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Golang glfw.SetWindowTitle函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Golang中github.com/go-gl/glfw.SetWindowTitle函数的典型用法代码示例。如果您正苦于以下问题:Golang SetWindowTitle函数的具体用法?Golang SetWindowTitle怎么用?Golang SetWindowTitle使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了SetWindowTitle函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Golang代码示例。

示例1: main

func main() {
	var err error
	if err = glfw.Init(); err != nil {
		log.Fatalf("%v\n", err)
		return
	}

	defer glfw.Terminate()

	if err = glfw.OpenWindow(640, 480, 8, 8, 8, 8, 0, 0, glfw.Windowed); err != nil {
		log.Fatalf("%v\n", err)
		return
	}

	defer glfw.CloseWindow()

	glfw.SetWindowTitle("Draw")
	glfw.SetSwapInterval(1)
	glfw.SetKeyCallback(onKey)
	glfw.SetMouseButtonCallback(onMouseBtn)
	glfw.SetWindowSizeCallback(onResize)

	running = true
	for running && glfw.WindowParam(glfw.Opened) == 1 {
		if mouse[0] != 0 {
			pen.lineTo(glfw.MousePos())
		} else {
			pen.moveTo(glfw.MousePos())
		}

		glfw.SwapBuffers()
	}
}
开发者ID:jayschwa,项目名称:examples,代码行数:33,代码来源:main.go


示例2: initGL

// initGL initializes GLFW and OpenGL.
func initGL(c *cpu.CPU, width, height int) error {
	err := glfw.Init()
	if err != nil {
		return err
	}

	glfw.OpenWindowHint(glfw.WindowNoResize, 1)

	err = glfw.OpenWindow(width, height, 8, 8, 8, 8, 8, 0, glfw.Windowed)
	if err != nil {
		glfw.Terminate()
		return err
	}

	glfw.SetWindowTitle("DCPU")
	glfw.SetSwapInterval(1)
	glfw.SetWindowSizeCallback(onResize)

	gl.Init()
	err = glh.CheckGLError()
	if err != nil {
		return err
	}

	gl.Disable(gl.LIGHTING)
	gl.Disable(gl.DEPTH_TEST)
	gl.Enable(gl.TEXTURE_2D)
	gl.Enable(gl.BLEND)
	gl.BlendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA)
	gl.ClearColor(0, 0, 0, 1)
	return err
}
开发者ID:jteeuwen,项目名称:dcpu,代码行数:33,代码来源:gl.go


示例3: main

func main() {
	if err := glfw.Init(); err != nil {
		fmt.Fprintf(os.Stderr, "%s\n", err.Error())
		return
	}
	defer glfw.Terminate()

	glfw.OpenWindowHint(glfw.FsaaSamples, 4)
	glfw.OpenWindowHint(glfw.OpenGLVersionMajor, 3)
	glfw.OpenWindowHint(glfw.OpenGLVersionMinor, 3)
	glfw.OpenWindowHint(glfw.OpenGLProfile, glfw.OpenGLCoreProfile)

	if err := glfw.OpenWindow(1024, 768, 0, 0, 0, 0, 32, 0, glfw.Windowed); err != nil {
		fmt.Fprintf(os.Stderr, "%s\n", err.Error())
		return
	}

	gl.Init()
	gl.GetError() // Ignore error

	glfw.SetWindowTitle("Tutorial 01")
	glfw.Enable(glfw.StickyKeys)

	gl.ClearColor(0., 0., 0.4, 0.)
	// Equivalent to a do... while
	for ok := true; ok; ok = (glfw.Key(glfw.KeyEsc) != glfw.KeyPress && glfw.WindowParam(glfw.Opened) == gl.TRUE) {
		glfw.SwapBuffers()
	}

}
开发者ID:GlenKelley,项目名称:mathgl,代码行数:30,代码来源:main.go


示例4: Init

func Init() {

	runtime.LockOSThread()

	// Initialize GLFW

	var err error

	if err = glfw.Init(); err != nil {
		log.Fatalf("%v\n", err)
		return
	}

	err = glfw.OpenWindow(SCREEN_WIDTH, SCREEN_HEIGHT,
		0, 0, 0, 0, 0, 0, glfw.Windowed)

	if err != nil {
		log.Fatalf("%v\n", err)
		return
	}

	glfw.SetWindowTitle("Mandelbrot")
	glfw.SetSwapInterval(1)

	glfw.SetWindowSizeCallback(onResize)
	glfw.SetWindowCloseCallback(onClose)
	glfw.SetMouseButtonCallback(onMouseBtn)
	glfw.SetMouseWheelCallback(onMouseWheel)
	glfw.SetKeyCallback(onKey)
	glfw.SetCharCallback(onChar)

	// Initialize OpenGL
	gl.Disable(gl.DEPTH_TEST)
	gl.ClearColor(0, 0, 0, 0)
}
开发者ID:nightlifelover,项目名称:GoMandelbrot,代码行数:35,代码来源:inputoutput.go


示例5: make_window

func make_window(w, h int, title string) func() {
	// Required to make sure that the OpenGL go-routine doesn't get switched
	// to another thread (=> kerblammo)
	runtime.LockOSThread()

	if err := glfw.Init(); err != nil {
		log.Panic("glfw Error:", err)
	}

	err := glfw.OpenWindow(w, h, 0, 0, 0, 0, 0, 0, glfw.Windowed)
	if err != nil {
		log.Panic("Error:", err)
	}

	if gl.Init() != 0 {
		log.Panic("gl error")
	}

	if *vsync {
		glfw.SetSwapInterval(1)
	} else {
		glfw.SetSwapInterval(0)
	}

	glfw.SetWindowTitle(title)
	glfw.SetWindowSizeCallback(Reshape)

	Init()

	return func() {
		glfw.Terminate()
		glfw.CloseWindow()
		log.Print("Cleanup")
	}
}
开发者ID:pwaller,项目名称:mema,代码行数:35,代码来源:graf.go


示例6: main

func main() {
	var err error
	if err = glfw.Init(); err != nil {
		log.Fatalf("%v\n", err)
		return
	}

	defer glfw.Terminate()

	if err = glfw.OpenWindow(Width, Height, 8, 8, 8, 8, 0, 8, glfw.Windowed); err != nil {
		log.Fatalf("%v\n", err)
		return
	}

	defer glfw.CloseWindow()

	glfw.SetSwapInterval(1)
	glfw.SetWindowTitle(Title)
	glfw.SetWindowSizeCallback(onResize)
	glfw.SetKeyCallback(onKey)

	if err = initGL(); err != nil {
		log.Fatalf("%v\n", err)
		return
	}

	defer destroyGL()

	running = true
	for running && glfw.WindowParam(glfw.Opened) == 1 {
		drawScene()
	}
}
开发者ID:bonly,项目名称:exercise,代码行数:33,代码来源:20110518_nehe07.go


示例7: Open

// Opens a new window.
func (c *Controller) Open(win *Window) (err error) {
	c.Win = win
	mode := glfw.Windowed
	if win.Fullscreen {
		mode = glfw.Fullscreen
	}
	if win.Resize == false {
		glfw.OpenWindowHint(glfw.WindowNoResize, 1)
	}
	if err = glfw.OpenWindow(win.Width, win.Height, 0, 0, 0, 0, 0, 0, mode); err != nil {
		return
	}
	gl.Init()
	gl.Enable(gl.TEXTURE_2D)
	gl.Enable(gl.BLEND)
	gl.BlendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA)
	v1, v2, v3 := glfw.GLVersion()
	log.Printf("OpenGL version: %v %v %v\n", v1, v2, v3)
	fb_supported := glfw.ExtensionSupported("GL_EXT_framebuffer_object")
	log.Printf("Framebuffer supported: %v\n", fb_supported)
	c.SetClearColor(0, 0, 0, 0)
	if win.VSync == true {
		glfw.SetSwapInterval(1) // Limit to refresh
	}
	glfw.SetWindowTitle(win.Title)
	glfw.SetWindowSizeCallback(func(w, h int) {
		log.Printf("Resizing window to %v, %v\n", w, h)
		c.resize()
	})
	err = c.resize()
	return
}
开发者ID:pikkpoiss,项目名称:ld27,代码行数:33,代码来源:controller.go


示例8: main

func main() {
	var err error
	if err = glfw.Init(); err != nil { ///初始化环境
		log.Fatalf("%v\n", err)
		return
	}
	defer glfw.Terminate() /// 销毁环境

	if err = glfw.OpenWindow(Width, Height, 8, 8, 8, 8, 0, 8, glfw.Windowed); err != nil { ///创建窗口
		log.Fatalf("%v\n", err)
		return
	}
	defer glfw.CloseWindow() /// 销毁窗口

	glfw.SetSwapInterval(1)
	glfw.SetWindowTitle(Title)           ///设置标题
	glfw.SetWindowSizeCallback(onResize) /// 回调窗口变化
	glfw.SetKeyCallback(onKey)           ///回调按键

	initGL()

	running = true
	for running && glfw.WindowParam(glfw.Opened) == 1 {
		drawScene()
	}
}
开发者ID:bonly,项目名称:exercise,代码行数:26,代码来源:20110515_nehe03.go


示例9: initGL

// initGL initializes GLFW and OpenGL.
func initGL() error {
	err := glfw.Init()
	if err != nil {
		return err
	}

	glfw.OpenWindowHint(glfw.FsaaSamples, 4)

	err = glfw.OpenWindow(512, 512, 8, 8, 8, 8, 0, 0, glfw.Windowed)
	if err != nil {
		glfw.Terminate()
		return err
	}

	glfw.SetWindowTitle("Meshbuffer 2D example")
	glfw.SetSwapInterval(1)
	glfw.SetWindowSizeCallback(onResize)
	glfw.SetKeyCallback(onKey)

	gl.Init()
	if err = glh.CheckGLError(); err != nil {
		return err
	}

	gl.Disable(gl.DEPTH_TEST)
	gl.Enable(gl.MULTISAMPLE)
	gl.Disable(gl.LIGHTING)
	gl.Enable(gl.COLOR_MATERIAL)
	gl.ClearColor(0.2, 0.2, 0.23, 1.0)
	return nil
}
开发者ID:jayschwa,项目名称:examples,代码行数:32,代码来源:main.go


示例10: RunGame

func RunGame(title string, width, height int, init, draw func()) {
	if err := glfw.Init(); err != nil {
		fmt.Fprintf(os.Stderr, "glfw: %s\n", err)
		return
	}
	defer glfw.Terminate()

	glfw.OpenWindowHint(glfw.WindowNoResize, 1)

	if err := glfw.OpenWindow(width, height, 0, 0, 0, 0, 16, 0, glfw.Windowed); err != nil {
		fmt.Fprintf(os.Stderr, "glfw: %s\n", err)
		return
	}
	defer glfw.CloseWindow()

	glfw.SetSwapInterval(1)
	glfw.SetWindowTitle(title)

	if err := gl.Init(); err != nil {
		fmt.Fprintf(os.Stderr, "gl: %s\n", err)
	}

	if err := initScene(width, height, init); err != nil {
		fmt.Fprintf(os.Stderr, "init: %s\n", err)
		return
	}
	// defer destroyScene()

	for glfw.WindowParam(glfw.Opened) == 1 {
		drawScene(draw)
		glfw.SwapBuffers()
	}
}
开发者ID:jaredly,项目名称:rocks,代码行数:33,代码来源:draw.go


示例11: main

func main() {
	if err := glfw.Init(); err != nil {
		fmt.Fprintf(os.Stderr, "[e] %v\n", err)
		return
	}
	defer glfw.Terminate()

	if err := glfw.OpenWindow(appWidth, appHeight, 8, 8, 8, 8, 24, 8, glfw.Windowed); err != nil {
		fmt.Fprintf(os.Stderr, "[e] %v\n", err)
		return
	}
	defer glfw.CloseWindow()

	if err := gl.Init(); err != 0 {
		fmt.Fprintf(os.Stderr, "[e] %v\n", err)
		return
	}
	glfw.SetWindowTitle(title)

	fps := fps.NewFPS(glfw.Time())

	blocks.Init(appWidth, appHeight)
	for glfw.WindowParam(glfw.Opened) == 1 {
		blocks.Tick()
		fps.Tick(glfw.Time())
		if glfw.WindowParam(glfw.Active) == 1 {
			glfw.Sleep(0.001)
		} else {
			glfw.Sleep(0.05)
		}
	}
}
开发者ID:samnm,项目名称:goblocks,代码行数:32,代码来源:main.go


示例12: initGL

// initGL initializes GLFW and OpenGL.
func initGL() error {
	err := glfw.Init()
	if err != nil {
		return err
	}

	err = glfw.OpenWindow(640, 480, 8, 8, 8, 8, 0, 0, glfw.Windowed)
	if err != nil {
		glfw.Terminate()
		return err
	}

	glfw.SetWindowTitle("go-gl/gltext: Bitmap font example")
	glfw.SetSwapInterval(1)
	glfw.SetWindowSizeCallback(onResize)
	glfw.SetKeyCallback(onKey)

	errno := gl.Init()
	if errno != gl.NO_ERROR {
		str, err := glu.ErrorString(errno)
		if err != nil {
			return fmt.Errorf("Unknown openGL error: %d", errno)
		}
		return fmt.Errorf(str)
	}

	gl.Disable(gl.DEPTH_TEST)
	gl.Disable(gl.LIGHTING)
	gl.ClearColor(0.2, 0.2, 0.23, 0.0)
	return nil
}
开发者ID:jayschwa,项目名称:examples,代码行数:32,代码来源:main.go


示例13: InitWindow

// Initialize the window. Returns an error if glfw or glew throws one.
func InitWindow(width, height int) error {
	Width, Height = width, height
	err := glfw.Init()
	if err != nil {
		return err
	}
	err = glfw.OpenWindow(Width, Height, 0, 0, 0, 32, 32, 32, glfw.Windowed)
	if err != nil {
		return err
	}
	WindowOpened = true
	glfw.SetWindowTitle("Goliath")
	glfw.Enable(glfw.KeyRepeat)
	if ret := gl.Init(); ret != 0 {
		return fmt.Errorf("failed to initialize GLEW: %d", ret)
	}
	// Set GL states
	gl.ClearColor(0.0, 0.0, 0.0, 1.0)
	gl.Enable(gl.CULL_FACE)
	gl.CullFace(gl.BACK)
	gl.FrontFace(gl.CCW)

	err = InitShaders()
	if err != nil {
		return err
	}
	InitCamera(Width, Height)
	return nil
}
开发者ID:Nvveen,项目名称:Goliath,代码行数:30,代码来源:main.go


示例14: StartEngine

func StartEngine() {
	runtime.GOMAXPROCS(runtime.NumCPU())
	runtime.LockOSThread()
	fmt.Println("Enginge started!")
	var err error
	if err = glfw.Init(); err != nil {
		panic(err)
	}
	fmt.Println("GLFW Initialized!")

	glfw.OpenWindowHint(glfw.Accelerated, 1)

	if err = glfw.OpenWindow(Width, Height, 8, 8, 8, 8, 8, 8, glfw.Windowed); err != nil {
		panic(err)
	}

	glfw.SetSwapInterval(1) //0 to disable vsync, 1 to enable it
	glfw.SetWindowTitle(windowTitle)
	glfw.SetWindowSizeCallback(onResize)
	glfw.SetKeyCallback(input.OnKey)
	glfw.SetCharCallback(input.OnChar)
	glfw.SetMouseButtonCallback(input.ButtonPress)
	glfw.SetMouseWheel(0)
	glfw.SetMouseWheelCallback(input.MouseWheelCallback)

	input.MouseWheelPosition = glfw.MouseWheel
	input.MousePosition = glfw.MousePos

	if err = initGL(); err != nil {
		panic(err)
	}
	fmt.Println("Opengl Initialized!")

	TextureMaterial = NewBasicMaterial(spriteVertexShader, spriteFragmentShader)
	err = TextureMaterial.Load()
	if err != nil {
		fmt.Println(err)
	}

	SDFMaterial = NewBasicMaterial(sdfVertexShader, sdfFragmentShader)
	err = SDFMaterial.Load()
	if err != nil {
		fmt.Println(err)
	}

	internalMaterial = NewBasicMaterial(spriteVertexShader, spriteFragmentShader)
	err = internalMaterial.Load()
	if err != nil {
		fmt.Println(err)
	}

	initDefaultPlane()
	glfw.SwapBuffers()

	gameTime = time.Time{}
	lastTime = time.Now()
	dl = glfw.Time()
}
开发者ID:gulinfang,项目名称:GarageEngine,代码行数:58,代码来源:Engine.go


示例15: Open

func (rw *RenderWindow) Open() error {
	err := glfw.OpenWindow(int(rw.Width), int(rw.Height), 8, 8, 8, 8, 0, 0, glfw.Windowed)
	if err != nil {
		return err
	}
	glfw.SetWindowTitle(rw.Title)
	glfw.SetSwapInterval(2)
	glfw.SetKeyCallback(rw.onKey)
	glfw.SetWindowSizeCallback(rw.onResize)
	return nil
}
开发者ID:jreimers,项目名称:goscilloscope,代码行数:11,代码来源:window.go


示例16: main

func main() {
	var err error
	if err = glfw.Init(); err != nil {
		log.Fatalf("%v\n", err)
		return
	}

	defer glfw.Terminate()

	// Open window with FSAA samples (if possible).
	glfw.OpenWindowHint(glfw.FsaaSamples, 4)

	if err = glfw.OpenWindow(400, 400, 0, 0, 0, 0, 0, 0, glfw.Windowed); err != nil {
		log.Fatalf("%v\n", err)
		return
	}

	defer glfw.CloseWindow()

	glfw.SetWindowTitle("Aliasing Detector")
	glfw.SetSwapInterval(1)

	if samples := glfw.WindowParam(glfw.FsaaSamples); samples != 0 {
		fmt.Printf("Context reports FSAA is supported with %d samples\n", samples)
	} else {
		fmt.Printf("Context reports FSAA is unsupported\n")
	}

	gl.MatrixMode(gl.PROJECTION)
	glu.Perspective(0, 1, 0, 1)

	for glfw.WindowParam(glfw.Opened) == 1 {
		time := float32(glfw.Time())

		gl.Clear(gl.COLOR_BUFFER_BIT)

		gl.LoadIdentity()
		gl.Translatef(0.5, 0, 0)
		gl.Rotatef(time, 0, 0, 1)

		gl.Enable(GL_MULTISAMPLE_ARB)
		gl.Color3f(1, 1, 1)
		gl.Rectf(-0.25, -0.25, 0.25, 0.25)

		gl.LoadIdentity()
		gl.Translatef(-0.5, 0, 0)
		gl.Rotatef(time, 0, 0, 1)

		gl.Disable(GL_MULTISAMPLE_ARB)
		gl.Color3f(1, 1, 1)
		gl.Rectf(-0.25, -0.25, 0.25, 0.25)
		glfw.SwapBuffers()
	}
}
开发者ID:hsalokor,项目名称:examples,代码行数:54,代码来源:main.go


示例17: main

func main() {
	fmt.Print("GLFW Init Start.")
	glfw.Init()
	fmt.Println(" GLFW Init Done.")

	defer glfw.Terminate()
	defer fmt.Println("example Terminating.")

	fmt.Println("GLFW Set Hints.")
	glfw.OpenWindowHint(glfw.WindowNoResize, 1)

	fmt.Print("GLFW Open Window Start.")
	glfw.OpenWindow(640, 480, 8, 8, 8, 0, 0, 0, glfw.Windowed)
	glfw.SetWindowTitle("example")
	fmt.Println(" GLFW Open Window Done.")

	v1, v2, v3 := glfw.GLVersion()
	fmt.Printf("OpenGL version: %d.%d.%d\n", v1, v2, v3)
	fmt.Printf("GLFW version: %d.%d.%d\n", glfw.VersionMajor, glfw.VersionMinor, glfw.VersionRevision)

	glfw.SetSwapInterval(1)

	fps := time.Duration(30)
	fmt.Printf("Creating %d Hz Ticker.", fps)
	ticker := time.NewTicker(time.Second / fps)
	fmt.Printf(" %d Hz Ticker Created\n", fps)

	closedWindow := glfwHelper.WindowCloseChan()
	mouseButtons := glfwHelper.MouseButtonChan()
	mousePos := glfwHelper.MousePosChan()
	mouseWheel := glfwHelper.MouseWheelChan()
	keyButtons := glfwHelper.KeyChan()
	charButtons := glfwHelper.CharChan()

	for {
		select {
		case <-ticker.C:
			glfw.SwapBuffers()
		case <-closedWindow:
			return
		case input := <-mouseButtons:
			fmt.Println(input)
		case input := <-mousePos:
			fmt.Println(input)
		case input := <-mouseWheel:
			fmt.Println(input)
		case input := <-keyButtons:
			fmt.Println(input)
		case input := <-charButtons:
			fmt.Println(string(input))
		}
	}
}
开发者ID:akovaski,项目名称:glfwHelper,代码行数:53,代码来源:example.go


示例18: CreateWindow

func (s *System) CreateWindow(width, height int, title string) {
	if err := glfw.OpenWindow(width, height, 0, 0, 0, 8, 32, 0, glfw.Windowed); err != nil {
		fmt.Fprintf(os.Stderr, "%s\n", err.Error())
		return
	}

	gl.Init()       // Can't find gl.GLEW_OK or any variation, not sure how to check if this worked
	CheckGLErrors() // Ignore error

	glfw.SetWindowTitle(title)

	glfw.Enable(glfw.StickyKeys)

	gl.ClearColor(0., 0., 0., 0.)

	gl.Clear(gl.COLOR_BUFFER_BIT)
}
开发者ID:TheOnly92,项目名称:gexic,代码行数:17,代码来源:system.go


示例19: initGL

// initGL initializes GLFW and OpenGL.
func initGL() error {
	err := glfw.Init()
	if err != nil {
		return err
	}

	glfw.OpenWindowHint(glfw.FsaaSamples, 4)
	glfw.OpenWindowHint(glfw.WindowNoResize, gl.TRUE)

	err = glfw.OpenWindow(512, 512, 8, 8, 8, 8, 32, 0, glfw.Windowed)
	if err != nil {
		glfw.Terminate()
		return err
	}

	glfw.SetWindowTitle("Meshbuffer 3D example")
	glfw.SetSwapInterval(1)
	glfw.SetWindowSizeCallback(onResize)
	glfw.SetKeyCallback(onKey)

	gl.Init()
	if err = glh.CheckGLError(); err != nil {
		return err
	}

	gl.Enable(gl.DEPTH_TEST)
	gl.Enable(gl.MULTISAMPLE)
	gl.Disable(gl.LIGHTING)

	//gl.ClearColor(0.2, 0.2, 0.23, 1.0)
	gl.ClearColor(0, 0, 0, 1.0)
	gl.ShadeModel(gl.SMOOTH)
	gl.LineWidth(2)
	gl.ClearDepth(1)
	gl.DepthFunc(gl.LEQUAL)
	gl.Hint(gl.PERSPECTIVE_CORRECTION_HINT, gl.NICEST)
	gl.ColorMaterial(gl.FRONT_AND_BACK, gl.AMBIENT_AND_DIFFUSE)
	return nil
}
开发者ID:nzlov,项目名称:examples,代码行数:40,代码来源:main.go


示例20: init

func (s *Display) init(title string, screenSizeMultiplier int) error {
	s.Name = PREFIX + "-SCREEN"

	log.Printf("%s: Initialising display", s.Name)
	var err error

	s.ScreenSizeMultiplier = screenSizeMultiplier
	log.Printf("%s: Set screen size multiplier to %dx", s.Name, s.ScreenSizeMultiplier)

	glfw.OpenWindowHint(glfw.WindowNoResize, 1)
	err = glfw.OpenWindow(SCREEN_WIDTH*s.ScreenSizeMultiplier, SCREEN_HEIGHT*s.ScreenSizeMultiplier, 0, 0, 0, 0, 0, 0, glfw.Windowed)
	if err != nil {
		return err
	}

	glfw.SetWindowTitle(title)

	//resize function
	onResize := func(w, h int) {
		gl.Viewport(0, 0, w, h)
		gl.MatrixMode(gl.PROJECTION)
		gl.LoadIdentity()
		gl.Ortho(0, float64(w), float64(h), 0, -1, 1)
		gl.ClearColor(0.255, 0.255, 0.255, 0)
		gl.Clear(gl.COLOR_BUFFER_BIT)
		gl.MatrixMode(gl.MODELVIEW)
		gl.LoadIdentity()
	}

	glfw.SetWindowSizeCallback(onResize)
	desktopMode := glfw.DesktopMode()
	glfw.SetWindowPos((desktopMode.W-SCREEN_WIDTH*s.ScreenSizeMultiplier)/2, (desktopMode.H-SCREEN_HEIGHT*s.ScreenSizeMultiplier)/2)

	gl.ClearColor(0.255, 0.255, 0.255, 0)

	return nil

}
开发者ID:abarax,项目名称:gomeboycolor,代码行数:38,代码来源:inputoutput.go



注:本文中的github.com/go-gl/glfw.SetWindowTitle函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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Golang glfw.SwapBuffers函数代码示例发布时间:2022-05-23
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Golang glfw.SetWindowSizeCallback函数代码示例发布时间:2022-05-23
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