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jtdaugherty/brick: A declarative Unix terminal UI programming library written in ...

原作者: [db:作者] 来自: 网络 收藏 邀请

开源软件名称(OpenSource Name):

jtdaugherty/brick

开源软件地址(OpenSource Url):

https://github.com/jtdaugherty/brick

开源编程语言(OpenSource Language):

Haskell 100.0%

开源软件介绍(OpenSource Introduction):

brick is a Haskell terminal user interface (TUI) programming toolkit. To use it, you write a pure function that describes how your user interface should be drawn based on your current application state and you provide a state transformation function to handle events.

brick exposes a declarative API. Unlike most GUI toolkits which require you to write a long and tedious sequence of "create a widget, now bind an event handler", brick just requires you to describe your interface using a set of declarative layout combinators.

Under the hood, this library builds upon vty, so some knowledge of Vty will be helpful in using this library.

Example

Here's an example interface (see programs/ReadmeDemo.hs):

joinBorders $
withBorderStyle unicode $
borderWithLabel (str "Hello!") $
(center (str "Left") <+> vBorder <+> center (str "Right"))

Result:

┌─────────Hello!─────────┐
│           │            │
│           │            │
│   Left    │   Right    │
│           │            │
│           │            │
└───────────┴────────────┘

Featured Projects

To get an idea of what some people have done with brick, check out these projects. If you have made something and would like me to include it, get in touch!

Project Description
tetris An implementation of the Tetris game
gotta-go-fast A typing tutor
haskell-player An afplay frontend
mushu An MPD client
matterhorn A client for Mattermost
viewprof A GHC profile viewer
tart A mouse-driven ASCII art drawing program
silly-joy An interpreter for Joy
herms A command-line tool for managing kitchen recipes
purebred A mail user agent
2048Haskell An implementation of the 2048 game
bhoogle A Hoogle client
clifm A file manager
towerHanoi Animated solutions to The Tower of Hanoi
VOIDSPACE A space-themed typing-tutor game
solitaire The card game
sudoku-tui A Sudoku implementation
summoner-tui An interactive frontend to the Summoner tool
wrapping-editor An embeddable editor with support for Brick
git-brunch A git branch checkout utility
hascard A program for reviewing "flash card" notes
ttyme A TUI for Harvest
ghcup A TUI for ghcup, the Haskell toolchain manager
cbookview A TUI for exploring polyglot chess opening book files
thock A modern TUI typing game featuring online racing against friends
fifteen An implementation of the 15 puzzle
maze A Brick-based maze game
pboy A tiny PDF organizer
hyahtzee2 Famous Yahtzee dice game
brewsage A TUI for Homebrew
sandwich A test framework with a TUI interface
youbrick A feed aggregator and launcher for Youtube channels
swarm A 2D programming and resource gathering game
hledger-ui A terminal UI for the hledger accounting system.
hledger-iadd An interactive terminal UI for adding hledger journal entries
wordle An implementation of the Wordle game
kpxhs An interactive Keepass database viewer
htyper A typing speed test program
ullekha An interactive terminal notes/todo app with file/redis persistence

These third-party packages also extend brick:

Project Description
brick-filetree [Hackage] A widget for exploring a directory tree and selecting or flagging files and directories

Release Announcements / News

Find out about brick releases and other news on Twitter:

https://twitter.com/brick_haskell/

Getting Started

Check out the many demo programs to get a feel for different aspects of the library:

$ cabal new-build -f demos
$ find dist-newstyle -type f -name \*-demo

To get started, see the user guide.

Documentation

Documentation for brick comes in a variety of forms:

Feature Overview

brick comes with a bunch of batteries included:

  • Vertical and horizontal box layout widgets
  • Basic single- and multi-line text editor widgets
  • List and table widgets
  • Progress bar widget
  • Simple dialog box widget
  • Border-drawing widgets (put borders around or in between things)
  • Generic scrollable viewports and viewport scroll bars
  • General-purpose layout control combinators
  • Extensible widget-building API
  • User-customizable attribute themes
  • Type-safe, validated input form API (see the Brick.Forms module)
  • A filesystem browser for file and directory selection
  • Borders can be configured to automatically connect!

Brick-Users Discussion

The brick-users Google Group / e-mail list is a place to discuss library changes, give feedback, and ask questions. You can subscribe at:

https://groups.google.com/group/brick-users

Status

There are some places were I have deliberately chosen to worry about performance later for the sake of spending more time on the design (and to wait on performance issues to arise first). brick is also something of an experimental project of mine and some aspects of the design involve trade-offs that might not be right for your application. Brick is not intended to be all things to all people; rather, I want it to provide a good foundation for building complex terminal interfaces in a declarative style to take away specific headaches of building, modifying, and working with such interfaces, all while seeing how far we can get with a pure function to specify the interface.

brick exports an extension API that makes it possible to make your own packages and widgets. If you use that, you'll also be helping to test whether the exported interface is usable and complete!

Reporting bugs

Please file bug reports as GitHub issues. For best results:

  • Include the versions of relevant software packages: your terminal emulator, brick, ghc, and vty will be the most important ones.

  • Clearly describe the behavior you expected ...

  • ... and include a minimal demonstration program that exhibits the behavior you actually observed.

Contributing

If you decide to contribute, that's great! Here are some guidelines you should consider to make submitting patches easier for all concerned:

  • If you want to take on big things, talk to me first; let's have a design/vision discussion before you start coding. Create a GitHub issue and we can use that as the place to hash things out.
  • Please make changes consistent with the conventions I've used in the codebase.
  • Please adjust or provide Haddock and/or user guide documentation relevant to any changes you make.
  • New commits should be -Wall clean.
  • Please do NOT include package version changes in your patches. Package version changes are only done at release time when the full scope of a release's changes can be evaluated to determine the appropriate version change.



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