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开源软件名称(OpenSource Name):google/leveldb开源软件地址(OpenSource Url):https://github.com/google/leveldb开源编程语言(OpenSource Language):C++ 95.1%开源软件介绍(OpenSource Introduction):LevelDB is a fast key-value storage library written at Google that provides an ordered mapping from string keys to string values. Authors: Sanjay Ghemawat ([email protected]) and Jeff Dean ([email protected]) Features
DocumentationLevelDB library documentation is online and bundled with the source code. Limitations
Getting the Sourcegit clone --recurse-submodules https://github.com/google/leveldb.git BuildingThis project supports CMake out of the box. Build for POSIXQuick start: mkdir -p build && cd build
cmake -DCMAKE_BUILD_TYPE=Release .. && cmake --build . Building for WindowsFirst generate the Visual Studio 2017 project/solution files: mkdir build
cd build
cmake -G "Visual Studio 15" .. The default default will build for x86. For 64-bit run: cmake -G "Visual Studio 15 Win64" .. To compile the Windows solution from the command-line: devenv /build Debug leveldb.sln or open leveldb.sln in Visual Studio and build from within. Please see the CMake documentation and Contributing to the leveldb ProjectThe leveldb project welcomes contributions. leveldb's primary goal is to be a reliable and fast key/value store. Changes that are in line with the features/limitations outlined above, and meet the requirements below, will be considered. Contribution requirements:
We are unlikely to accept contributions to the build configuration files, such
as Submitting a Pull RequestBefore any pull request will be accepted the author must first sign a Contributor License Agreement (CLA) at https://cla.developers.google.com/. In order to keep the commit timeline linear squash your changes down to a single commit and rebase on google/leveldb/main. This keeps the commit timeline linear and more easily sync'ed with the internal repository at Google. More information at GitHub's About Git rebase page. PerformanceHere is a performance report (with explanations) from the run of the included db_bench program. The results are somewhat noisy, but should be enough to get a ballpark performance estimate. SetupWe use a database with a million entries. Each entry has a 16 byte key, and a 100 byte value. Values used by the benchmark compress to about half their original size.
Write performanceThe "fill" benchmarks create a brand new database, in either sequential, or random order. The "fillsync" benchmark flushes data from the operating system to the disk after every operation; the other write operations leave the data sitting in the operating system buffer cache for a while. The "overwrite" benchmark does random writes that update existing keys in the database.
Each "op" above corresponds to a write of a single key/value pair. I.e., a random write benchmark goes at approximately 400,000 writes per second. Each "fillsync" operation costs much less (0.3 millisecond) than a disk seek (typically 10 milliseconds). We suspect that this is because the hard disk itself is buffering the update in its memory and responding before the data has been written to the platter. This may or may not be safe based on whether or not the hard disk has enough power to save its memory in the event of a power failure. Read performanceWe list the performance of reading sequentially in both the forward and reverse direction, and also the performance of a random lookup. Note that the database created by the benchmark is quite small. Therefore the report characterizes the performance of leveldb when the working set fits in memory. The cost of reading a piece of data that is not present in the operating system buffer cache will be dominated by the one or two disk seeks needed to fetch the data from disk. Write performance will be mostly unaffected by whether or not the working set fits in memory.
LevelDB compacts its underlying storage data in the background to improve read performance. The results listed above were done immediately after a lot of random writes. The results after compactions (which are usually triggered automatically) are better.
Some of the high cost of reads comes from repeated decompression of blocks read from disk. If we supply enough cache to the leveldb so it can hold the uncompressed blocks in memory, the read performance improves again:
Repository contentsSee doc/index.md for more explanation. See doc/impl.md for a brief overview of the implementation. The public interface is in include/leveldb/*.h. Callers should not include or rely on the details of any other header files in this package. Those internal APIs may be changed without warning. Guide to header files:
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