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c++ - Density of floating point number - Magnitude of the number

Is it true that the more the floating point number is big (either positive or negative) the less we have bits to encode the decimal digits?

Can we encode more decimal digits between 21 and 22 than between 216 and 232?

Is there the same count of values between this two ranges?

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IEEE 754, binary-32 numbers are specified as follows:

IEEE 754, binary-32 number format

Essentially it has three parts:

  • 1 bit float32_sign representing sign
  • 23 bit float32_fraction[] representing binary fraction co-efficients
  • 8 bit float32_exp represnting an integer exponent of 2

See wikipedia/Single-precision_floating-point_format for details.

The formula to get the actual number is:

IEEE 754, binary-32 number formula

Forgetting the exponent, the fraction part can represent pow(2, 23) = 8388608 values accurately. The maximum and minimum values in this range are:

    ( 1 + 0, 1 + sum(pow(2, -i)) )  # All co-efficients being 0 and 1 resp. in the above formula
=>  ( 1, 2 - pow(2, -23) )          # By geometric progression
~>  ( 1, 2 )                        # Approximation by upper-bound

So for exponent being 1 (float32_exp = 128), we will have 8388608 numbers between (1,2) and (-1,-2).

However for large numbers such as when exponent is 126 (float32_exp = 253), we still have only 8388608 numbers to represent the gap between (2^126), 2^127) and (-2^126, -2^127).

A distribution graph between 1 and 128 looks like:

enter image description here

The graph is so steep at 0 that plotting it would make it look like a single value at 0 only. Do note that the graph is a hyperbola.

The formula to get the number of floating point numbers between two values is:

def num_floats(begin, end):
    # pow(2, 23) * (log(end, 2) - log(start, 2)) == pow(2, 23) * log(end/start, 2)
    return 8388608 * math.log(float(end)/float(begin), 2)

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