rising_node: rand.Float64() * 10,
			phase:       0,
			// radius:      rand.Float32()*0.05 + 0.01, //float32(r),
			radius: rand.Float32()*0.0125 + 0.005, //float32(r),
			// quadric:     glu.NewQuadric(),
			circle: b,
		}
		planetoids = append(planetoids, p)
	}

	// Initial projection matrix:

	var aspect float64

	glfw.SetWindowSizeCallback(func(w, h int) {
		gl.Viewport(0, 0, w, h)

		gl.MatrixMode(gl.PROJECTION)
		gl.LoadIdentity()
		aspect = float64(w) / float64(h)
		glu.Perspective(fov, aspect, znear, zfar)
	})

	d := float64(0)

	wireframe := false
	atmosphere := false
	polar := false
	rotating := false
	front := false
	earth := true
	cone := true
	shadowing := true
	tilt := false
	running := true

	glfw.SetKeyCallback(func(key, state int) {
		if state != glfw.KeyPress {
			// Don't act on key coming up
			return
		}

		switch key {
		case 'A':
			atmosphere = !atmosphere
		case 'C':
			cone = !cone
开发者ID:pwaller,项目名称:debris,代码行数:67,代码来源:main.go


示例20: New

func New(width int, height int, title string) *Window {
	var err error
	window := &Window{width: width, height: height, title: title}
	// initialize logger
	logf, err := os.OpenFile("window.log", os.O_WRONLY|os.O_CREATE, 0640)
	logger := log.New(logf, "", log.Ldate|log.Ltime)

	if err = glfw.Init(); err != nil {
		fmt.Fprintf(os.Stderr, "[e] %v\n", err)
		return nil
	}

	// width, hieght, r,g,b,a (color depth bits), depth, stencil, mode
	if err = glfw.OpenWindow(window.width, window.height, 8, 8, 8, 0, 0, 0, glfw.Windowed); err != nil {
		fmt.Fprintf(os.Stderr, "[e] %v\n", err)
		return nil
	}

	onResize := func(w, h int) {
		logger.Printf("resized: %dx%d\n", w, h)
	}

	onClose := func() int {
		logger.Println("window closed\n")
		return 1 // return 0 to keep window open.
	}

	// list callback generators
	createBtnList := func(btnNext func() interface{}, device string) func(button, state int) {
		btnList := list.New()
		btnNext = func() interface{} { return btnList.Remove(btnList.Back()) }
		return func(button, state int) {
			btnList.PushFront(btnEvent{button: button, state: state})
			logger.Printf("%s button: %d, %d\n", device, button, state)
		}
	}

	createPosList := func(posNext func() interface{}, device string) func(x, y int) {
		posList := list.New()
		posNext = func() interface{} { return posList.Remove(posList.Back()) }
		return func(x, y int) {
			posList.PushFront(posEvent{x: x, y: y})
			logger.Printf("%s pos: %d, %d\n", device, x, y)
		}
	}

	createDeltaList := func(deltaNext func() interface{}, device string) func(delta int) {
		deltaList := list.New()
		deltaNext = func() interface{} { return deltaList.Remove(deltaList.Back()) }
		return func(delta int) {
			deltaList.PushFront(deltaEvent{delta: delta})
			logger.Printf("%s delta: %d\n", device, delta)
		}
	}

	glfw.SetSwapInterval(1)
	glfw.SetWindowTitle(title)

	glfw.SetWindowSizeCallback(onResize)
	glfw.SetWindowCloseCallback(onClose)
	glfw.SetMousePosCallback(createPosList(window.MousePos, "mouse pos"))
	glfw.SetMouseButtonCallback(createBtnList(window.MouseBtn, "mouse"))
	glfw.SetMouseWheelCallback(createDeltaList(window.MouseWheel, "mouse wheel"))
	glfw.SetKeyCallback(createBtnList(window.KeyEvt, "keyboard"))
	glfw.SetCharCallback(createBtnList(window.CharEvt, "char"))

	window.Start = func() {
		defer glfw.Terminate()
		defer glfw.CloseWindow()
		running := true
		for running {
			window.Render()
			glfw.SwapBuffers()
			// Break out of loop when Escape key is pressed, or window is closed.
			running = glfw.Key(glfw.KeyEsc) == 0 && glfw.WindowParam(glfw.Opened) == 1
		}
	}

	return window
}
开发者ID:7thprime,项目名称:sol,代码行数:80,代码来源:window.go



注:本文中的github.com/go-gl/glfw.SetWindowSizeCallback函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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Golang glfw.SetWindowTitle函数代码示例发布时间:2022-05-23
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Golang glfw.SetSwapInterval函数代码示例发布时间:2022-05-23
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