在线时间:8:00-16:00
迪恩网络APP
随时随地掌握行业动态
扫描二维码
关注迪恩网络微信公众号
开源软件名称(OpenSource Name):willpowell8/LocalizationKit_iOS开源软件地址(OpenSource Url):https://github.com/willpowell8/LocalizationKit_iOS开源编程语言(OpenSource Language):Swift 97.2%开源软件介绍(OpenSource Introduction):LocalizationKitLocalization kit is a powerful to localize texts and translation management tool. I am a developer and invariably I get the questions 'Can you just change this text?' or 'Can you add another language?' I have designed this framework so you can manage these translations and texts without having to recompile, resubmit and without the need to use developers. Essentially take out all of the pain. How does it workLocalization Kit quickly and easily integrates into your app using Cocoapods. Then it connects to services from LocalizationKit.com which are free to use and manage. Then as you create items in your iOS app the text keys become available instantly in the online web UI. From there you can change the text and it is reflected within app in realtime (as you type any key). InstallationUsing CocoapodsLocalizationKit is available through CocoaPods. To install it, simply add the following line to your Podfile: pod "LocalizationKit" "~>4.0.3" # Swift 4
pod "LocalizationKit" "~>3.0.12" # Swift 3.2 Using Carthagegithub "willpowell8/LocalizationKit_iOS" ~> 4.0.3 // Swift 4
github "willpowell8/LocalizationKit_iOS" ~> 3.0.13 // Swift 3.2 SetupThen go to https://www.localizationkit.com/app/ and create a new app on the left handside using your name. Then take the code generated currently in the url after #/app/...KEY HERE... Then put the following into your app delegate: At the top: import LocalizationKit and in the didFinishLaunchingWithOptions the following with your key: Localization.start(appKey: "[[KEY]]") Enabling Live UpdateOne of the most powerful features of LocalizationKit is the capability to edit the text in realtime on the device. You can start the live service in the following ways: At InitializationLocalization.start(appKey: "bed920eb-9802-4a2c-a8c0-69194729d69d", live: true) From within Settings BundleMake sure you create a settings bundle with boolean object named live_localization Localization.start(appKey: "bed920eb-9802-4a2c-a8c0-69194729d69d", useSettings: true) Toggle it within appLocalization.liveEnabled = true Enabling Inline EditsAs part of the application you can enable the inline editing of the localizations using long press on fields. Elements supporting Inline Edit: UILabel, UIButton Toggle it within appLocalization.allowInlineEdit = true Using Interface BuilderLocalization kit has support for Xcode UI development. The process is as simple as:
Supported Components
Using from CodeThere are several ways of using the localization system from code without using storyboard or interface builder. The first is from any string you can call the .localize to call the localized string for it. This does not give you the live updates of the text but provides you with the text at the moment you call it. let localizedGreeting = "Hello".localize This will create a localization key of String.Your String (which has dots replacing the spaces). For example 'Select Languages' would become String.Select.Languages. These texts will similarly be made available for you to localize within the web UI. let resultText = Localization.get("Localization.Key", alternate: "default label text") Localization KeysLocalization Keys are the unique identifiers that allow you to assign localization to the correct part within your app. You can use any string as a device identifier, however the application has some features to make live easier if you use dot separation methodology: ie. Product.Details.Label CachingLocalizationKit internalizes the caching of the localizations and translations that you have translated. Currently once a languages is loaded from the server it is stored locally for offline and subsequent use. It is updated everytime the app is reopened where by the local version is first loaded and then replaced by the server version. TO DO - add a build phase script that can pull first version of the Other FunctionsSet languageLocalization.setLanguage("de") Get Available LanguagesLocalization.availableLanguages { (languages) in
// Languages is an array of [Language] which has properties localizedName and key
} Reset to device languageLocalization.resetToDeviceLanguage() Show debug StringsLocalization.ifEmptyShowKey = true Set Default LanguageThe default language is the language that you have built the application in and will be used for passing to the backend for showing strings and data. Localization.defaultLanguageCode = "en" EventsIf you enable the live update process then you will be able to listen to localization events. These events are:
Localization.localizationEvent(localizationKey: String)
Localization.highlightEvent(localizationKey: String) Example Listening To An EventNotificationCenter.default.addObserver(self, selector: #selector(localizationHighlight), name: Localization.highlightEvent(localizationKey: LocalizeKey!), object: nil) Example Date FormatterDate format as it is a single call it does adhere to the live updates. Note the dateFormat String must be set before the Localization Key let d = DateFormatter()
d.dateFormat = "dd MMM yyyy"
d.LocalizeKey = "General.DateFormatter"
let dStr = d.string(from: Date())
print(dStr) ExampleTo run the example project, clone the repo, and run AuthorLicenseLocalizationKit is available under the MIT license. See the LICENSE file for more info. |
2023-10-27
2022-08-15
2022-08-17
2022-09-23
2022-08-13
请发表评论