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c++ - Rule of thumb for when passing by value is faster than passing by const reference?

Suppose I have a function that takes an argument of type T. It does not mutate it, so I have the choice of passing it by const reference const T& or by value T:

void foo(T t){ ... }
void foo(const T& t){ ... }

Is there a rule of thumb of how big T should become before passing by const reference becomes cheaper than passing by value? E.g., suppose I know that sizeof(T) == 24. Should I use const reference or value?

I assume that the copy constructor of T is trivial. Otherwise, the answer to the question depends on the complexity of the copy constructor, of course.

I have already looked for similar questions and stumbled upon this one:

template pass by value or const reference or...?

However, the accepted answer ( https://stackoverflow.com/a/4876937/1408611 ) does not state any details,it merely states:

If you expect T always to be a numeric type or a type that is very cheap to copy, then you can take the argument by value.

So it does not solve my question but rather rephrases it: How small must a type be to be "very cheap to copy"?

See Question&Answers more detail:os

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If you have reason to suspect there is a worthwhile performance gain to be had, cut it out with the rules of thumb and measure. The purpose of the advise you quote is that you don't copy great amounts of data for no reason, but don't jeopardize optimizations by making everything a reference either. If something is on the edge between "clearly cheap to copy" and "clearly expensive to copy", then you can afford either option. If you must have the decision taken away from you, flip a coin.

A type is cheap to copy if it has no funky copy constructor and its sizeof is small. There is no hard number for "small" that's optimal, not even on a per-platform basis since it depends very much on the calling code and the function itself. Just go by your gut feeling. One, two, three words are small. Ten, who knows. A 4x4 matrix is not small.


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