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Golang glfw3.Terminate函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Golang中github.com/go-gl/glfw3.Terminate函数的典型用法代码示例。如果您正苦于以下问题:Golang Terminate函数的具体用法?Golang Terminate怎么用?Golang Terminate使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了Terminate函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Golang代码示例。

示例1: main

func main() {
	glfw.SetErrorCallback(errorCallback)

	if !glfw.Init() {
		panic("Can't init glfw")
	}
	defer glfw.Terminate()

	window, err := glfw.CreateWindow(640, 480, "Testing", nil, nil)
	if err != nil {
		panic(err)
	}

	window.MakeContextCurrent()
	window.SetSizeCallback(copiedReshape)
	window.SetKeyCallback(keyHandler)

	copiedInit()
	running := true
	for running && !window.ShouldClose() {
		//copiedDrawCube(angle)
		redraw()
		window.SwapBuffers()
		glfw.PollEvents()
		running = window.GetKey(glfw.KeyEscape) == glfw.Release
	}
}
开发者ID:srm88,项目名称:blocks,代码行数:27,代码来源:main.go


示例2: main

func main() {
	glfw.SetErrorCallback(errorCallback)

	if !glfw.Init() {
		panic("Can't init glfw!")
	}
	defer glfw.Terminate()

	window, err := glfw.CreateWindow(800, 640, "MyGui", nil, nil)
	if err != nil {
		panic(err)
	}
	window.MakeContextCurrent()

	glfw.SwapInterval(1)
	gl.Init()

	mvp := prepareModelViewProjection(800, 640)

	prepareScene()
	dt := float64(0)
	glfw.SetTime(dt)

	for !window.ShouldClose() {
		dt = glfw.GetTime()
		glfw.SetTime(0)
		updateScene(dt)
		drawScene(mvp, dt)
		window.SwapBuffers()
		glfw.PollEvents()
	}
}
开发者ID:andrebq,项目名称:exp,代码行数:32,代码来源:main.go


示例3: main

func main() {
	runtime.LockOSThread()

	if !glfw.Init() {
		fmt.Fprintf(os.Stderr, "Can't open GLFW")
		return
	}
	defer glfw.Terminate()

	glfw.WindowHint(glfw.Samples, 4)
	glfw.WindowHint(glfw.ContextVersionMajor, 3)
	glfw.WindowHint(glfw.ContextVersionMinor, 3)
	glfw.WindowHint(glfw.OpenglProfile, glfw.OpenglCoreProfile)
	glfw.WindowHint(glfw.OpenglForwardCompatible, glfw.True) // needed for macs

	window, err := glfw.CreateWindow(1024, 768, "Tutorial 1", nil, nil)
	if err != nil {
		fmt.Fprintf(os.Stderr, "%v\n", err)
		return
	}

	window.MakeContextCurrent()

	gl.Init()
	gl.GetError() // Ignore error
	window.SetInputMode(glfw.StickyKeys, 1)

	gl.ClearColor(0., 0., 0.4, 0.)
	// Equivalent to a do... while
	for ok := true; ok; ok = (window.GetKey(glfw.KeyEscape) != glfw.Press && !window.ShouldClose()) {
		window.SwapBuffers()
		glfw.PollEvents()
	}

}
开发者ID:krux02,项目名称:mathgl,代码行数:35,代码来源:main.go


示例4: main

func main() {

	if !glfw.Init() {
		log.Fatal("glfw failed to initialize")
	}
	defer glfw.Terminate()

	window, err := glfw.CreateWindow(640, 480, "Deformable", nil, nil)
	if err != nil {
		log.Fatal(err.Error())
	}

	window.MakeContextCurrent()
	glfw.SwapInterval(1)
	window.SetMouseButtonCallback(handleMouseButton)
	window.SetKeyCallback(handleKeyDown)
	window.SetInputMode(glfw.Cursor, glfw.CursorHidden)

	gl.Init()
	initGL()

	i := 16
	m = GenerateMap(1600/i, 1200/i, i)
	for running && !window.ShouldClose() {

		x, y := window.GetCursorPosition()

		if drawing != 0 {
			m.Add(int(x)+int(camera[0]), int(y)+int(camera[1]), drawing, brushSizes[currentBrushSize])
		}

		gl.Clear(gl.COLOR_BUFFER_BIT)
		gl.LoadIdentity()

		gl.PushMatrix()
		gl.PushAttrib(gl.CURRENT_BIT | gl.ENABLE_BIT | gl.LIGHTING_BIT | gl.POLYGON_BIT | gl.LINE_BIT)
		gl.Translatef(-camera[0], -camera[1], 0)
		m.Draw()
		gl.PopAttrib()
		gl.PopMatrix()

		gl.PushAttrib(gl.COLOR_BUFFER_BIT)
		gl.LineWidth(2)
		gl.Enable(gl.BLEND)
		gl.BlendFunc(gl.ONE_MINUS_DST_COLOR, gl.ZERO)
		// gl.Enable(gl.LINE_SMOOTH)
		// gl.Hint(gl.LINE_SMOOTH_HINT, gl.NICEST)

		gl.Translatef(float32(x), float32(y), 0)

		gl.EnableClientState(gl.VERTEX_ARRAY)
		gl.VertexPointer(2, gl.DOUBLE, 0, cursorVerts)
		gl.DrawArrays(gl.LINE_LOOP, 0, 24)
		gl.PopAttrib()

		window.SwapBuffers()
		glfw.PollEvents()
	}

}
开发者ID:sixthgear,项目名称:deformable,代码行数:60,代码来源:main.go


示例5: main

func main() {
	runtime.LockOSThread()
	defer runtime.UnlockOSThread()
	defer glfw.Terminate()

	gorgasm.Verbose = true

	if !glfw.Init() {
		panic("Can't init glfw!")
	}

	// Enable OpenGL ES 2.0.
	glfw.WindowHint(glfw.ClientApi, glfw.OpenglEsApi)
	glfw.WindowHint(glfw.ContextVersionMajor, 2)
	window, err := glfw.CreateWindow(testlib.Width, testlib.Height, "Gorgasm Test", nil, nil)
	if err != nil {
		panic(err)
	}

	gorgasm.Init(window)

	go prettytest.Run(new(testing.T), testlib.NewTestSuite())

	for !window.ShouldClose() {
		glfw.WaitEvents()
	}
}
开发者ID:kebo,项目名称:gorgasm,代码行数:27,代码来源:runner.go


示例6: RunIn3DContext

func RunIn3DContext(example func()) {
	if !glfw.Init() {
		log.Panic("glfw Error")
	}
	defer glfw.Terminate()

	glfw.WindowHint(glfw.ContextVersionMajor, 3)
	glfw.WindowHint(glfw.ContextVersionMinor, 3)
	glfw.WindowHint(glfw.OpenglForwardCompatible, glfw.True)
	glfw.WindowHint(glfw.OpenglProfile, glfw.OpenglCoreProfile)

	w, h := 100, 100
	window, err := glfw.CreateWindow(w, h, "Test", nil, nil)
	if err != nil {
		log.Panic(err)
	}
	window.MakeContextCurrent()

	if gl.Init() != 0 {
		log.Panic("gl error")
	}
	gl.GetError()

	vertexArray := gl.GenVertexArray()
	vertexArray.Bind()

	example()
}
开发者ID:nobonobo,项目名称:go-three,代码行数:28,代码来源:three_test.go


示例7: Run

// Run should be called by your main function, and will block
// indefinitely. This is necessary because some platforms expect calls
// from the main thread.
func Run() {
	runtime.LockOSThread()
	defer runtime.UnlockOSThread()
	// ensure we have at least 2 procs, due to the thread conditions we
	// have to work with.
	procs := runtime.GOMAXPROCS(0)
	if procs < 2 {
		runtime.GOMAXPROCS(2)
	}

	glfw.Init()
	defer glfw.Terminate()
	setupGlfw()

	mainchan := make(chan func(), 32)
	mainc = mainchan

	for {
		select {
		case fn := <-mainchan:
			fn()
		default:
			glfw.WaitEvents()
		}
	}
}
开发者ID:james4k,项目名称:exp,代码行数:29,代码来源:run.go


示例8: main

func main() {
	runtime.LockOSThread()
	defer runtime.UnlockOSThread()
	defer glfw.Terminate()

	mandala.Verbose = true

	if !glfw.Init() {
		panic("Can't init glfw!")
	}

	// Enable OpenGL ES 2.0.
	glfw.WindowHint(glfw.ClientApi, glfw.OpenglEsApi)
	glfw.WindowHint(glfw.ContextVersionMajor, 2)
	window, err := glfw.CreateWindow(Width, Height, "gltext black-box testing", nil, nil)
	if err != nil {
		panic(err)
	}

	glfw.SwapInterval(0)
	mandala.Init(window)

	go prettytest.Run(new(testing.T), testlib.NewTestSuite(outputPath))

	for !window.ShouldClose() {
		glfw.WaitEvents()
	}
}
开发者ID:remogatto,项目名称:gltext,代码行数:28,代码来源:runner.go


示例9: main

func main() {
	glfw.SetErrorCallback(glfwErrorCallback)
	if !glfw.Init() {
		panic("failed to initialize glfw")
	}
	defer glfw.Terminate()

	glfw.WindowHint(glfw.Resizable, glfw.False)
	glfw.WindowHint(glfw.ContextVersionMajor, 2)
	glfw.WindowHint(glfw.ContextVersionMinor, 1)
	window, err := glfw.CreateWindow(800, 600, "Cube", nil, nil)
	if err != nil {
		panic(err)
	}
	window.MakeContextCurrent()

	if err := gl.Init(); err != nil {
		panic(err)
	}

	texture = newTexture("square.png")
	defer gl.DeleteTextures(1, &texture)

	setupScene()
	for !window.ShouldClose() {
		drawScene()
		window.SwapBuffers()
		glfw.PollEvents()
	}
}
开发者ID:jasonrpowers,项目名称:glow,代码行数:30,代码来源:legacy_cube.go


示例10: main

func main() {
	glfw.SetErrorCallback(errorCallback)

	if !glfw.Init() {
		panic("Can't init glfw!")
	}
	defer glfw.Terminate()

	window, err := glfw.CreateWindow(Width, Height, Title, nil, nil)
	if err != nil {
		panic(err)
	}

	window.MakeContextCurrent()

	glfw.SwapInterval(1)

	gl.Init()

	if err := initScene(); err != nil {
		fmt.Fprintf(os.Stderr, "init: %s\n", err)
		return
	}
	defer destroyScene()

	for !window.ShouldClose() {
		drawScene()
		window.SwapBuffers()
		glfw.PollEvents()
	}
}
开发者ID:nzlov,项目名称:examples,代码行数:31,代码来源:gopher.go


示例11: main

func main() {
	_ = fmt.Sprint()

	if !glfw.Init() {
		panic("Can't init glfw!")
	}
	defer glfw.Terminate()

	// antialiasing
	//glfw.WindowHint(glfw.Samples, 4)

	window, err = glfw.CreateWindow(WindowWidth, WindowHeight, "Mozaik", nil, nil)
	if err != nil {
		panic(err)
	}
	defer window.Destroy()

	// Ensure thread context
	window.MakeContextCurrent()
	//glfw.SwapInterval(1)

	window.SetKeyCallback(keyCb)
	window.SetMouseButtonCallback(mouseCb)

	gl.Init()
	gl.ClearColor(0.9, 0.85, 0.46, 0.0)
	// useless in 2D
	gl.Disable(gl.DEPTH_TEST)
	// antialiasing
	gl.Enable(gl.BLEND)
	gl.BlendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA)
	gl.Enable(gl.LINE_SMOOTH)

	for i := int32(32); i < 72; i++ {
		font := loadFonts(i)
		defer font.Release()
		fonts = append(fonts, font)
	}

	// Compute window radius
	windowRadius = math.Sqrt(math.Pow(WindowHeight, 2) + math.Pow(WindowWidth, 2))

	// Use window coordinates
	gl.MatrixMode(gl.PROJECTION)
	gl.LoadIdentity()
	gl.Ortho(0, WindowWidth, WindowHeight, 0, 0, 1)
	gl.MatrixMode(gl.MODELVIEW)
	gl.LoadIdentity()

	g = NewGame()

	g.Start()
	go eventLoop(g)
	go renderLoop(g)
	Main()
	g.Stop()
}
开发者ID:remogatto,项目名称:mozaik,代码行数:57,代码来源:main_init.go


示例12: Shutdown

// Shutdown deinitializes all states and closes all windows.
func (e *E) Shutdown() (err error) {
	if !e.IsInitialized() {
		return NotInitializedError("shutdown")
	}
	e.window.SetShouldClose(true)
	err = e.executeDefers()
	glfw3.Terminate()
	*e = E{}
	return err
}
开发者ID:niksaak,项目名称:goticles,代码行数:11,代码来源:engine.go


示例13: main

func main() {
	runtime.LockOSThread()
	glfw.SetErrorCallback(errorCallback)

	if !glfw.Init() {
		panic("can't init glfw!")
	}
	defer glfw.Terminate()

	var window *glfw.Window = initGame()
	runGameLoop(window)

	fmt.Printf("Your highscore was %d points!\n", highscore)
}
开发者ID:JamesClonk,项目名称:asteroids,代码行数:14,代码来源:main.go


示例14: ListenForEvents

// ListenForEvents should be called by your main function, and will
// block indefinitely. This is necessary because some platforms expect
// calls from the main thread.
func ListenForEvents() error {
	// ensure we have at least 2 procs, due to the thread conditions we
	// have to work with.
	procs := runtime.GOMAXPROCS(0)
	if procs < 2 {
		runtime.GOMAXPROCS(2)
	}

	glfw.Init()
	defer glfw.Terminate()
	setupGlfw()

	t0 := time.Now()
	for {
		select {
		case fn, ok := <-mainc:
			if !ok {
				return nil
			}
			fn()
		default:
			// when under heavy activity, sleep and poll instead to
			// lessen sysmon() churn in Go's scheduler. with this
			// method, OS X's Activity Monitor reports over 1000 sleeps
			// a second, which is ridiculous, but better than 3000.
			// haven't been able to create a minimal reproduction of
			// this, but when tweaking values in runtime/proc.c's sysmon
			// func, it is obvious this is a scheduler issue.
			// TODO: best workaround is probably to write this entire
			// loop in C, which should keep the sysmon thread from
			// waking up (from these syscalls, anyways).
			dt := time.Now().Sub(t0)
			if dt < 150*time.Millisecond {
				time.Sleep(15 * time.Millisecond)
				glfw.PollEvents()
			} else {
				t0 = time.Now()
				glfw.WaitEvents()
			}
		}
	}
	return nil
}
开发者ID:james4k,项目名称:exp,代码行数:46,代码来源:run.go


示例15: main

func main() {
	runtime.LockOSThread()

	glfw.SetErrorCallback(errorCallback)

	if !glfw.Init() {
		panic("Can't init glfw!")
	}
	defer glfw.Terminate()

	// must be done in main thread or we get a nasty stderr message from glfw,
	// although it does seem to 'work'
	window, err := glfw.CreateWindow(Width, Height, Title, nil, nil)
	if err != nil {
		panic(err)
	}

	// separate thread for drawing so that we don't block on the event thread.
	// most obvious benefit is that we continue to render during window
	// resizes.
	go func() {
		runtime.LockOSThread()

		window.MakeContextCurrent()
		glfw.SwapInterval(1)
		gl.Init()
		if err := initScene(); err != nil {
			fmt.Fprintf(os.Stderr, "init: %s\n", err)
			return
		}

		for !window.ShouldClose() {
			drawScene()
			window.SwapBuffers()
		}
		os.Exit(0)
	}()

	for {
		glfw.WaitEvents()
	}
}
开发者ID:james4k,项目名称:gfx,代码行数:42,代码来源:main.go


示例16: Start

func (self *Window) Start() chan bool {
	now := time.Now()
	// This is the ever important draw goroutine
	go func() {

		// super important
		runtime.LockOSThread()
		ctx := vg.NewContext()
		for !self.window.ShouldClose() {
			// gl.Enable(gl.BLEND)
			// gl.Enable(gl.LINE_SMOOTH)
			// gl.Hint(gl.LINE_SMOOTH_HINT, gl.NICEST)
			// gl.BlendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA)

			w, h := self.Size()
			self.SetBounds(0, 0, float64(w), float64(h))

			if time.Since(now) > 2*time.Second {
				debug = true

				self.Draw(ctx)
				debug = false
				now = time.Now()
			} else {
				self.Draw(ctx)
			}
			self.window.SwapBuffers()
			glfw.PollEvents()

			// var total gl.Int
			// gl.GetIntegerv(0x9048, &total)

			// var available gl.Int
			// gl.GetIntegerv(0x9049, &available)

			// fmt.Println(total, available)
		}
		glfw.Terminate()
		self.endchan <- true
	}()
	return self.endchan
}
开发者ID:xormplus,项目名称:ui-1,代码行数:42,代码来源:window.go


示例17: main

func main() {
	if !glfw.Init() {
		f.Println("Failed to init glfw")
		panic("Cannot initialize glfw library")
	}
	defer glfw.Terminate()

	//glfw.WindowHint(glfw.DepthBits, 16)
	window, err := glfw.CreateWindow(300, 300, "Wander", nil, nil)
	if err != nil {
		panic(err)
	}

	window.SetFramebufferSizeCallback(reshape)
	window.SetKeyCallback(key)
	window.MakeContextCurrent()
	glfw.SwapInterval(1)
	width, height := window.GetFramebufferSize()
	reshape(window, width, height)

	if gl.Init() != 0 {
		panic("Failed to init GL")
	}

	prog := setupProgram()
	defer prog.Delete()
	prog.Use()

	attr = prog.GetAttribLocation("offset")

	setup()
	for !window.ShouldClose() {
		if shouldRender() {
			draw()
		}
		animate()
		window.SwapBuffers()
		glfw.PollEvents()
	}

}
开发者ID:JoshWillik,项目名称:GoWander,代码行数:41,代码来源:wander.go


示例18: Run

// Run should be called by your main function, and will block
// indefinitely. This is necessary because some platforms expect calls
// from the main thread, thus so does GLFW.
func Run() {
	// ensure we have at least 2 procs, due to the thread conditions we
	// have to work with.
	procs := runtime.GOMAXPROCS(0)
	if procs < 2 {
		runtime.GOMAXPROCS(2)
	}

	glfw.Init()
	defer glfw.Terminate()
	setupGlfw()

	for {
		select {
		case fn := <-mainc:
			fn()
		default:
			glfw.WaitEvents()
		}
	}
}
开发者ID:james4k,项目名称:exp,代码行数:24,代码来源:run.go


示例19: main

func main() {
	glfw.SetErrorCallback(errorCallback)

	if !glfw.Init() {
		panic("Can't init glfw!")
	}
	defer glfw.Terminate()

	window, err := glfw.CreateWindow(640, 480, "Testing", nil, nil)
	if err != nil {
		panic(err)
	}

	window.MakeContextCurrent()

	for !window.ShouldClose() {
		//Do OpenGL stuff
		window.SwapBuffers()
		glfw.PollEvents()
	}
}
开发者ID:LonelyPale,项目名称:go-opengl,代码行数:21,代码来源:main.go


示例20: main

func main() {
	if !glfw.Init() {
		panic("Failed to initialize GLFW")
	}

	defer glfw.Terminate()

	glfw.WindowHint(glfw.DepthBits, 16)

	window, err := glfw.CreateWindow(300, 300, "Gears", nil, nil)
	if err != nil {
		panic(err)
	}

	// Set callback functions
	window.SetFramebufferSizeCallback(reshape)
	window.SetKeyCallback(key)

	window.MakeContextCurrent()
	glfw.SwapInterval(1)

	width, height := window.GetFramebufferSize()
	reshape(window, width, height)

	// Parse command-line options
	Init()

	// Main loop
	for !window.ShouldClose() {
		// Draw gears
		draw()

		// Update animation
		animate()

		// Swap buffers
		window.SwapBuffers()
		glfw.PollEvents()
	}
}
开发者ID:nzlov,项目名称:examples,代码行数:40,代码来源:gears.go



注:本文中的github.com/go-gl/glfw3.Terminate函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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Golang glfw3.WindowHint函数代码示例发布时间:2022-05-23
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