You probably know the prototype for the printf function as something like this
int printf(const char *format, ...);
A more complete version of that would actually be
int __cdecl printf(const char *format, ...);
The __cdecl
defines the "calling convention" which, along with other things, describes how arguments are handled. In the this case it means that args are pushed onto the stack and that the stack is cleaned by the function making the call.
One alternative to _cdecl
is __stdcall
, there are others. With __stdcall
the convention is that arguments are pushed onto the stack and cleaned by the function that is called. However, as far as I know, it isn't possible for a __stdcall
function to accept a variable number of arguments. That makes sense since it wouldn't know how much stack to clean.
The long and the short of it is that in the case of __cdecl
functions its safe to pass however many args you want, since the cleanup is performed in the code makeing the call. If you were to somehow pass too many arguments to a __stdcall
function it result in a corruption of the stack. One example of where this could happen is if you had the wrong prototype.
More information on calling conventions can be found on Wikipedia here.
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