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【Ruby】用ruby在3D软件Sketchup中开发贪吃蛇小游戏

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

sketchup是非常简单易用的三维建模软件,可以利用ruby 做二次开发,

今天在su中做了一款小游戏 贪吃蛇,说一下步骤

 

 

展示

 

 

主要思路:

 

我制作的的玩法是这样的


 

关于入口文件


 

# ----------------------------- #
#  email:[email protected]        #
# ------------------------------#
# 入口文件
require 'json' 
require_relative 'help.rb'  # 帮助文件
module NaiveSnake
    $game = nil  # 用于保存蛇类实例变量
    class Index
        @@dig = nil
        @@setDig = nil
        @@lydig = nil
        def initialize
            cmd = UI::Command.new("NaiveSnake") {
                # 主窗口
                @@dig = UI::WebDialog.new "NaiveSnake", false, "", 229, 172, 5, 90, false 
                @@dig.set_file __dir__+'/index.html'
                # 设置窗口
                @@setDig = UI::WebDialog.new "NaiveSnake_set", false, "", 262, 315, 235, 90, false 
                @@setDig.set_file __dir__+'/set.html'
                # 排行窗口
                @@lydig = UI::WebDialog.new "NaiveSnake_琅琊榜", false, "", 290, 320, 5, 260, false
                @@lydig.set_url 'http://00a00.com/snake/'
                
                @@dig.show if not @@dig.visible?
                @@dig.add_action_callback 'start' do
                    # 检测是否有模型
                    if Sketchup.active_model.active_entities.length > 0
                        is = UI.messagebox("检测到有模型存在,是否清空?\r\n(注:清空才可进入游戏)",MB_YESNO)
                        if is == 6
                            Sketchup.active_model.active_entities.clear!
                            load __dir__+'/Base.rb'
                            
                            require_relative 'Camera.rb'         
                            require_relative 'Map.rb'            
                            load __dir__+'/Food.rb'             
                            load __dir__+'/Snake.rb'             
                            load __dir__+'/SnakeTool.rb'      

                            Camera.new        # 初始化相机  
                            Map.new.show      # 显示场景
                            Food.new.show     # 显示食物
                            $game = Snake.new # 蛇实例
                            $game.start       # 开始游戏

                            Sketchup.active_model.select_tool SnakeTool.new # 选择工具
                            @@dig.close if @@dig.visible? # 关闭窗口
                            @@setDig.close if @@dig.visible? # 关闭窗口
                            @@lydig.close if @@dig.visible? # 关闭窗口
                        else
                            next
                        end
                    end
                end
                # ready
                @@dig.add_action_callback 'ready' do
                    # 生成随机名字
                    len = 8
                    chars = ("a".."z").to_a + ("A".."Z").to_a + ("0".."9").to_a
                    newpass = ""
                    1.upto(len) { |i| newpass << chars[rand(chars.size-1)] }
                    config 'nickname', newpass
                end

                # 设置按钮
                @@dig.add_action_callback 'set' do
                    @@setDig.show
                end

                # 琅琊榜
                @@dig.add_action_callback 'langYa' do
                    @@lydig.show
                end
                
                # 确认按钮
                @@setDig.add_action_callback('ok'){|dig, json|
                    hash = JSON.parse json
                    hash.each{|k, v| config k, v }
                    dig.close
                }
                # 默认按钮
                @@setDig.add_action_callback('rec'){|dig, json|
                    json = configRec()
                    @@setDig.execute_script "fill(#{json})"
                }
                # 页面刷新
                @@setDig.add_action_callback('init'){|dig, json|
                    json = configAll()
                    @@setDig.execute_script "data = #{json}"
                }

                
            }
            # 工具栏
            cmd.small_icon = cmd.large_icon = __dir__+"/assets/icon.png"
            cmd.menu_text = "NaiveSnake"

            toolbar = UI::Toolbar.new "NaiveSnake"
            toolbar = toolbar.add_item cmd
            toolbar.show

            # 菜单
            menu = UI.menu('Plugins').add_submenu('NaiveSnake(贪吃蛇)')
            menu.add_item
        end
    end
end
NaiveSnake::Index.new

初始化基类

# ----------------------------- #
#  email:[email protected]        #
# ------------------------------#
# 基类
module NaiveSnake
    class Base
        @@model = Sketchup.active_model   # 模型
        @@view  = @@model.active_view     #
        @@ent   = @@model.active_entities # 实体
        @@mat   = @@model.materials       # 材质
        
        @@mapWidth     = config('mapWidth').to_i    # 地图宽
        @@mapHeight    = config('mapHeight').to_i   # 地图高
        @@snakeHeight  = config('snakeHeight').to_i # 蛇高度
        @@snakeWidth   = config('snakeWidth').to_i     # 蛇宽度
        @@snakeNums    = config('snakeNums').to_i      # 蛇身数
        @@level        = config('级别')             # 级别
        @@direction    = UP     # 初始方向
        @@currentSnake = []     # 当前蛇body
        @@snakeArr     = []     # 出生蛇body
        @@foot         = []     # 储存食物
        @@blackList    = []     # 食物黑名单
        @@time_id      = nil    # 定时器
        @@score        = 0      # 分数
    end
end

 

初始化相机

# ----------------------------- #
#  email:[email protected]        #
# ------------------------------#
# 相机类
module NaiveSnake
	class Camera < Base
		def initialize
			start
		end
		def start
			eye = [0, 0,1300]; target = [0,0,0]; up = [0,1,0]
			start_camera = Sketchup::Camera.new eye, target, up
			@@view.camera = start_camera
		end
	end
end

 初始化场景

# ----------------------------- #
#  email:[email protected]        #
# ------------------------------#
# 场景类
module NaiveSnake
    class Map < Base
        def show
            grassland # 草地
        end
        def grassland
            filename = __dir__+'/assets/grassland.skm'
            material = @@mat.load(filename)

            pt1 = Geom::Point3d.new -@@mapWidth/2, -@@mapHeight/2, 0
            pt2 = Geom::Point3d.new @@mapWidth/2, -@@mapHeight/2, 0
            pt3 = Geom::Point3d.new @@mapWidth/2, @@mapHeight/2, 0
            pt4 = Geom::Point3d.new -@@mapWidth/2, @@mapHeight/2, 0
            grp = @@ent.add_group
            grp.entities.add_face pt1, pt2, pt3, pt4
            grp.material = material
        end
    end
end

 

初始化蛇类

# ----------------------------- #
#  email:[email protected]        #
# ------------------------------#
# 蛇类
module NaiveSnake
	class Snake < Base
		def initialize
			@@snakeArr = initSnake @@snakeNums
			@up = 38; @down = 40; @left = 37; @right = 39
			@direction = @@direction
			@x = rand(-@@mapWidth..@@mapWidth)/2/10*10
			@y = rand(-@@mapHeight..@@mapHeight)/2/10*10
		end
		def start
			createSnake # 绘制蛇
			speed = 0.5
			case @@level
				when '普通'; speed = 0.4
				when '勇士'; speed = 0.1
				when '地狱'; speed = 0.03
				when '噩梦'; speed = 0.006
			end
			time = 1
			@@time_id = UI.start_timer(speed, true) do
				move(@direction)
				time += 1
			end
		end
		def set(direction)
			@direction = direction
		end
		# 绘制蛇
		def createSnake
			@@currentSnake.clear # 清空蛇当前状态
			@@snakeArr.each do |box|
				xBaseValue = @@snakeWidth/2
				yBaseValue = @@snakeWidth/2
				point1 = Geom::Point3d.new(box[0]-xBaseValue, box[1]-yBaseValue, 0)
				point2 = Geom::Point3d.new(box[0]+xBaseValue, box[1]-yBaseValue, 0)
				point3 = Geom::Point3d.new(box[0]+xBaseValue, box[1]+yBaseValue, 0)
				point4 = Geom::Point3d.new(box[0]-xBaseValue, box[1]+yBaseValue, 0)
				boxGroup = @@ent.add_group
				face = boxGroup.entities.add_face point1, point2, point3, point4
				face.reverse!.pushpull @@snakeHeight
				@@currentSnake.push boxGroup # 重新设置蛇身体
			end
		end
		# 移动
		def move(direction)
			tmpArray = [] # 临时容器
			head = @@snakeArr.last # 蛇头
			# 判断蛇头是否碰到黑名单
			@@blackList.each{|list|
				if head == list # Game Over
					gameOver
					return 
				end
			}
			#判断蛇头是否碰到边缘
			if head[0].abs >= @@mapWidth/2 || head[1].abs >= @@mapHeight/2
				gameOver
				return 
			end
			# 判断蛇头是否碰到食物
			if head == @@foot
				# 加分
				@@score += 10
				# 将食物列入黑名单
				@@blackList.push @@foot
				# 蛇头随机移动
				@x = rand(-(@@mapWidth-50)..@@mapWidth-50)/2/10*10
				@y = rand(-@@mapHeight..@@mapHeight)/2/10*10
				@@snakeArr.push [@x+@@snakeWidth/2, @y+@@snakeHeight/2]
				# 再次显示食物
				Food.new.show
			end
			# 移动数组前一位
			lastValue = @@snakeArr.last.clone; 
			for i in 0...@@snakeArr.size-1
				tmpArray[i] = @@snakeArr[i+1]
			end
			tmpArray.push(lastValue) 
			case direction
				when @up;    tmpArray.last[1] += @@snakeWidth
				when @down;  tmpArray.last[1] -= @@snakeWidth
				when @right; tmpArray.last[0] += @@snakeWidth
				when @left;  tmpArray.last[0] -= @@snakeWidth
			end
			@@snakeArr = tmpArray # 重新设置蛇body

			deleteSnake # 删除
			createSnake # 再次绘制
		end

		def deleteSnake
			@@currentSnake.each do |ent|
				ent.entities.each{|ent| @@ent.erase_entities ent}
			end # 删除原来
		end
		def gameOver
			UI.stop_timer @@time_id
			UI.messagebox "游戏结束!\r\n得分:"+@@score.to_s
			updateScore # 更新分数
		end
		def updateScore
			hash = {
				:nickname => config('nickname'),
				:score    => @@score,
				:level    => config('级别'),
				:tk       => 'qwertyuioplkjhgfdsazxcvbnm',		
			}
			request = Sketchup::Http::Request.new("http://00a00.com/snake/save.php", Sketchup::Http::POST)
			request.body= httpBuild(hash)
			request.start do |request, response|
				p '琅琊榜更新成功' if response
			end
		end
		def httpBuild(hash)
			str = ''
			hash.each{|k, v|
				str+= k.to_s+'='+v.to_s+'&'
			}
			str.chop!
		end
		def initSnake(n)
			array = []
			n.times{|i|
				array.push [@@snakeWidth/2+@@snakeWidth*i, @@snakeWidth/2]
				next if i == 0
			}
			array
		end
	end
end

 

初始化食物类

# ----------------------------- #
#  email:[email protected]        #
# ------------------------------#
# 食物类
module NaiveSnake
    class Food < Base
        def initialize
            @x = rand(-@@mapWidth..@@mapWidth)/2/10*10
            @y = rand(-@@mapHeight..@@mapHeight)/2/10*10
        end
        def show
            filename = __dir__+'/assets/food.skm'
            material = @@mat.load(filename)

            point = []
            unless isFull?
                point[0] = [@x, @y, 0]
                point[1] = [@x+@@snakeWidth, @y, 0]
                point[2] = [@x+@@snakeWidth, @y+@@snakeWidth, 0]
                point[3] = [@x, @y+@@snakeWidth, 0]

                group = @@ent.add_group

                @@foot = [@x+@@snakeWidth/2, @y+@@snakeHeight/2]
                face = group.entities.add_face point
                face.material = material
                face.reverse!.pushpull @@snakeHeight
                @foot = face
            else
                @x = rand(-@@mapWidth..@@mapWidth)
                @y = rand(-@@mapHeight..@@mapHeight)
            end
        end
        def isFull?
            return @@snakeArr.include? [@x, @y] 
        end
    end
end

鲜花

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