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开源软件名称(OpenSource Name):ekmett/quine开源软件地址(OpenSource Url):https://github.com/ekmett/quine开源编程语言(OpenSource Language):Haskell 69.1%开源软件介绍(OpenSource Introduction):QuineThis is just me waxing nostalgic and throwing together some code for playing with graphics. I reserve the right to get bored and go do something else that actually makes money. A couple of shader toys:
Now I need to make things fast. Usage InstructionsYou can start up the process with just
Resolution SettingsFull-screen can be accessed on a mac with
Due to a bug in SDL 2.0.3 on OSX when rendering through Cocoa, this currently has to use the "fullscreen via desktop" method otherwise I can't let you return to the desktop. If you want to use native fullscreen then you can get coarser resolutions that run much faster (due to the lack of upsampling) with
Retina rendering supported via
Mac "Deferred Updates"On a Mac the compositior carefully helpfully batches up all the frame updates. This rather sharply caps the frame rate. You can disable this with
but you'll probably need to restart. To re-enable it:
Not being a Mac developer, I don't know how to do this in a less invasive manner. Suggestions are welcome. ProfilingBy default You can run Opening the Contact InformationContributions and bug reports are welcome! Please feel free to contact me through github or on the #haskell and #haskell-game IRC channels on irc.freenode.net. Build bot spam from this project goes to #haskell-lens. -Edward Kmett |
2023-10-27
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2022-08-13
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