Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Welcome To Ask or Share your Answers For Others

Categories

0 votes
747 views
in Technique[技术] by (71.8m points)

c# - "Unhandled exception. System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation."

My game doesn't load on my phone and in my console, So many errors pops up but the build is successful?

Here is most important errors:

and it might be linked to my saving manager:

using UnityEngine;
using System.IO;
using System.Runtime.Serialization.Formatters.Binary;

public static class SaveManager 
{

    public static void SavePlayer(PlayerMovement player)
    {
        BinaryFormatter formatter = new BinaryFormatter();
        
        string path = Application.persistentDataPath + "/player.T2T";
        FileStream stream = new FileStream(path, FileMode.Create);

        GameData gameData = new GameData(player);
        
        formatter.Serialize(stream, gameData);
        stream.Close();
    }

    public static GameData LoadPlayer()
    {
        string path = Application.persistentDataPath + "/player.T2T";
        if (File.Exists(path))
        {
            BinaryFormatter formatter = new BinaryFormatter();
            FileStream stream = new FileStream(path, FileMode.Open);

            GameData gameData = formatter.Deserialize(stream) as GameData;
            stream.Close();

            return gameData;

        }
        else
        {
            Debug.LogError("Save file not Found in " + path);
            return null;
        }
    }
    
}

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome To Ask or Share your Answers For Others

1 Reply

0 votes
by (71.8m points)
等待大神答复

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
OGeek|极客中国-欢迎来到极客的世界,一个免费开放的程序员编程交流平台!开放,进步,分享!让技术改变生活,让极客改变未来! Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Click Here to Ask a Question

...