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c++ - Why is volatile keyword not needed for thread synchronisation?

I am reading that the volatile keyword is not suitable for thread synchronisation and in fact it is not needed for these purposes at all.

While I understand that using this keyword is not sufficient, I fail to understand why is it completely unnecessary.

For example, assume we have two threads, thread A that only reads from a shared variable and thread B that only writes to a shared variable. Proper synchronisation by e.g. pthreads mutexes is enforced.

IIUC, without the volatile keyword, the compiler may look at the code of thread A and say: “The variable doesn’t appear to be modified here, but we have lots of reads; let’s read it only once, cache the value and optimise away all subsequent reads.” Also it may look at the code of thread B and say: “We have lots of writes to this variable here, but no reads; so, the written values are not needed and thus let’s optimise away all writes.“

Both optimisations would be incorrect. And both one would be prevented by volatile. So, I would likely come to the conclusion that while volatile is not enough to synchronise threads, it is still necessary for any variable shared between threads. (note: I now read that actually it is not required for volatile to prevent write elisions; so I am out of ideas how to prevent such incorrect optimisations)

I understand that I am wrong in here. But why?

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For example, assume we have two threads, thread A that only reads from a shared variable and thread B that only writes to a shared variable. Proper synchronisation by e.g. pthreads mutexes is enforced.

IIUC, without the volatile keyword, the compiler may look at the code of thread A and say: “The variable doesn’t appear to be modified here, but we have lots of reads; let’s read it only once, cache the value and optimise away all subsequent reads.” Also it may look at the code of thread B and say: “We have lots of writes to this variable here, but no reads; so, the written values are not needed and thus let’s optimise away all writes.“

Like most thread synchronization primitives, pthreads mutex operations have explicitly defined memory visibility semantics.

Either the platform supports pthreads or it doesn't. If it supports pthreads, it supports pthreads mutexes. Either those optimizations are safe or they aren't. If they're safe, there's no problem. If they're unsafe, then any platform that makes them doesn't support pthreads mutexes.

For example, you say "The variable doesn’t appear to be modified here", but it does -- another thread could modify it there. Unless the compiler can prove its optimization can't break any conforming program, it can't make it. And a conforming program can modify the variable in another thread. Either the compiler supports POSIX threads or it doesn't.

As it happens, most of this happens automatically on most platforms. The compiler is just prevented from having any idea what the mutex operations do internally. Anything another thread could do, the mutex operations themselves could do. So the compiler has to "synchronize" memory before entering and exiting those functions anyway. It can't, for example, keep a value in a register across the call to pthread_mutex_lock because for all it knows, pthread_mutex_lock accesses that value in memory. Alternatively, if the compiler has special knowledge about the mutex functions, that would include knowing about the invalidity of caching values accessible to other threads across those calls.

A platform that requires volatile would be pretty much unusable. You'd need versions of every function or class for the specific cases where an object might be made visible to, or was made visible from, another thread. In many cases, you'd pretty much just have to make everything volatile and not caching values in registers is a performance non-starter.

As you've probably heard many times, volatile's semantics as specified in the C language just do not mix usefully with threads. Not only is it not sufficient, it disables many perfectly safe and nearly essential optimizations.


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