本文整理汇总了Golang中github.com/go-gl/glfw/v3/1/glfw.Terminate函数的典型用法代码示例。如果您正苦于以下问题:Golang Terminate函数的具体用法?Golang Terminate怎么用?Golang Terminate使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了Terminate函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Golang代码示例。
示例1: CreateContext
func CreateContext(width int, height int) (*Context, error) {
if err := glfw.Init(); err != nil {
fmt.Println("failed to initialize glfw:", err)
}
glfw.WindowHint(glfw.Resizable, glfw.False)
glfw.WindowHint(glfw.ContextVersionMajor, 4)
glfw.WindowHint(glfw.ContextVersionMinor, 1)
glfw.WindowHint(glfw.OpenGLProfile, glfw.OpenGLCoreProfile)
glfw.WindowHint(glfw.OpenGLForwardCompatible, glfw.True)
window, err := glfw.CreateWindow(width, height, "flamingo", nil, nil)
if err != nil {
glfw.Terminate()
return nil, err
}
window.MakeContextCurrent()
// Initialize Glow
if err = gl.Init(); err != nil {
glfw.Terminate()
return nil, err
}
version := gl.GoStr(gl.GetString(gl.VERSION))
fmt.Println("OpenGL version", version)
return &Context{window}, nil
}
开发者ID:RileyA,项目名称:flamingo,代码行数:30,代码来源:context.go
示例2: run
func (self *Application) run() error {
if err := glfw.Init(); err != nil {
return err
}
defer glfw.Terminate()
glfw.WindowHint(glfw.Resizable, glfw.False)
glfw.WindowHint(glfw.ContextVersionMajor, 4)
glfw.WindowHint(glfw.ContextVersionMinor, 1)
glfw.WindowHint(glfw.OpenGLProfile, glfw.OpenGLCoreProfile)
glfw.WindowHint(glfw.OpenGLForwardCompatible, glfw.True)
window, err := glfw.CreateWindow(512, 512, "GL", nil, nil)
if err != nil {
return err
}
window.MakeContextCurrent()
if err := gl.Init(); err != nil {
return err
}
if err := self.setup(); err != nil {
return err
}
for !window.ShouldClose() {
self.display()
window.SwapBuffers()
glfw.PollEvents()
}
return nil
}
开发者ID:alex-ac,项目名称:redbook-go,代码行数:35,代码来源:main.go
示例3: main
func main() {
err := glfw.Init()
if err != nil {
panic(err)
}
defer glfw.Terminate()
window, err := glfw.CreateWindow(640, 480, "Testing", nil, nil)
if err != nil {
panic(err)
}
window.MakeContextCurrent()
if err := gl.Init(); err != nil {
panic(err)
}
// int width, height
// glfw.GetFramebufferSize(window, &width, &height)
for !window.ShouldClose() {
// Do OpenGL stuff.
gl.Clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT)
gl.Color3f(1, 1, 0)
gl.Rectf(-0.75, 0.75, 0.75, -0.75)
gl.Color3f(1, 0, 1)
gl.Rectf(-0.5, 0.5, 0.5, -0.5)
window.SwapBuffers()
glfw.PollEvents()
}
}
开发者ID:broderickhyman,项目名称:GoStuff,代码行数:32,代码来源:hello.go
示例4: main
func main() {
if err := glfw.Init(); err != nil {
log.Fatalln("failed to initialize glfw:", err)
}
defer glfw.Terminate()
glfw.WindowHint(glfw.Resizable, glfw.False)
glfw.WindowHint(glfw.ContextVersionMajor, 2)
glfw.WindowHint(glfw.ContextVersionMinor, 1)
window, err := glfw.CreateWindow(640, 480, "tut03", nil, nil)
if err != nil {
panic(err)
}
window.MakeContextCurrent()
if err := gl.Init(); err != nil {
panic(err)
}
t0 := time.Now()
program := initResources()
for {
curFade = float32(math.Sin(time.Now().Sub(t0).Seconds()*2*math.Pi/5)/2 + 0.5)
onDisplay(program)
window.SwapBuffers()
glfw.PollEvents()
}
gl.DeleteProgram(program)
gl.DeleteBuffers(1, &vboTriangle)
}
开发者ID:eklitzke,项目名称:go-opengl-tutorial,代码行数:31,代码来源:main.go
示例5: Main
func Main(username, uuid, accessToken string) {
if err := glfw.Init(); err != nil {
panic(err)
}
defer glfw.Terminate()
console.ExecConf("conf.cfg")
if username != "" {
clientUsername.SetValue(username)
}
if uuid != "" {
clientUUID.SetValue(uuid)
}
if accessToken != "" {
clientAccessToken.SetValue(accessToken)
skipLogin = true
}
initResources()
setUIScale()
startWindow()
}
开发者ID:suedadam,项目名称:steven,代码行数:25,代码来源:steven.go
示例6: Run
func Run(g *Game) error {
if g.Scene == nil {
return fmt.Errorf("Scene property of given Game struct is empty")
}
// GLFW event handling must run on the main OS thread
runtime.LockOSThread()
if err := glfw.Init(); err != nil {
return fmt.Errorf("glfw.Init failed: %s", err)
}
defer glfw.Terminate()
glfw.WindowHint(glfw.ContextVersionMajor, OpenGLVerMinor)
glfw.WindowHint(glfw.ContextVersionMinor, OpenGLVerMinor)
glfw.WindowHint(glfw.Resizable, glfw.False)
if g.Resizable {
glfw.WindowHint(glfw.Resizable, glfw.True)
}
glfw.WindowHint(glfw.OpenGLProfile, glfw.OpenGLCoreProfile)
glfw.WindowHint(glfw.OpenGLForwardCompatible, glfw.True)
window, err := glfw.CreateWindow(int(g.Width), int(g.Height), g.Title, nil, nil)
if err != nil {
return fmt.Errorf("glfw.CreateWindow failed: %s", err)
}
window.MakeContextCurrent()
// Initialize Glow
if err := gl.Init(); err != nil {
return fmt.Errorf("gl.Init failed:", err)
}
version := gl.GoStr(gl.GetString(gl.VERSION))
log.Println("gl.Init successful, OpenGL version:", version)
var previousTime, deltaTime, time float32
previousTime = float32(glfw.GetTime()) - 1.0/60.0
g.Scene.Setup()
for !window.ShouldClose() {
time = float32(glfw.GetTime())
deltaTime = time - previousTime
glfw.PollEvents()
gl.ClearColor(0.2, 0.3, 0.3, 0.5)
gl.Clear(gl.COLOR_BUFFER_BIT)
g.Scene.Update(deltaTime)
g.Scene.Draw(deltaTime)
previousTime = time
window.SwapBuffers()
}
return nil
}
开发者ID:vinzBad,项目名称:grid,代码行数:60,代码来源:grid.go
示例7: main
func main() {
err := glfw.Init()
if err != nil {
panic(err)
}
defer glfw.Terminate()
w, err := glfw.CreateWindow(640, 480, "Testing 3+", nil, nil)
if err != nil {
panic(err)
}
w.MakeContextCurrent()
glfw.SwapInterval(1)
w.SetCharCallback(charCallBack)
if err := gl.Init(); err != nil {
panic(err)
}
r := makeResources()
gl.ClearColor(.5, .5, .5, 0)
fmt.Println("Press 'q' to quit")
for !w.ShouldClose() {
time.Sleep(10 * time.Millisecond)
render(w, r)
w.SwapBuffers()
glfw.PollEvents()
}
}
开发者ID:rdterner,项目名称:gl,代码行数:34,代码来源:demo.go
示例8: main
func main() {
width := 1024
height := 768
title := "Simple Triangle"
if err := glfw.Init(); err != nil {
log.Fatalln("failed to initialize glfw:", err)
}
defer glfw.Terminate()
glfw.WindowHint(glfw.Samples, 4) // 4x antialiasing
glfw.WindowHint(glfw.ContextVersionMajor, 3) // We want OpenGL 3.3
glfw.WindowHint(glfw.ContextVersionMinor, 3)
glfw.WindowHint(glfw.OpenGLForwardCompatible, glfw.True) // To make MacOS happy; should not be needed
glfw.WindowHint(glfw.OpenGLProfile, glfw.OpenGLCoreProfile) //We don't want the old OpenGL
window, err := glfw.CreateWindow(width, height, title, nil, nil)
if err != nil {
panic(err)
}
window.MakeContextCurrent()
if err := gl.Init(); err != nil {
panic(err)
}
window.SetKeyCallback(keypress)
window.SetMouseButtonCallback(mousepress)
gl.Viewport(0, 0, 1024, 768)
for !window.ShouldClose() {
draw()
window.SwapBuffers()
glfw.PollEvents()
}
}
开发者ID:buwilliams,项目名称:go2dgame,代码行数:34,代码来源:triangle.go
示例9: main
func main() {
err := glfw.Init()
if err != nil {
panic(err)
}
defer glfw.Terminate()
width, height = 800, 800
window, err := glfw.CreateWindow(width, height, "Show RoundedRect", nil, nil)
if err != nil {
panic(err)
}
window.MakeContextCurrent()
window.SetSizeCallback(reshape)
window.SetKeyCallback(onKey)
window.SetCharCallback(onChar)
glfw.SwapInterval(1)
err = gl.Init()
if err != nil {
panic(err)
}
reshape(window, width, height)
for !window.ShouldClose() {
if redraw {
display()
window.SwapBuffers()
redraw = false
}
glfw.PollEvents()
// time.Sleep(2 * time.Second)
}
}
开发者ID:maleck13,项目名称:jigsaws,代码行数:35,代码来源:helloworldgl.go
示例10: main
func main() {
flag.Parse()
go func() {
http.ListenAndServe("localhost:6060", nil)
}()
if err := glfw.Init(); err != nil {
log.Fatalln("failed to initialize glfw:", err)
}
defer glfw.Terminate()
glfw.WindowHint(glfw.Resizable, glfw.True)
glfw.WindowHint(glfw.Visible, glfw.False) // do not steal focus
glfw.WindowHint(glfw.ContextVersionMajor, 2)
glfw.WindowHint(glfw.ContextVersionMinor, 1)
window, err := glfw.CreateWindow(800, 600, "Spector", nil, nil)
if err != nil {
panic(err)
}
window.MakeContextCurrent()
window.Restore()
window.SetPos(32, 64)
if err := gl.Init(); err != nil {
panic(err)
}
state := NewState()
for !window.ShouldClose() {
if window.GetKey(glfw.KeyEscape) == glfw.Press {
return
}
if window.GetKey(glfw.KeyR) == glfw.Press {
state.Stop()
state = NewState()
}
start := time.Now()
state.Update(1.0 / 60.0)
updateTime := time.Since(start)
start = time.Now()
state.Render(window)
renderTime := time.Since(start)
text := fmt.Sprintf("update: %.2fms render: %.2fms",
float32(updateTime)/float32(time.Millisecond),
float32(renderTime)/float32(time.Millisecond))
w, h := window.GetSize()
state.Backend.SetFontColor(ui.ColorHex(0xFF0000FF))
size := state.Backend.Measure(text)
state.Backend.Text(text, ui.Block(float32(w)-size.X, float32(h)-size.Y, size.X, size.Y))
window.SwapBuffers()
glfw.PollEvents()
}
}
开发者ID:egonelbre,项目名称:spector,代码行数:60,代码来源:main.go
示例11: main
func main() {
if err := glfw.Init(); err != nil {
log.Fatalln("failed to initialize glfw:", err)
}
defer glfw.Terminate()
glfw.WindowHint(glfw.Resizable, glfw.False)
glfw.WindowHint(glfw.ContextVersionMajor, 2)
glfw.WindowHint(glfw.ContextVersionMinor, 1)
window, err := glfw.CreateWindow(800, 600, "Create Window Example", nil, nil)
if err != nil {
panic(err)
}
window.MakeContextCurrent()
if err := gl.Init(); err != nil {
panic(err)
}
window.SetKeyCallback(keypress)
window.SetMouseButtonCallback(mousepress)
gl.Viewport(0, 0, 800, 600)
for !window.ShouldClose() {
draw()
window.SwapBuffers()
glfw.PollEvents()
}
}
开发者ID:buwilliams,项目名称:go2dgame,代码行数:32,代码来源:game.go
示例12: main
func main() {
if err := glfw.Init(); err != nil {
log.Fatalln("failed to initialize glfw:", err)
}
defer glfw.Terminate()
glfw.WindowHint(glfw.Resizable, glfw.False)
glfw.WindowHint(glfw.ContextVersionMajor, 2)
glfw.WindowHint(glfw.ContextVersionMinor, 1)
window, err := glfw.CreateWindow(800, 600, "Cube", nil, nil)
if err != nil {
panic(err)
}
window.MakeContextCurrent()
if err := gl.Init(); err != nil {
panic(err)
}
texture = newTexture("square.png")
defer gl.DeleteTextures(1, &texture)
setupScene()
for !window.ShouldClose() {
drawScene()
window.SwapBuffers()
glfw.PollEvents()
}
}
开发者ID:rdterner,项目名称:examples,代码行数:29,代码来源:cube.go
示例13: main
func main() {
if err := glfw.Init(); err != nil {
log.Fatalln("failed to inifitialize glfw:", err)
}
defer glfw.Terminate()
glfw.WindowHint(glfw.Resizable, glfw.False)
glfw.WindowHint(glfw.ContextVersionMajor, 4)
glfw.WindowHint(glfw.ContextVersionMinor, 1)
glfw.WindowHint(glfw.OpenGLProfile, glfw.OpenGLCoreProfile)
glfw.WindowHint(glfw.OpenGLForwardCompatible, glfw.True)
window, err := glfw.CreateWindow(windowWidth, windowHeight, "basic shaders", nil, nil)
if err != nil {
panic(err)
}
window.MakeContextCurrent()
// Initialize Glow (go function bindings)
if err := gl.Init(); err != nil {
panic(err)
}
window.SetKeyCallback(keyCallback)
err = programLoop(window)
if err != nil {
log.Fatal(err)
}
}
开发者ID:cstegel,项目名称:opengl-samples-golang,代码行数:29,代码来源:main.go
示例14: main
func main() {
err := glfw.Init()
if err != nil {
panic(err)
}
defer glfw.Terminate()
window, err := glfw.CreateWindow(640, 480, "Testing", nil, nil)
if err != nil {
panic(err)
}
window.MakeContextCurrent()
if err := gl.Init(); err != nil {
panic(err)
}
window.SetKeyCallback(game.OnKey)
game.Init()
for !window.ShouldClose() {
game.Render()
window.SwapBuffers()
glfw.PollEvents()
}
}
开发者ID:Geemili,项目名称:maze-rogue,代码行数:27,代码来源:main.go
示例15: RenderLinesWithEvents
// RenderLinesWithEvents renders multiple channels of samples to screen, and draws events.
func (s *Screen) RenderLinesWithEvents(lines []Line, events <-chan interface{}, sampleRate int) {
s.lines = lines
runtime.LockOSThread()
// NOTE: It appears that glfw 3.1 uses its own internal error callback.
// glfw.SetErrorCallback(func(err glfw.ErrorCode, desc string) {
// log.Fatalf("%v: %s\n", err, desc)
// })
if err := glfw.Init(); err != nil {
log.Fatalf("Can't init glfw: %v!", err)
}
defer glfw.Terminate()
window, err := glfw.CreateWindow(s.width, s.height, "Muse", nil, nil)
if err != nil {
log.Fatalf("CreateWindow failed: %s", err)
}
if aw, ah := window.GetSize(); aw != s.width || ah != s.height {
log.Fatalf("Window doesn't have the requested size: want %d,%d got %d,%d", s.width, s.height, aw, ah)
}
window.MakeContextCurrent()
// Must gl.Init() *after* MakeContextCurrent
if err := gl.Init(); err != nil {
log.Fatalf("Can't init gl: %v!", err)
}
// Set window up to be [0, -1.0] -> [width, 1.0], black.
gl.MatrixMode(gl.MODELVIEW)
gl.LoadIdentity()
gl.Translated(-1, 0, 0)
gl.Scaled(2/float64(s.width), 1.0, 1.0)
gl.ClearColor(0.0, 0.0, 0.0, 0.0)
// Actually start writing data to the buffer
for i, _ := range s.lines {
s.lines[i].valueBuffer = types.NewBuffer(int(float64(s.width) / s.pixelsPerSample))
s.lines[i].valueBuffer.GoPushChannel(s.lines[i].Values, sampleRate)
}
if events != nil {
s.eventBuffer.GoPushChannel(events, sampleRate)
}
// Keep drawing while we still can (and should).
for !window.ShouldClose() && !s.bufferFinished() {
if window.GetKey(glfw.KeyEscape) == glfw.Press {
break
}
gl.Clear(gl.COLOR_BUFFER_BIT)
s.drawSignal()
window.SwapBuffers()
glfw.PollEvents()
}
// Keep window around, only close on esc.
for !window.ShouldClose() && window.GetKey(glfw.KeyEscape) != glfw.Press {
glfw.PollEvents()
}
}
开发者ID:mantyr,项目名称:go-sound,代码行数:61,代码来源:screen.go
示例16: Terminate
func (u *userInterface) Terminate() error {
u.runOnMainThread(func() {
glfw.Terminate()
})
close(u.funcs)
u.funcs = nil
return nil
}
开发者ID:carriercomm,项目名称:ebiten,代码行数:8,代码来源:ui_glfw.go
示例17: main
func main() {
err := glfw.Init()
if err != nil {
panic(err)
}
defer glfw.Terminate()
fp, err := os.Open("example.tmx")
if err != nil {
panic(err)
}
m, err := tmx.NewMap(fp)
if err != nil {
panic(err)
}
var monitor *glfw.Monitor
window, err := glfw.CreateWindow(screenWidth, screenHeight, "Map Renderer", monitor, nil)
if err != nil {
panic(err)
}
window.MakeContextCurrent()
if err := gl.Init(); err != nil {
panic(err)
}
width, height := window.GetFramebufferSize()
gl.Clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT)
gl.ClearColor(1.0, 1.0, 1.0, 1.0)
gl.Viewport(0, 0, int32(width), int32(height))
gl.MatrixMode(gl.PROJECTION)
gl.LoadIdentity()
gl.Ortho(0, float64(width), float64(height), 0, -1, 1)
gl.Enable(gl.BLEND)
gl.BlendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA)
canvas := newOpenGLCanvas(width, height, float32(width)/float32(screenWidth), float32(height)/float32(screenHeight))
renderer := tmx.NewRenderer(*m, canvas)
fps := 0
startTime := time.Now().UnixNano()
timer := tmx.CreateTimer()
timer.Start()
for !window.ShouldClose() {
elapsed := float64(timer.GetElapsedTime()) / (1000 * 1000)
renderer.Render(int64(math.Ceil(elapsed)))
fps++
if time.Now().UnixNano()-startTime > 1000*1000*1000 {
log.Println(fps)
startTime = time.Now().UnixNano()
fps = 0
}
window.SwapBuffers()
glfw.PollEvents()
timer.UpdateTime()
}
}
开发者ID:manyminds,项目名称:tmx,代码行数:58,代码来源:opengl.go
示例18: Delete
func (c *Context) Delete() {
cleanupSound()
gl.BindVertexArray(0)
gl.DeleteVertexArrays(1, &c.VAO)
if c.window != nil {
c.window.Destroy()
}
glfw.Terminate()
}
开发者ID:pikkpoiss,项目名称:twodee,代码行数:9,代码来源:context.go
示例19: main
func main() {
runtime.LockOSThread()
if err := glfw.Init(); err != nil {
log.Fatal(err)
}
defer glfw.Terminate()
if err := gl.Init(); err != nil {
log.Fatal(err)
}
window, err := glfw.CreateWindow(WindowWidth, WindowHeight, "Texture Demo", nil, nil)
if err != nil {
log.Fatal(err)
}
window.MakeContextCurrent()
const vertShader = `#version 120
uniform mat4 proj;
attribute vec3 vertex_position;
attribute vec2 vertex_texture;
varying vec2 texture_coordinates;
void main() {
gl_Position = proj * vec4(vertex_position, 1);
texture_coordinates = vertex_texture;
}
`
const fragShader = `#version 120
uniform sampler2D tex_loc;
varying vec2 texture_coordinates;
void main() {
gl_FragColor = texture2D(tex_loc, texture_coordinates);
}
`
texture, err := newImageTexture("sq.png")
if err != nil {
log.Fatal(err)
}
scene, err := NewScene(vertShader, fragShader, texture)
if err != nil {
log.Fatal(err)
}
for !window.ShouldClose() {
scene.Draw()
glfw.PollEvents()
window.SwapBuffers()
}
}
开发者ID:dmac,项目名称:gg,代码行数:55,代码来源:texture.native.go
示例20: Run
func Run() {
if err := glfw.Init(); err != nil {
glog.Fatalln("failed to initialize glfw", err)
}
defer glfw.Terminate()
setupWindowOptions()
window, err := glfw.CreateWindow(WindowWidth, WindowHeight, "Game", nil, nil)
if err != nil {
panic(err)
}
window.MakeContextCurrent()
//initilize Glow
if err := gl.Init(); err != nil {
panic(err)
}
version := gl.GoStr(gl.GetString(gl.VERSION))
fmt.Println("OpenGL version", version)
shaderSource, err := ReadShaders("colorShader")
if err != nil {
panic(err)
}
program, err := NewProgram(shaderSource)
if err != nil {
panic(err)
}
program.Use()
sprite := &SpriteComponent{-.5, -.5, 1, 1}
sprite.ReloadGraphics()
vertAttrib := uint32(gl.GetAttribLocation(program.program, CStr("vertPosition")))
gl.EnableVertexAttribArray(vertAttrib)
gl.VertexAttribPointer(vertAttrib, 3, gl.FLOAT, false, 0, gl.PtrOffset(0))
gl.Enable(gl.DEPTH_TEST)
gl.DepthFunc(gl.LESS)
gl.ClearColor(1.0, 1.0, 1.0, 1.0)
for !window.ShouldClose() {
gl.Clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT)
program.Use()
gl.BindVertexArray(sprite.vaoID)
gl.DrawArrays(gl.TRIANGLES, 0, 2*3)
window.SwapBuffers()
glfw.PollEvents()
}
}
开发者ID:Dacode45,项目名称:gogogamengine,代码行数:54,代码来源:render_test.go
注:本文中的github.com/go-gl/glfw/v3/1/glfw.Terminate函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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