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Golang glfw3.WindowHint函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Golang中github.com/go-gl/glfw3.WindowHint函数的典型用法代码示例。如果您正苦于以下问题:Golang WindowHint函数的具体用法?Golang WindowHint怎么用?Golang WindowHint使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了WindowHint函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Golang代码示例。

示例1: main

func main() {
	glfw.SetErrorCallback(glfwErrorCallback)
	if !glfw.Init() {
		panic("failed to initialize glfw")
	}
	defer glfw.Terminate()

	glfw.WindowHint(glfw.Resizable, glfw.False)
	glfw.WindowHint(glfw.ContextVersionMajor, 2)
	glfw.WindowHint(glfw.ContextVersionMinor, 1)
	window, err := glfw.CreateWindow(800, 600, "Cube", nil, nil)
	if err != nil {
		panic(err)
	}
	window.MakeContextCurrent()

	if err := gl.Init(); err != nil {
		panic(err)
	}

	texture = newTexture("square.png")
	defer gl.DeleteTextures(1, &texture)

	setupScene()
	for !window.ShouldClose() {
		drawScene()
		window.SwapBuffers()
		glfw.PollEvents()
	}
}
开发者ID:jasonrpowers,项目名称:glow,代码行数:30,代码来源:legacy_cube.go


示例2: main

func main() {
	runtime.LockOSThread()

	if !glfw.Init() {
		fmt.Fprintf(os.Stderr, "Can't open GLFW")
		return
	}
	defer glfw.Terminate()

	glfw.WindowHint(glfw.Samples, 4)
	glfw.WindowHint(glfw.ContextVersionMajor, 3)
	glfw.WindowHint(glfw.ContextVersionMinor, 3)
	glfw.WindowHint(glfw.OpenglProfile, glfw.OpenglCoreProfile)
	glfw.WindowHint(glfw.OpenglForwardCompatible, glfw.True) // needed for macs

	window, err := glfw.CreateWindow(1024, 768, "Tutorial 1", nil, nil)
	if err != nil {
		fmt.Fprintf(os.Stderr, "%v\n", err)
		return
	}

	window.MakeContextCurrent()

	gl.Init()
	gl.GetError() // Ignore error
	window.SetInputMode(glfw.StickyKeys, 1)

	gl.ClearColor(0., 0., 0.4, 0.)
	// Equivalent to a do... while
	for ok := true; ok; ok = (window.GetKey(glfw.KeyEscape) != glfw.Press && !window.ShouldClose()) {
		window.SwapBuffers()
		glfw.PollEvents()
	}

}
开发者ID:krux02,项目名称:mathgl,代码行数:35,代码来源:main.go


示例3: RunIn3DContext

func RunIn3DContext(example func()) {
	if !glfw.Init() {
		log.Panic("glfw Error")
	}
	defer glfw.Terminate()

	glfw.WindowHint(glfw.ContextVersionMajor, 3)
	glfw.WindowHint(glfw.ContextVersionMinor, 3)
	glfw.WindowHint(glfw.OpenglForwardCompatible, glfw.True)
	glfw.WindowHint(glfw.OpenglProfile, glfw.OpenglCoreProfile)

	w, h := 100, 100
	window, err := glfw.CreateWindow(w, h, "Test", nil, nil)
	if err != nil {
		log.Panic(err)
	}
	window.MakeContextCurrent()

	if gl.Init() != 0 {
		log.Panic("gl error")
	}
	gl.GetError()

	vertexArray := gl.GenVertexArray()
	vertexArray.Bind()

	example()
}
开发者ID:nobonobo,项目名称:go-three,代码行数:28,代码来源:three_test.go


示例4: Initialize

// Initialize creates new window
func (e *E) Initialize(title string, params Params, state State) error {
	if !glfw3.Init() {
		return fmt.Errorf("unable to initialize glfw")
	}
	if e.window != nil {
		return fmt.Errorf("Initialize error: window is not nil")
	}

	glfw3.SetErrorCallback(OnError)

	glfw3.WindowHint(glfw3.Resizable, glfw3.True)
	glfw3.WindowHint(glfw3.ContextVersionMajor, params.Version[0])
	glfw3.WindowHint(glfw3.ContextVersionMinor, params.Version[1])
	glfw3.WindowHint(glfw3.OpenglProfile, glfw3.OpenglCoreProfile)
	glfw3.WindowHint(glfw3.OpenglDebugContext, glfw3.True)

	size := params.Size
	window, err := glfw3.CreateWindow(size[0], size[1], title, nil, nil)
	if err != nil {
		return err
	}

	window.MakeContextCurrent()
	window.SetKeyCallback(e.OnKey)
	window.SetFramebufferSizeCallback(e.OnFramebufferResize)

	e.window = window
	e.state = state

	return nil
}
开发者ID:niksaak,项目名称:goticles,代码行数:32,代码来源:engine.go


示例5: main

func main() {
	runtime.LockOSThread()
	defer runtime.UnlockOSThread()
	defer glfw.Terminate()

	gorgasm.Verbose = true

	if !glfw.Init() {
		panic("Can't init glfw!")
	}

	// Enable OpenGL ES 2.0.
	glfw.WindowHint(glfw.ClientApi, glfw.OpenglEsApi)
	glfw.WindowHint(glfw.ContextVersionMajor, 2)
	window, err := glfw.CreateWindow(testlib.Width, testlib.Height, "Gorgasm Test", nil, nil)
	if err != nil {
		panic(err)
	}

	gorgasm.Init(window)

	go prettytest.Run(new(testing.T), testlib.NewTestSuite())

	for !window.ShouldClose() {
		glfw.WaitEvents()
	}
}
开发者ID:kebo,项目名称:gorgasm,代码行数:27,代码来源:runner.go


示例6: main

func main() {
	runtime.LockOSThread()
	defer runtime.UnlockOSThread()
	defer glfw.Terminate()

	mandala.Verbose = true

	if !glfw.Init() {
		panic("Can't init glfw!")
	}

	// Enable OpenGL ES 2.0.
	glfw.WindowHint(glfw.ClientApi, glfw.OpenglEsApi)
	glfw.WindowHint(glfw.ContextVersionMajor, 2)
	window, err := glfw.CreateWindow(Width, Height, "gltext black-box testing", nil, nil)
	if err != nil {
		panic(err)
	}

	glfw.SwapInterval(0)
	mandala.Init(window)

	go prettytest.Run(new(testing.T), testlib.NewTestSuite(outputPath))

	for !window.ShouldClose() {
		glfw.WaitEvents()
	}
}
开发者ID:remogatto,项目名称:gltext,代码行数:28,代码来源:runner.go


示例7: setupGlfw

func setupGlfw() {
	glfw.SetErrorCallback(onGlfwError)

	glfw.WindowHint(glfw.Resizable, 1)
	glfw.WindowHint(glfw.Visible, 1)
	glfw.WindowHint(glfw.Decorated, 1)
	glfw.WindowHint(glfw.ClientApi, glfw.OpenglApi)

	glfw.WindowHint(glfw.OpenglForwardCompatible, 1)
	glfw.WindowHint(glfw.ContextVersionMajor, 3)
	glfw.WindowHint(glfw.ContextVersionMinor, 2)
	glfw.WindowHint(glfw.OpenglProfile, glfw.OpenglCoreProfile)
	glfw.WindowHint(glfw.OpenglDebugContext, 1)
}
开发者ID:james4k,项目名称:exp,代码行数:14,代码来源:run.go


示例8: initWindow

func initWindow() (window *glfw.Window, err error) {
	monitor, err := glfw.GetPrimaryMonitor()
	if err != nil {
		return nil, err
	}
	videomode, err := monitor.GetVideoMode()
	if err != nil {
		return nil, err
	}
	if videomode.Height < 480 || videomode.Width < 640 {
		return nil, errors.New("unsupported resolution!")
	}

	ratio := float64(videomode.Width) / float64(videomode.Height)

	if fullscreen {
		glfw.WindowHint(glfw.Decorated, 0)
		window, err = glfw.CreateWindow(videomode.Width, videomode.Height, "Golang Asteroids!", nil, nil)
		if err != nil {
			return nil, err
		}
		window.SetPosition(0, 0)
	} else {
		glfw.WindowHint(glfw.Decorated, 1)
		window, err = glfw.CreateWindow(int(ratio*480), 480, "Golang Asteroids!", nil, nil)
		if err != nil {
			return nil, err
		}
		window.SetPosition(videomode.Width/2-320, videomode.Height/2-240)
	}

	window.SetKeyCallback(keyCallback)
	window.SetFramebufferSizeCallback(reshapeWindow)
	window.MakeContextCurrent()

	gl.Init()
	gl.ClearColor(gl.GLclampf(Colorize(0)), gl.GLclampf(Colorize(0)), gl.GLclampf(Colorize(0)), 0.0)
	gl.Clear(gl.COLOR_BUFFER_BIT)

	width, height := window.GetFramebufferSize()
	reshapeWindow(window, width, height)

	return window, nil
}
开发者ID:JamesClonk,项目名称:asteroids,代码行数:44,代码来源:main.go


示例9: main

func main() {
	flag.Parse()
	glfw.SetErrorCallback(errorCallback)
	if !glfw.Init() {
		println("glfw init failure")
	}
	defer glfw.Terminate()
	glfw.WindowHint(glfw.ClientApi, glfw.OpenglEsApi)
	glfw.WindowHint(glfw.ContextVersionMajor, 2)
	glfw.WindowHint(glfw.ContextVersionMinor, 0)
	window, err := glfw.CreateWindow(Width, Height, Title, nil, nil)
	if err != nil {
		panic(err)
	}
	defer window.Destroy()
	window.MakeContextCurrent()
	glfw.SwapInterval(1)
	window.SetSizeCallback(reshape)
	window.SetKeyCallback(keyEvent)
	gl.Viewport(0, 0, Width, Height)
	initScene()

	if *debug {
		go func() {
			tick := time.Tick(1 * time.Second)
			for {
				<-tick
				fmt.Printf("FPS:%v\tGOROUTINE:%v\r", atomic.LoadUint64(fps), runtime.NumGoroutine())
				atomic.StoreUint64(fps, 0)
			}
		}()
	}
	for !window.ShouldClose() {
		drawScene()
		window.SwapBuffers()
		glfw.PollEvents()
		atomic.AddUint64(fps, 1)
	}
}
开发者ID:nick-fedesna,项目名称:egles,代码行数:39,代码来源:main.go


示例10: Open

func (self *OpenGLWindow) Open() {
	var err error
	if !glfw.Init() {
		panic(errors.New("Unable to initialize GLFW"))
	}

	glfw.SetErrorCallback(func(code glfw.ErrorCode, desc string) {
		log.Printf("[GLFW Error] (%d) %s", code, desc)
	})

	var monitor *glfw.Monitor
	if self.config.Fullscreen {
		monitor, err = glfw.GetPrimaryMonitor()

		if err != nil {
			panic(err)
		}
	}

	glfw.WindowHint(glfw.ContextVersionMajor, 4)
	glfw.WindowHint(glfw.ContextVersionMinor, 1)
	glfw.WindowHint(glfw.OpenglProfile, glfw.OpenglCoreProfile)
	glfw.WindowHint(glfw.OpenglForwardCompatible, glfw.True)

	// Default buffer sizes
	glfw.WindowHint(glfw.DepthBits, 32)
	glfw.WindowHint(glfw.StencilBits, 0)

	// Toggle VSync. Turning VSync off aparently doesn't work via glfw through
	// some ATI cards and drivers
	if self.config.VSync {
		glfw.SwapInterval(1)
	} else {
		glfw.SwapInterval(0)
	}

	self.window, err = glfw.CreateWindow(
		int(self.config.Width), int(self.config.Height),
		"Project Slartibartfast",
		monitor,
		nil)

	if err != nil {
		panic(err)
	}

	self.window.MakeContextCurrent()

	if glewError := gl.Init(); glewError != 0 {
		panic(errors.New("Unable to initialize OpenGL"))
	}
}
开发者ID:jasonroelofs,项目名称:slartibartfast,代码行数:52,代码来源:opengl_window.go


示例11: init

func (a *Application) init() {
	glfw.SetErrorCallback(a.glfwError)
	if !glfw.Init() {
		os.Exit(1)
	}

	a.Width = 1280
	a.Height = 720
	a.Title = filepath.Base(os.Args[0])

	// For now, force a fixed size window. bgfx currently breaks glfw
	// events on OS X because it overrides the NSWindow's content view.
	glfw.WindowHint(glfw.Resizable, 0)
	var err error
	a.window, err = glfw.CreateWindow(a.Width, a.Height, a.Title, nil, nil)
	if err != nil {
		log.Fatalln(err)
	}
	bgfx_glfw.SetWindow(a.window)
}
开发者ID:james4k,项目名称:go-bgfx-examples,代码行数:20,代码来源:example.go


示例12: main

func main() {
	if !glfw.Init() {
		panic("Failed to initialize GLFW")
	}

	defer glfw.Terminate()

	glfw.WindowHint(glfw.DepthBits, 16)

	window, err := glfw.CreateWindow(300, 300, "Gears", nil, nil)
	if err != nil {
		panic(err)
	}

	// Set callback functions
	window.SetFramebufferSizeCallback(reshape)
	window.SetKeyCallback(key)

	window.MakeContextCurrent()
	glfw.SwapInterval(1)

	width, height := window.GetFramebufferSize()
	reshape(window, width, height)

	// Parse command-line options
	Init()

	// Main loop
	for !window.ShouldClose() {
		// Draw gears
		draw()

		// Update animation
		animate()

		// Swap buffers
		window.SwapBuffers()
		glfw.PollEvents()
	}
}
开发者ID:nzlov,项目名称:examples,代码行数:40,代码来源:gears.go


示例13: main

func main() {
	glfw.SetErrorCallback(errorCallback)

	if !glfw.Init() {
		panic("Can't init glfw!")
	}
	defer glfw.Terminate()

	glfw.WindowHint(glfw.DepthBits, 16)

	window, err := glfw.CreateWindow(Width, Height, Title, nil, nil)
	if err != nil {
		panic(err)
	}

	window.SetFramebufferSizeCallback(reshape)
	window.SetKeyCallback(key)

	window.MakeContextCurrent()

	glfw.SwapInterval(1000 / 60)

	width, height := window.GetFramebufferSize()
	reshape(window, width, height)

	if err := initGL(); err != nil {
		fmt.Fprintf(os.Stderr, "init: %s\n", err)
		return
	}
	defer destroyGL()

	for !window.ShouldClose() {
		drawScene()
		window.SwapBuffers()
		glfw.PollEvents()
	}
}
开发者ID:nzlov,项目名称:gogl,代码行数:37,代码来源:09.go


示例14: CreateWindow

func CreateWindow(width, height int, name string, fullscreen bool, delegate WindowDelegate, legacy bool) error {
	if !glfw.Init() {
		return errors.New("Failed to initialize GLFW")
	}
	defer glfw.Terminate()

	glfw.WindowHint(glfw.DepthBits, 16)
	if !legacy {
		glfw.WindowHint(glfw.ContextVersionMajor, 3)
		glfw.WindowHint(glfw.ContextVersionMinor, 2)
		glfw.WindowHint(glfw.OpenglProfile, glfw.OpenglCoreProfile)
		glfw.WindowHint(glfw.OpenglForwardCompatible, 1)
	}

	var monitor *glfw.Monitor = nil
	var err error = nil
	if fullscreen {
		monitor, err = glfw.GetPrimaryMonitor()
		if err != nil {
			return err
		}

		vidModes, _ := monitor.GetVideoModes()
		maxResolution := vidModes[len(vidModes)-1]
		width = maxResolution.Width
		height = maxResolution.Height
	}
	window, err := glfw.CreateWindow(width, height, name, monitor, nil)
	if err != nil {
		return err
	}

	if fullscreen {
		window.SetInputMode(glfw.Cursor, glfw.CursorDisabled)
	}

	start := time.Now()
	last := start
	doSimulation := func() {
		now := time.Now()
		gameTime := GameTime{
			now,
			now.Sub(start),
			now.Sub(last),
		}
		delegate.Simulate(gameTime)
		last = now
	}

	bindEvents(window, &IdleSimulatorWindowDelegator{
		WindowDelegator{delegate},
		doSimulation,
	})
	window.MakeContextCurrent()
	glfw.SwapInterval(1)
	delegate.Init(window)
	frameWidth, frameHeight := window.GetFramebufferSize()
	delegate.Reshape(window, frameWidth, frameHeight)
	for !window.ShouldClose() {
		doSimulation()
		if delegate.NeedsRender() {
			delegate.Draw(window)
		}
		window.SwapBuffers()
		if delegate.IsIdle() {
			glfw.WaitEvents()
		} else {
			glfw.PollEvents()
		}
	}
	return nil
}
开发者ID:GlenKelley,项目名称:go-glutil,代码行数:72,代码来源:gameloop.go


示例15: main

func main() {
	var programState programState
	var err error
	glfw.SetErrorCallback(errorCallback)

	if !glfw.Init() {
		panic("GLFW initialization failed.")
	}
	defer glfw.Terminate()

	glfw.WindowHint(glfw.ContextVersionMajor, 3)
	glfw.WindowHint(glfw.ContextVersionMinor, 3)
	glfw.WindowHint(glfw.SrgbCapable, glfw.True)
	glfw.WindowHint(glfw.Resizable, glfw.False)
	programState.Gl.Window, err = glfw.CreateWindow(640, 480, "Daggor", nil, nil)
	if err != nil {
		panic(err)
	}
	defer programState.Gl.Window.Destroy()

	programState.Gl.glfwKeyEventList = makeGlfwKeyEventList()
	programState.Gl.Window.SetKeyCallback(programState.Gl.glfwKeyEventList.Callback)

	programState.Gl.Window.MakeContextCurrent()
	if ec := gl.Init(); ec != 0 {
		panic(fmt.Sprintf("OpenGL initialization failed with code %v.", ec))
	}
	// For some reason, here, the OpenGL error flag for me contains "Invalid enum".
	// This is weird since I have not done anything yet.  I imagine that something
	// goes wrong in gl.Init.  Reading the error flag clears it, so I do it.
	// Here's the reason:
	//     https://github.com/go-gl/glfw3/issues/50
	// Maybe I should not even ask for a core profile anyway.
	// What are the advantages are asking for a core profile?
	if err := glw.CheckGlError(); err != nil {
		err.Description = "OpenGL has this error right after init for some reason."
		//fmt.Println(err)
	}
	{
		// Assert OpenGL >= 3.3.
		major := programState.Gl.Window.GetAttribute(glfw.ContextVersionMajor)
		minor := programState.Gl.Window.GetAttribute(glfw.ContextVersionMinor)
		fmt.Printf("OpenGL version %v.%v.\n", major, minor)
		if (major < 3) || (major == 3 && minor < 3) {
			panic("OpenGL version 3.3 required, your video card/driver does not seem to support it.")
		}
	}

	programState.Gl.context = glw.NewGlContext()

	programState.Gl.Shapes[floorID] = sculpt.FloorInstNorm(programState.Gl.context.Programs)
	programState.Gl.Shapes[ceilingID] = sculpt.CeilingInstNorm(programState.Gl.context.Programs)
	programState.Gl.Shapes[wallID] = sculpt.WallInstNorm(programState.Gl.context.Programs)

	{
		// I do not like the default reference frame of OpenGl.
		// By default, we look in the direction -z, and y points up.
		// I want z to point up, and I want to look in the direction +x
		// by default.  That way, I move on an xy plane where z is the
		// altitude, instead of having the altitude stuffed between
		// the two things I use the most.  And my reason for pointing
		// toward +x is that I use the convention for trigonometry:
		// an angle of 0 points to the right (east) of the trigonometric
		// circle.  Bonus point: this matches Blender's reference frame.
		myFrame := glm.ZUP.Mult(glm.RotZ(90))
		eye_to_clip := glm.PerspectiveProj(110, 640./480., .1, 100).Mult(myFrame)
		programState.Gl.context.SetEyeToClp(eye_to_clip)
	}
	gl.Enable(gl.FRAMEBUFFER_SRGB)
	gl.Enable(gl.DEPTH_TEST)
	gl.Enable(gl.CULL_FACE)
	gl.CullFace(gl.BACK)
	gl.FrontFace(gl.CCW)
	gl.Enable(gl.TEXTURE_CUBE_MAP_SEAMLESS)

	// This needs a texture server attached to the context, like for programs.
	glw.LoadSkybox()

	programState.World = world.MakeWorld()
	mainLoop(programState)
}
开发者ID:Niriel,项目名称:daggor,代码行数:81,代码来源:main.go


示例16: Window

func (me *context) Window(winf *ngctx.WinProfile, bufSize *ngctx.BufferBits, ctxProf *ngctx.CtxProfile) (window ngctx.Window, err error) {
	glfw.WindowHint(glfw.Samples, winf.MultiSampling)
	glfw.WindowHint(glfw.RedBits, bufSize.Color.R)
	glfw.WindowHint(glfw.GreenBits, bufSize.Color.G)
	glfw.WindowHint(glfw.BlueBits, bufSize.Color.B)
	glfw.WindowHint(glfw.AlphaBits, bufSize.Color.A)
	glfw.WindowHint(glfw.DepthBits, bufSize.Depth)
	glfw.WindowHint(glfw.StencilBits, bufSize.Stencil)
	glfw.WindowHint(glfw.ContextVersionMajor, ctxProf.Version.Major)
	glfw.WindowHint(glfw.ContextVersionMinor, ctxProf.Version.Minor)
	glfw.WindowHint(glfw.OpenglProfile, glfw.OpenglCoreProfile)
	if ctxProf.ForwardCompat {
		glfw.WindowHint(glfw.OpenglForwardCompatible, 1)
	}
	var mon *glfw.Monitor
	if winf.FullScreen {
		mon, err = glfw.GetPrimaryMonitor()
	}
	if err == nil {
		var win *glfw.Window
		if win, err = glfw.CreateWindow(winf.Width, winf.Height, winf.Title, mon, nil); win != nil {
			window = newWindow(win)
			if winf.FullScreen {
				win.SetInputMode(glfw.Cursor, glfw.CursorHidden)
			}
		}
	}
	return
}
开发者ID:go3d,项目名称:go-ngine,代码行数:29,代码来源:ctx.go


示例17: Hint

func (me *context) Hint(flag, value int) {
	glfw.WindowHint(glfw.Hint(flag), value)
}
开发者ID:go3d,项目名称:go-ngine,代码行数:3,代码来源:ctx.go


示例18: main

func main() {
	// Initialize GLFW for window management
	glfw.SetErrorCallback(glfwErrorCallback)
	if !glfw.Init() {
		panic("failed to initialize glfw")
	}
	defer glfw.Terminate()

	glfw.WindowHint(glfw.Resizable, glfw.False)
	glfw.WindowHint(glfw.ContextVersionMajor, 3)
	glfw.WindowHint(glfw.ContextVersionMinor, 3)
	glfw.WindowHint(glfw.OpenglForwardCompatible, glfw.True)    // Necessary for OS X
	glfw.WindowHint(glfw.OpenglProfile, glfw.OpenglCoreProfile) // Necessary for OS X
	glfw.WindowHint(glfw.OpenglDebugContext, glfw.True)
	window, err := glfw.CreateWindow(WindowWidth, WindowHeight, "Cube", nil, nil)
	if err != nil {
		panic(err)
	}
	window.MakeContextCurrent()

	// Initialize Glow
	if err := gl.Init(); err != nil {
		panic(err)
	}

	// Note that it is possible to use GL functions spanning multiple versions
	if err := gl4.Init(); err != nil {
		fmt.Printf("Could not initialize GL 4.4 (non-fatal)")
	}

	if gl.ARB_debug_output {
		gl.Enable(gl.DEBUG_OUTPUT_SYNCHRONOUS_ARB)
		gl.DebugMessageCallbackARB(gl.DebugProc(glDebugCallback), gl.Ptr(nil))
		// Trigger an error to demonstrate debug output
		gl.Enable(gl.CONTEXT_FLAGS)
	}

	version := gl.GoStr(gl.GetString(gl.VERSION))
	fmt.Println("OpenGL version", version)

	// Configure the vertex and fragment shaders
	program, err := newProgram(vertexShader, fragmentShader)
	if err != nil {
		panic(err)
	}
	gl.UseProgram(program)

	projection := mgl32.Perspective(70.0, float32(WindowWidth)/WindowHeight, 0.1, 10.0)
	projectionUniform := gl.GetUniformLocation(program, gl.Str("projection\x00"))
	gl.UniformMatrix4fv(projectionUniform, 1, false, &projection[0])

	camera := mgl32.LookAtV(mgl32.Vec3{3, 3, 3}, mgl32.Vec3{0, 0, 0}, mgl32.Vec3{0, 1, 0})
	cameraUniform := gl.GetUniformLocation(program, gl.Str("camera\x00"))
	gl.UniformMatrix4fv(cameraUniform, 1, false, &camera[0])

	model := mgl32.Ident4()
	modelUniform := gl.GetUniformLocation(program, gl.Str("model\x00"))
	gl.UniformMatrix4fv(modelUniform, 1, false, &model[0])

	textureUniform := gl.GetUniformLocation(program, gl.Str("tex\x00"))
	gl.Uniform1i(textureUniform, 0)

	gl.BindFragDataLocation(program, 0, gl.Str("outputColor\x00"))

	// Load the texture
	texture, err := newTexture("square.png")
	if err != nil {
		panic(err)
	}

	// Configure the vertex data
	var vao uint32
	gl.GenVertexArrays(1, &vao)
	gl.BindVertexArray(vao)

	var vbo uint32
	gl.GenBuffers(1, &vbo)
	gl.BindBuffer(gl.ARRAY_BUFFER, vbo)
	gl.BufferData(gl.ARRAY_BUFFER, len(cubeVertices)*4, gl.Ptr(cubeVertices), gl.STATIC_DRAW)

	vertAttrib := uint32(gl.GetAttribLocation(program, gl.Str("vert\x00")))
	gl.EnableVertexAttribArray(vertAttrib)
	gl.VertexAttribPointer(vertAttrib, 3, gl.FLOAT, false, 5*4, gl.PtrOffset(0))

	texCoordAttrib := uint32(gl.GetAttribLocation(program, gl.Str("vertTexCoord\x00")))
	gl.EnableVertexAttribArray(texCoordAttrib)
	gl.VertexAttribPointer(texCoordAttrib, 2, gl.FLOAT, false, 5*4, gl.PtrOffset(3*4))

	// Configure global settings
	gl.Enable(gl.DEPTH_TEST)
	gl.DepthFunc(gl.LESS)
	gl.ClearColor(1.0, 1.0, 1.0, 1.0)

	angle := 0.0
	previousTime := glfw.GetTime()

	for !window.ShouldClose() {
		gl.Clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT)

		// Update
//.........这里部分代码省略.........
开发者ID:jasonrpowers,项目名称:glow,代码行数:101,代码来源:cube.go


示例19: main

func main() {
	runtime.LockOSThread()
	var looping = true
	defer fmt.Println("EXIT")
	// if err = glfw.Init(); err != nil {
	// 	panic(err)
	// }
	if !glfw.Init() {
		panic("glfw.Init() failed!")
	}
	defer glfw.Terminate()
	// glfw.OpenWindowHint(glfw.FsaaSamples, 0)
	glfw.WindowHint(glfw.Samples, 0)
	if useStrictCoreProfile {
		// glfw.OpenWindowHint(glfw.OpenGLVersionMajor, 3)
		// glfw.OpenWindowHint(glfw.OpenGLVersionMinor, 2)
		// glfw.OpenWindowHint(glfw.OpenGLProfile, glfw.OpenGLCoreProfile)
		glfw.WindowHint(glfw.ContextVersionMajor, 3)
		glfw.WindowHint(glfw.ContextVersionMinor, 2)
		glfw.WindowHint(glfw.OpenglProfile, glfw.OpenglCoreProfile)
	}
	// if err = glfw.OpenWindow(1280, 720, 8, 8, 8, 0, 24, 8, glfw.Windowed); err != nil {
	// 	panic(err)
	// }
	// defer glfw.CloseWindow()
	glfw.WindowHint(glfw.RedBits, 8)
	glfw.WindowHint(glfw.BlueBits, 8)
	glfw.WindowHint(glfw.GreenBits, 8)
	glfw.WindowHint(glfw.AlphaBits, 0)
	glfw.WindowHint(glfw.DepthBits, 24)
	glfw.WindowHint(glfw.StencilBits, 8)
	win, err := glfw.CreateWindow(1280, 720, "Test", nil, nil)
	if err != nil {
		panic(err)
	}
	defer win.Destroy()
	win.MakeContextCurrent()

	// glfw.Enable(glfw.StickyKeys)
	win.SetInputMode(glfw.StickyKeys, glfw.True)
	if !gl.Util.Init() {
		panic("Failed to initialize at least OpenGL 3.2 or higher.")
	}
	defer logLastGlError("(post loop)")
	gl.ClearColor(0.3, 0.1, 0.0, 1.0)
	gl.Enable(gl.DEPTH_TEST)
	gl.FrontFace(gl.CCW)
	gl.CullFace(gl.BACK)
	gl.Disable(gl.CULL_FACE)
	if err = compileShaders(); err != nil {
		panic(err)
	}
	setupGeometry()
	defer deleteGeometry()
	logLastGlError("(pre loop)")

	for looping {
		gl.UseProgram(shaderProg)
		if isFirstLoop {
			logLastGlError("gl.UseProgram")
		}

		gl.Viewport(0, 0, 1280, 720)
		if isFirstLoop {
			logLastGlError("gl.ViewPort")
		}

		gl.Clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT)
		if isFirstLoop {
			logLastGlError("gl.Clear")
		}

		renderGeometry(faceTri)
		if isFirstLoop {
			logLastGlError("renderGeometry(faceTri)")
		}

		renderGeometry(faceQuad)
		if isFirstLoop {
			logLastGlError("renderGeometry(faceQuad)")
		}

		// if (glfw.WindowParam(glfw.Opened) != 1) || (glfw.Key(glfw.KeyEsc) == glfw.KeyPress) {
		if win.ShouldClose() || win.GetKey(glfw.KeyEscape) == glfw.Press {
			looping = false
		} else {
			// glfw.SwapBuffers()
			win.SwapBuffers()
			glfw.PollEvents()
		}
		isFirstLoop = false
	}
	logLastGlError("post-loop")
}
开发者ID:LonelyPale,项目名称:go-opengl,代码行数:94,代码来源:main.go


示例20: NewWindow

// NewWindow creates a new window for the given dimensions and title.
// The window is created via GLFW.
func NewWindow(settings WindowSettings) (*Window, error) {
	// Error callback
	glfw.SetErrorCallback(errorCallback)

	// Init glfw
	logger.Debug("Initializing GLFW")
	if !glfw.Init() {
		return nil, errors.New("Could not initialise GLFW.")
	}

	glfw.WindowHint(glfw.Samples, 4)
	glfw.WindowHint(glfw.ContextVersionMajor, 3)
	glfw.WindowHint(glfw.ContextVersionMinor, 3)
	glfw.WindowHint(glfw.OpenglForwardCompatible, glfw.True)
	glfw.WindowHint(glfw.OpenglProfile, glfw.OpenglCoreProfile)
	glfw.WindowHint(glfw.OpenglDebugContext, 1)

	var monitor *glfw.Monitor
	var err error
	if settings.Fullscreen {
		logger.Debug("Get primary monitor to create fullscreen window.")
		monitor, err = glfw.GetPrimaryMonitor()
		if err != nil {
			return nil, err
		}

		logger.Debug("Checking available video modes:")
		videoModes, err := monitor.GetVideoModes()
		if err != nil {
			return nil, err
		}

		for _, videoMode := range videoModes {
			logger.Debug(fmt.Sprintf("-- %+v", videoMode))
		}

		idealVideoMode := videoModes[len(videoModes)-1]

		settings.Width = idealVideoMode.Width
		settings.Height = idealVideoMode.Height
	}

	// Create window
	logger.Info("Creating new window")
	window, err := glfw.CreateWindow(settings.Width, settings.Height, settings.Title, monitor, nil)
	if err != nil {
		return nil, err
	}
	window.SetKeyCallback(keyCallback)
	window.MakeContextCurrent()
	window.SetInputMode(glfw.StickyKeys, 1)

	// Use vsync
	glfw.SwapInterval(1)

	w := &Window{
		window:   window,
		Settings: settings,
	}

	currentWindow = w

	return w, nil
}
开发者ID:nobonobo,项目名称:go-three,代码行数:66,代码来源:window.go



注:本文中的github.com/go-gl/glfw3.WindowHint函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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Golang glfw3.Window类代码示例发布时间:2022-05-23
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