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TypeScript作业

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

题目:

了解神话故事盘古开天辟地或者女娲开世造物,通过typescript程序模拟出天地的变化过程或者万物的衍生过程

 

 

参考博客园大神: https://www.cnblogs.com/tansm/p/TypeScript_Handbook.html

https://www.runoob.com/w3cnote/getting-started-with-typescript.html

 不知道这个题目是要做什么的,我瞎想了下面的程序:

class Pangu {  
    static welcome01 = "开天辟地了";  
    welcome02: string;  
    welcome03() {  
        if (this.welcome02) {  
            return "Hello, " + this.welcome02;  
        }  
        else {  
            return Pangu.welcome01;  
        }  
    }  
}

  
var welcome04: Pangu;  
    welcome04 = new Pangu();  
    alert(welcome04.welcome03());  
	
  
var welcome05: typeof Pangu = Pangu;  
    welcome05.welcome01 = "盘古的呼吸变成了天";  
	
var welcome06:Pangu = new welcome05();  
    alert(welcome06.welcome03());  
  
  
var welcome07: typeof Pangu = Pangu;  
    welcome07.welcome01 = "盘古的声音变成了大地";  
	
var welcome08:Pangu = new welcome05();  
    alert(welcome08.welcome03());  
  
 
var welcome09: typeof Pangu = Pangu;  
    welcome09.welcome01 = "盘古的眼睛变成了云";  
	
var welcome10:Pangu = new welcome05();  
    alert(welcome10.welcome03());  
	
var welcome11: typeof Pangu = Pangu;  
    welcome11.welcome01 = "盘古的四肢变成了雷声";  
	
var welcome12:Pangu = new welcome05();  
    alert(welcome12.welcome03());  
	
	
var welcome13: typeof Pangu = Pangu;  
    welcome13.welcome01 = "盘古的肌肤变成了太阳和月亮";  
	
var welcome14:Pangu = new welcome05();  
    alert(welcome14.welcome03());  
	
	
var welcome15: typeof Pangu = Pangu;  
    welcome15.welcome01 = "盘古的血液变成了江河";  
	
var welcome16:Pangu = new welcome05();  
    alert(welcome16.welcome03());  
	

  

<!DOCTYPE html>  
<html>  
<head>  
<meta charset="UTF-8">  
<title>TypeScipt作业</title>  
<script type="text/javascript" src="homework.js"></script>  
</head>  
</html>  

  

 编译之后的js

var Pangu = /** @class */ (function () {
    function Pangu() {
    }
    Pangu.prototype.welcome03 = function () {
        if (this.welcome02) {
            return "Hello, " + this.welcome02;
        }
        else {
            return Pangu.welcome01;
        }
    };
    Pangu.welcome01 = "开天辟地了";
    return Pangu;
}());
var welcome04;
welcome04 = new Pangu();
alert(welcome04.welcome03());
var welcome05 = Pangu;
welcome05.welcome01 = "盘古的呼吸变成了天";
var welcome06 = new welcome05();
alert(welcome06.welcome03());
var welcome07 = Pangu;
welcome07.welcome01 = "盘古的声音变成了大地";
var welcome08 = new welcome05();
alert(welcome08.welcome03());
var welcome09 = Pangu;
welcome09.welcome01 = "盘古的眼睛变成了云";
var welcome10 = new welcome05();
alert(welcome10.welcome03());
var welcome11 = Pangu;
welcome11.welcome01 = "盘古的四肢变成了雷声";
var welcome12 = new welcome05();
alert(welcome12.welcome03());
var welcome13 = Pangu;
welcome13.welcome01 = "盘古的肌肤变成了太阳和月亮";
var welcome14 = new welcome05();
alert(welcome14.welcome03());
var welcome15 = Pangu;
welcome15.welcome01 = "盘古的血液变成了江河";
var welcome16 = new welcome05();
alert(welcome16.welcome03());
class Name {
    name : string;

    constructor(name) {
        this.name = name;
    }
}

class EarthSkyItem extends Name {
    private bodyItem : BodyItem;
    private sky : Sky;
    private earth : Earth;
    constructor(name:string, bodyItem : BodyItem, sky : Sky, earth : Earth) {
        super(name);
        this.bodyItem = bodyItem;
        this.sky = sky;
        this.earth = earth;
    }

}

class Wind extends EarthSkyItem {
    constructor(bodyItem : BodyItem, sky : Sky) {
        super('四季的风', bodyItem, sky, null);
        console.log(`他${bodyItem.name},变成了${this.name};`);
    }
}

class Cloud extends EarthSkyItem {
    constructor(bodyItem : BodyItem, sky : Sky) {
        super('飘动的云', bodyItem, sky, null);
        console.log(`他${bodyItem.name},变成了${this.name};`);
    }
}

class Thunder extends EarthSkyItem {
    constructor(bodyItem : BodyItem, sky : Sky) {
        super('隆隆的雷声', bodyItem, sky, null);
        console.log(`他${bodyItem.name},变成了${this.name};`);
    }
}

class Sun extends EarthSkyItem {
    constructor(bodyItem : BodyItem, sky : Sky) {
        super('太阳', bodyItem, sky, null);
        console.log(`他${bodyItem.name},变成了${this.name};`);
    }
}

class Moon extends EarthSkyItem {
    constructor(bodyItem : BodyItem, sky : Sky) {
        super('月亮', bodyItem, sky, null);
        console.log(`他${bodyItem.name},变成了${this.name};`);
    }
}

class FourPole extends EarthSkyItem {
    constructor(bodyItem : BodyItem, earth : Earth) {
        super('大地上的东、西、南、北四极', bodyItem, null, earth);
        console.log(`他${bodyItem.name},变成了${this.name};`);
    }
}

class Ground extends EarthSkyItem {
    constructor(bodyItem : BodyItem, earth : Earth) {
        super('辽阔的大地', bodyItem, null, earth);
        console.log(`他${bodyItem.name},变成了${this.name};`);
    }
}

class Reiver extends EarthSkyItem {
    constructor(bodyItem : BodyItem, earth : Earth) {
        super('奔流不息的江河', bodyItem, null, earth);
        console.log(`他${bodyItem.name},变成了${this.name};`);
    }
}

class Rain extends EarthSkyItem {
    constructor(bodyItem : BodyItem, earth : Earth) {
        super('滋润万物的雨露', bodyItem, null, earth);
        console.log(`他${bodyItem.name},变成了${this.name};`);
    }
}

class BodyItem extends Name {
    constructor(name:string) {
        super(name);
    }
}



class Pangu extends Name{
    constructor() {
        super('盘古');
        this.live();
    }

    private sky : Sky;
    private earth : Earth;
    private height : number = 2;
    private qixi = new BodyItem('呼出的气息');
    private shengyin = new BodyItem('发出的声音');
    private leftEye = new BodyItem('的左眼');
    private rightEye = new BodyItem('的右眼');
    private sizhi = new BodyItem('四肢');
    private skin = new BodyItem('肌肤');
    private blood = new BodyItem('血液');
    private sweat = new BodyItem('汗');

    live() : void {
        console.log('有个叫盘古的巨人,出生在这混沌之中。');
        this.sleeping();
        this.wakeup();
    }

    sleeping() : void {
        console.log('他一直睡了一万八千年。');
    }

    wakeup() : void {
        console.log('有一天,盘古突然醒了。');
    }

    kaitian(world:World) : void {
       console.log('他见周围一片漆黑,就抡起大斧头,朝眼前的黑暗猛劈过去。');  
       let skyEarch : [Sky, Earth] = world.died();
       this.sky = skyEarch[0];
       this.earth = skyEarch[1];
       this.grow();
    }

    grow() : void {
        console.log('天和地分开以后,盘古怕它们还会合在一起,就头顶着天,用脚使劲蹬着地。天每天升高一丈,盘古也随着越长越高。');
        this.height += 20000;
        this.died();
    }

    died() : void {
        console.log('这样不知过多少年,天和地逐渐成形了,盘古也累得倒了下去。');
        this.transform();
    }

    transform() : void {
        let wind : Wind = new Wind(this.qixi, this.sky);
        let cloud : Cloud = new Cloud(this.qixi, this.sky);
        let thunder : Thunder = new Thunder(this.shengyin, this.sky);
        let sun : Sun = new Sun(this.leftEye, this.sky);
        let moon : Moon = new Moon(this.rightEye, this.sky);
        let fourPole : FourPole = new FourPole(this.sizhi, this.earth);
        let ground : Ground = new Ground(this.skin, this.earth);
        let reiver : Reiver = new Reiver(this.blood, this.earth);
        let rain : Rain = new Rain(this.sweat, this.earth);
        //...
    }
}

class World extends Name{

    private status : string = '混沌';

    constructor() {
        super('混沌世界');
        console.log('很久很久以前,天和地还没有分开,宇宙混沌一片。');
    }

    died() : [Sky, Earth] {
        console.log('只听一声巨响,混沌一片的东西渐渐分开了。');
        this.status = '消失';
        let skyEarch : [Sky, Earth] = [new Sky(), new Earth()];
        return skyEarch;
    }
}

class Sky extends Name{
    constructor() {
        super('天');
        console.log('轻而清的东西,缓缓上升,变成了天;');
    }
}

class Earth extends Name{
    constructor() {
        super('地');
        console.log('重而浊的东西,慢慢下降,变成了地。');
    }
}

let world = new World();
let pangu = new Pangu();
pangu.kaitian(world);

 

  


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