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JS条形码插件--JsBarcode在小程序中使用

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

 

在小程序中的使用:

utils文件夹下 barcode.js 粘粘以下代码

var CHAR_TILDE = 126
var CODE_FNC1 = 102

var SET_STARTA = 103
var SET_STARTB = 104
var SET_STARTC = 105
var SET_SHIFT = 98
var SET_CODEA = 101
var SET_CODEB = 100
var SET_STOP = 106

var REPLACE_CODES = {
  CHAR_TILDE: CODE_FNC1 // ~ corresponds to FNC1 in GS1-128 standard
}

var CODESET = {
  ANY: 1,
  AB: 2,
  A: 3,
  B: 4,
  C: 5
}

function getBytes (str) {
  var bytes = []
  for (var i = 0; i < str.length; i++) {
    bytes.push(str.charCodeAt(i))
  }
  return bytes
}

exports.code128 = function (ctx, text, width, height) {
  width = parseInt(width)

  height = parseInt(height)

  var codes = stringToCode128(text)

  var g = new Graphics(ctx, width, height)

  var barWeight = g.area.width / ((codes.length - 3) * 11 + 35)

  var x = g.area.left
  var y = g.area.top
  for (var i = 0; i < codes.length; i++) {
    var c = codes[i]
    // two bars at a time: 1 black and 1 white
    for (var bar = 0; bar < 8; bar += 2) {
      var barW = PATTERNS[c][bar] * barWeight
      // var barH = height - y - this.border;
      var barH = height - y
      var spcW = PATTERNS[c][bar + 1] * barWeight

      // no need to draw if 0 width
      if (barW > 0) {
        g.fillFgRect(x, y, barW, barH)
      }

      x += barW + spcW
    }
  }

  ctx.draw()
}

function stringToCode128 (text) {
  var barc = {
    currcs: CODESET.C
  }

  var bytes = getBytes(text)
  // decide starting codeset
  var index = bytes[0] === CHAR_TILDE ? 1 : 0

  var csa1 = bytes.length > 0 ? codeSetAllowedFor(bytes[index++]) : CODESET.AB
  var csa2 = bytes.length > 0 ? codeSetAllowedFor(bytes[index++]) : CODESET.AB
  barc.currcs = getBestStartSet(csa1, csa2)
  barc.currcs = perhapsCodeC(bytes, barc.currcs)

  // if no codeset changes this will end up with bytes.length+3
  // start, checksum and stop
  var codes = []

  switch (barc.currcs) {
    case CODESET.A:
      codes.push(SET_STARTA)
      break
    case CODESET.B:
      codes.push(SET_STARTB)
      break
    default:
      codes.push(SET_STARTC)
      break
  }

  for (var i = 0; i < bytes.length; i++) {
    var b1 = bytes[i] // get the first of a pair
    // should we translate/replace
    if (b1 in REPLACE_CODES) {
      codes.push(REPLACE_CODES[b1])
      i++ // jump to next
      b1 = bytes[i]
    }

    // get the next in the pair if possible
    var b2 = bytes.length > (i + 1) ? bytes[i + 1] : -1

    codes = codes.concat(codesForChar(b1, b2, barc.currcs))
    // code C takes 2 chars each time
    if (barc.currcs === CODESET.C) i++
  }

  // calculate checksum according to Code 128 standards
  var checksum = codes[0]
  for (var weight = 1; weight < codes.length; weight++) {
    checksum += (weight * codes[weight])
  }
  codes.push(checksum % 103)

  codes.push(SET_STOP)

  // encoding should now be complete
  return codes

  function getBestStartSet (csa1, csa2) {
    // tries to figure out the best codeset
    // to start with to get the most compact code
    var vote = 0
    vote += csa1 === CODESET.A ? 1 : 0
    vote += csa1 === CODESET.B ? -1 : 0
    vote += csa2 === CODESET.A ? 1 : 0
    vote += csa2 === CODESET.B ? -1 : 0
    // tie goes to B due to my own predudices
    return vote > 0 ? CODESET.A : CODESET.B
  }

  function perhapsCodeC (bytes, codeset) {
    for (var i = 0; i < bytes.length; i++) {
      var b = bytes[i]
      if ((b < 48 || b > 57) && b !== CHAR_TILDE) { return codeset }
    }
    return CODESET.C
  }

  // chr1 is current byte
  // chr2 is the next byte to process. looks ahead.
  function codesForChar (chr1, chr2, currcs) {
    var result = []
    var shifter = -1

    if (charCompatible(chr1, currcs)) {
      if (currcs === CODESET.C) {
        if (chr2 === -1) {
          shifter = SET_CODEB
          currcs = CODESET.B
        } else if ((chr2 !== -1) && !charCompatible(chr2, currcs)) {
          // need to check ahead as well
          if (charCompatible(chr2, CODESET.A)) {
            shifter = SET_CODEA
            currcs = CODESET.A
          } else {
            shifter = SET_CODEB
            currcs = CODESET.B
          }
        }
      }
    } else {
      // if there is a next char AND that next char is also not compatible
      if ((chr2 !== -1) && !charCompatible(chr2, currcs)) {
        // need to switch code sets
        switch (currcs) {
          case CODESET.A:
            shifter = SET_CODEB
            currcs = CODESET.B
            break
          case CODESET.B:
            shifter = SET_CODEA
            currcs = CODESET.A
            break
        }
      } else {
        // no need to shift code sets, a temporary SHIFT will suffice
        shifter = SET_SHIFT
      }
    }

    // ok some type of shift is nessecary
    if (shifter !== -1) {
      result.push(shifter)
      result.push(codeValue(chr1))
    } else {
      if (currcs === CODESET.C) {
        // include next as well
        result.push(codeValue(chr1, chr2))
      } else {
        result.push(codeValue(chr1))
      }
    }
    barc.currcs = currcs

    return result
  }
}

// reduce the ascii code to fit into the Code128 char table
function codeValue (chr1, chr2) {
  if (typeof chr2 === 'undefined') {
    return chr1 >= 32 ? chr1 - 32 : chr1 + 64
  } else {
    return parseInt(String.fromCharCode(chr1) + String.fromCharCode(chr2))
  }
}

function charCompatible (chr, codeset) {
  var csa = codeSetAllowedFor(chr)
  if (csa === CODESET.ANY) return true
  // if we need to change from current
  if (csa === CODESET.AB) return true
  if (csa === CODESET.A && codeset === CODESET.A) return true
  if (csa === CODESET.B && codeset === CODESET.B) return true
  return false
}

function codeSetAllowedFor (chr) {
  if (chr >= 48 && chr <= 57) {
    // 0-9
    return CODESET.ANY
  } else if (chr >= 32 && chr <= 95) {
    // 0-9 A-Z
    return CODESET.AB
  } else {
    // if non printable
    return chr < 32 ? CODESET.A : CODESET.B
  }
}

var Graphics = function (ctx, width, height) {
  this.width = width
  this.height = height
  this.quiet = Math.round(this.width / 40)

  this.border_size = 0
  this.padding_width = 0

  this.area = {
    width: width - this.padding_width * 2 - this.quiet * 2,
    height: height - this.border_size * 2,
    top: this.border_size - 4,
    left: this.padding_width + this.quiet
  }

  this.ctx = ctx
  this.fg = '#000000'
  this.bg = '#ffffff'

  // fill background
  this.fillBgRect(0, 0, width, height)

  // fill center to create border
  this.fillBgRect(0, this.border_size, width, height - this.border_size * 2)
}

// use native color
Graphics.prototype._fillRect = function (x, y, width, height, color) {
  this.ctx.setFillStyle(color)
  this.ctx.fillRect(x, y, width, height)
}

Graphics.prototype.fillFgRect = function (x, y, width, height) {
  this._fillRect(x, y, width, height, this.fg)
}

Graphics.prototype.fillBgRect = function (x, y, width, height) {
  this._fillRect(x, y, width, height, this.bg)
}

var PATTERNS = [
  [2, 1, 2, 2, 2, 2, 0, 0], // 0
  [2, 2, 2, 1, 2, 2, 0, 0], // 1
  [2, 2, 2, 2, 2, 1, 0, 0], // 2
  [1, 2, 1, 2, 2, 3, 0, 0], // 3
  [1, 2, 1, 3, 2, 2, 0, 0], // 4
  [1, 3, 1, 2, 2, 2, 0, 0], // 5
  [1, 2, 2, 2, 1, 3, 0, 0], // 6
  [1, 2, 2, 3, 1, 2, 0, 0], // 7
  [1, 3, 2, 2, 1, 2, 0, 0], // 8
  [2, 2, 1, 2, 1, 3, 0, 0], // 9
  [2, 2, 1, 3, 1, 2, 0, 0], // 10
  [2, 3, 1, 2, 1, 2, 0, 0], // 11
  [1, 1, 2, 2, 3, 2, 0, 0], // 12
  [1, 2, 2, 1, 3, 2, 0, 0], // 13
  [1, 2, 2, 2, 3, 1, 0, 0], // 14
  [1, 1, 3, 2, 2, 2, 0, 0], // 15
  [1, 2, 3, 1, 2, 2, 0, 0], // 16
  [1, 2, 3, 2, 2, 1, 0, 0], // 17
  [2, 2, 3, 2, 1, 1, 0, 0], // 18
  [2, 2, 1, 1, 3, 2, 0, 0], // 19
  [2, 2, 1, 2, 3, 1, 0, 0], // 20
  [2, 1, 3, 2, 1, 2, 0, 0], // 21
  [2, 2, 3, 1, 1, 2, 0, 0], // 22
  [3, 1, 2, 1, 3, 1, 0, 0], // 23
  [3, 1, 1, 2, 2, 2, 0, 0], // 24
  [3, 2, 1, 1, 2, 2, 0, 0], // 25
  [3, 2, 1, 2, 2, 1, 0, 0], // 26
  [3, 1, 2, 2, 1, 2, 0, 0], // 27
  [3, 2, 2, 1, 1, 2, 0, 0], // 28
  [3, 2, 2, 2, 1, 1, 0, 0], // 29
  [2, 1, 2, 1, 2, 3, 0, 0], // 30
  [2, 1, 2, 3, 2, 1, 0, 0], // 31
  [2, 3, 2, 1, 2, 1, 0, 0], // 32
  [1, 1, 1, 3, 2, 3, 0, 0], // 33
  [1, 3, 1, 1, 2, 3, 0, 0], // 34
  [1, 3, 1, 3, 2, 1, 0, 0], // 35
  [1, 1, 2, 3, 1, 3, 0, 0], // 36
  [1, 3, 2, 1, 1, 3, 0, 0], // 37
  [1, 3, 2, 3, 1, 1, 0, 0], // 38
  [2, 1, 1, 3, 1, 3, 0, 0], // 39
  [2, 3, 1, 1, 1, 3, 0, 0], // 40
  [2, 3, 1, 3, 1, 1, 0, 0], // 41
  [1, 1, 2, 1, 3, 3, 0, 0], // 42
  [1, 1, 2, 3, 3, 1, 0, 0], // 43
  [1, 3, 2, 1, 3, 1, 0, 0], // 44
  [1, 1, 3, 1, 2, 3, 0, 0], // 45
  [1, 1, 3, 3, 2, 1, 0, 0], // 46
  [1, 3, 3, 1, 2, 1, 0, 0], // 47
  [3, 1, 3, 1, 2, 1, 0, 0], // 48
  [2, 1, 1, 3, 3, 1, 0, 0], // 49
  [2, 3, 1, 1, 3, 1, 0, 0], // 50
  [2, 1, 3, 1, 1, 3, 0, 0], // 51
  [2, 1, 3, 3, 1, 1, 0, 0], // 52
  [2, 1, 3, 1, 3, 1, 0, 0], // 53
  [3, 1, 1, 1, 2, 3, 0, 0], // 54
  [3, 1, 1, 3, 2, 1, 0, 0], // 55
  [3, 3, 1, 1, 2, 1, 0, 0], // 56
  [3, 1, 2, 1, 1, 3, 0, 0], // 57
  [3, 1, 2, 3, 1, 1, 0, 0], // 58
  [3, 3, 2, 1, 1, 1, 0, 0], // 59
  [3, 1, 4, 1, 1, 1, 0, 0], // 60
  [2, 2, 1, 4, 1, 1, 0, 0], // 61
  [4, 3, 1, 1, 1, 1, 0, 0], // 62
  [1, 1, 1, 2, 2, 4, 0, 0], // 63
  [1, 1, 1, 4, 2, 2, 0, 0], // 64
  [1, 2, 1, 1, 2, 4, 0, 0], // 65
  [1, 2, 1, 4, 2, 1, 0, 0], // 66
  [1, 4, 1, 1, 2, 2, 0, 0], // 67
  [1, 4, 1, 2, 2, 1, 0, 0], // 68
  [1, 1, 2, 2, 1, 4, 0, 0], // 69
  [1, 1, 2, 4, 1, 2, 0, 0], // 70
  [1, 2, 2, 1, 1, 4, 0, 0], // 71
  [1, 2, 2, 4, 1, 1, 0, 0], // 72
  [1, 4, 2, 1, 1, 2, 0, 0], // 73
  [1, 4, 2, 2, 1, 1, 0, 0], // 74
  [2, 4, 1, 2, 1, 1, 0, 0], // 75
  [2, 2, 1, 1, 1, 4, 0, 0], // 76
  [4, 1, 3, 1, 1, 1, 0, 0], // 77
  [2, 4, 1, 1, 1, 2, 0, 0], // 78
  [1, 3, 4, 1, 1, 1, 0, 0], // 79
  [1, 1, 1, 2, 4, 2, 0, 0], // 80
  [1, 2, 1, 1, 4, 2, 0, 0], // 81
  [1, 2, 1, 2, 4, 1, 0, 0], // 82
  [1, 1, 4, 2, 1, 2, 0, 0], // 83
  [1, 2, 4, 1, 1, 2, 0, 0], // 84
  [1, 2, 4, 2, 1, 1, 0, 0], // 85
  [4, 1, 1, 2, 1, 2, 0, 0], // 86
  [4, 2, 1, 1, 1, 2, 0, 0], // 87
  [4, 2, 1, 2, 1, 1, 0, 0], // 88
  [2, 1, 2, 1, 4, 1, 0, 0], // 89
  [2, 1, 4, 1, 2, 1, 0, 0], // 90
  [4, 1, 2, 1, 2, 1, 0, 0], // 91
  [1, 1, 1, 1, 4, 3, 0, 0], // 92
  [1, 1, 1, 3, 4, 1, 0, 0], // 93
  [1, 3, 1, 1, 4, 1, 0, 0], // 94
  [1, 1, 4, 1, 1, 3, 0, 0], // 95
  [1, 1, 4, 3, 1, 1, 0, 0], // 96
  [4, 1, 1, 1, 1, 3, 0, 0], // 97
  [4, 1, 1, 3, 1, 1, 0, 0], // 98
  [1, 1, 3, 1, 4, 1, 0, 0], // 99
  [1, 1, 4, 1, 3, 1, 0, 0], // 100
  [3, 1, 1, 1, 4, 1, 0, 0], // 101
  [4, 1, 1, 1, 3, 1, 0, 0], // 102
  [2, 1, 1, 4, 1, 2, 0, 0], // 103
  [2, 1, 1, 2, 1, 4, 0, 0], // 104
  [2, 1, 1, 2, 3, 2, 0, 0], // 105
  [2, 3, 3, 1, 1, 1, 2, 0] // 106
]
View Code

utils文件夹下 index.js 放以下代码

var barcode = require('./barcode')
function convertlength (length) {
  return Math.round(wx.getSystemInfoSync().windowWidth * length / 750)
}
function barc (id, code, width, height) {
  barcode.code128(wx.createCanvasContext(id), code, convertlength(width), convertlength(height))
}
module.exports = {
  barcode: barc
}

 

然后在小程序或mpvue中

<canvas canvas-></canvas>


var barcode = require('@/utils/index')

barcode.barcode('barcode', 'JsBarcode',  500, 350)

 配置:

JsBarcode("#barcode", "123", {
  format: "CODE39",//选择要使用的条形码类型
  width:3,//设置条之间的宽度
  height:100,//高度
  displayValue:true,//是否在条形码下方显示文字
  text:"456",//覆盖显示的文本
  fontOptions:"bold italic",//使文字加粗体或变斜体
  font:"fantasy",//设置文本的字体
  textAlign:"left",//设置文本的水平对齐方式
  textPosition:"top",//设置文本的垂直位置
  textMargin:5,//设置条形码和文本之间的间距
  fontSize:15,//设置文本的大小
  background:"#eee",//设置条形码的背景
  lineColor:"#2196f3",//设置条和文本的颜色。
  margin:15//设置条形码周围的空白边距
});

 

官方:

https://github.com/lindell/JsBarcode/wiki/Options

 参考: https://blog.csdn.net/huangpb123/article/details/82527344

 

如用到二维码:

下为:qrcode.js

(function () {
  // alignment pattern
  var adelta = [
    0, 11, 15, 19, 23, 27, 31, // force 1 pat
    16, 18, 20, 22, 24, 26, 28, 20, 22, 24, 24, 26, 28, 28, 22, 24, 24,
    26, 26, 28, 28, 24, 24, 26, 26, 26, 28, 28, 24, 26, 26, 26, 28, 28
  ]

  // version block
  var vpat = [
    0xc94, 0x5bc, 0xa99, 0x4d3, 0xbf6, 0x762, 0x847, 0x60d,
    0x928, 0xb78, 0x45d, 0xa17, 0x532, 0x9a6, 0x683, 0x8c9,
    0x7ec, 0xec4, 0x1e1, 0xfab, 0x08e, 0xc1a, 0x33f, 0xd75,
    0x250, 0x9d5, 0x6f0, 0x8ba, 0x79f, 0xb0b, 0x42e, 0xa64,
    0x541, 0xc69
  ]

  // final format bits with mask: level << 3 | mask
  var fmtword = [
    0x77c4, 0x72f3, 0x7daa, 0x789d, 0x662f, 0x6318, 0x6c41, 0x6976, // L
    0x5412, 0x5125, 0x5e7c, 0x5b4b, 0x45f9, 0x40ce, 0x4f97, 0x4aa0, // M
    0x355f, 0x3068, 0x3f31, 0x3a06, 0x24b4, 0x2183, 0x2eda, 0x2bed, // Q
    0x1689, 0x13be, 0x1ce7, 0x19d0, 0x0762, 0x0255, 0x0d0c, 0x083b // H
  ]

  // 4 per version: number of blocks 1,2; data width; ecc width
  var eccblocks = [
    1, 0, 19, 7, 1, 0, 16, 10, 1, 0, 13, 13, 1, 0, 9, 17,
    1, 0, 34, 10, 1, 0, 28, 16, 1, 0, 22, 22, 1, 0, 16, 28,
    1, 0, 55, 15, 1, 0, 44, 26, 2, 0, 17, 18, 2, 0, 13, 22,
    1, 0, 80, 20, 2, 0, 32, 18, 2, 0, 24, 26, 4, 0, 9, 16,
    1, 0, 108, 26, 2, 0, 43, 24, 2, 2, 15, 18, 2, 2, 11, 22,
    2, 0, 68, 18, 4, 0, 27, 16, 4, 0, 19, 24, 4, 0, 15, 28,
    2, 0, 78, 20, 4, 0, 31, 18, 2, 4, 14, 18, 4, 1, 13, 26,
    2, 0, 97, 24, 2, 2, 38, 22, 4, 2, 18, 22, 4, 2, 14, 26,
    2, 0, 116, 30, 3, 2, 36, 22, 4, 4, 16, 20, 4, 4, 12, 24,
    2, 2, 68, 18, 4, 1, 43, 26, 6, 2, 19, 24, 6, 2, 15, 28,
    4, 0, 81, 20, 1, 4, 50, 30, 4, 4, 22, 28, 3, 8, 12, 24,
    2, 2, 92, 24, 6, 2, 36, 22, 4, 6, 20, 26, 7, 4, 14, 28,
    4, 0, 107, 26, 8, 1, 37, 22, 8, 4, 20, 24, 12, 4, 11, 22,
    3, 1, 115, 30, 4, 5, 40, 24, 11, 5, 16, 20, 11, 5, 12, 24,
    5, 1, 87, 22, 5, 5, 41, 24, 5, 7, 24, 30, 11, 7, 12, 24,
    5, 1, 98, 24, 7, 3, 45, 28, 15, 2, 19, 24, 3, 13, 15, 30,
    1, 5, 107, 28, 10, 1, 46, 28, 1, 15, 22, 28, 2, 17, 14, 28,
    5, 1, 120, 30, 9, 4, 43, 26, 17, 1, 22, 28, 2, 19, 14, 28,
    3, 4, 113, 28, 3, 11, 44, 26, 17, 4, 21, 26, 9, 16, 13, 26,
    3, 5, 107, 28, 3, 13, 41, 26, 15, 5, 24, 30, 15, 10, 15, 28,
    4, 4, 116, 28, 17, 0, 42, 26, 17, 6, 22, 28, 19, 6, 16, 30,
    2, 7, 111, 28, 17, 0, 46, 28, 7, 16, 24, 30, 34, 0, 13, 24,
    4, 5, 121, 30, 4, 14, 47, 28, 11, 14, 24, 30, 16, 14, 15, 30,
    6, 4, 117, 30, 6, 14, 45, 28, 11, 16, 24, 30, 30, 2, 16, 30,
    8, 4, 106, 26, 8, 13, 47, 28, 7, 22, 24, 30, 22, 13, 15, 30,
    10, 2, 114, 28, 19, 4, 46, 28, 28, 6, 22, 28, 33, 4, 16, 30,
    8, 4, 122, 30, 22, 3, 45, 28, 8, 26, 23, 30, 12, 28, 15, 30,
    3, 10, 117, 30, 3, 23, 45, 28, 4, 31, 24, 30, 11, 31, 15, 30,
    7, 7, 116, 30, 21, 7, 45, 28, 1, 37, 23, 30, 19, 26, 15, 30,
    5, 10, 115, 30, 19, 10, 47, 28, 15, 25, 24, 30, 23, 25, 15, 30,
    13, 3, 115, 30, 2, 29, 46, 28, 42, 1, 24, 30, 23, 28, 15, 30,
    17, 0, 115, 30, 10, 23, 46, 28, 10, 35, 24, 30, 19, 35, 15, 30,
    17, 1, 115, 30, 14, 21, 46, 28, 29, 19, 24, 30, 11, 46, 15, 30,
    13, 6, 115, 30, 14, 23, 46, 28, 44, 7, 24, 30, 59, 1, 16, 30,
    12, 7, 121, 30, 12, 26, 47, 28, 39, 14, 24, 30, 22, 41, 15, 30,
    6, 14, 121, 30, 6, 34, 47, 28, 46, 10, 24, 30, 2, 64, 15, 30,
    17, 4, 122, 30, 29, 14, 46, 28, 49, 10, 24, 30, 24, 46, 15, 30,
    4, 18, 122, 30, 13, 32, 46, 28, 48, 14, 24, 30, 42, 32, 15, 30,
    20, 4, 117, 30, 40, 7, 47, 28, 43, 22, 24, 30, 10, 67, 15, 30,
    19, 6, 118, 30, 18, 31, 47, 28, 34, 34, 24, 30, 20, 61, 15, 30
  ]

  // Galois field log table
  var glog = [
    0xff, 0x00, 0x01, 0x19, 0x02, 0x32, 0x1a, 0xc6, 0x03, 0xdf, 0x33, 0xee, 0x1b, 0x68, 0xc7, 0x4b,
    0x04, 0x64, 0xe0, 0x0e, 0x34, 0x8d, 0xef, 0x81, 0x1c, 0xc1, 0x69, 0xf8, 0xc8, 0x08, 0x4c, 0x71,
    0x05, 0x8a, 0x65, 0x2f, 0xe1, 0x24, 0x0f, 0x21, 0x35, 0x93, 0x8e, 0xda, 0xf0, 0x12, 0x82, 0x45,
    0x1d, 0xb5, 0xc2, 0x7d, 0x6a, 0x27, 0xf9, 0xb9, 0xc9, 0x9a, 0x09, 0x78, 0x4d, 0xe4, 0x72, 0xa6,
    0x06, 0xbf, 0x8b, 0x62, 0x66, 0xdd, 0x30, 0xfd, 0xe2, 0x98, 0x25, 0xb3, 0x10, 0x91, 0x22, 0x88,
    0x36, 0xd0, 0x94, 0xce, 0x8f, 0x96, 0xdb, 0xbd, 0xf1, 0xd2, 0x13, 0x5c, 0x83, 0x38, 0x46, 0x40,
    0x1e, 0x42, 0xb6, 0xa3, 0xc3, 0x48, 0x7e, 0x6e, 0x6b, 0x3a, 0x28, 0x54, 0xfa, 0x85, 0xba, 0x3d,
    0xca, 0x5e, 0x9b, 0x9f, 0x0a, 0x15, 0x79, 0x2b, 0x4e, 0xd4, 0xe5, 0xac, 0x73, 0xf3, 0xa7, 0x57,
    0x07, 0x70, 0xc0, 0xf7, 0x8c, 0x80, 0x63, 0x0d, 0x67, 0x4a, 0xde, 0xed, 0x31, 0xc5, 0xfe, 0x18,
    0xe3, 0xa5, 0x99, 0x77, 0x26, 0xb8, 0xb4, 0x7c, 0x11, 0x44, 0x92, 0xd9, 0x23, 0x20, 0x89, 0x2e,
    0x37, 0x3f, 0xd1, 0x5b, 0x95, 0xbc, 0xcf, 0xcd, 0x90, 0x87, 0x97, 0xb2, 0xdc, 0xfc, 0xbe, 0x61,
    0xf2, 0x56, 0xd3, 0xab, 0x14, 0x2a, 0x5d, 0x9e, 0x84, 0x3c, 0x39, 0x53, 0x47, 0x6d, 0x41, 0xa2,
    0x1f, 0x2d, 0x43, 0xd8, 0xb7, 0x7b, 0xa4, 0x76, 0xc4, 0x17, 0x49, 0xec, 0x7f, 0x0c, 0x6f, 0xf6,
    0x6c, 0xa1, 0x3b, 0x52, 0x29, 0x9d, 0x55, 0xaa, 0xfb, 0x60, 0x86, 0xb1, 0xbb, 0xcc, 0x3e, 0x5a,
    0xcb, 0x59, 0x5f, 0xb0, 0x9c, 0xa9, 0xa0, 0x51, 0x0b, 0xf5, 0x16, 0xeb, 0x7a, 0x75, 0x2c, 0xd7,
    0x4f, 0xae, 0xd5, 0xe9, 0xe6, 0xe7, 0xad, 0xe8, 0x74, 0xd6, 0xf4, 0xea, 0xa8, 0x50, 0x58, 0xaf
  ]

  // Galios field exponent table
  var gexp = [
    0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80, 0x1d, 0x3a, 0x74, 0xe8, 0xcd, 0x87, 0x13, 0x26,
    0x4c, 0x98, 0x2d, 0x5a, 0xb4, 0x75, 0xea, 0xc9, 0x8f, 0x03, 0x06, 0x0c, 0x18, 0x30, 0x60, 0xc0,
    0x9d, 0x27, 0x4e, 0x9c, 0x25, 0x4a, 0x94, 0x35, 0x6a, 0xd4, 0xb5, 0x77, 0xee, 0xc1, 0x9f, 0x23,
    0x46, 0x8c, 0x05, 0x0a, 0x14, 0x28, 0x50, 0xa0, 0x5d, 0xba, 0x69, 0xd2, 0xb9, 0x6f, 0xde, 0xa1,
    0x5f, 0xbe, 0x61, 0xc2, 0x99, 0x2f, 0x5e, 0xbc, 0x65, 0xca, 0x89, 0x0f, 0x1e, 0x3c, 0x78, 0xf0,
    0xfd, 0xe7, 0xd3, 0xbb, 0x6b, 0xd6, 0xb1, 0x7f, 0xfe, 0xe1, 0xdf, 0xa3, 0x5b, 0xb6, 0x71, 0xe2,
    0xd9, 0xaf, 0x43, 0x86, 0x11, 0x22, 0x44, 0x88, 0x0d, 0x1a, 0x34, 0x68, 0xd0, 0xbd, 0x67, 0xce,
    0x81, 0x1f, 0x3e, 0x7c, 0xf8, 0xed, 0xc7, 0x93, 0x3b, 0x76, 0xec, 0xc5, 0x97, 0x33, 0x66, 0xcc,
    0x85, 0x17, 0x2e, 0x5c, 0xb8, 0x6d, 0xda, 0xa9, 0x4f, 0x9e, 0x21, 0x42, 0x84, 0x15, 0x2a, 0x54,
    0xa8, 0x4d, 0x9a, 0x29, 0x52, 0xa4, 0x55, 0xaa, 0x49, 0x92, 0x39, 0x72, 0xe4, 0xd5, 0xb7, 0x73,
    0xe6, 0xd1, 0xbf, 0x63, 0xc6, 0x91, 0x3f, 0x7e, 0xfc, 0xe5, 0xd7, 0xb3, 0x7b, 0xf6, 0xf1, 0xff,
    0xe3, 0xdb, 0xab, 0x4b, 0x96, 0x31, 0x62, 0xc4, 0x95, 0x37, 0x6e, 0xdc, 0xa5, 0x57, 0xae, 0x41,
    0x82, 0x19, 0x32, 0x64, 0xc8, 0x8d, 0x07, 0x0e, 0x1c, 0x38, 0x70, 0xe0, 0xdd, 0xa7, 0x53, 0xa6,
    0x51, 0xa2, 0x59, 0xb2, 0x79, 0xf2, 0xf9, 0xef, 0xc3, 0x9b, 0x2b, 0x56, 0xac, 0x45, 0x8a, 0x09,
    0x12, 0x24, 0x48, 0x90, 0x3d, 0x7a, 0xf4, 0xf5, 0xf7, 0xf3, 0xfb, 0xeb, 0xcb, 0x8b, 0x0b, 0x16,
    0x2c, 0x58, 0xb0, 0x7d, 0xfa, 0xe9, 0xcf, 0x83, 0x1b, 0x36, 0x6c, 0xd8, 0xad, 0x47, 0x8e, 0x00
  ]

  // Working buffers:
  // data input and ecc append, image working buffer, fixed part of image, run lengths for badness
  var strinbuf = []
  var eccbuf = []
  var qrframe = []
  var framask = []
  var rlens = []
  // Control values - width is based on version, last 4 are from table.
  var version, width, neccblk1, neccblk2, datablkw, eccblkwid
  var ecclevel = 2
  // set bit to indicate cell in qrframe is immutable.  symmetric around diagonal
  function setmask (x, y) {
    var bt
    if (x > y) {
      bt = x
      x = y
      y = bt
    }
    // y*y = 1+3+5...
    bt = y
    bt *= y
    bt += y
    bt >>= 1
    bt += x
    framask[bt] = 1
  }

  // enter alignment pattern - black to qrframe, white to mask (later black frame merged to mask)
  function putalign (x, y) {
    var j

    qrframe[x + width * y] = 1
    for (j = -2; j < 2; j++) {
      qrframe[(x + j) + width * (y - 2)] = 1
      qrframe[(x - 2) + width * (y + j + 1)] = 1
      qrframe[(x + 2) + width * (y + j)] = 1
      qrframe[(x + j + 1) + width * (y + 2)] = 1
    }
    for (j = 0; j < 2; j++) {
      setmask(x - 1, y + j)
      setmask(x + 1, y - j)
      setmask(x - j, y - 1)
      setmask(x + j, y + 1)
    }
  }

  //= =======================================================================
  // Reed Solomon error correction
  // exponentiation mod N
  function modnn (x) {
    while (x >= 255) {
      x -= 255
      x = (x >> 8) + (x & 255)
    }
    return x
  }

  var genpoly = []

  // Calculate and append ECC data to data block.  Block is in strinbuf, indexes to buffers given.
  function appendrs (data, dlen, ecbuf, eclen) {
    var i, j, fb

    for (i = 0; i < eclen; i++) { strinbuf[ecbuf + i] = 0 }
    for (i = 0; i < dlen; i++) {
      fb = glog[strinbuf[data + i] ^ strinbuf[ecbuf]]
      if (fb !== 255) {
        for (j = 1; j < eclen; j++) { strinbuf[ecbuf + j - 1] = strinbuf[ecbuf + j] ^ gexp[modnn(fb + genpoly[eclen - j])] }
      } else {
        for (j = ecbuf; j < ecbuf + eclen; j++) { strinbuf[j] = strinbuf[j + 1] }
      }
      strinbuf[ecbuf + eclen - 1] = fb === 255 ? 0 : gexp[modnn(fb + genpoly[0])]
    }
  }

  //= =======================================================================
  // Frame data insert following the path rules

  // check mask - since symmetrical use half.
  function ismasked (x, y) {
    var bt
    if (x > y) {
      bt = x
      x = y
      y = bt
    }
    bt = y
    bt += y * y
    bt >>= 1
    bt += x
    return framask[bt]
  }

  //= =======================================================================
  //  Apply the selected mask out of the 8.
  function applymask (m) {
    var x, y, r3x, r3y

    switch (m) {
      case 0:
        for (y = 0; y < width; y++) {
          for (x = 0; x < width; x++) {
            if (!((x + y) & 1) && !ismasked(x, y)) { qrframe[x + y * width] ^= 1 }
          }
        }
        break
      case 1:
        for (y = 0; y < width; y++) {
          for (x = 0; x < width; x++) {
            if (!(y & 1) && !ismasked(x, y)) { qrframe[x + y * width] ^= 1 }
          }
        }
        break
      case 2:
        for (y = 0; y < width; y++) {
          for (r3x = 0, x = 0; x < width; x++, r3x++) {
            if (r3x === 3) { r3x = 0 }
            if (!r3x && !ismasked(x, y)) { qrframe[x + y * width] ^= 1 }
          }
        }
        break
      case 3:
        for (r3y = 0, y = 0; y < width; y++, r3y++) {
          if (r3y === 3) { r3y = 0 }
          for (r3x = r3y, x = 0; x < width; x++, r3x++) {
            if (r3x === 3) { r3x = 0 }
            if (!r3x && !ismasked(x, y)) { qrframe[x + y * width] ^= 1 }
          }
        }
        break
      case 4:
        for (y = 0; y < width; y++) {
          for (r3x = 0, r3y = ((y >> 1) & 1), x = 0; x < width; x++, r3x++) {
            if (r3x === 3) {
              r3x = 0
              r3y = !r3y
            }
            if (!r3y && !ismasked(x, y)) { qrframe[x + y * width] ^= 1 }
          }
        }
        break
      case 5:
        for (r3y = 0, y = 0; y < width; y++, r3y++
                      

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