Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Welcome To Ask or Share your Answers For Others

Categories

0 votes
1.0k views
in Technique[技术] by (71.8m points)

raycasting - three.js orthographic camera object picking

i am trying to pick objects in a scene where i use an orthographic camera. my code fragment already works, but it is not precise. i already found some answers on stackoverflow, but those are deprecated or won't work anymore at all. here is my code onMouseDown

function onDocumentMouseUp( event ) {
    event.preventDefault();

    mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
    mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;

    var vector = new THREE.Vector3(mouse.x, mouse.y, 0.5);
    var pos = camera.position;
    var ray = new THREE.Raycaster(pos, vector.unproject(camera).sub(camera.position).normalize());

    var intersects = ray.intersectObjects(objects);

    if (intersects.length > 0) {
        console.log("touched:" + intersects[0]);
    }
    else {
        console.log("not touched");
    }
}

please see http://jsfiddle.net/ujzpe07t/1/

if you click some pixels away left/right/above/below the cube, it still tells me that the object was touched.

i am using three.js r69.

any hints would be very much appreciated. thanks, cheers!

See Question&Answers more detail:os

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome To Ask or Share your Answers For Others

1 Reply

0 votes
by (71.8m points)

Here is the pattern to use when raycasting (picking) with either an orthographic camera or a perspective camera:

var raycaster = new THREE.Raycaster(); // create once
var mouse = new THREE.Vector2(); // create once

...

mouse.x = ( event.clientX / renderer.domElement.clientWidth ) * 2 - 1;
mouse.y = - ( event.clientY / renderer.domElement.clientHeight ) * 2 + 1;

raycaster.setFromCamera( mouse, camera );

var intersects = raycaster.intersectObjects( objects, recursiveFlag );

three.js r.84


与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
OGeek|极客中国-欢迎来到极客的世界,一个免费开放的程序员编程交流平台!开放,进步,分享!让技术改变生活,让极客改变未来! Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Click Here to Ask a Question

...