Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Welcome To Ask or Share your Answers For Others

Categories

0 votes
693 views
in Technique[技术] by (71.8m points)

c# - Collect objects still in scope - GC.Collect

I have read this article: http://blogs.msdn.com/b/oldnewthing/archive/2010/08/10/10048149.aspx and honestly I don't understand every detail. As far as i understand in the code below c should be collected even if i don't set c to null. Another thing is that allocations happening during a foreach seem to be not freed as long as we in the scope of the same function. (See example below)

class Program
{
    public class SomeClass
    {
        public byte[] X;

        public SomeClass()
        {
            X = new byte[1024 * 1024 * 100];
            X[155] = 10;
        }
    }

    static void Main()
    {
        Console.WriteLine("Memory: " + GC.GetTotalMemory(false));

        SomeClass c;
        c = new SomeClass();

        Console.WriteLine("Memory: " + GC.GetTotalMemory(false));
        GC.Collect();
        Console.WriteLine("Memory: " + GC.GetTotalMemory(true));
        Console.ReadKey();

        /*
         * Output:
         * 
         * Memory: 186836
         * Memory: 105044468
         * Memory: 104963676
         * 
         */
    }
}

EDIT The solution for the first example: The Debug-Mode (not running in debugger but even the compilation-mode). If I use Release it'll work as expected: c is collected even without setting to null. For Second example the same applies.

Second example

static void Main(string[] args)
{
    Console.WriteLine("Startup Memory: " + GC.GetTotalMemory(false));

    var obj = BOObject.Get();

    Console.WriteLine("Fetched Object: " + GC.GetTotalMemory(false));
    GC.Collect();
    Console.WriteLine("Fetched Object (Collected): " + GC.GetTotalMemory(false));

    foreach (var node in obj.Traverse())
    {
        string name = node.Name;
    }

    Console.WriteLine("Traversed: " + GC.GetTotalMemory(false));
    GC.Collect();
    Console.WriteLine("Traversed (collected): " + GC.GetTotalMemory(false));

    obj = null;

    GC.Collect();
    Console.WriteLine("collected: " + GC.GetTotalMemory(true));
    Console.Read();
}

Output:

Startup Memory: 193060 Fetched: 8972464 Fetched (Collected): 5594308 Traversed: 272553096 Traversed (collected): 269564660 collected: 269564048

If i put the foreach loop in another function and call this function the memory used after .Collect is call is about 5800000. So why the garbage is not collected when i have the foreach loop in the same function?

See Question&Answers more detail:os

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome To Ask or Share your Answers For Others

1 Reply

0 votes
by (71.8m points)

Mentioned in the comments to Raymond's article and in Yun Jin's MSDN article here that

In fact, for debuggable code, JIT extends lifetime for every variable to end of the function.

Therefore your collection won't be collected in Debug mode as you discovered and why it will be collected in Release mode.


与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
OGeek|极客中国-欢迎来到极客的世界,一个免费开放的程序员编程交流平台!开放,进步,分享!让技术改变生活,让极客改变未来! Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Click Here to Ask a Question

...