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Golang glfw.SwapInterval函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Golang中github.com/go-gl/glfw/v3/1/glfw.SwapInterval函数的典型用法代码示例。如果您正苦于以下问题:Golang SwapInterval函数的具体用法?Golang SwapInterval怎么用?Golang SwapInterval使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了SwapInterval函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Golang代码示例。

示例1: SetVSync

func SetVSync(enabled bool) {
	vsync = enabled
	if vsync {
		glfw.SwapInterval(1)
	} else {
		glfw.SwapInterval(0)
	}
}
开发者ID:EtienneBruines,项目名称:engi,代码行数:8,代码来源:engi_glfw.go


示例2: init

func init() {
	renderVSync.Callback(func() {
		if glfw.GetCurrentContext() == nil {
			return
		}
		if renderVSync.Value() {
			glfw.SwapInterval(1)
		} else {
			glfw.SwapInterval(0)
		}
	})
}
开发者ID:ammaraskar,项目名称:steven,代码行数:12,代码来源:desktop.go


示例3: Init

func Init() {
	runtime.LockOSThread()

	err := glfw.Init()
	if err != nil {
		panic(fmt.Sprintf("glfw.Init() fails: %v", err))
	}
	glfw.WindowHint(glfw.Visible, glfw.False)
	glfw.WindowHint(glfw.Resizable, glfw.False)

	// As start, create an window with temporary size to create OpenGL context thread.
	window, err := glfw.CreateWindow(16, 16, "", nil, nil)
	if err != nil {
		panic(err)
	}

	u := &userInterface{
		window: window,
		funcs:  make(chan func()),
	}
	go func() {
		runtime.LockOSThread()
		u.window.MakeContextCurrent()
		glfw.SwapInterval(1)
		for f := range u.funcs {
			f()
		}
	}()

	currentUI = u
}
开发者ID:DrJosh9000,项目名称:ebiten,代码行数:31,代码来源:ui_glfw.go


示例4: main

func main() {
	err := glfw.Init()
	if err != nil {
		panic(err)
	}
	defer glfw.Terminate()

	w, err := glfw.CreateWindow(640, 480, "Testing", nil, nil)
	if err != nil {
		panic(err)
	}

	w.MakeContextCurrent()
	glfw.SwapInterval(1)

	w.SetCharCallback(charCallBack)

	if err := gl.Init(); err != nil {
		panic(err)
	}

	setupScene(w)
	fmt.Println("Press 'q' to quit")
	for !w.ShouldClose() {
		// Do OpenGL stuff.
		time.Sleep(10 * time.Millisecond)
		drawScene(w)

		w.SwapBuffers()
		glfw.PollEvents()
	}
}
开发者ID:rdterner,项目名称:gl,代码行数:32,代码来源:demo.go


示例5: InitGraphics

// InitGraphics creates an OpenGL window and initializes the required graphics libraries.
// It will either succeed or panic.
func (app *ExampleApp) InitGraphics(title string, w int, h int) {
	err := glfw.Init()
	if err != nil {
		panic("Can't init glfw! " + err.Error())
	}

	// request a OpenGL 3.3 core context
	glfw.WindowHint(glfw.Samples, 0)
	glfw.WindowHint(glfw.ContextVersionMajor, 3)
	glfw.WindowHint(glfw.ContextVersionMinor, 3)
	glfw.WindowHint(glfw.OpenGLForwardCompatible, glfw.True)
	glfw.WindowHint(glfw.OpenGLProfile, glfw.OpenGLCoreProfile)

	// do the actual window creation
	app.MainWindow, err = glfw.CreateWindow(w, h, title, nil, nil)
	if err != nil {
		panic("Failed to create the main window! " + err.Error())
	}
	app.MainWindow.MakeContextCurrent()
	glfw.SwapInterval(0)

	// make sure that all of the GL functions are initialized
	err = gl.Init()
	if err != nil {
		panic("Failed to initialize GL! " + err.Error())
	}

	// set the app window dimensions
	app.Width = w
	app.Height = h

	gl.FrontFace(gl.CCW)
	gl.CullFace(gl.BACK)
	gl.Enable(gl.CULL_FACE)
}
开发者ID:tbogdala,项目名称:cubez,代码行数:37,代码来源:exampleapp.go


示例6: main

func main() {
	err := glfw.Init()
	if err != nil {
		panic(err)
	}
	defer glfw.Terminate()
	width, height = 800, 800
	window, err := glfw.CreateWindow(width, height, "Show RoundedRect", nil, nil)
	if err != nil {
		panic(err)
	}

	window.MakeContextCurrent()
	window.SetSizeCallback(reshape)
	window.SetKeyCallback(onKey)
	window.SetCharCallback(onChar)

	glfw.SwapInterval(1)

	err = gl.Init()
	if err != nil {
		panic(err)
	}

	reshape(window, width, height)
	for !window.ShouldClose() {
		if redraw {
			display()
			window.SwapBuffers()
			redraw = false
		}
		glfw.PollEvents()
		//		time.Sleep(2 * time.Second)
	}
}
开发者ID:maleck13,项目名称:jigsaws,代码行数:35,代码来源:helloworldgl.go


示例7: main

func main() {
	err := glfw.Init()
	if err != nil {
		panic(err)
	}
	defer glfw.Terminate()

	glfw.WindowHint(glfw.Resizable, glfw.True)
	glfw.WindowHint(glfw.ContextVersionMajor, 3)
	glfw.WindowHint(glfw.ContextVersionMinor, 3)

	window, err := glfw.CreateWindow(640, 480, "Testing", nil, nil)
	if err != nil {
		panic(err)
	}
	defer window.Destroy()

	window.MakeContextCurrent()

	glfw.SwapInterval(1)

	window.SetSizeCallback(func(w *glfw.Window, width int, height int) {
		fmt.Printf("resize: %d, %d\n", width, height)
		gl.Viewport(0, 0, int32(width), int32(height))
	})
	window.SetCursorPosCallback(func(w *glfw.Window, xpos float64, ypos float64) {
		fmt.Printf("mouse: %f, %f\n", xpos, ypos)
	})
	window.SetFocusCallback(func(w *glfw.Window, focused bool) {
		fmt.Printf("focus: %t\n", focused)
	})
	window.SetKeyCallback(func(w *glfw.Window, key glfw.Key, scancode int, action glfw.Action, mods glfw.ModifierKey) {
		if key == glfw.KeyEscape {
			window.SetShouldClose(true)
		}
		fmt.Printf("key\n")
	})
	window.SetMouseButtonCallback(func(w *glfw.Window, button glfw.MouseButton, action glfw.Action, mod glfw.ModifierKey) {
		fmt.Printf("mouse\n")
	})
	window.SetCharCallback(func(w *glfw.Window, char rune) {
		fmt.Printf("char: '%c'\n", char)
	})

	if err := gl.Init(); err != nil {
		panic(err)
	}

	for !window.ShouldClose() {
		draw()
		window.SwapBuffers()
		glfw.PollEvents()
	}
}
开发者ID:PieterD,项目名称:crap,代码行数:54,代码来源:drawdemo.go


示例8: main

func main() {
	runtime.LockOSThread()

	if err := glfw.Init(); err != nil {
		panic(err)
	}
	defer glfw.Terminate()

	window, err := glfw.CreateWindow(800, 600, "fontstash example", nil, nil)
	if err != nil {
		panic(err)
	}

	window.MakeContextCurrent()
	glfw.SwapInterval(1)
	gl.Init()

	data, err := ioutil.ReadFile(filepath.Join("..", "ClearSans-Regular.ttf"))
	if err != nil {
		panic(err)
	}

	gl.Enable(gl.TEXTURE_2D)

	tmpBitmap := make([]byte, 512*512)
	cdata, err, _, tmpBitmap := truetype.BakeFontBitmap(data, 0, 32, tmpBitmap, 512, 512, 32, 96)
	var ftex uint32
	gl.GenTextures(1, &ftex)
	gl.BindTexture(gl.TEXTURE_2D, ftex)
	gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR)
	gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR)
	gl.TexImage2D(gl.TEXTURE_2D, 0, gl.ALPHA, 512, 512, 0,
		gl.ALPHA, gl.UNSIGNED_BYTE, unsafe.Pointer(&tmpBitmap[0]))

	gl.ClearColor(0.3, 0.3, 0.32, 1.)

	for !window.ShouldClose() {
		gl.Clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT)
		gl.MatrixMode(gl.PROJECTION)
		gl.LoadIdentity()
		gl.Ortho(0, 800, 600, 0, 0, 1)
		gl.MatrixMode(gl.MODELVIEW)
		gl.LoadIdentity()
		gl.Disable(gl.DEPTH_TEST)
		gl.Color4ub(255, 255, 255, 255)
		gl.Enable(gl.BLEND)
		gl.BlendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA)

		my_print(100, 100, "The quick brown fox jumps over the fence", ftex, cdata)

		window.SwapBuffers()
		glfw.PollEvents()
	}
}
开发者ID:shibukawa,项目名称:fontstash.go,代码行数:54,代码来源:truetype.go


示例9: createWindow

// createWindow initializes the graphics libraries and creates the main window for the game.
// it pulls the settings for the window from the options structure passed in.
func createWindow(options *Options) (*glfw.Window, error) {
	// GLFW must be initialized before it's called
	err := glfw.Init()
	if err != nil {
		return nil, fmt.Errorf("Can't init glfw! %v", err)
	}

	// request a OpenGL 3.3 core context
	glfw.WindowHint(glfw.Samples, 0)
	glfw.WindowHint(glfw.ContextVersionMajor, 3)
	glfw.WindowHint(glfw.ContextVersionMinor, 3)
	glfw.WindowHint(glfw.OpenGLForwardCompatible, glfw.True)
	glfw.WindowHint(glfw.OpenGLProfile, glfw.OpenGLCoreProfile)

	// do the actual window creation
	mainWindow, err := glfw.CreateWindow(options.WindowWidth, options.WindowHeight, appWindowName, nil, nil)
	if err != nil {
		return nil, fmt.Errorf("Failed to create the main window! %v", err)
	}

	mainWindow.MakeContextCurrent()

	// set vsync options
	if options.VSyncEnabled {
		glfw.SwapInterval(1)
	} else {
		glfw.SwapInterval(0)
	}

	// make sure that all of the GL functions are initialized
	err = gl.Init()
	if err != nil {
		return nil, fmt.Errorf("Can't init gl! %v", err)
	}

	// write out the gl version for debug purposes
	version := gl.GoStr(gl.GetString(gl.VERSION))
	groggy.Log("INFO", "OpenGL version ", version)

	return mainWindow, nil
}
开发者ID:tbogdala,项目名称:free,代码行数:43,代码来源:graphics.go


示例10: startWindow

func startWindow() {
	glfw.WindowHint(glfw.ContextVersionMajor, 3)
	glfw.WindowHint(glfw.ContextVersionMinor, 2)
	glfw.WindowHint(glfw.OpenGLProfile, glfw.OpenGLCoreProfile)
	glfw.WindowHint(glfw.OpenGLForwardCompatible, glfw.True)
	glfw.WindowHint(glfw.DepthBits, 32)
	glfw.WindowHint(glfw.StencilBits, 0)
	if os.Getenv("STEVEN_DEBUG") == "true" {
		glfw.WindowHint(glfw.OpenGLDebugContext, glfw.True)
	}

	var err error
	window, err = glfw.CreateWindow(854, 480, "Steven", nil, nil)
	if err != nil {
		panic(err)
	}
	window.MakeContextCurrent()
	if renderVSync.Value() {
		glfw.SwapInterval(1)
	} else {
		glfw.SwapInterval(0)
	}

	window.SetCursorPosCallback(onMouseMove)
	window.SetMouseButtonCallback(onMouseClick)
	window.SetKeyCallback(onKey)
	window.SetCharCallback(onChar)
	window.SetScrollCallback(onScroll)
	window.SetFocusCallback(onFocus)

	gl.Init()

	start()

	for !window.ShouldClose() {
		draw()
		window.SwapBuffers()
		glfw.PollEvents()
	}
}
开发者ID:ammaraskar,项目名称:steven,代码行数:40,代码来源:desktop.go


示例11: main

func main() {
	runtime.LockOSThread()

	// initialize glfw
	if err := glfw.Init(); err != nil {
		log.Fatalln("Failed to initialize GLFW: ", err)
	}
	defer glfw.Terminate()

	// create window
	window, err := glfw.CreateWindow(1280, 720, os.Args[0], nil, nil)
	if err != nil {
		log.Fatal(err)
	}
	window.SetFramebufferSizeCallback(onResize)
	window.MakeContextCurrent()

	if err := gl.Init(); err != nil {
		log.Fatal(err)
	}

	// set up opengl context
	onResize(window, 600, 600)
	// player = createPlayer()
	// addBall()
	// set up physics

	game = engine.NewGame()

	game.Init()
	game.ReadLevelFromFile("level.json")

	//Init Controlls I think
	// glfw.KeyCallback(window)
	window.SetKeyCallback(keyCallback)

	runtime.LockOSThread()
	glfw.SwapInterval(1)

	ticker := time.NewTicker(time.Second / 60)
	for !window.ShouldClose() {

		game.Update(1.0 / 60.0)

		draw()
		window.SwapBuffers()
		glfw.PollEvents()

		<-ticker.C // wait up to 1/60th of a second
	}
}
开发者ID:jhautefeuille,项目名称:hellochipmunk,代码行数:51,代码来源:main.go


示例12: main

func main() {
	runtime.LockOSThread()

	// initialize glfw
	if err := glfw.Init(); err != nil {
		log.Fatalln("Failed to initialize GLFW: ", err)
	}
	defer glfw.Terminate()

	// create window
	window, err := glfw.CreateWindow(600, 600, os.Args[0], nil, nil)
	if err != nil {
		log.Fatal(err)
	}
	window.SetFramebufferSizeCallback(onResize)
	window.MakeContextCurrent()

	if err := gl.Init(); err != nil {
		log.Fatal(err)
	}

	// set up opengl context
	onResize(window, 600, 600)

	// set up physics
	createBodies()

	runtime.LockOSThread()
	glfw.SwapInterval(1)

	ticksToNextBall := 10
	ticker := time.NewTicker(time.Second / 60)
	for !window.ShouldClose() {
		ticksToNextBall--
		if ticksToNextBall == 0 {
			ticksToNextBall = rand.Intn(100) + 1
			addBall()
		}
		draw()
		step(1.0 / 60.0)
		window.SwapBuffers()
		glfw.PollEvents()

		<-ticker.C // wait up to 1/60th of a second
	}
}
开发者ID:TheZeroSlave,项目名称:chipmunk,代码行数:46,代码来源:bouncing_balls.go


示例13: initialize

func initialize() (*opengl.Context, error) {
	runtime.LockOSThread()

	if err := glfw.Init(); err != nil {
		return nil, err
	}
	glfw.WindowHint(glfw.Visible, glfw.False)
	glfw.WindowHint(glfw.Resizable, glfw.False)
	glfw.WindowHint(glfw.ContextVersionMajor, 2)
	glfw.WindowHint(glfw.ContextVersionMinor, 1)

	// As start, create an window with temporary size to create OpenGL context thread.
	window, err := glfw.CreateWindow(16, 16, "", nil, nil)
	if err != nil {
		return nil, err
	}

	u := &userInterface{
		window:      window,
		funcs:       make(chan func()),
		sizeChanged: true,
	}
	ch := make(chan error)
	go func() {
		runtime.LockOSThread()
		u.window.MakeContextCurrent()
		glfw.SwapInterval(1)
		var err error
		u.context, err = opengl.NewContext()
		if err != nil {
			ch <- err
		}
		close(ch)
		u.context.Loop()
	}()
	currentUI = u
	if err := <-ch; err != nil {
		return nil, err
	}
	if err := u.context.Init(); err != nil {
		return nil, err
	}

	return u.context, nil
}
开发者ID:carriercomm,项目名称:ebiten,代码行数:45,代码来源:ui_glfw.go


示例14: main

func main() {
	runtime.LockOSThread()

	// initialize glfw
	if err := glfw.Init(); err != nil {
		log.Fatalln("Failed to initialize GLFW: ", err)
	}
	defer glfw.Terminate()

	// create window
	window, err := glfw.CreateWindow(1280, 720, os.Args[0], nil, nil)
	if err != nil {
		log.Fatal(err)
	}
	window.SetFramebufferSizeCallback(onResize)
	window.MakeContextCurrent()

	if err := gl.Init(); err != nil {
		log.Fatal(err)
	}

	// set up opengl context
	onResize(window, 1280, 720)

	// glfw.KeyCallback(window)
	window.SetKeyCallback(keyCallback)

	runtime.LockOSThread()
	glfw.SwapInterval(1)

	player = NewBall(600, 600)

	ticker := time.NewTicker(time.Second / 60)
	for !window.ShouldClose() {

		player.update()
		//Output
		draw()

		window.SwapBuffers()
		glfw.PollEvents()

		<-ticker.C // wait up to 1/60th of a second
	}
}
开发者ID:jhautefeuille,项目名称:hellochipmunk,代码行数:45,代码来源:glfwtest.go


示例15: CreateWindow

func (c *Context) CreateWindow(w, h int, name string) (err error) {
	c.w = w
	c.h = h
	c.name = name
	c.createWindow()
	c.SetCursor(c.cursor)
	gl.Init()
	if e := gl.GetError(); e != 0 {
		if e != gl.INVALID_ENUM {
			err = fmt.Errorf("OpenGL glInit error: %X\n", e)
			return
		}
	}
	c.OpenGLVersion = glfw.GetVersionString()
	c.ShaderVersion = gl.GoStr(gl.GetString(gl.SHADING_LANGUAGE_VERSION))
	gl.Enable(gl.BLEND)
	gl.BlendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA)
	gl.ClearColor(0.0, 0.0, 0.0, 1.0)
	gl.Disable(gl.CULL_FACE)
	glfw.SwapInterval(1)
	return
}
开发者ID:kurrik,项目名称:opengl-benchmarks,代码行数:22,代码来源:context.go


示例16: CreateWindow

func (c *Context) CreateWindow(w, h int, name string) (err error) {
	c.w = w
	c.h = h
	c.name = name
	var monitor *glfw.Monitor
	if c.fullscreen == true {
		monitor = glfw.GetPrimaryMonitor()
	}
	if c.window, err = glfw.CreateWindow(c.w, c.h, c.name, monitor, nil); err != nil {
		return
	}
	if c.cursor == false {
		c.window.SetInputMode(glfw.CursorMode, glfw.CursorHidden)
	}
	c.window.MakeContextCurrent()
	gl.Init()
	if e := gl.GetError(); e != 0 {
		if e == gl.INVALID_ENUM {
			fmt.Printf("GL_INVALID_ENUM when calling glInit\n")
		} else {
			err = fmt.Errorf("OpenGL glInit error: %X\n", e)
			return
		}
	}
	c.OpenGLVersion = glfw.GetVersionString()
	c.ShaderVersion = gl.GoStr(gl.GetString(gl.SHADING_LANGUAGE_VERSION))
	gl.Enable(gl.BLEND)
	gl.BlendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA)
	gl.ClearColor(0.0, 0.0, 0.0, 1.0)
	gl.Disable(gl.CULL_FACE)
	glfw.SwapInterval(1)
	if c.VAO, err = CreateVAO(); err != nil {
		return
	}
	gl.BindVertexArray(c.VAO)
	c.Events = NewEventHandler(c.window)
	return
}
开发者ID:pikkpoiss,项目名称:twodee,代码行数:38,代码来源:context.go


示例17: CreateWindow

func CreateWindow(title string, width int, height int) *Window {
	if err := glfw.Init(); err != nil {
		log.Fatalln("Failed to initialize glfw:", err)
	}

	/* GLFW Window settings */
	glfw.WindowHint(glfw.ContextVersionMajor, 4)
	glfw.WindowHint(glfw.ContextVersionMinor, 1)
	glfw.WindowHint(glfw.OpenGLProfile, glfw.OpenGLCoreProfile)
	glfw.WindowHint(glfw.OpenGLForwardCompatible, glfw.True)

	window, err := glfw.CreateWindow(width, height, title, nil, nil)
	if err != nil {
		panic(err)
	}
	window.MakeContextCurrent()
	glfw.SwapInterval(2)

	/* Initialize OpenGL */
	if err := gl.Init(); err != nil {
		panic(err)
	}

	window.SetInputMode(glfw.CursorMode, glfw.CursorDisabled)
	window.SetKeyCallback(KeyCallback)
	window.SetCursorPosCallback(MouseMoveCallback)
	window.SetMouseButtonCallback(MouseButtonCallback)

	w := &Window{
		Width:         width,
		Height:        height,
		Wnd:           window,
		maxFrameTime:  0.0,
		lastFrameTime: glfw.GetTime(),
	}
	w.SetMaxFps(60)
	return w
}
开发者ID:johanhenriksson,项目名称:goworld,代码行数:38,代码来源:window.go


示例18: main

func main() {
	src, err := os.OpenFile("tiger.ps", 0, 0)
	if err != nil {
		log.Println("can't find postscript file.")
		return
	}
	defer src.Close()
	bytes, err := ioutil.ReadAll(src)
	postscriptContent = string(bytes)
	err = glfw.Init()
	if err != nil {
		panic(err)
	}
	defer glfw.Terminate()

	window, err = glfw.CreateWindow(800, 800, "Show Tiger in OpenGL", nil, nil)
	if err != nil {
		panic(err)
	}

	window.MakeContextCurrent()
	window.SetSizeCallback(reshape)
	window.SetKeyCallback(onKey)

	glfw.SwapInterval(1)

	err = gl.Init()
	if err != nil {
		panic(err)
	}
	reshape(window, 800, 800)
	for !window.ShouldClose() {
		display()
		window.SwapBuffers()
		glfw.PollEvents()
		//		time.Sleep(2 * time.Second)
	}
}
开发者ID:zzn01,项目名称:draw2d,代码行数:38,代码来源:postscriptgl.go


示例19: main

func main() {
	err := glfw.Init()
	if err != nil {
		panic(err)
	}
	defer glfw.Terminate()

	glfw.WindowHint(glfw.Resizable, glfw.False)
	w, err := glfw.CreateWindow(400, 300, "Hello World", nil, nil)
	if err != nil {
		panic(err)
	}

	w.MakeContextCurrent()
	glfw.SwapInterval(1)

	w.SetCharCallback(charCallBack)

	if err := gl.Init(); err != nil {
		panic(err)
	}

	r := makeResources()

	gl.ClearColor(1, 1, 1, 0)
	fmt.Println("Press 'q' to quit")
	for !w.ShouldClose() {
		time.Sleep(10 * time.Millisecond)

		updateFadeFactor(r)
		render(w, r)

		w.SwapBuffers()
		glfw.PollEvents()
	}
}
开发者ID:rdterner,项目名称:gl,代码行数:36,代码来源:hello.go


示例20: InitDisplay

func InitDisplay(title string) error {
	defer tlog.FuncLog(tlog.Func("InitDisplay"))

	runtime.LockOSThread()

	err := glfw.Init()
	if err != nil {
		return err
	}

	monitor := glfw.GetPrimaryMonitor()
	mode := monitor.GetVideoMode()
	tlog.Println("monitor mode", mode)

	if DEBUG {
		glfw.WindowHint(glfw.OpenGLDebugContext, gl.TRUE)
	}

	glfw.WindowHint(glfw.ContextVersionMajor, 3)
	glfw.WindowHint(glfw.ContextVersionMinor, 3)
	glfw.WindowHint(glfw.OpenGLForwardCompatible, 1)
	glfw.WindowHint(glfw.OpenGLProfile, glfw.OpenGLCoreProfile)

	window, err = glfw.CreateWindow(mode.Width, mode.Height, title, nil, nil)
	if err != nil {
		return err
	}

	window.SetKeyCallback(onKey)
	// glfw.SetMouseButtonCallback(onMouseBtn)

	window.MakeContextCurrent()
	glfw.SwapInterval(1)

	return nil
}
开发者ID:hialin,项目名称:hialin,代码行数:36,代码来源:setup.go



注:本文中的github.com/go-gl/glfw/v3/1/glfw.SwapInterval函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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Golang glfw.Terminate函数代码示例发布时间:2022-05-23
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