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c++ - How to get array of bits in a structure?

I was pondering (and therefore am looking for a way to learn this, and not a better solution) if it is possible to get an array of bits in a structure.

Let me demonstrate by an example. Imagine such a code:

#include <stdio.h>

struct A
{
    unsigned int bit0:1;
    unsigned int bit1:1;
    unsigned int bit2:1;
    unsigned int bit3:1;
};

int main()
{
    struct A a = {1, 0, 1, 1};
    printf("%u
", a.bit0);
    printf("%u
", a.bit1);
    printf("%u
", a.bit2);
    printf("%u
", a.bit3);
    return 0;
}

In this code, we have 4 individual bits packed in a struct. They can be accessed individually, leaving the job of bit manipulation to the compiler. What I was wondering is if such a thing is possible:

#include <stdio.h>

typedef unsigned int bit:1;

struct B
{
    bit bits[4];
};

int main()
{
    struct B b = {{1, 0, 1, 1}};
    for (i = 0; i < 4; ++i)
        printf("%u
", b.bits[i]);
    return 0;
}

I tried declaring bits in struct B as unsigned int bits[4]:1 or unsigned int bits:1[4] or similar things to no avail. My best guess was to typedef unsigned int bit:1; and use bit as the type, yet still doesn't work.

My question is, is such a thing possible? If yes, how? If not, why not? The 1 bit unsigned int is a valid type, so why shouldn't you be able to get an array of it?

Again, I don't want a replacement for this, I am just wondering how such a thing is possible.

P.S. I am tagging this as C++, although the code is written in C, because I assume the method would be existent in both languages. If there is a C++ specific way to do it (by using the language constructs, not the libraries) I would also be interested to know.

UPDATE: I am completely aware that I can do the bit operations myself. I have done it a thousand times in the past. I am NOT interested in an answer that says use an array/vector instead and do bit manipulation. I am only thinking if THIS CONSTRUCT is possible or not, NOT an alternative.

Update: Answer for the impatient (thanks to neagoegab):

Instead of

typedef unsigned int bit:1;

I could use

typedef struct
{
    unsigned int value:1;
} bit;

properly using #pragma pack

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NOT POSSIBLE - A construct like that IS NOT possible(here) - NOT POSSIBLE

One could try to do this, but the result will be that one bit is stored in one byte

#include <cstdint>
#include <iostream>
using namespace std;

#pragma pack(push, 1)
struct Bit
{
    //one bit is stored in one BYTE
    uint8_t a_:1;
};
#pragma pack(pop, 1)
typedef Bit bit;

struct B
{
    bit bits[4];
};

int main()
{
    struct B b = {{0, 0, 1, 1}};
    for (int i = 0; i < 4; ++i)
        cout << b.bits[i] <<endl;

    cout<< sizeof(Bit) << endl;
    cout<< sizeof(B) << endl;

    return 0;
}

output:

0 //bit[0] value
0 //bit[1] value
1 //bit[2] value
1 //bit[3] value
1 //sizeof(Bit), **one bit is stored in one byte!!!**
4 //sizeof(B), ** 4 bytes, each bit is stored in one BYTE**

In order to access individual bits from a byte here is an example (Please note that the layout of the bitfields is implementation dependent)

#include <iostream>
#include <cstdint>
using namespace std;

#pragma pack(push, 1)
struct Byte
{
    Byte(uint8_t value):
        _value(value)
    {
    }
    union
    {
    uint8_t _value;
    struct {
        uint8_t _bit0:1;
        uint8_t _bit1:1;
        uint8_t _bit2:1;
        uint8_t _bit3:1;
        uint8_t _bit4:1;
        uint8_t _bit5:1;
        uint8_t _bit6:1;
        uint8_t _bit7:1;
        };
    };
};
#pragma pack(pop, 1)

int main()
{
    Byte myByte(8);
    cout << "Bit 0: " << (int)myByte._bit0 <<endl;
    cout << "Bit 1: " << (int)myByte._bit1 <<endl;
    cout << "Bit 2: " << (int)myByte._bit2 <<endl;
    cout << "Bit 3: " << (int)myByte._bit3 <<endl;
    cout << "Bit 4: " << (int)myByte._bit4 <<endl;
    cout << "Bit 5: " << (int)myByte._bit5 <<endl;
    cout << "Bit 6: " << (int)myByte._bit6 <<endl;
    cout << "Bit 7: " << (int)myByte._bit7 <<endl;

    if(myByte._bit3)
    {
        cout << "Bit 3 is on" << endl;
    }
}

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