There's no reason why a heap implemented in an array has to leave the item at index 0 unused. If you put the root at 0, then the item at array[index]
has its children at array[index*2+1]
and array[index*2+2]
. The node at array[child]
has its parent at array[(child-1)/2]
.
Let's see.
root at 0 root at 1
Left child index*2 + 1 index*2
Right child index*2 + 2 index*2 + 1
Parent (index-1)/2 index/2
So having the root at 0 rather than at 1 costs you an extra add to find the left child, and an extra subtraction to find the parent.
For a more general case where it may not be a binary heap, but a 3-heap, 4-heap, etc where there are NUM_CHILDREN children for each node instead of 2 the formulas are:
root at 0 root at 1
Left child index*NUM_CHILDREN + 1 index*NUM_CHILDREN
Right child index* NUM_CHILDREN + 2 index*NUM_CHILDREN + 1
Parent (index-1)/NUM_CHILDREN index/NUM_CHILDREN
I can't see those few extra instructions making much of a difference in the run time.
For reasons why I think it's wrong to start at 1 in a language that has 0-based arrays, see https://stackoverflow.com/a/49806133/56778 and my blog post But that's the way we've always done it!
与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…