So I looked into some tutorials for DirectX12 and when I copied the code that I downloaded from here it worked but when I brought them into a class and wanted to use it, it just crashes in UpdateRenderTargetView method at the m_BackBuffers[i] = backBuffer;
It says:
Exception thrown at 0x00007FF831C65FA1 (d3d10warp.dll) in Hazelnut.exe: 0xC0000005: Access violation writing location
The Code:
void D3D12Core::UpdateRenderTargetViews(ComPtr<IDXGISwapChain4> swapChain, ComPtr<ID3D12DescriptorHeap> descriptorHeap)
{
auto rtvDescriptorSize = m_Device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
CD3DX12_CPU_DESCRIPTOR_HANDLE rtvHandle(descriptorHeap->GetCPUDescriptorHandleForHeapStart());
for (int i = 0; i < m_BufferCount; ++i)
{
ComPtr<ID3D12Resource> BackBuffer;
swapChain->GetBuffer(i, IID_PPV_ARGS(&BackBuffer));
m_Device->CreateRenderTargetView(BackBuffer.Get(), nullptr, rtvHandle);
m_BackBuffers[i] = BackBuffer;
rtvHandle.Offset(rtvDescriptorSize);
}
}
Class members That I used in function:
class D3D12Core
{
public:
//Some members
static const uint8_t m_BufferCount = 3;
ComPtr<ID3D12Resource> m_BackBuffers[m_BufferCount];
private:
ComPtr<ID3D12Device2> m_Device;
//Some members
};
I tried everything that I could but didn't find the cause.
Normally it shouldn't crash at all.
Please be gentle.I'm new to Stackoverflow.
Any help will be appreciated.
Edit:
D3D12Core
D3D12Core Implementation
And I use it like this:
auto commnadQueue = D3D12Core::Get().GetCommandQueue(D3D12_COMMAND_LIST_TYPE_DIRECT);
m_SwapChain = D3D12Core::Get().CreateSwapChain(m_WindowHandle, commnadQueue->GetD3D12CommandQueue(), m_Width, m_Height);
m_RTVDescriptorHeap = D3D12Core::Get().CreateDescriptorHeap(1, D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
D3D12Core::Get().UpdateRenderTargetViews(m_SwapChain, m_RTVDescriptorHeap);
the UpdateRenderTargetViews function will get call by another function in window class that will be used for WndProc.
I didn't write in which class or file this written I don't think it will be necessary.
question from:
https://stackoverflow.com/questions/65918243/crash-in-updaterendertargetview-methode-directx12 与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…