Here's how I do it... add a file called resources.rc to your project with the contents:
IDI_ICON1 ICON DISCARDABLE "res/app.ico"
#include <windows.h>
#include "version.h"
VS_VERSION_INFO VERSIONINFO
FILEVERSION VER_FILEVERSION
PRODUCTVERSION VER_PRODUCTVERSION
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "040904E4"
BEGIN
VALUE "CompanyName", VER_COMPANYNAME_STR
VALUE "FileDescription", VER_FILEDESCRIPTION_STR
VALUE "FileVersion", VER_FILEVERSION_STR
VALUE "InternalName", VER_INTERNALNAME_STR
VALUE "LegalCopyright", VER_LEGALCOPYRIGHT_STR
VALUE "LegalTrademarks1", VER_LEGALTRADEMARKS1_STR
VALUE "LegalTrademarks2", VER_LEGALTRADEMARKS2_STR
VALUE "OriginalFilename", VER_ORIGINALFILENAME_STR
VALUE "ProductName", VER_PRODUCTNAME_STR
VALUE "ProductVersion", VER_PRODUCTVERSION_STR
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x409, 1252
END
END
and a file called version.h with the contents:
#ifndef VERSION_H
#define VERSION_H
#define VER_FILEVERSION 1,0,0,0
#define VER_FILEVERSION_STR "1.0.0.0"
#define VER_PRODUCTVERSION 1,0,0,0
#define VER_PRODUCTVERSION_STR "1.0"
#define VER_COMPANYNAME_STR "Your Organization"
#define VER_FILEDESCRIPTION_STR "CoolApplication"
#define VER_INTERNALNAME_STR "CoolApplication"
#define VER_LEGALCOPYRIGHT_STR "Copyright ? 2010 Your Organization"
#define VER_LEGALTRADEMARKS1_STR "All Rights Reserved"
#define VER_LEGALTRADEMARKS2_STR VER_LEGALTRADEMARKS1_STR
#define VER_ORIGINALFILENAME_STR "coolapplication.exe"
#define VER_PRODUCTNAME_STR "CoolApplication"
#define VER_COMPANYDOMAIN_STR "example.org"
#endif // VERSION_H
and lastly to your .pro file, add: RC_FILE = resources.rc
. Non-Windows platforms will ignore the value so you needn't prefix it with win32:
.
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