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开源软件名称(OpenSource Name):romainguy/kotlin-math开源软件地址(OpenSource Url):https://github.com/romainguy/kotlin-math开源编程语言(OpenSource Language):Kotlin 100.0%开源软件介绍(OpenSource Introduction):kotlin-mathSet of Kotlin APIs to make graphics math easier to write. These APIs are mostly modeled after GLSL (OpenGL Shading Language) to make porting code to and from shaders easier. The various types offered by this library are only meant to be value types. Most APIs are therefore exposed as top-level functions and not as methods. For instance: val v = Float3(1.0f, 3.0f, 4.0f)
val n = normalize(v) This project supports multi-platform thanks to ekgame. Mavenrepositories {
// ...
mavenCentral()
}
dependencies {
implementation 'dev.romainguy:kotlin-math:1.5.0'
} Building the projectSimply run the following command to generate $ ./gradlew assemble TypesScalar types:
Vector types:
Matrix types:
Other types:
Vector typesAccessing componentsEach vector type exposes its component as properties: val x = myVector.x
val (x, y, z) = myVector A vector can also be treated as an array: val x = myVector[0]
val x = myVector[VectorComponents.X] The traditional mathematical form with 1-based indexing can be used: val x = myVector(1) Property aliasesTo improve code readability, the vector types provide aliases for each property, allowing you to choose the most appropriate names: val (x, y, z) = myPosition.xyz
val (r, g, b) = myColor.rgb
val (s, t) = myTextureCoordinates.st SwizzlingVector types also provide different ways to swizzle their components, although in a more limited way than in GLSL. The most obvious use for swizzling is to extract sub-vectors: val position = Float3(…)
val position2d = position.xy // extract a Float2
val colorWithAlpha = Float4(…)
val rgbColor = colorWithAlpha.rgb // extract a Float3 The get operators allows for more complex swizzling by enabling re-ordering and duplication of the components: val colorWithAlpha = Float4(…)
val bgrColor = colorWithAlpha[
VectorComponents.B,
VectorComponents.G,
VectorComponents.R
] // re-ordered 3 components sub-vector Comparing vector typesVector comparisons follow GLSL rules:
In addition you can use component-wise relational operators that return a vector of boolean with the result of each component-wise comparison:
Example: if (all(lessThan(v1, v2))) {
// …
} You can also use the following infix operators if you prefer the operator syntax:
Example: if (any(v1 lte v2)) {
// …
} Matrix typesMatrices are represented as a set of column vectors. For instance, a val (right, up, forward, translation) = myMat4 Each vector can be accessed as a property or by its index: forward = myMat4.forward
forward = myMat4.z
forward = myMat4[2]
forward = myMat4[MatrixColumns.Z] Matrix types also offer APIs to access each element individually by specifying the column then row: v = myMat4.z[1]
v = myMat4[2, 1]
v = myMat4[MatrixColumns.Z, 1] You can also use the invoke operator to access elements in row-major mode with 1-based indices to follow the traditional mathematical notation: v = myMat4(2, 3) // equivalent to myMat4[2, 1] Quaternions and rotationsConstruct a Euler angles rotation matrix using per-axis angles in degrees: rotationMatrix = rotation(d = Float3(y = 90.0f)) // rotation of 90° around y axis Construct a Euler angles rotation matrix using an axis direction and an angle in degrees: rotationMatrix = rotation(axis = Float3(y = 1.0f), angle = 90.0f) // rotation of 90° around y axis Construct a quaternion rotation matrix following the Hamilton convention (assumes the destination and local coordinate spaces are initially aligned, and the local coordinate space is then rotated counter-clockwise about a unit-length axis, k, by an angle, theta): rotationMatrix = rotation(quaternion = Quaternion(y = 1.0f, w = 1.0f)) // rotation of 90° around y axis Scalar APIsThe file Rational numbersThis library provides simple support for rational numbers to avoid numerical imprecision. The current implementation is limited to 32 bits of storage for the numerator and the denominator. The current implementation is also not written for speed. val a = Rational(2, 5) // Represents 2/5
val b = Rational(127) // Integers can be represented exactly
val c = Rational(0.25f) // Floats and doubles will be converted to a rational representation
// The following operators are supported:
println(+a)
println(-a)
println(a + b)
println(a - b)
println(c * d)
println(c / d)
// And you can convert back to other types:
println(a.toFloat())
println(a.toLong()) |
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